Aller au contenu

Photo

Biotic Explosions


  • Veuillez vous connecter pour répondre
41 réponses à ce sujet

#26
RottenLich

RottenLich
  • Members
  • 4 messages

My personal favorites for biotic explosions are Fury Adept and Awakened Collector.

 

Fury gets decent bonus for explosions from her skills and since she has both Annihilation Field and Dark Channel. both she can detonate with Throw.

with her fast recharge on skills you can just go crazy with throw and keep detonating things.

 

Collectors biotic detonations are more of a "cherry on a top" type. since he gets no bonus explosion damage, the explosions themselves aren't that impressive, however combining Dark Orb and Seeker Swarm for biotic detonations has quite good effect, for example i use the large AoE blast upgraded Dark Orb and 4 seeker swarms, doing this i can throw the orb on a room full of mobs, the orb kills all the trash mobs right away. ones with shields/barriers are left with about 50% - 75% life so they can be finished off by throwing a Seeker Swarm which causes a detonation and kills them.

 

as far as who has the strongest detonation however i'm not sure. i think you might just want to pick character best suited for your combat style.



#27
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Biggest single boom? Pull plus shockwave.

 

Biggest boom though would probably be a multiple primer and a detonator with multiple pieces like Cluster Nades. Reave plus clusters is probably it. Biotic Sphere would group things too close for each fragment of clusters to detonate individual BE. Remember you need not only a multiple priming power but it has to prime over a wide area and the enemies have to remain primed while they separate to get three individual BEs. It would likely be hard to do it anyways reliably. Two is usually more common in my experience with clusters. 

 

Dark Sphere with clusters would be interesting as well. 



#28
1badmage

1badmage
  • Members
  • 147 messages

HA is tops in my book, but I think the Batarian slasher needs more love. Prime with lash for anything without armor (and shield/barrier penetration is awesome) and detonate with warp. Or prime with warp and detonate with lash if no armor or cluster nades if armor. Lots of health and barriers too. Here's one possible build.



#29
Deerber

Deerber
  • Members
  • 16 836 messages

HA is tops in my book, but I think the Batarian slasher needs more love. Prime with lash for anything without armor (and shield/barrier penetration is awesome) and detonate with warp. Or prime with warp and detonate with lash if no armor or cluster nades if armor. Lots of health and barriers too. Here's one fixed build.

 

Fixed. This way you can kill a brute in one warp -> claymore -> clusters cycle  ;) Sorry, I had to, those cluster evolutions were really messed up :)

And that's if you really need to spec into lash. I spec out of it myself, and just warp -> cluster everything that's not a single mook, which gets claymored.

 

However, I do approve of the High Lord! ;)


  • LemurFromTheId, Snow_Leopard25, Dunmer of Redoran et 1 autre aiment ceci

#30
Mr. Krauser

Mr. Krauser
  • Members
  • 19 messages
I loaded into a pug in progress earlier with my Phoenix Smashdept (hot damn I forgot how fun that class is). There was a Bat-Adept on the team, and the two of us were happily lashing all the things.

Whole match was me throwing Singy, followed by his lash/grenades, followed by smash! for maximum boom. Really fun match.

#31
1badmage

1badmage
  • Members
  • 147 messages

All good. ;) But I'm curious about the changes in cluster? Radius increase is from 4m to 5.4m but while foregoing the 30% damage. Worth it?

 

For damage combo I'm thinking I won't be throwing a grenade at a lifted target, I'll do warp, and damage to a brute won't get any benefit from damage combo, right? I'm not sure how force and damage vs shrapnel plays out for overall damage.

 

Shotgun HVB would be better if the timing cycle works out (haven't tested, but I'm sure you have).

 

I'll respec and give it a shot.


  • Mr. Krauser et Deerber aiment ceci

#32
Mr. Krauser

Mr. Krauser
  • Members
  • 19 messages
I think in the numbers game shrapnel always wins out over F&D, simply because brutes are always accompanied by mooks. Or more brutes.

HVB is always worth it on the claymore, non-dlc weapon so doesn't get the weight penalty. Also, points for using claymore!

#33
Deerber

Deerber
  • Members
  • 16 836 messages

All good. ;) But I'm curious about the changes in cluster? Radius increase is from 4m to 5.4m but while foregoing the 30% damage. Worth it?

 

For damage combo I'm thinking I won't be throwing a grenade at a lifted target, I'll do warp, and damage to a brute won't get any benefit from damage combo, right? I'm not sure how force and damage vs shrapnel plays out for overall damage.

 

Shotgun HVB would be better if the timing cycle works out (haven't tested, but I'm sure you have).

 

I'll respec and give it a shot.

 

Starting from the bottom:

 

HVB doesn't add any weight to the claymore, this is a known bug. Although it doesn't work 100% reliably, it makes the HVB a much better choice than the standard barrel. You can surf these boards for more info on this, I'm sure.

 

Shrapnel vs damage is a no brainer, since increasing shrapnels from 2 to 3 provides an effective 50% total damage bonus, multiplicative with everything. The damage bonus of the damage evolution, on the other hand, is additive with other standard power bonuses, so you get less than you're thinking. Also, 3 sharpnels provide better CC.

 

Evo 5 description is wrong: the bonus damage applies to every enemy primed for a BE. It is multiplicative, although it only works on one shrapnel. Basically, the first shrapnel hitting BE-primed enemy deals double damage. Combining it with shrapnel at evo 6, you're pretty much doing twice the damage you were doing before, against primed enemies.

 

Evo 4, radius vs damage, is actually a bit more subjective. I find a 35% increase much more significant than a mere 30% additive power damage. Again, since you'll probably have around 100% power damage bonus, that 30% only turns into a 15% in the end. On the other hand, considering a 2d environment like most of the engagements in this game are, a 35% increase in radius will give you an 80% bonus to your effective hitting surface - meaning that, on average of everything, you'll hit almost double the things. To me, that's easily worth a 15% increase in damage, but to you it might be different...


  • 1badmage aime ceci

#34
Dunmer of Redoran

Dunmer of Redoran
  • Members
  • 3 107 messages

Fixed. This way you can kill a brute in one warp -> claymore -> clusters cycle  ;) Sorry, I had to, those cluster evolutions were really messed up :)

And that's if you really need to spec into lash. I spec out of it myself, and just warp -> cluster everything that's not a single mook, which gets claymored.

 

However, I do approve of the High Lord! ;)

 

That's exactly how I have him setup too. Any enemy that can be lashed can be grenaded into oblivion.


  • Deerber aime ceci

#35
Dalakaar

Dalakaar
  • Members
  • 3 883 messages

That's exactly how I have him setup too. Any enemy that can be lashed can be grenaded into oblivion.

Lashing Possessed Abominations into yourself, and your friends, can be a good reason though.


  • Dunmer of Redoran aime ceci

#36
Mindlog

Mindlog
  • Members
  • 1 910 messages

There are alternatives.


  • 1badmage, Mr. Krauser, Cette et 6 autres aiment ceci

#37
Dunmer of Redoran

Dunmer of Redoran
  • Members
  • 3 107 messages

There are alternatives.

AHMOWT

 

Drells are just the best things.


  • Deerber aime ceci

#38
Miniditka77

Miniditka77
  • Members
  • 4 489 messages

The time of day for smoking weed is supposed to be twenty past four in the afternoon. Hence the euphemism "tea" for cannabis.

 

Is there really a connection there?  "Tea" seems like it was a beatnik thing, and "420" is a lot more recent than that.



#39
MaxCrushmore

MaxCrushmore
  • Members
  • 3 167 messages

All the combo's mentioned here and no one mentions Biotic Hammer. This ability would certainly fall into some overall damage combo as the most powerful ... maybe Smash / Biotic Hammer.

 

While the DA has the easiest to execute high damage combo, in practice the Bat Slasher Warp / Clusters is unholy, and probably the most powerful single kit combo



#40
Dunmer of Redoran

Dunmer of Redoran
  • Members
  • 3 107 messages

All the combo's mentioned here and no one mentions Biotic Hammer. This ability would certainly fall into some overall damage combo as the most powerful ... maybe Smash / Biotic Hammer.

 

While the DA has the easiest to execute high damage combo, in practice the Bat Slasher Warp / Clusters is unholy, and probably the most powerful single kit combo

Batdept is more of a boss killer and Drelldept is more of a mob nuker. Having both on the same team is hilariously strong.



#41
Miniditka77

Miniditka77
  • Members
  • 4 489 messages

That's exactly how I have him setup too. Any enemy that can be lashed can be grenaded into oblivion.

 

Skipping Lash and going full grenade spam is the optimal way to set him up.  But I find using Lash more fun.



#42
Marksmad is waving goodbye

Marksmad is waving goodbye
  • Members
  • 7 848 messages

Is there really a connection there?  "Tea" seems like it was a beatnik thing, and "420" is a lot more recent than that.

Beats were the 50s, hippies and 420 were the sixties. All a looong time ago.