They should drop making another dragon age title again until the guy who directed origins does it. They didn't get it remotely close with dragon age 2. They proved they favor consoles with inquisition, and got a ton of things wrong on top of it.
Meh, F it. They should stop using dragon age and make a new IP, because they have no clue how to make a proper RPG that comes remotely close to how good DA:origins was. And they should stop trying at this point. Without those key developers who left after dragon age origins, the RPG experience left at bioware probably consisted of nothing more than a small jar of sand. It's clear that jar hasn't expanded at all in 6 years either.
What will save the game?
#26
Posté 23 février 2015 - 04:01
- quebra aime ceci
#27
Posté 23 février 2015 - 04:26
Have got to agree with the OP.
I had to take a break from the game recently and now that i have more distance from it, i am not at all sure i will be coming back....and i never even finished the game.
I am the kind of gamer that stays with games for a very long time, i have played 689 hours of this game.
I played Skyrim non stop with minor non overhaul mods for 3 years.
DA:I i played for 3 months.
Like i said i have no real desire to go back to it.
While i was playing it i did enjoy it so I think i got my moneys worth, except for the Hard Cover Strategy Guide...yikes that was awful.
What would save the game? i really don't know.
Speaking just for me unfortunately i do not think it has the staying power.
- quebra aime ceci
#28
Posté 23 février 2015 - 06:16
I confess I didn't read everything that has been posted by others because I am lazy.
But in my humble opinion what can save the game is more people. More people playing, talking about it, bringing friends and burning dollars on the Store - thus giving Bioware the cash needed to make additional content and keep the ball rolling.
And the only way to bring more people in is by having both gameplay variety and meaningful loot progression, two things this game lacks and has lacked since the beginning.
- actionhero112 aime ceci
#29
Posté 23 février 2015 - 06:36
I confess I didn't read everything that has been posted by others because I am lazy.
But in my humble opinion what can save the game is more people. More people playing, talking about it, bringing friends and burning dollars on the Store - thus giving Bioware the cash needed to make additional content and keep the ball rolling.
And the only way to bring more people in is by having both gameplay variety and meaningful loot progression, two things this game lacks and has lacked since the beginning.
I think it's too late for all that tbh.
#30
Posté 23 février 2015 - 06:47
I think it's too late for all that tbh.
I hate to agree, but that's only because I've invested so much time in DAMP. It seems too late unless the DLC adds unbelievable content that has much more polish than the last batch.
#31
Posté 23 février 2015 - 07:59
As modding is not allowed,only Biower can save his child.
#32
Posté 23 février 2015 - 09:09
I hate to agree, but that's only because I've invested so much time in DAMP. It seems too late unless the DLC adds unbelievable content that has much more polish than the last batch.
The way I see it, new DLC will only bring back a small fraction of the players that have stopped playing. That won't be enough imo.
#33
Posté 23 février 2015 - 09:28
The way I see it, new DLC will only bring back a small fraction of the players that have stopped playing. That won't be enough imo.
Some drop in price wouldn't hurt,too.
#34
Posté 23 février 2015 - 10:01
They already had a DA:I sale recently (was 33% off) in my Origin region, so I'm certain it's being considered.
#35
Posté 23 février 2015 - 10:26
- Courtnehh aime ceci
#36
Posté 23 février 2015 - 12:41
Agreed with OP, I love playing this game but I'm losing interest because it's becoming so stale. Especially when the loot system is as dirt as it is. Grinded the whole weekend for nothing yet again.
#37
Posté 23 février 2015 - 12:48
ME3 I wanted to spend money on character packs, and was happy to drop my loose change as even duplicates levelled up my weapons.
- Courtnehh aime ceci
#38
Posté 23 février 2015 - 01:45
Honestly, I don't think it can be saved.
No matter how much new content they deliver in the next 3 months, it's gonna be 5 months too late. In this age, a game has a very small window to build up a player base. Bioware simply missed it by releasing a MP with so many flaws and bad decisions all over the place. New games are coming out every week, DAMP lobbies are harder and harder to fill in... It really doesn't matter if the game becomes the pinnacle of creation over the next year, people will have moved on by then.
It's a shame because DAMP is pretty fun to play, but the lack of content, the bugs and the bad decisions all over the place will just put this game to rest before its time.
Also, and this is a personal rant of mine, when you do pull off a successful game like ME3MP, please build on it, don't reinvent the wheel as it clearly didn't work with DAMP. I feel like someone let a 5 years old paint with his fingers over the Mona Lisa...
this is pretty much where I am. I mean just this weekend, after the community mission was done, it was near impossible to get a perilous room going (EU) and when I did it was just a few who had obviously only started trying out the MP, likely either playing sp from launch or getting the game for xmas. all the long term players I used to see have bailed, except for the odd one or two still grinding for the wealth banner.
While it is fun and addicting in it's current state, it just doesn't have enough in momentum to last much longer especially as it's popularity is tied into drawing in people from Single player rpg, people who usually dislike MP. Most of those people have gotten their fill of SP and instead of becoming MP regulars, have likely tried it a bit and quickly left, I see a lot of people on my friends list who did their 1-2 SP characters and either ignored MP entirely or played it for a character or so and didn't like what they saw.
As much as I might say "I''ll definitely come back for DLC" I know myself well enough that the moment I stop playing I won't be likely to come back. just too many newer games constantly coming to draw my attention and the game not being able to capture momentum and sustain popularity from the start means that any future dlc will be for a reasonably dead game. seeing the past state of content would make me very sceptical if it would even be worth my money. I have a hard enough struggle convincing myself to go back to popular games when substantial dlc comes out (ie bf4) so a game that I left because it was dead on top of becoming dull, doesn't stand a chance.
I had fun, got my money's worth and can move on reasonably happy, but I am a little disappointed that DAMP didn't get the focus and resources from the start that could have seen the mode become truly great. You'd think at the very least lessons from ME3MP would have been taken on board and the DAMP then getting pushed heavily from the start, so that it would grab a huge playerbase, rather than feeling like a tacked on "bonus" mode that can be ignored.
yes, sure, for your average game, it's to be expected to become stale around about now and moving on is a natural thing, but DA:I could have been so much more and I think people have come to expect as such from Bioware.
hopefully in DA4 or ME4, mp gets proper development (eg. alpha/beta & implementing the feedback is easy mp success) but I feel DAMP is just going to be a case of "too little, too late" when it comes to longevity.
#39
Posté 23 février 2015 - 02:24
That thought keeps me coming back time and again only to once again be disappointed when a game with such potential delivers nothing but frustration.
#40
Posté 23 février 2015 - 02:43
They really have to release a DLC before both Bloodborne and Witcher come out. If they don't I would imagine many people will not be back.
#41
Posté 23 février 2015 - 02:48
The longer it takes for DLC to come out, the less people will care. I loved DAO and DA2 wasn't bad, I just can't seem to give a crap about this one. I'm still not even halfway done the story, don't think DLC is going to save it.
This game is what it is, I don't expect it to improve much from this point on.
- quebra aime ceci
#42
Posté 23 février 2015 - 02:50
They really have to release a DLC before both Bloodborne and Witcher come out. If they don't I would imagine many people will not be back.
Bloodborne doesn't affect me on the Xbox.
The Witcher is some time off.
Will I play the Witcher? Sure.
Will I be back? Sure.
#43
Posté 23 février 2015 - 02:55
I cycle between dragon age, warframe and destiny, I give two of them a break for a while and play one to death. It keeps me interested and stops me burning out. Destiny in particular gets frustrating for me, wheras dragon ages laid back grind is quite enjoyable. ME3MP needed no other game, I could play that forever - the sheer multitude of characters and variety of abilities and weapons meant I could change it up sufficiently to always keep it fresh. DAMP needs time to get there, give it time.
Im always on for the weekend event whatever game im playing.
Yeah I'm cycling between DA and Mass Effect at the moment. Just finished a ME run so now I'm back on DA. Playing Origins again atm Just finished in Lothering last night picking up Leliana and Sten. At my camp right now and thinking about doing Redcliffe next.
#44
Posté 23 février 2015 - 03:57
The sad thing is, they actually have a great MP on their hands here. I was a huge fan of Dragon’s Dogma in the day, and loved the way that SP game played with the party combat – it’s own MP was little more than a huge dragon boss fight (yeah, even they actually included a dragon in their MP content…) but it was still great fun.
DAMP feels like an MP version of Dragon’s Dogma to me. Not since my WoW days have I enjoyed a MP experience like this one. Does it have flaws? God yes, we can all see those – but I think it has the foundations of something truly great. Let’s face it, DAMP doesn’t actually have any competition (that I am aware of) for fantasy-based MP (outside of your Diablo-esque clones). You can’t really get this kind of experience anywhere else, therefore you would have hoped and thought Bioware would have been all over it, to make it an addictive “Diablo” MP to build a huge fan base. People are right, I think, when they label this as an afterthought.
There is one thing that can help save this game, and that is a clear and honest plan put forward by a Bioware dev. Communication. At the moment, we have no clue what they are working on and what their priorities are. We all hope for new maps – but do we even know if they are ever going to be a reality? If the game really is hemorrhaging players then I don’t think they have much to lose by giving the community some feedback on what the future holds or at least what they hope to bring us.
For me personally, the key areas (which I think we have all identified ad infinitum) which need urgent attention:
RNG is RNG – the randomness of loot doesn’t work for game like this, as it removes any form of active progression for time played. Promotions are currently the only means of gaining a ‘reward’ for playing and replaying levels. The ridiculous RNG means that there is absolutely no point investing money in platinum as the chest to platinum ratio is shockingly poor. Hell, it’s even more frustrating that the potion chests are RNG too. There’s nothing more annoying, when you just want to stock up on a certain potion (spirit resist for example) and have to go through chest after chest of crap. It’s ridiculous. More rewards in game (rather than the chests) would be welcome. I'd even like to see a guaranteed item for completing a map, drawing from a loot pool that is specific to the difficulty.
Take my money - the monetization of this game must have been a complete (and worrying) disaster for Bioware. So that is one area I expect to be developed – I’d happily throw money at this game if I had a reason to, and I’m sure I’m not alone there. An actual vendor where you could spend gold for rare items would be a start – schematics would then be the icing on the cake, so that salvaged items can help you build the rare items that you want. In all honesty I have no clue why new items haven’t already been introduced at least. They don’t have to be more “powerful” – but hell, the developers could actually use their imaginations to give them fun and interesting affixes. Items that might change your build (giving boosts to certain abilities or elemental effects) would be welcome. New items could even be tied to prestige, and only become available once you have earned 200, 250, 300, 350 prestige etc.
Maps – need I say more? It’s a credit to the addictiveness of the game that three paltry maps can hold our attention for so long, but boy are they starting to wear thin. At the very least, two or three new maps as a paid DLC bundle would be a great injection into this game.
Treasure rooms – they need more purpose and reward than some measly gold or a low-grade item. No wonder we all just want to skip them and get annoyted with the 'over here' spammers. As others have suggested, these could have mini-bosses and/or their own chest loot tables, so there is a reason why we want to venture inside. At the moment they feel like some nefarious plot to just wipe your team.
Community events – for heaven’s sake, can’t we be given a more imaginative reward than another chest of RNG loot? At least ensure it has one or two purples; but better than that – items that are specific to that event (and might tie into the lore of the back story). Even if it was just a decent armor upgrade or something, or even an item that has some fun aspect to it. Where is the imagination?
The game ‘could’ be great. But it needs communication from Bioware, it needs new content (like yesterday) and it needs fresh, new ideas to take it forward. The time scale they are working to needs looking at, because I fear the dire predictions for this game could be true and that would be a massive shame.
Sorry if my wall of text crit you. ![]()
- jamdjedi, Jane_Shepard et Steinroller aiment ceci
#45
Posté 23 février 2015 - 04:39
excellent points!
#46
Posté 23 février 2015 - 04:47
The sad thing is, they actually have a great MP on their hands here. I was a huge fan of Dragon’s Dogma in the day, and loved the way that SP game played with the party combat – it’s own MP was little more than a huge dragon boss fight (yeah, even they actually included a dragon in their MP content…) but it was still great fun.
DAMP feels like an MP version of Dragon’s Dogma to me. Not since my WoW days have I enjoyed a MP experience like this one. Does it have flaws? God yes, we can all see those – but I think it has the foundations of something truly great. Let’s face it, DAMP doesn’t actually have any competition (that I am aware of) for fantasy-based MP (outside of your Diablo-esque clones). You can’t really get this kind of experience anywhere else, therefore you would have hoped and thought Bioware would have been all over it, to make it an addictive “Diablo” MP to build a huge fan base. People are right, I think, when they label this as an afterthought.
There is one thing that can help save this game, and that is a clear and honest plan put forward by a Bioware dev. Communication. At the moment, we have no clue what they are working on and what their priorities are. We all hope for new maps – but do we even know if they are ever going to be a reality? If the game really is hemorrhaging players then I don’t think they have much to lose by giving the community some feedback on what the future holds or at least what they hope to bring us.
For me personally, the key areas (which I think we have all identified ad infinitum) which need urgent attention:
RNG is RNG – the randomness of loot doesn’t work for game like this, as it removes any form of active progression for time played. Promotions are currently the only means of gaining a ‘reward’ for playing and replaying levels. The ridiculous RNG means that there is absolutely no point investing money in platinum as the chest to platinum ratio is shockingly poor. Hell, it’s even more frustrating that the potion chests are RNG too. There’s nothing more annoying, when you just want to stock up on a certain potion (spirit resist for example) and have to go through chest after chest of crap. It’s ridiculous. More rewards in game (rather than the chests) would be welcome. I'd even like to see a guaranteed item for completing a map, drawing from a loot pool that is specific to the difficulty.
Take my money - the monetization of this game must have been a complete (and worrying) disaster for Bioware. So that is one area I expect to be developed – I’d happily throw money at this game if I had a reason to, and I’m sure I’m not alone there. An actual vendor where you could spend gold for rare items would be a start – schematics would then be the icing on the cake, so that salvaged items can help you build the rare items that you want. In all honesty I have no clue why new items haven’t already been introduced at least. They don’t have to be more “powerful” – but hell, the developers could actually use their imaginations to give them fun and interesting affixes. Items that might change your build (giving boosts to certain abilities or elemental effects) would be welcome. New items could even be tied to prestige, and only become available once you have earned 200, 250, 300, 350 prestige etc.
Maps – need I say more? It’s a credit to the addictiveness of the game that three paltry maps can hold our attention for so long, but boy are they starting to wear thin. At the very least, two or three new maps as a paid DLC bundle would be a great injection into this game.
Treasure rooms – they need more purpose and reward than some measly gold or a low-grade item. No wonder we all just want to skip them and get annoyted with the 'over here' spammers. As others have suggested, these could have mini-bosses and/or their own chest loot tables, so there is a reason why we want to venture inside. At the moment they feel like some nefarious plot to just wipe your team.
Community events – for heaven’s sake, can’t we be given a more imaginative reward than another chest of RNG loot? At least ensure it has one or two purples; but better than that – items that are specific to that event (and might tie into the lore of the back story). Even if it was just a decent armor upgrade or something, or even an item that has some fun aspect to it. Where is the imagination?
The game ‘could’ be great. But it needs communication from Bioware, it needs new content (like yesterday) and it needs fresh, new ideas to take it forward. The time scale they are working to needs looking at, because I fear the dire predictions for this game could be true and that would be a massive shame.
Sorry if my wall of text crit you.
I'm sorry, but DAMP, and even the SP games doesn't come close to DRAGONS DOGMA DA. The combat mechanics alone make DD the clear winner. If CAPCOM ban make that MP they have a winnner! Conversely, if BIOWARE can't recapture the ME3MP quality in future titiles (no hope left for DAMP) they will FAIl again.
#47
Posté 23 février 2015 - 07:28
I'm sorry, but DAMP, and even the SP games doesn't come close to DRAGONS DOGMA DA. The combat mechanics alone make DD the clear winner. If CAPCOM ban make that MP they have a winnner! Conversely, if BIOWARE can't recapture the ME3MP quality in future titiles (no hope left for DAMP) they will FAIl again.
Hey, I'm in total agreement. Dragon's Dogma and Dragon's Dogma: Dark Arisen are my favourite fantasy CRPGs and nothing has come remotely close to them. The DA:I SP rates very poorly by comparison. I only mentioned it because I'm probably after a similar fix, and there are elements of DAMP that remind me a little of some of my DD days. Yes, if DD ever did an MP then it would eat up the competition.
#48
Posté 23 février 2015 - 09:36
New maps
New weapons
New armor that actually looks different and not just different colors
New kits
#49
Posté 23 février 2015 - 10:10
#50
Posté 23 février 2015 - 10:47
They really have to release a DLC before both Bloodborne and Witcher come out. If they don't I would imagine many people will not be back.
You forgot Helldivers, this could be a draw for people that like 4-player co-op games (out 3rd March):
I'm sorry, but DAMP, and even the SP games doesn't come close to DRAGONS DOGMA DA. The combat mechanics alone make DD the clear winner. If CAPCOM ban make that MP they have a winnner!
So a kind of online Dragon's Dogma?
These, plus Bloodborne, Witcher, and so on, are the kind of competition Bioware needs to keep interest against, and time is really against them...
- Robbiesan aime ceci





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