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Was the Inquisitor an interesting character to you?


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#51
Majestic Jazz

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For me, it was primarily an issue of being handed all the power and influence in the opening scenes of the game. The story structure lacked the kind of conflict that generally defines an interesting character - even one that is supposed to be a relatively blank slate, in order to accommodate multiple players.


When Shepard became the firsr human Spectre, when Revan became a Jedi, when Hawke became the Champion Kirkwall, and when the Warden became a Grey Warden were all great moments in which I felt like I accomplished something big.

When I became the Inquisitor it was just.....meh.
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#52
MattH

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More interesting than my warden, but I'm not as attached to the inquistor as I am the character of Hawke.

#53
Elhanan

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When Shepard became the firsr human Spectre, when Revan became a Jedi, when Hawke became the Champion Kirkwall, and when the Warden became a Grey Warden were all great moments in which I felt like I accomplished something big.

When I became the Inquisitor it was just.....meh.


Could be because becoming the Inquisitor was not something special; simply quite unique. However, how one chose to play the Inquisitor, make choices, select judgments, help and assist or deny aid, etc could help create that special, big feeling as it does for myself.

It would seem that many posting on BSN like the Inquisitor, story, and game.

#54
Vader20

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It's very hard to say that I find the Inquisitor interesting... For some reason, I find this character pretty bland. Like somebody said before me, becoming the Inquisitor felt nothing special. I had no sense of accomplishment at all.

 

I was the inquisitor the moment I stepped out from the cell.. I was the one who led Cassandra(as a prisoner) to the breach and not the other way around as it should have been.

 

I, as a prisoner decided for them which path should they take before assaulting the breach and so on... I'm a prisoner, but I already have their full trust without doing anything to earn it. <_<

 

Becoming the Inquisitor should have more hard work. Like first proving myself somehow.


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#55
Nohvarr

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It's very hard to say that I find the Inquisitor interesting... For some reason, I find this character pretty bland. Like somebody said before me, becoming the Inquisitor felt nothing special. I had no sense of accomplishment at all.

 

I was the inquisitor the moment I stepped out from the cell.. I was the one who led Cassandra(as a prisoner) to the breach and no the other way around as is should have been.

 

I as a prisoner decided for them which path should they take before assaulting the breach and so on... I'm a prisoner, but I already have their full trust without doing anything to earn it. <_<

 

Becoming the Inquisitor should have more hard work. Like first proving myself somehow.

More like they despertly need you since you're the only person capable of closing the breech. Simply put if they need you more than you need them so they treat you with kid gloves. Also, your survival of the breech does lend you a mythic quality, one the Inquisition capitalizes on politically.

 

Lastly....you don't become the Inquisitor until after your encounter with 'The Ancient On'" before that you are just a highly effective agent of the Inquisition. One whose opinion carries a lot of weight due to your status as Andraste's chosen...and the fact that you keep succeeding in the tasks placed before you, proving your competence.



#56
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I do not think there was enough background at the beginning of the game. 3 lines and I did not feel like a lot of thought went into why the Inquisitioner was there in the first place.
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#57
Aren

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The way I see it.

 

The game focuses much on the Inquisition itself, not the Inquisitor. So to me The Inquisitor felt like an errand boy with the mask of a "leader" when the ones carrying out strategies and such are the advisors. He just have to make a big choice,

Spoiler
but how to carry it out and the method of doing it are done by the advisors. He just went on to carry out the duty, mission complete, then onto the next one. 

 

Spoiler

 

The companions are much more fleshed out. Inquisitor is just someone learning about the companions. War Table is a big disappointment for learning about the Inquisitor's origin, even more when it's just flavor text without anything to witness.

 

And personally, there's also a little bit of Mary-Sue in him. 

Spoiler

 

I like a hero who is more down-to-earth, and no, I'm not hating on the Inquisitor, it's just that he's.... he's got a lot of holes in his character.

 
Basically you said that the inquisitor is just a plot device, which is true.
 

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#58
Lebanese Dude

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Because making more origin stories is going to somehow kill DAI right?

So DAO is the only game capable of giving the player an insight about their PC's background? It's not like we're asking for a DAO2. I just think that a few lines of a super vague text about my PC is not enough to make me care for them. Maybe for those who are all about headcanons prefer it that way, and it's fine, but I don't. 

 

The origins in DAO served a purpose. Here you had a character doing their own thing in their own little world, then something unfortunate happens and they need to get out. Duncan conveniently arrives to pull you out of the mess and recruits you into the Wardens. 

 

What purpose would they serve in DAI? Your task is already set. You're all going to the conclave for one reason or another. The only way you could possibly roleplay is through dialogue and specifically with regards to your relationship with people from your origins as well as your viewpoints regarding the Conclave. All of this is already done in current game via talks to your companions about your own personal views and past as well as how you handle the elements of your background.

 

It's not even possible for you to roleplay through actions, because you're not supposed to remember what happened for a significant part of the Conclave. 

 

Does DAI come equipped with a memory eraser?

Smile!

 

neuralizer_large.jpg

 

Furthermore, the idea that origins are the only way to get insight on your character is pretty counterproductive to roleplaying. If you need to set your character's personality in stone in the first 30 minutes of the game, then there goes any chance of any character development. 

 

DAI actively encourages character development via dialogue and this is shown multiple times in the game.

This can be demonstrated by the simple example of being asked at different points in the story whether or not you believe you're the Herald of Andraste.

Another example is how you handle your faith (or lack thereof) after Haven.

 

If I recall correctly (and I pretty sure I do), there are next to zero questions about your Warden's character and their development in DAO. Everything you do is headcanon'd and there is no in-game recognition other than approval losses.

 

In any case, I'm fairly certain the intro sequence has enough RP options and dialogue choices to shape the initial personality of your Inquisitor.

 

So how about you exercise some development of your own and try to adapt to a system other than Origins yea?


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#59
Vader20

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I do not think there was enough background at the beginning of the game. 3 lines and I did not feel like a lot of thought went into why the Inquisitioner was there in the first place.

 

Pretty much this..



#60
bondari reloads.

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When Shepard became the firsr human Spectre, when Revan became a Jedi, when Hawke became the Champion Kirkwall, and when the Warden became a Grey Warden were all great moments in which I felt like I accomplished something big.
When I became the Inquisitor it was just.....meh.

The Joining scene in DAO won a lot of people over right there because of its inevitability and sense of foreboding, the death of Sir Jory at the hands of nice guy Duncan and the whole Archdemon blood business. But this is GW stuff, and it fits the story and made most people quite happy.

The primary themes of DAI are quite different and have you rp the herald. He or she is, ironically, in perfect juxtaposition to the "dark" role of a warden. In a way BW just stays true to its rp commitment; I'm also fine with the plot putting restrictions on RP choices, such as removing blood magic as a spec.

I do like that you can express your smugness over being proved right by revelations in the story, and it's fine that you can't go ahead abusing your power left and right with Leliana not poisoning your dinner and removing your hand.

#61
Vader20

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The origins in DAO served a purpose. Here you had a character doing their own thing in their own little world, then something unfortunate happens and they need to get out. Duncan conveniently arrives to pull you out of the mess and recruits you into the Wardens. 

 

What purpose would they serve in DAI? Your task is already set. You're all going to the conclave for one reason or another. The only way you could possibly roleplay is through dialogue and specifically with regards to your relationship with people from your origins as well as your viewpoints regarding the Conclave. All of this is already done in current game via talks to your companions about your own personal views and past as well as how you handle the elements of your background.

 

It's not even possible for you to roleplay through actions, because you're not supposed to remember what happened for a significant part of the Conclave. 

 

Does DAI come equipped with a memory eraser?

Smile!

 

 

 

They could have added a background mission later on the war table and allowing you to visit your... clan, carta or whatever your "origin" is. We have a crappy operation instead



#62
Lebanese Dude

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They could have added a background mission later on the war table and allowing you to visit your... clan, carta or whatever your "origin" is. We have a crappy operation instead

 

Sure.

Still, that would require that the origin be significant to the story. Otherwise it would just be a dialogue hub.

 

I'm not sure how that would fit.



#63
Lebanese Dude

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in perfect juxtaposition to the "dark" role of a warden. I

 

Please explain how a Warden's role is darker than that of the Inquisitor.

 

Warden's taint has definite consequences in that it limits your lifespan and gives you nightmares -> Inquisitor's Mark has completely unknown side-effects and can potentially kill you in the near future via its usage.

 

Warden's taint offers resistance to Blight and darkspawn radar -> Inquisitor's Mark allows them to seal rifts

 

Warden has the task to unite Fereldan against the Blight -> inquisitor has the task to unite southern Thedas against Corypheus

 

... 

 

The Warden can be a bigger douchebag in the game. Is that what you're referring to? 

 

caricature =/= dark.



#64
pinkjellybeans

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The origins in DAO served a purpose. Here you had a character doing their own thing in their own little world, then something unfortunate happens and they need to get out. Duncan conveniently arrives to pull you out of the mess and recruits you into the Wardens. 

 

What purpose would they serve in DAI? Your task is already set. You're all going to the conclave for one reason or another. 

 

It's exactly the same thing. In DAO you're going to end up as a warden anyway. In DAI you're going to end up as the Herald/Inquisitor anyway. They just did things differently. In DAO they gave us a proper beginning to our character while in DAI they throw us into the action right from the start. It's like you're saying our Inquisitor isn't a living being who had a life before the conclave. And that's exactly how it feels.

 

They could've made an introduction with a brief background story, show us where we're from and introduce us to some characters from our past. They could've showed us the day where we were told that we needed to go to the conclave. Then it could fast forward and a confused Inquisitor wakes up on the floor of the already destroyed temple with flashes of memory from the fade (when he/she escapes). It would still maintain the mystery of the conclave. And then later on, Cory could go personal and send some minions to kill the Inquisitor's family/friends and that would give us a quest where we could go back and save them (you know, instead of making that a war table mission where the Inquisitor's entire clan can die and not a beep from anyone).

 

Furthermore, the idea that origins are the only way to get insight on your character is pretty counterproductive to roleplaying. If you need to set your character's personality in stone in the first 30 minutes of the game, then there goes any chance of any character development. 

 

 

All I'm asking is for a brief introduction to my character before crap hits the fan. Is that too much to ask? DAO had a huge introduction and it didn't set my warden's personality in stone. Instead it showed me the place where my warden was from, showed me their friends and family, made me care for them and care for my warden. I don't want to have to imagine an entire background story for my Inquisitor. At least give me something more than a "you're a Dalish elf that was sent to the conclave to spy". But that's just me. I can understand those who like to have their PCs background story in a blank they can fill. I really don't though.



#65
SharlenaSharlena

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The Inquisitor lacked a proper back story which for me resulted in the character lacking a certain amount of depth I have become accustomed to as a player of Bioware games. Even DA2 had a back story to Hawke.


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#66
Zatche

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I think my PC is as interesting as the motivations I imagine are in their head and the decisions I have them make.
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#67
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More interesting than the Warden since he actually felt like he existed in the world. I doubt anyone will ever top Hawke, though.



#68
Underdog2204

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Yes for me the Inquisitor is interesting.

 

Rather than have pre-seleced backstories that all have the same outcome I found I fill my characters backstory as I play though with interactions with other characters.

 

Talking about life at the Ostwick Circle with Josephine for example and how you feel about templars (can even admit to having a crush on one), your family etc.

 

It made me fill in the blank's rather than it being done for me.

 

The origin stories in DA:O (whilst good) seemed there to setup the lore for the different factions rather than for the characters themselves. It was more to do with asking questions about the world than actual character development imo.


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#69
Dragonzzilla

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I wish I knew which "Direct" or "Aggressive" actions are actually humanly acceptable and which make me scream, "Screw you. Forget this quest and complimentary rewards I'd want otherwise!" Unless I'm doing it on purpose, I'd almost never choose the "bottom" option out of fear that I'll say, "Give me the key, or I'm going to choke you with your own Achilles' tendon."



#70
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Could be because becoming the Inquisitor was not something special; simply quite unique. However, how one chose to play the Inquisitor, make choices, select judgments, help and assist or deny aid, etc could help create that special, big feeling as it does for myself.

It would seem that many posting on BSN like the Inquisitor, story, and game.

and some don't like it so whats your point?



#71
Cyonan

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When Shepard became the firsr human Spectre, when Revan became a Jedi, when Hawke became the Champion Kirkwall, and when the Warden became a Grey Warden were all great moments in which I felt like I accomplished something big.

When I became the Inquisitor it was just.....meh.

 

For me the moment of becoming the Inquisitor didn't feel that special, but neither did the Warden.

 

It happened way too early in my opinion for that. You haven't done anything special yet, and Duncan pretty much just shows up to tell you how awesome you are and how he'll make you a Grey Warden. It probably would have felt like more of an accomplishment if you didn't actually undergo the joining until Riordan showed up(and it wouldn't have changed much else, since being a Warden meant nothing from a gameplay mechanic standpoint).

 

The Jedi felt awesome mainly because it marked getting your Lightsaber and Force powers which is what we all wanted to play around with in a Star Wars game. The Champion felt awesome because you just had a huge battle with the Arishok and it seemed like you had accomplished a great deal since the start of the game. Even Shep had just exposed Saren and things were turning around, plus you got access to some unique Spectre gear and a new Spectre only skill.

 

The Inquisitor felt a lot like "Well we need a leader and you've been doing okay so... just keep doing what you've been doing".


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#72
Elhanan

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and some don't like it so whats your point?


Based on the Rankings thread, and sim threads like this, it would seem that DAI is more well received than some would have it believed.
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#73
Jaron Oberyn

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The thing is, the inquisitor is sort of a blank slate compared to other protagonists in Bioware games. Shepard had his own motivations and backstory, same with Revan, and Hawke. The Warden and Inquisitor are the only two who are unique in that their past doesn't really factor into the story and can change depending on the racial and background choices you make. Essentially, you give the inquisitor his/her personality, reasons, motivations, and everything that shapes the character. Bioware has a ridiculously large amount of dialogue choices, racial backgrounds, and two genders to allow for this. So if the character was boring, then in all honesty that's on you. They give you a plethora of options to shape a unique character, as opposed to a predefined character with some deviations here or there.


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#74
DarkKnightHolmes

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Over long text.

The origin serve a purpose. It's that their fun, people like them and they help to distinguish the race options by giving them extra item and backgrounds.

 

I'd take them in a heart beat over all of the fetch quests. But still I'm more sad about the lack of "shem" coming out of my elven Inquisitors mouth.



#75
fizzypop

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In some ways yes and some ways no. Yes in that I felt some immersion when playing and had to think about what my specific quizzy would do. I enjoyed that there were more "options" for the quizzy. That part felt more akin to DAO. DA2 you were very limited in terms of dialogue so there is more replay value for me with DAI.

That being said...there were parts that fell flat. Elf quizzy should have had more dialogue that made sense for them...bioware ignored most of their culture/religion than I was expecting. There could have been some hurdles I think that would have made things more interesting. The dialogue in a lot of instances felt like it was written for a human specifically. I did expect that somewhat, but I didn't expect that morrigan for instance would be schooling me on elf religion. That would have made sense for a non-dalish elf, but really a dalish one? yeah no. The times I felt really dalish were when I was talking with Solas or Sera (when she was telling me how terrible I am obviously). Even Cullen ignored that, but then again I was also a mage so the romance lines seemed to really focus on that part. It might be different with a non-mage.

I do agree that in some ways the quizzy comes off as too pleasing especially considering they are leading an inquisition. In the end though I feel like I was able to achieve a confident and sure of herself quizzy. I just would've liked more options in some situations because there was at least a few places where I was like "all these options suck". More blending would've been nice too.


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