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What will save the game?


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#101
Kenny Bania

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I almost feel like the next DLC has to double the content currently available in MP to make it worthwhile. I don't see that happening unfortunately.


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#102
DrKilledbyDeath

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I'll be surprised if we even get a new faction or map


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#103
SofaJockey

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By this time in ME3s lifespan we had 3 DLCs adding a lot of new kits, weapons etc. DAI we've had....glitch prone animals added. Yikes.

 

Not quite right.

By this time in the MEMP lifespan (nearly 4 months), we just had the second DLC (Rebellion). DLC 3 (Earth) would still be some 6 weeks away.

 

With the focus on patching and the holidays, I suspect the second DAMP DLC will be along fairly soonTM keeping DAMP around 2-3 weeks weeks behind the equivalent MEMP pace.



#104
Kenny Bania

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Not quite right.

By this time in the MEMP lifespan (nearly 4 months), we just had the second DLC (Rebellion). DLC 3 (Earth) would still be some 6 weeks away.

 

Either way, we still don't have anything worthy of being called DLC at this point.


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#105
Stinja

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Not quite right.

By this time in the MEMP lifespan (nearly 4 months), we just had the second DLC (Rebellion). DLC 3 (Earth) would still be some 6 weeks away.

 

Are you sure?

ME3MP from release to Earth is 131 days.  113 days since DAMP release, so 18 days difference ~= 2 and a half weeks.  

Rebellion came out after 82 days, so almost 5 weeks ago in DAMP terms.

 

ME3MP’s DLC:

Main game (9/3/12):  6x maps, 18x characters, 35x weapons, 3x difficulties

Resurgence (11/4/12):  2x maps, 6x characters, 3x weapons, 4x items

Rebellion (30/5/12):  2x maps, 6x characters, 3x weapons, 1x new objective, new equipment slot

Earth (18/7/12):  3x maps, 6x characters, 3x weapons, 5x mods, 11x gear, 1x new objective, Platinum difficulty

Retaliation (9/10/12):  15x new enemies, 16x new characters, 3x weapons, 6x gear, 3x ammo, hazard map variants, Challenges

Reckoning (27/2/12):  6x characters, 7x weapons, 2x gear

 
DAMP’s DLC:
Main game (21/11/14):  3x maps, 12x characters, ??x weapons, 3x difficulties
Destruction (15/12/14):  map variants, 7?x animals

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#106
veramis

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DAMP’s DLC:

Main game (21/11/14):  3x maps, 12x characters, ??x weapons, 3x difficulties
Destruction (15/12/14):  map variants, 7?x animals

 

 

It's more accurate to say there are 3 map themes, with 12 or something variations of the themes, and the maps being significantly larger than ME3 maps. The original variants are very similar to each other, but the burning versions have a lot more unique art which does take time to do.

 

It should also be noted that there is a lot more differentiation between the characters in DA3 than in ME3, with DA3 having a lot more banter and differentiation of abilities.

 

And there are a lot more weapons in DA3 than ME3, the huge problem is most of those weapons are either USELESS or OBSOLETE-ABLE. The only way to deal with such an issue is an overhaul of the loot system and balance of the game in many different ways, after which it could be said there is a lot more weapons in DA3 than in ME3.

 

Not trying to defend DA3. I think it's in a huge mess. Just the LAST thing I want to see is for them to try to add a lot of content into DA3, while ignoring the fact that the majority of content already inside the game is UNUSED or UNDERUSED because of poor balance or poor design choices such as making 90%+ of equipment obsolete-able. As I've said many times before, it is much easier to balance existing content to extend replayability than to just lop more content onto existing content to obsolete more and more crap.


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#107
Sidney

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The weapon problems with so many being obsolete is an issue. I could use a ton of weapons in ME3 even by late game depending on character and what I wanted to do with cool downs and play style. I used the Avenger with adepts quite a lot because it gave me a decent weapons with fast cool down. In DAMP you only need one weapon in each category -- other than maybe challenges -- and there is no way to make a 100 DOS bow better than Cruel Redemption for example.

One thing I fear is that the banter might be something that slows down adding new kits since they have to create and record all that stuff...and it doesn't add anything for me.
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#108
SofaJockey

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Are you sure?

ME3MP from release to Earth is 131 days.  113 days since DAMP release, so 18 days difference ~= 2 and a half weeks.  

Rebellion came out after 82 days, so almost 5 weeks ago in DAMP terms.

 

ME3MP’s DLC:

Main game (9/3/12):  6x maps, 18x characters, 35x weapons, 3x difficulties

Resurgence (11/4/12):  2x maps, 6x characters, 3x weapons, 4x items

Rebellion (30/5/12):  2x maps, 6x characters, 3x weapons, 1x new objective, new equipment slot

Earth (18/7/12):  3x maps, 6x characters, 3x weapons, 5x mods, 11x gear, 1x new objective, Platinum difficulty

Retaliation (9/10/12):  15x new enemies, 16x new characters, 3x weapons, 6x gear, 3x ammo, hazard map variants, Challenges

Reckoning (27/2/12):  6x characters, 7x weapons, 2x gear

 
DAMP’s DLC:
Main game (21/11/14):  3x maps, 12x characters, ??x weapons, 3x difficulties
Destruction (15/12/14):  map variants, 7?x animals

 

 

My maths was based on a wiki I was reading, your maths look better, point conceded and/or part-way in between.



#109
Stinja

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^^^ Your welcome  :)

 

It's more accurate to say there are 3 map themes, with 12 or something variations of the themes, and the maps being significantly larger than ME3 maps. The original variants are very similar to each other, but the burning versions have a lot more unique art which does take time to do.

 

As you say though, they're just art / visual differences.

 

Structurally, and hence w.r.t. their impact upon functional gameplay, they're basically identical.  Can you really say you play differently, or pick a different load out if you choose to play Elven Ruins vs Teventer Ruins vs Orleasan?  Take you pick of normal, 1 of 5 procedural versions, or the destruction versions.

 

Now compare that to Firebase Condor vs Firebase Glacier Hazard.  While you can use the same kits and load outs, there's definitely structural differences to the map design and impact upon (intended) gameplay.  Typically people notice a real difference in terms of play between those two maps.

 

Maybe i'm just bad, but i play the same way irrespective of map variant in DAMP.

I've never heard someone say "better swap your maul for a great axe, we're playing Elven", or "i'm going to swap my staff, i want X ability for this map".

 

 

If one just focuses on gameplay variation, DAMP's DLC is severely lacking.  It's gameplay that keeps people engaged and playing, not art assets.  IMO obviously, inb4-i-love-art-more-than-gameplay


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#110
veramis

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^^^ Your welcome  :)

 

 

As you say though, they're just art / visual differences.

 

Structurally, and hence w.r.t. their impact upon functional gameplay, they're basically identical.  Can you really say you play differently, or pick a different load out if you choose to play Elven Ruins vs Teventer Ruins vs Orleasan?  Take you pick of normal, 1 of 5 procedural versions, or the destruction versions.

 

Now compare that to Firebase Condor vs Firebase Glacier Hazard.  While you can use the same kits and load outs, there's definitely structural differences to the map design and impact upon (intended) gameplay.  Typically people notice a real difference in terms of play between those two maps.

 

Maybe i'm just bad, but i play the same way irrespective of map variant in DAMP.

I've never heard someone say "better swap your maul for a great axe, we're playing Elven", or "i'm going to swap my staff, i want X ability for this map".

 

 

If one just focuses on gameplay variation, DAMP's DLC is severely lacking.  It's gameplay that keeps people engaged and playing, not art assets.  IMO obviously, inb4-i-love-art-more-than-gameplay

 

I'm not going against your argument that it is gameplay which retains players, and we are in agreement that more maps isn't the answer. I am simply making the point that a lot of work did go into the map themes and variants (many sharing much of the same rooms but not procedurally-generated), so it is not fair to simply say there are just 3 maps in vanilla and IMO it does not do justice to the destruction DLC to say it just has three maps when they have so much more area and artwork relative to the average ME3MP arena size map.

 

How could different maps result in different playstyles in DA3MP? You have groups of mobs waiting for you to get to them and kill them by spamming four abilities. There's no aiming or much in the way of strategy especially since this game has such poor balance. Let's say they create wide open maps where archers spamming long shot can dominate. Is that really what we want? People min-maxing based upon what map they are doing?

 

Again, I'm not really defending DA3MP, but credit should go where its due. Bioware did great work on the destruction maps even though some were delayed for a very long time due to bugs. That's not to say I don't think the game desperately needs better loot system, balance, and more content besides new maps.


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#111
Jeremiah12LGeek

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Be serious for one minute, and look at the facts instead of making stuff up. :angry:

 

The fact is - and I've played all the games for 500 hours each, so I definitely know what I'm talking about - the game autosaves.

 

That is ONLY way we're going to save this game.

 

I don't care if I've ruffled a few feathers or if all the BiowEAr fanboys want to rush in here and try to shout me down; I'm just saying it as I see it.

 

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#112
Kenny Bania

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iubxw.jpg

 

Pretty sure he/she is playing along.


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#113
SofaJockey

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Again, I'm not really defending DA3MP, but credit should go where its due. Bioware did great work on the destruction maps even though some were delayed for a very long time due to bugs. That's not to say I don't think the game desperately needs better loot system, balance, and more content besides new maps.

 

New Elven Ruins is a gorgeous map...

(even if it is built on the bones of Elven Ruins, it just hits the spot...)