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Why Bioware removed the pre-release content?


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#26
Sanunes

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Hold on, if it was an E3 demo, why're people saying we weren't supposed to see it?

 

This wasn't the E3 demo, they officially released the E3 demo on the Dragon Age YouTube channel.  This was from what I understand a "closed door" demonstration at another gaming convention. Now I am not saying we shouldn't be seeing it, but expecting the final game to be what was like in this video is where my issue lays.


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#27
cronshaw

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Because they felt like it

frankly you/we aren't owed any other explanation 



#28
Giantdeathrobot

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I imagine they changed it for a story reason. Fighting Red Templars is what we do for a good half of the main campaign, having the side-quests be about that too would get old I suppose. Besides, Still Waters is one of the best quests in the game, so I'm not complaining.

 

The one thing that would have been nice to see in the game is the concept of timed missions such as choosing between two places to save in real time, rather than in dialog. I suspect it was a question of scripting, what if the player decides to wander around picking flowers instead, or hoofs it back to Skyhold because reasons, does it break the script?



#29
DanteYoda

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Because they felt like it

frankly you/we aren't owed any other explanation 

The elitist bigot is strong with this one...


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#30
Deebo305

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Keep defense would've felt repetitive after awhile I'm sure, if all it took was beating afew elites plus every hub would have to be built like Crestwood for it matter and the Western Approach lacks that while Emprise Du Lion already has us clearing out the Reds from the reigion

Only thing I'll miss are day/night cycles, the Approach looked downright majestic in a creepy kinda way

#31
Fireheart

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I saw not one demo or trailer video pre-release, except for the enemy of thedas, I think it was called (because people said the HoF was in it, turned out to be Alistair) and I was still disappointed when I played the game. I saw the e3 demo a few weeks ago, looked really fun, I wish they could've left it in game, but it's understandable if they took it out for story reasons. (But not understandable if they took it out cuz last gen) >:(

#32
cronshaw

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The elitist bigot is strong with this one...

If you could explain what is elitist or bigoted about my post I'd be happy to stop thinking you were an imbecile



#33
SerBlacky

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Because things get cut all the time in gaming development



#34
hostaman

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It looks pretty similar to me.

 

Main differences appear to be fewer cut scenes, having been swapped to in-game engine dialogue and the camera angle.

 

The camera is much lower and closer, which I would have preferred.



#35
Linkenski

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My hunch is that it was about consistency which they simply couldn't afford with their budget/time constraints. Think about it, if the entire game was like that with choices and consequences abou waging war and making the ramifications seem real it would require more work than what seemingly went into the game we got. I think at some point they just realized they couldn't make the entire game like in this demo and they went with a cheaper idea of time-sinks and such. They mentiond that these types of story-things in the exploration areas just didn't work very well, so there's already a big clue right from the horse's mouth.

 

I don't think the change in direction we saw to what we got was something those from Bioware were completely happy with either. I think they're proud of DA:I but they probably realize its flaws and I also read a DGaider blog about cutting content on his Tumblr last year where he wrote something along the lines of "at some point so much is cut that you feel like you're making a shitty game".

 

I don't worry about future Bioware products for being intentionally video-gamey and time-sinky. I just fear the same problems that plagued DA:I's development will strike NME and hinder its development too. I don't think it will happen twice because DA:I developers have learned and they can share their experience with working with frostbite and incorporate stuff like the DA:I dialogue wheel easily with the NME team.


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#36
SkyKing

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This was an alpha that wasn't even supposed to be seen to the general public.

 

It barely counts as gameplay footage. 

 

Also, time constricts, budget and new changes in direction, probably resulted in some gameplay elements being scrapped. 

 

 

BULLS$%%IT It WAS supposed to be seen and viral spread to the public.  Bioware WANTED that to happen so they would get tons of sales and then have idiots like you defending say,  "err it wasn't supposed to be seen by public, we got our moneys worth with the MMO fetch quest game" 


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#37
SkyKing

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Keep defense would've felt repetitive after awhile I'm sure, 

 

And I guess having 1,000 quests that go like,  :Find letter on dead body: "Err I died, please find a white stone on the other end of the zone and bring it all the way back here so i can RIP" :spend 20 minutes then when you finally finish it: "+1 Power point".   

 

Or how about spending 30 hours finding shards so you can open a temple door in another zone and get "+1 fire protection".  

 

Or going all over the zones for no reason other then to put down 1,000 claim stakes? 

 

None of that is repetitive is it? 


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#38
pinkjellybeans

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This was an alpha that wasn't even supposed to be seen to the general public.

 

It barely counts as gameplay footage. 

 

Not to mention that we wasn't suppose to see that demo for a reason

 

 

That gameplay video was shown at least at two events (probably more, but so far I've only found two videos on Youtube) and in the video the OP posted you can hear a room full of people (who sound like DA fans) cheering for the things the devs were showing them. So it was obviously not something the fans weren't supposed to see.

 

 

 

It looks pretty similar to me.

 

Main differences appear to be fewer cut scenes, having been swapped to in-game engine dialogue and the camera angle.

 

The camera is much lower and closer, which I would have preferred.

 

Erm, really? Your keeps are never attacked, you don't have to make big decisions like protecting a Keep or a village, or do strategic things like burning templars' boats to prevent them from escaping. Among other things.



#39
Melca36

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That gameplay video was shown at least at two events (probably more, but so far I've only found two videos on Youtube) and in the video the OP posted you can hear a room full of people (who sound like DA fans) cheering for the things the devs were showing them. So it was obviously not something the fans weren't supposed to see.

 

 

 

 

Erm, really? Your keeps are never attacked, you don't have to make big decisions like protecting a Keep or a village, or do strategic things like burning templars' boats to prevent them from escaping. Among other things.

 

 

 

That was ALPHA CONTENT.   Its the same way Bethany and Carver were shown running through Darktown when one of them is supposed to be dead and when Cassandra had white hair. 

 

Cassandra.RiseToPowetTrailer.png

 

 

And look at this official DA2 Trailer with ALPHA Footage.   NEVER expect Alpha footage in a game.   Games are subject to change.

 



#40
pinkjellybeans

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*snip*

 

I'll just say the same thing I said to you the last time you made that exact same comment because I, for one, don't like to repeat myself over and over again. So, go here and here if you want. 


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#41
wolfhowwl

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What are you talking about? Changing hair color is totally the same as dropping features and content that would be a step forward for the franchise!



#42
Lord Raijin

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Sight...

 

Bioware has all the money that they need to make Inquisition better. It isn't like they're in the poor house... not while EA has ownership of the the company.

 

I'm not buying that Bioware lacks of funding, not while EA is thriving in the stock market.

 

http://www.marketwat...sing-2015-02-05



#43
Lord Raijin

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That was ALPHA CONTENT.   Its the same way Bethany and Carver were shown running through Darktown when one of them is supposed to be dead and when Cassandra had white hair. 

 

Cassandra.RiseToPowetTrailer.png

 

 

And look at this official DA2 Trailer with ALPHA Footage.   NEVER expect Alpha footage in a game.   Games are subject to change.

 

 

Bioware nor any other gaming company shouldn't be allowed to defraud the consumers by misleading them by advertising their game to the public using alpha content in their official trailers. Everything that is in the trailer should be in the game, period. No exceptions.


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#44
wolfsite

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Bioware nor any other gaming company shouldn't be allowed to defraud the consumers by misleading them by advertising their game to the public using alpha content in their official trailers. Everything that is in the trailer should be in the game, period. No exceptions.

 

So even if something turns out not to work properly out ends up broken or doesn't fit with the final version of the story it should be in the game anyway.

 

 

Also anyone remember the Fallout 3 Van Buren Alpha?



#45
DanteYoda

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If you could explain what is elitist or bigoted about my post I'd be happy to stop thinking you were an imbecile

If you can't see it then i cannot help you, i'm sorry..

 

The devs are not special and neither are you or i.

 

 

And I guess having 1,000 quests that go like,  :Find letter on dead body: "Err I died, please find a white stone on the other end of the zone and bring it all the way back here so i can RIP" :spend 20 minutes then when you finally finish it: "+1 Power point".   

 

Or how about spending 30 hours finding shards so you can open a temple door in another zone and get "+1 fire protection".  

 

Or going all over the zones for no reason other then to put down 1,000 claim stakes? 

 

None of that is repetitive is it? 

Totally agree, Those were a huge drag on the game.



#46
Lord Raijin

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So even if something turns out not to work properly out ends up broken or doesn't fit with the final version of the story it should be in the game anyway.

 

 

Also anyone remember the Fallout 3 Van Buren Alpha?

 

Before showing off your product it's best to make sure that it works before you make a public showing.



#47
Neoideo

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That close 3rd person camera looks interesting, could have been a toogle option.



#48
Sanunes

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Before showing off your product it's best to make sure that it works before you make a public showing.

 

Okay, going to bookmark this thread for when people start complaining about BioWare hiding games from the public and demand to see information about it.


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#49
Bfler

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In normal case, they should have included a line with something like "This is experimental alpha content, it's not a representation of the final game" at the begin of the video, like e.g. in case of Steam alpha releases.
But obviously, the presentation was meant as a marketing event to create hype. It reminds me of a sales event with an ecstatic crowd. Therefore it is legitimate to complain.

 

 

And btw. the desert keep with the dark environment and the tornados looks much more atmospheric and mysterious than the one, which we have in the game. 



#50
Cainne Chapel

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Is this a "Grass is greener..." type thread?

 

Who is to say what would be better or not, its alpha footage, Different? Yeah.  Most Alpha stuff tends to go that way, lots of stuff gets cut from games here and there just like in movies and TV shows.   Do some of the environments look better? yeah, but its not like i was dissatisfed with DA:I to really complain.