After finishing my second playthrough of Dragon Age Inquisition, it got me thinking why I did it. The gameplay is pretty good, but the tactical RPG genre isn't my favourite type of game. It hit me soon though, that what I love about Bioware games are the characters. All nine squadmates from Inquisition are amazing (even Sera has her moments), and the huge, developed cast from the Mass Effect series is incredible.
This leaves me excited for the next Mass Effect game, and what characters Bioware will create next. Here's a list of my personal examples of character arcs I would like to see in the future.
- A squadmate goes through a complete change of perspective on life, and it's personality changes.
A common thing I notice with Bioware games is that the characters often have their arcs done the moment you meet them. They have the same personality throughout the game, so the lines the characters say make sense at any point of the game.
It would be interesting to see if Bioware can change this. Make a grumpy, bitter character go through something that makes him/her happier. Or vice versa, a jolly character loses everything, and becomes dark. The Dragon Age series does this to some extent with Alistair and Leliana, so it would be interesting to see it in Mass Effect as well.
- Character dealing with depression and suicide, and a way to fix it.
Okay, to make this clear, this is NOT to make things more dramatic. Depression is a common thing in our lives that many have felt. It could happened to anyone, which makes it scary but relatable topic.
What if a character during the story become depressed and asks the player to help them with a personal problem. If the player chooses to ignore the squadmate's request, there's a chance the squadmate will kill himself/herself without the player having any chance of saving them. But if the player helps them, the character will overcome their depression and be more positive in the end.
I think this could have a big impact on people, that ignoring hurt people, not just renegade options.
- From uninteresting, to a vital character.
Another thing you notice is how some characters are put in the sidelines, while others have lines all the time. Some good examples of this is Miranda/Liara from Mass Effect, and Morrigan/Alistair/Varric/Cassandra in Dragon Age.
A good surprise would be that you meet a typical wildcard character that doesn't seem to have any depths other then being badass (Grunt/Zaeed/Iron Bull). He/she is there, providing the guns and the muscles, saying some fun lines here and there. Then, in the end, it turns out they are extremely important to the story, and have a huge role in the ending. Maybe they are the key to solving the problem? Or they turn out to be one of the main villains?
These are just some of my examples. Do you agree, and have anything to add yourselves?





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