As long as I dont have to deal with anybodys family issues again...I really wanted to hire a therapist for the normandy so when they starting whining about that stuff I could just direct them there...Now I enjoyed mass effect 2 and its cast but really....Tali dad issues, Jacob dad issues, Miranda dad/sister issues, Samara daughter issues...thane son issues... So ya stop that lol. Also no more ice queens or hardasses turning out to be giant softees...
I do like your first example. In knights of the old republic 2 I thought the influence system was nice how you could make people kinda go light or dark. And it could actually enable unique party member cutscenes depending on what those lvls were, and you could see how it affected their personality a bit throught the game. Also changing the appearance of the character was a nice little touch as well.
I'm ok with your third example as long as it doesnt come out of nowhere to simply give you that "shocking" moment and actually makes sense.
Now as far as what i'd like to see....I always like being able to see a bad guy join up and actually stay a bad guy. Not suddenly join the team and see the errors of their ways, and hell sometimes even convince you to maybe rethink your role or ideals. I think It gets a little stale when its always your character convincing or changing everybodys opinions, let them have the ability to do that for me every once and a while.
Other than that I'm up for any new arcs they havent explored with characters before.
This, so much this !
I loved helping out the characters in ME2, but when you look at it all the loyalty missions basis was a matter of family of family metaphor issues, which was cool and all but a bit repetitive...
I'd love some bold choices with the companion relationships :
- Morally ambiguous to downright evil dude joining up
- True betrayal
- True possibility of death (the suicide mission in ME2 was superbly executed in my humble opinion, I lost so many people but I definitely was feeling each loss)





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