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Is the black widow the best sniper rifle in the game?


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#126
Marksmad is waving goodbye

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I know how to snipe, I'm just saying that I'd rather snipe using the Black Widow than anything else. Besides, I was just being modest and proving my point. I don't suck. I'm actually pretty good. There, I said it. Happy now? :c 

You seem to be taking me seriously. And that's your mistake right there :D


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#127
geezer117

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IMHO, the best infiltrator/sniper combo is the RMless AIU with Crusader/hvb/pierce. About equal damage to SI with BW, but no hipfire penalty, four quicker shots and easier to hit moving targets, again IMO. SI has arguably better powers, but snap freeze is great in close on a tight map. Really splitting hairs; both are top notch. 



#128
Excella Gionne

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They should have called this weapon "The Ex-Wife," 'cause clearly she didn't let him live. This gun must've been named after the incident where a sassy black woman shot her husband dead.


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#129
Terminator Force

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When I seen the QMR Build for FQE without incinerate for a heavier weapon like Claymoar, I right away thought about both Widow weapons. Then I remembered Recon Debuff and how it enabled headshots on more Gold mooks and how Cryo Blast has the same debuff (@ 3.03s).

 

Just finished that QFE & BW match just now, and I was really pleased with the results. It's also perfect for BW & headshot practice.



#130
LaughingBanana

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Black Widow is like a four stars Hotel: consistently luxurious and awesome, but a Javelin headshot is like a 5 stars diamond luxury Hotel: an average guy can enjoy it only every once in a while but when it happens nothing can beat the sound of SQUILCH of a Javelin headshot.


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#131
Terminator Force

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Sigh...there should have been Phasic IVs

 

Tell me about it. It would of done wonders for the BW.



#132
Darth Volus

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IMHO, the best infiltrator/sniper combo is the RMless AIU with Crusader/hvb/pierce. About equal damage to SI with BW, but no hipfire penalty, four quicker shots and easier to hit moving targets, again IMO. SI has arguably better powers, but snap freeze is great in close on a tight map. Really splitting hairs; both are top notch. 

 

IF you have a patch that fixes Crusaders delay, then maybe, even though BW does about 500 damage per shot more, which results in more single shot kills on more mook type enemies. If you don't have the patch, the Crusader will be hitting **** all over the place if you try to quickly shoot something. (at least of PC)



#133
Deerber

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I don't play games with magic and swords and all kinds of sex. I only play games with space magic, space swords, and all kinds of space sex.

Actually, I ran the numbers, and if the DAI can slightly out-damage the GI with a normal BW setup (including debuffs from Recon Mine and Proxy Mine). Without the debuffs considered, the GI does slightly more damage... unless the Drell has Melee Synergy active, in which case, the GI can't keep up in any situation.

That is a theoretical calculation which has nothing to do with practice, though.

Since the GI doesn't have to wait anything for his debuff to work, while the DI needs to wait like, 3 seconds? That's an awfully huge difference. Plus, you didn't account for the damage done by PM, as the DI's debuff doesn't do damage at every cloak cycle, or if it does you lose the debuff and have to wait another whole 3 secs to get it again, not to mention that it completely messes with your cloak timing. So in practice, the GI is still superior.

Plus, you compared both of them with a BW. If you gave the GI a Javelin there wouldn't even be a contest.

Black Widow is like a four stars Hotel: consistently luxurious and awesome, but a Javelin headshot is like a 5 stars diamond luxury Hotel: an average guy can enjoy it only every once in a while but when it happens nothing can beat the sound of SQUILCH of a Javelin headshot.

****** well said.
Most satisfactory shots of my ME3 career were Javelin headsots.

#134
Quarian Master Race

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When I seen the QMR Build for FQE without incinerate for a heavier weapon like Claymoar, I right away thought about both Widow weapons. Then I remembered Recon Debuff and how it enabled headshots on more Gold mooks and how Cryo Blast has the same debuff (@ 3.03s).

 

Just finished that QFE & BW match just now, and I was really pleased with the results. It's also perfect for BW & headshot practice.

uhh...the no incinerate was unintentional and I edited it. This is the actual build I use

http://kalence.drupa...!!13T53364!F8AE

If you are just using cryo blast and shooting, HI is probably more suitable, albiet not nearly as stylish or classy.



#135
Terminator Force

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uhh...the no incinerate was unintentional and I edited it. This is the actual build I use

http://kalence.drupa...!!13T53364!F8AE

If you are just using cryo blast and shooting, HI is probably more suitable, albiet not nearly as stylish or classy.

 

That's a ballsy build.

 

But I'm going to add incinerate in later. RIght now I don't want Incinerate to steel my headshot kills (the drone doing it is cute, so I don't mind that). Besides, every now and then I take ages to line a headshot (talking ops packs & gels, lol). So the full fitness contributes to practice and less wasted gels/ops for now.

 

Cryo Blast and BW really does work wonders on Gold for head popping fun. You can even hide you reload under cryo blast with it's 3.03 seconds of cooldown. As in, I finally found the BW a purpose on Gold in hands of the QFE.

 

 

And I finally caught up in reading this topic. And I was happy to see others spotted the main weakness of the BW. Not enough headshot powers unless under tac cloak for Plat or at least a debuff for Gold.

 

 

EDIT - thanks for the build, QMR. Even if it was an accident. As you've just made FQE w/BW the queen of Gold.


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#136
Deerber

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As you've just made FQE w/BW the queen of Gold.


Lol.

#137
Quarian Master Race

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Lol.

What's so funny? I can't think of a better kit to put the BW on other than the other 4 quarians, and implied exclusivity of "queen" drops that to 1 kit in the entire game that is better with it.



#138
Miniditka77

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That is a theoretical calculation which has nothing to do with practice, though.

Since the GI doesn't have to wait anything for his debuff to work, while the DI needs to wait like, 3 seconds? That's an awfully huge difference. Plus, you didn't account for the damage done by PM, as the DI's debuff doesn't do damage at every cloak cycle, or if it does you lose the debuff and have to wait another whole 3 secs to get it again, not to mention that it completely messes with your cloak timing. So in practice, the GI is still superior.

Plus, you compared both of them with a BW. If you gave the GI a Javelin there wouldn't even be a contest.

 

I misread his post and thought he was saying the GI was capable of the highest damage with the BW, which is not the case.  Yes, you're right, the GI can do more damage with the Javelin than any other setup can with any other SR.



#139
NOO3TASTIC

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While we are on topic discussing Sniper Rifles I want to ask a question actually two...

 

1) Is there an infiltrator build that allows phantoms to be one shot killed while they are bubbled on platinum using Black Widow X? It can be done with SI and GI and maybe others on Gold but can it be done on platinum?

 

2) How much damage from a bullet bypasses shields and goes straight to health/armor when using Phasic rounds III ammo?



#140
Miniditka77

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While we are on topic discussing Sniper Rifles I want to ask a question actually two...

 

1) Is there an infiltrator build that allows phantoms to be one shot killed while they are bubbled on platinum using Black Widow X? It can be done with SI and GI and maybe others on Gold but can it be done on platinum?

 

2) How much damage from a bullet bypasses shields and goes straight to health/armor when using Phasic rounds III ammo?

 

I don't know the answer to #1, because I don't play much Platinum, and my BW is only at VII or VIII.  

 

As far as the 2nd question though, I think this is how it goes:  It depends on whether the Phasic Ammo damage is enough to break the enemies' shields.  You can do over 1700 shield/barrier damage with Phasic III on the BW while cloaked (I think this is the limit).  If that's more than the enemies' shield level, then the shield will break and 100% of the bullet damage will apply.  If the Phasic damage isn't enough to break the enemies' shield, then the bullet will need to break the shield.  At that point, you subtract the additional bullet damage necessary to break the shield, and 50% of whatever damage is left over will go to health/armor.

 

The end result is that in order to OSK most enemies on Gold or Platinum with the BW and Phasic III, you either have to be shooting at an enemy who has about 1700 or less shields (while cloaked), or else you need to get a headshot.


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#141
K_O_513

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F*ck no. Not even close



#142
Deerber

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While we are on topic discussing Sniper Rifles I want to ask a question actually two...

1) Is there an infiltrator build that allows phantoms to be one shot killed while they are bubbled on platinum using Black Widow X? It can be done with SI and GI and maybe others on Gold but can it be done on platinum?

2) How much damage from a bullet bypasses shields and goes straight to health/armor when using Phasic rounds III ammo?

1. I'm pretty sure any kit can do it, even without TC, with the proper setup, since when phantoms bubble they suffer from a double hit glitch just as many other enemies in this game. You may also be able to directly damage their health and bypass their barriers altogether - phantoms are very weird. I'm sure some kind soul around here will be able to link the relevant peddro thread, as I'm on mobile right now. The key part is that you need 2 m of penetration for the double hit.

2. Basically, with phasic III, 1.5 * base weapon damage needs to be higher than the enemy's shield. Additive bonuses do not matter here, although some multiplicative ones like TC rank 6 and Geth weapon bonus do. Which is the reason why a GI javelin with phasics III can OHK gold phantoms by shooting their toes.
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#143
Excella Gionne

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Are we talking about Scarlett Johansson? 


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#144
Aetika

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I dont understand how dragon age: Inquisition can match the GI's sniper damage.

 

I spent shamefully long time trying to figure out how Dragon Age Inquisition got into discussion and how would one compare damage output from both games. I was just thinking Twin Fangs when I realized I am idiot.


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#145
Geth Master Race

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Javelin>Black Widow


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#146
Fennekin

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You seem to be taking me seriously. And that's your mistake right there :D

:c I see now. The joke's on me.



#147
NOO3TASTIC

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Javelin>Black Widow

 

Damage per single bullet definitely. Damage per clip or killing non boss units nopes.

 

1. I'm pretty sure any kit can do it, even without TC, with the proper setup, since when phantoms bubble they suffer from a double hit glitch just as many other enemies in this game. You may also be able to directly damage their health and bypass their barriers altogether - phantoms are very weird. I'm sure some kind soul around here will be able to link the relevant peddro thread, as I'm on mobile right now. The key part is that you need 2 m of penetration for the double hit.

2. Basically, with phasic III, 1.5 * base weapon damage needs to be higher than the enemy's shield. Additive bonuses do not matter here, although some multiplicative ones like TC rank 6 and Geth weapon bonus do. Which is the reason why a GI javelin with phasics III can OHK gold phantoms by shooting their toes.

 

I always use Piercing Mod and HVB on black widow and with both those mods equipped and taking into account innate 0.25m piercing it should be higher than 2.5M. Unless they don't stack properly.

 

I was using this build on the GI and played a few pug platinum games yesterday after reading your post to test it and phantoms were left with a sliver of health after getting shot. I tried replacing the Sniper Rifle Rail Amp III with Targeting VI III and kept other stuff same and still wasnt able to one shot them when they were bubbled.

What changes should I make that will allow me to OHK phantoms with BWX. In 3rd game I tried Warp Ammo IV instead of Phasic III and I am not 100% sure but some phantoms did drop in one hit. I wasn't the host in those games does it changes things?

 

 

Audio got choppy and during re-encoding the video.

 

One more question I want to ask is that if we shoot proximity mines at phantoms and they bubble up will the shots fired after that will have the debuff damage increased or they block powers completely including any debuffs etc.



#148
Quarian Master Race

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Javelin>Black Widow

I agree with the machine

 

Damage per single bullet definitely. Damage per clip or killing non boss units nopes.

 

Kind of a nebulous comparison when one of the weapons is single shot. By the same logic, Eviscerator has more "damage per clip" than the Claymore. There are also non boss units that the Javelin can OHK and the BW can't on most setups (Fantums, Hunters, Possessed trooper/ Captain). 

The DPS is as near as makes no difference the same, unless you are talking on the (yuck) geth characters where the Javelin is superior. Yes, the BW can take out multiple trash mooks in the open quicker, but this fails to account for the fact that a skilled Javelin user will be able to kill half of them through 4m of wall before a BW user would be able to get LOS on them.


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#149
Deerber

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Damage per single bullet definitely. Damage per clip or killing non boss units nopes.


I always use Piercing Mod and HVB on black widow and with both those mods equipped and taking into account innate 0.25m piercing it should be higher than 2.5M. Unless they don't stack properly.

I was using this build on the GI and played a few pug platinum games yesterday after reading your post to test it and phantoms were left with a sliver of health after getting shot. I tried replacing the Sniper Rifle Rail Amp III with Targeting VI III and kept other stuff same and still wasnt able to one shot them when they were bubbled.
What changes should I make that will allow me to OHK phantoms with BWX. In 3rd game I tried Warp Ammo IV instead of Phasic III and I am not 100% sure but some phantoms did drop in one hit. I wasn't the host in those games does it changes things?



Audio got choppy and during re-encoding the video.

One more question I want to ask is that if we shoot proximity mines at phantoms and they bubble up will the shots fired after that will have the debuff damage increased or they block powers completely including any debuffs etc.


Can't really help you right now, as I'm stuck without my PC and bookmarks for some days. I also don't have the experience on platinum to talk about it without doing the math. If no one is kind enough to provide the links you need to get your answers, I'll do that in a couple days when I get back home, okay?

However, unless I'm mistaken, yes, being the host does help with bubbled phantoms as you can directly damage their health (I seem to remember, at least).
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#150
NOO3TASTIC

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Can't really help you right now, as I'm stuck without my PC and bookmarks for some days. I also don't have the experience on platinum to talk about it without doing the math. If no one is kind enough to provide the links you need to get your answers, I'll do that in a couple days when I get back home, okay?

However, unless I'm mistaken, yes, being the host does help with bubbled phantoms as you can directly damage their health (I seem to remember, at least).

 

No problem take your time. On gold yeah bubbled phantoms die without problem even off host but platinums were giving a bit of problem. I have respecced and taken the last evolution of weapon/geth wepaon and discarded rank 4 fitness. Will try it more some time later.