I'll give you the Chargers although I only liked the "Not a Mage" elf.
The judgements...no. Punishing people who have committed crimes is not ruthless.
As opposed to appealing to their better nature? Isn't that what "paragon" is about? Executing most of them can be construed as ruthless not righteous. I mean.. you put the guy in a gibbet for throwing a goat at your castle walls. LOL
I've attacked those Wardens mostly by accident, but they are an enemy force. I don't consider that ruthless.
Your inquisitor basically says "**** it" and orders the Inquisition to attack ALL the wardens despite you having appealed to a few of them earlier. That's ruthless.
Where are these ruthless dialogue choices?
Really?
Mass Effect
Different game. Entire mechanic is Paragon vs Ruthless. There is no other archetype available other than a hybrid of the two. Next.
Dragon Age: Killed a child in front of his crying mother, convinced the wolves to kill the elves, sided with Branka, allowed avernus to continue his unethical research, left Redcliffe to burn, Married Anora, spared Loghain, had Alistair's head rolling(after befriending him),
See post above.
You're also including DLC (Avernus) and combining two different games (DAO and DA2). Marrying Anora isn't ruthless either...
Letting Redcliffe burn is also borderline idiotic given that you depend on the Arl of Redcliffe for your success Good thing there's meta-gaming to assure your victory.
As I said in the post above, it's true that DAO allowed a bigger range of ruthless choices in every main quest, but that's what they essentially boiled down to.
Be a paragon or be ruthless. The intent is almost always headcanon'd. The only notable exception is Loghain as you can plead Alistair to not leave you and then berate Loghain for costing you Alistair.
Meanwhile, DAI gives you several main plot quests that are completely neutral in approach.





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