Aller au contenu

Photo

Why I open doors


  • Veuillez vous connecter pour répondre
13 réponses à ce sujet

#1
Necromega

Necromega
  • Members
  • 80 messages
This has been tested and proven to increase your chances of getting uniques...

Open all doors but don't break any pots.

#2
Bearform

Bearform
  • Members
  • 109 messages

You know, I played with some guy a couple of weeks ago and he threw out this theory also. 

 

I am prestige around 490 and has been looking for a caliban for some time now but have been frustrated to still not have it until yesterday. I tried the no  pots and doors only strategy and only after the 3rd game, a caliban dropped on the 2nd door!!! 

 

I was so happy! Thank you the guy that told me about this no pots and doors only strategy. 

 



#3
Necromega

Necromega
  • Members
  • 80 messages
I have noticed I usually get uniques on the 4th room by doing this method, but I have seen people get uniques as early as the 2nd room too.

The optimum group setup to ensure no pots are broken is a legionnaire, two assassins, and an arcane warrior with no chain lightning.

#4
Galactus

Galactus
  • Members
  • 88 messages

Where and what are you talking about?



#5
Altruismo

Altruismo
  • Members
  • 192 messages

Wow.

That dude created his account and came straight in here to corroborate the OP's otherwise unsubstantiated and ridiculous claim with his very first, and only post!!

Seems Legit!


  • jamdjedi, Gustave Flowbert, Eyecon74 et 1 autre aiment ceci

#6
Bearform

Bearform
  • Members
  • 109 messages

I have been lurking this forum, in hope of news of a new DLC, since the game release and finally ran into a thread that I feel strongly enough about to post. 

 
Amongst the myriad of other ludicrous claims on this forum, (Items from doors are only lvl 15 and below, splitting up the group causes CTDs, Elementalist without barrier are viable, etc.) this claim by the OP is something that I have experienced and have positive results with. 
 
Bioware refuses to be transparent with their mechanics of this game so we, the community, are left to create our own theories and charts with use of statistics to hopefully pry out some sort of pattern to their madness. I personally do not mind this, as this harks back to the old days of gaming before the internet provided all of the information about a video game. Back then rumors from friends and acquaintances alike are left to be trialed. This made the games even more enjoyable
 
My brother continues to try and revive Aerith to this date. 


#7
Necromega

Necromega
  • Members
  • 80 messages
Altruismo,
You are welcome to think what you want, but I have been doing this for about two weeks now with friends in private groups. I have been playing MP for over three months now, and just like Bearform, I have close to 500 prestige.

Before doing this method, I would rarely receive uniques from treasure rooms, and on top of that, if I did receive a unique it would tend to be a low level or a superb rune. with that said I am only missing three items to complete my arsenal of weapons: PBtM, Caliban, and Thunderstrike. Doing this for just two weeks, I have received at least twice as many uniques from treasure room doors and have received the Caliban and PBtM.

You may think this doesn't work, and that is completely fine by me, but this isn't the craziest idea that I have seen or heard about on the forums or in-game. And I have personally tested it and it works! Don't knock it before you try it.

PS: just because I didn't make some ridiculous spreadsheet to try and prove/validate this method, doesn't mean it doesn't work!

#8
Necromega

Necromega
  • Members
  • 80 messages
Just to be clear in what this method entails, I will elaborate. This method seems to increase your chances of getting unique items and is done by opening all doors while not breaking any pots.

Make sure you have at least one of each class to make sure yourself able to open each door, and I would recommend choosing classes with that have single target attacks rather than AoE. IE: legionnaires, assassins, arcane warriors w/o chain lightning.

Go through each level making sure you DO NOT BREAK ANY POTS, and ensure you OPEN ALL DOORS. Usually by the fourth or fifth treasure room door, at least one person in the group has received a unique item. On average, by the end of the match we have noticed that two people out of the group get uniques, and on top of that they seem to be higher level from what we have noticed.

Put a group together and try it out and see before you troll this thread and claim it doesn't work. After doing it for 3/4 games, and if done properly, you will see what I am talking about.

#9
EVILFLUFFMONSTER

EVILFLUFFMONSTER
  • Members
  • 1 046 messages

I have been lurking this forum, in hope of news of a new DLC, since the game release and finally ran into a thread that I feel strongly enough about to post. [/size]
 
Amongst the myriad of other ludicrous claims on this forum, (Items from doors are only lvl 15 and below, splitting up the group causes CTDs, Elementalist without barrier are viable, etc.) this claim by the OP is something that I have experienced and have positive results with. 
 
Bioware refuses to be transparent with their mechanics of this game so we, the community, are left to create our own theories and charts with use of statistics to hopefully pry out some sort of pattern to their madness. I personally do not mind this, as this harks back to the old days of gaming before the internet provided all of the information about a video game. Back then rumors from friends and acquaintances alike are left to be trialed. This made the games even more enjoyable
 
My brother continues to try and revive Aerith to this date.


I tried reviving aerith. Gave up and used a cheat cartridge to get her back.

#10
PsychoSyntax

PsychoSyntax
  • Members
  • 2 messages

That doesn't make any sense when you consider it from a developer's standpoint. They put pots in the game to reward players at regular intervals and make sure players got something out of their effort to further their progress even if they don't complete every zone. Why would they put in some secret mechanic that rewards players for not accepting those rewards? I think its RNG skewing people's views. 



#11
Jbrizzy84

Jbrizzy84
  • Members
  • 179 messages
Rng is rng

#12
Teophne

Teophne
  • Members
  • 415 messages

Same thing with opening chests in harder difficulties. I once tried it in private perilous lobby and got good stuff. Now I do it every time cause I can't risk it, even though it's hardly true that it would yield better rewards.

 

As for the pots I'd love it if there were varying amounts of random gold every now and then. For me right now it's not very lucrative to break them, but a chance for 50 gold in a pot every now and then would make me break all.



#13
Sulaco_7

Sulaco_7
  • Members
  • 1 312 messages

That doesn't make any sense when you consider it from a developer's standpoint. They put pots in the game to reward players at regular intervals and make sure players got something out of their effort to further their progress even if they don't complete every zone. Why would they put in some secret mechanic that rewards players for not accepting those rewards? I think its RNG skewing people's views. 

 

Pretty sure they wouldn't do it on purpose.. a lot of weird things happen because they are simply glitches.  This may be one as well.



#14
Komboloi

Komboloi
  • Members
  • 52 messages

I've gotten a level 20 unique bow (kept) and a level 9 unique sword (recycled).  I will always open doors from now on.