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Was the Inquisitor an interesting character to you?


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#126
ThreeF

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I think DA2 did a better job with their rivalry/friend system. The companions had great points against a disapproving PC while at the same time a disapproving PC doesn't look like they're everybody's doormat. I also liked how you don't really change their minds, but you do get a chance to express how you feel. It made me feel like Hawke and his companions were their own people.  Of course the system needed tweaking but I honestly think they were on to something there. Forcing the PC to derp about just to make a character look smart and powerful is just poor writing and character development and it's just a disservice to both the IQ and Viv.  That scene could have been a whole lot better and even funny if they bothered to do something other than what they did.

Yes I agree with that, well I didn't like the way the rivalry system was implemented in DA2 it was too simplistic, but there are better ways to show that a character is smarter than PC, at very least there is no need to shut it all down very quickly.



#127
Fireheart

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The IQ is only as interesting as you imagine them to be in your head. They don't really have a background. Sure, if you're a human noble, people treat you with respect and call you Trevelyan, but what proof do they have you are even who you say you are? How do YOU know you're really a noble? Maybe you hit your head coming out of the fade, and now you think you're somebody you're not... It's not like they show you your family life before the conclave or even allow you to meet a relative or old friend afterwards, besides having Josie send some random mook a letter that you're still alive.

You can define your character throughout the game, but who cares? You are always inherently good, even if you are sometimes rude to the people you work with. Everyone respects you whether they feel you made a bad choice or not. They dare not disagree lest they be sent to the gallows...

But yeah, as far as imagination goes, my IQ was not interesting. She was there to free the mages from Chantry rule, then kill Corypheus. As far as personality? Uhhh, she's the type that gets things done, I guess?
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#128
Majestic Jazz

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The IQ is only as interesting as you imagine them to be in your head. They don't really have a background. Sure, if you're a human noble, people treat you with respect and call you Trevelyan, but what proof do they have you are even who you say you are? How do YOU know you're really a noble? Maybe you hit your head coming out of the fade, and now you think you're somebody you're not... It's not like they show you your family life before the conclave or even allow you to meet a relative or old friend afterwards, besides having Josie send some random mook a letter that you're still alive.

You can define your character throughout the game, but who cares? You are always inherently good, even if you are sometimes rude to the people you work with. Everyone respects you whether they feel you made a bad choice or not. They dare not disagree lest they be sent to the gallows...

But yeah, as far as imagination goes, my IQ was not interesting. She was there to free the mages from Chantry rule, then kill Corypheus. As far as personality? Uhhh, she's the type that gets things done, I guess?


And you add to the point that to really enjoy the IQ, we have to do a lot of head canon work because there just isnt enough in the game to visually or physically show who we are based on our decisions.

Like you point out, no matter how cruel we think we may he, the game overwhelmingly paints the IQ in this ideal and nice manner.

I just hope ME4's main character is nothing like the IQ.
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#129
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As interesting as a TES character.

 

Which is to say, not very interesting at all. It's a step back from DAO and DA2. 

 

But I think they were probably shooting for that. To get the Skyrim crowd. Or something. I don't know. I want to accuse Bioware of being insecure... of not knowing what they're good at sometimes. To look elsewhere for ideas. When the entire time, they were just fine. And did things better than others sometimes. Especially in this case, when it came to story and character writing. TES is not something they should imitate.

 

And if I'm assuming too much, then whatever. They did a better job in the past, whatever it was they were trying to do here.


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#130
Phoe77

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And you add to the point that to really enjoy the IQ, we have to do a lot of head canon work because there just isnt enough in the game to visually or physically show who we are based on our decisions.

Like you point out, no matter how cruel we think we may he, the game overwhelmingly paints the IQ in this ideal and nice manner.

I just hope ME4's main character is nothing like the IQ.

 

I personally don't mind having to "headcanon" with the Inquisitor.  I don't find it necessary to have the game spell out to me who my character is.  To me, the way that they handled it in this game was better because it allows me to ascribe my own motivations behind my actions rather than having them told to me.  In that way, I feel I'm more free to define my Inquisitor's personality.  I also happen to really like the more subtle way in which the Inquisitor's personality can be shown.  It's a nice change of pace from having big, flashy demonstrations.  

 

In the end, I agree that it's a matter of preference.  I can't say whether or not the Inquisitor was an interesting character, but I can say with certainty that I personally found him interesting,


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#131
Sylvius the Mad

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My first Inquisitor was as engaging as I needed him to be.

My second is much better. Also more fun in combat.
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#132
Sylvius the Mad

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And you add to the point that to really enjoy the IQ, we have to do a lot of head canon work...

That's roleplaying. I actively want to have to do that.

Characters that are so well defined that I have no space to headcanon are aggresively unfun.

#133
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My first Inquisitor was as engaging as I needed him to be.

My second is much better. Also more fun in combat.

 

What were their classes? I'm a little puzzled why you're praising combat. 



#134
Elhanan

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What were their classes? I'm a little puzzled why you're praising combat.


My first class was a Dwarven Rogue Archer. He was my first attempt to explore the game and dialogue, and while maintained a RP focus, there were some choices made that did not suit him. And combat was more about positioning others; not as much about his own role.

My second is a Human Mage KE. Has a wider range of versatility in both combat and dialogue now that the game has been explored a bit more. His track on RP has been much more exact, though there are still surprises.

Only speaking for myself, but the game still has much to offer after all of this.

#135
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My first class was a Dwarven Rogue Archer. He was my first attempt to explore the game and dialogue, and while maintained a RP focus, there were some choices made that did not suit him. And combat was more about positioning others; not as much about his own role.

My second is a Human Mage KE. Has a wider range of versatility in both combat and dialogue now that the game has been explored a bit more. His track on RP has been much more exact, though there are still surprises.

Only speaking for myself, but the game still has much to offer after all of this.

 

Cool enough. I just thought Sylvius had been a previous critic of combat... but I might've been confusing him with someone else.

 

I like my human mage more than others, but I think combat in general is even more shallow than DA2. Which was already kind of heading into action-adventure territory.



#136
Elhanan

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Cool enough. I just thought Sylvius had been a previous critic of combat... but I might've been confusing him with someone else.
 
I like my human mage more than others, but I think combat in general is even more shallow than DA2. Which was already kind of heading into action-adventure territory.


While I do wish there were more than eight selections, this Mage has offered a good variety of both ranged and melee abilities, combos, and is at a slower rhythm than DA2. While I would personally prefer fewer staff bolts at a higher damage, and less twirling with staves, it feels better paced than the prior game combat.

And turning Off all floating text helps me enjoy the results seen visually; not just looking at numbered results.

#137
Sylvius the Mad

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What were their classes? I'm a little puzzled why you're praising combat.

Because I enjoy the combat. At first I didn't think it was as good as DAO's combat (which I vastly prefer to DA2's combat), but now I quite like it. I suspect I would have liked it more at the start if it had been documented at all.

My first Inquisitor was a Mage (Necro), and the second is an Archer (Assassin).

#138
Biotic Flash Kick

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no it sounds more like headcanon to me you are mistaking two things here
I have played as a qunari and there were never options to express my hatred towards humans or that I wanted to destabalize them

same with the carta dwarf
in the game itself the Inquisitor is mostly diplomatic and bland
there are many dialogue options to choose from but its only an illusion

there are also very few interesting choices to make
in DA O and DA II even in side quests you could make choices that defined your character

Does he care for others? Is he just out for power ?
all that got tossed out the window in DA I and we got a boring protagonist

great points



#139
Elhanan

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no it sounds more like headcanon to me you are mistaking two things here
I have played as a qunari and there were never options to express my hatred towards humans or that I wanted to destabalize them

same with the carta dwarf
in the game itself the Inquisitor is mostly diplomatic and bland
there are many dialogue options to choose from but its only an illusion

there are also very few interesting choices to make
in DA O and DA II even in side quests you could make choices that defined your character

Does he care for others? Is he just out for power ?
all that got tossed out the window in DA I and we got a boring protagonist


Have yet to play as Qunari past Haven, but the Dwarven options for uttering dislike are seemingly present, though I chose diplomatic options instead. Almost every occasion where the Chantry is mentioned there are 'In Your Face' choices, as I recall. Not everything will be offered, but this seemed like plenty to myself.

#140
CronoDragoon

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Yes. The central topic of the Inquisitor's status as a religious symbol is explored very well and allows many moments of introspection. The amount of special dialogue due to the Inquisitor's race/class was a nice bonus.



#141
JaegerBane

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Initially I wasn't too sure about my Lord Jaeger Trevelyan, formerly of the Circle of Ostwick. His British/free marches accent sounded very mage-y but came across as a bit meek compared to my slightly Roose Bolton-ish Warden Mage or my forthright mage Hawke, and some of his responses were a bit silly.

As the game went on, though, I grew to like the guy. Far more then my previous Dragon Age characters (or Shepard, or Revan for that matter) this guy was basically an intellectual who'd been thrown out of his comfort zone, but somehow rose to the challenge of being the Herald of Andraste. He was eloquent, diplomatic and easy to understand, but he didn't mind showing his frustration when his squadmates lost the plot and on the occasions where he needed to be, he could be downright cold and steely.

#142
Regan_Cousland

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While I really appreciated not being forced to play human, I think the inquisitor's personality was way too limited. You can't be evil, ruthless, inappropriate, racist or intensely pro mage/elf/dwarf/chantry/etc...You can't even be extremely selfless and self sacrificing or innocent. You're just kind of neutral all the time no matter what you pick. The only thing that separates my inquisitor's personalities in my mind is a few times where you can say that the chantry is good or bad and that you believe you are the herald or not. Other than that, they're all pretty much the same no matter what you pick. The fact that there are no side quests that give you choices or dialogue options to help define your character and that the very few main story choices are equivalent just adds to this.

 

NOPE.

 

Warden and Revan are the most interesting because they have a past and we get to live it (The Warden) or learn about it in great detail (Revan). Should've cut off half the side quests and just given us origin stories.

 

Edit: Also I didn't get to say "Shem" once. :(

 

 

This. I'd happily have sacrificed one (or two, or three) of those huge, empty, extraneous open-world environments for a handful of compelling, story-driven sidequests and a unique, two-hour origin story for each of the four player races. 

Actually seeing, and forming friendships with, your Lavellan clan, or your Qunari mercenary pals, or your carta brothers and sisters, etc., would have made being hijacked by the Inquisition and whisked away to a whole new life seem more emotional and poignant.

But I can see why BioWare started the story where they did. Stories typically begin at a point of high drama to capture reader (or viewer) interest.


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#143
Lebanese Dude

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I'd happily have sacrificed one (or two, or three) of those huge, empty, extraneous open-world environments for a handful of compelling, story-driven sidequests and a unique, two-hour origin story for each of the four player races. 
 

 

That's not how it works.

 

Also, they're not empty. You just don't enjoy the content. Differentiate the two.

 

Origins for the races wouldn't work in the current narrative framework. They'd have to redesign the entire story in order to accommodate them, especially since the amnesia is a vital part of the Inquisition's narrative. I also don't see any main mission that can be readily sacrificed to add another. Given that playable races were added late in development, this is also entirely out of the question.

 

 

Actually seeing, and forming friendships with, your Lavellan clan, or your Qunari mercenary pals, or your carta brothers and sisters, etc., would have made being hijacked by the Inquisition and whisked away to a whole new life seem more emotional and poignant.t.

 

 

Are you honestly telling me that you can form meaningful relationships with people you've known for less than 1 hour (the length of DAO origins)?

This is all just reflecting your experiences from playing DAO a dozen or so times and forming a "bond" with people who you probably would not think about for a second had you only played the game once.

 

If anything, you are roleplaying the forced canonical bonds your characters have with their origin which you can quite easily do in the game by proxy. 

So while there are advantages for roleplaying within a defined setting with canonical shackles, there's a lot of roleplaying potential from also doing so by proxy. One simply requires more imagination.



#144
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That's not how it works.

Also, they're not empty. You just don't enjoy the content. Differentiate the two.

Origins for the races wouldn't work in the current narrative framework. They'd have to redesign the entire story in order to accommodate them, especially since the amnesia is a vital part of the Inquisition's narrative. I also don't see any main mission that can be readily sacrificed to add another. Given that playable races were added late in development, this is also entirely out of the question.



Are you honestly telling me that you can form meaningful relationships with people you've known for less than 1 hour (the length of DAO origins)?
This is all just reflecting your experiences from playing DAO a dozen or so times and forming a "bond" with people who you probably would not think about for a second had you only played the game once.

If anything, you are roleplaying the forced canonical bonds your characters have with their origin which you can quite easily do in the game by proxy.
So while there are advantages for roleplaying within a defined setting with canonical shackles, there's a lot of roleplaying potential from also doing so by proxy. One simply requires more imagination.

yes the areas are empty and filled with generic fetch quests instead of having a real connection to the story, interesting NPC's, cutscenes and choices we got hundreds of fetch quests

maybe you like that (as you always run to the games defense lol) but let't not hide the facts

And what you are talking about is again headcanon ("imagination")
you can do that but don't confuse that with real RP

and for that Bioware simply didn't give us any good options
we are randomly thrown in the action
nobody expected origin stories but at least let us talk to peolple before the explosion and create a real character
depending on the race and background that would change
etc.

And also during the game let us be ruthless, greedy etc. instead of the same old bland neutral options
Again maybe you like that but its still limiting compared to other BW games
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#145
Auztin

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I don't replicate previous characters so yes.I find them as interesting as you make them.If you go in hating them,you will hate them.

#146
Lebanese Dude

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yes the areas are empty and filled with generic fetch quests instead of having a real connection to the story, interesting NPC's, cutscenes and choices we got hundreds of fetch quests

maybe you like that (as you always run to the games defense lol) but let't not hide the facts
 

It's not a matter of what I like. It's also not a matter of what you dislike.

 

The content is there. Whether you deem it enjoyable or not is your prerogative.

 

Quit reflecting your own perspective on the game itself. Calling your opinion a fact is pretty arrogant.

 

 

And what you are talking about is again headcanon ("imagination")
you can do that but don't confuse that with real RP
 

Roleplaying is to act, speak, and think as if you were the character. The "think" part is the headcanon since it's all in your head. The rest is portrayed in the game.

 

When you played DAO with a silent protagonist, you imagined about the tone of delivery and conveniently ignored your silence. 

Is this not headcanon? Is this "real RP"? 

 

Pretty sure DAI allows you to roleplay with every action you do. The speaking part is a little messy with the paraphrasing but hey it's getting better with the tone wheels and such.

 

Furthermore, RP'ing isn't defined. People can RP via their combat abilities as well, while others disregard combat as tangential to the character.

Basically, don't think your version of RP is the one true method.

 

And also during the game let us be ruthless, greedy etc. instead of the same old bland neutral options
Again maybe you like that but its still limiting compared to other BW games

 

You can be as ruthless as you want to be. The Winter Palace alone is enough to justify this.

 

DAI simply avoids portraying your character as a caricature. What you call bland, I call believable and relatable.

 

In fact, the only option that DAI explicitly doesn't allow you to use is the "insane jerk douchebag" archetype.

 

If you truly miss that, seek help.


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#147
Darkly Tranquil

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I don't replicate previous characters so yes.I find them as interesting as you make them.If you go in hating them,you will hate them.


I went in with no feelings either way and left the same way. At no point did the game manage to inspire me to give a damn. At least in DA2 I was annoyed by Fenris and Anders; I never thought I 'd regard being annoyed by a couple of characters as a positive, but I'll take it over not giving a toss.

#148
Elhanan

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I went in with no feelings either way and left the same way. At no point did the game manage to inspire me to give a damn. At least in DA2 I was annoyed by Fenris and Anders; I never thought I 'd regard being annoyed by a couple of characters as a positive, but I'll take it over not giving a toss.


May I introduce Lady Vivienne? Love to loathe her myself. Her banter with Solas, and to a lesser degree, with Dorian is both amusing and arrogant.

As for the other end of the emotions, both the banter and general talk about Cole is quite touching; best new character, IMO. When the theft of a bag of turnips causes me to take pause and reflect, that is a well written experience. YMMV.

#149
Lebanese Dude

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May I introduce Lady Vivienne? Love to loathe her myself. Her banter with Solas, and to a lesser degree, with Dorian is both amusing and arrogant.
IAs for the other end of the emotions, both the banter and general talk about Cole is quite touching; best new character, IMO. When the theft of a bag of turnips causes me to take pause and reflect, that is a well written experience. YMMV.

 

Perhaps they were apathetic to the characters in DAI. It's important to note that their opinion on the matter is entirely subjective and does not necessarily reflect on the characters themselves. 

 

Many here don't make the distinction.



#150
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It's not a matter of what I like. It's also not a matter of what you dislike.

 

The content is there. Whether you deem it enjoyable or not is your prerogative.

 

Quit reflecting your own perspective on the game itself. Calling your opinion a fact is pretty arrogant.

 

 

Roleplaying is to act, speak, and think as if you were the character. The "think" part is the headcanon since it's all in your head. The rest is portrayed in the game.

 

When you played DAO with a silent protagonist, you imagined about the tone of delivery and conveniently ignored your silence. 

Is this not headcanon? Is this "real RP"? 

 

Pretty sure DAI allows you to roleplay with every action you do. The speaking part is a little messy with the paraphrasing but hey it's getting better with the tone wheels and such.

 

Furthermore, RP'ing isn't defined. People can RP via their combat abilities as well, while others disregard combat as tangential to the character.

Basically, don't think your version of RP is the one true method.

 

 

You can be as ruthless as you want to be. The Winter Palace alone is enough to justify this.

 

DAI simply avoids portraying your character as a caricature. What you call bland, I call believable and relatable.

 

In fact, the only option that DAI explicitly doesn't allow you to use is the "insane jerk douchebag" archetype.

 

If you truly miss that, seek help.

"seek help" lol what?
sry but your fanboyism just reached new heights

So I should somehow seek help because I want to play ruthless and bad characters ?

sry I thought this was a ROLEPLAYING game where I decide how my character is

 

Also who cares about believable? its a game for god sake's

 

I also like anti heroes like Walter White from BB for an example does that mean I'm a bad person?