I wasn't referring to your test. IIRC, on that other thread (I don't remember which one it was), I used the goblin and dragon examples to illustrate how two different enemies can, for whatever reason, show the same CR, even though one may be much more dangerous and/or difficult to kill than the other. I didn't go into specifics as to why this happens; I'm just saying it does.
I may not have seen the thread you're talking about, then.
The reason I'm pressing this point is so that more people understand the effects of an incorrectly-set CR, in hopes that such a mistake won't occur as often, and thus so that they're consistently useful for players to look at. The only practical reason two enemies of radically different power levels would show the same CR is if someone set them wrong, such as starting with a goblin blueprint and changing its appearance to a dragon and raising its levels manually without changing the CR.
Also, the CR is a major factor in determining how much XP you get for killing it, which is another reason to make sure it's set correctly.
Unclejoe: The 10th level wizard vs the 10th level fighter example is not exactly germane to CR, since it's a measure of the party's ability to defeat the creature, not an individual member of the party. The rules, including CR, assume a well-rounded party of 4 members as a baseline. If you have something else, then you need to take that into account mentally. The system works as an estimate when it's used as directed.





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