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HammerHead DLC delayed?


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#26
Paperghost

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MatronAdena wrote...

there are atleast 10 planets off the top of my head with descriptions that seem to be perfect places for the hammer head. These are worlds that " in ME1" you would land on...The worlds tend to have smuggling/merc/pirate/slavers or science stations dotting them in camps and such.

all you can do on these worlds is probe.


you missed the 19 N7 missions filled with mercs/pirates and science stations then. just because you couldn't waste 20 minutes of your life trundling across rocks only to find out you didn't have enough skill to open a locked crate doesn't mean the oft-lamented "exploration" is no longer in the game. the hammerhead missions are just going to add to that sum total.

#27
MatronAdena

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lol* no, no I did all of them as well. some were amazing, some were...well 3 minute puzzles. I'm not saying I want the " exact" Mako situations back, but a chance to put the hammerhead to good use in more than perhaps a total of 3, 4 missions through the life of ME2 updates.

I'm more on the " more N7 can never hurt" as Many of them did feel as if you could fly through them " quality does beat quantity true" but as it was, it was alittle easy to blow through them, and end game with nothing to do...anything that builds onto to the post play is going to be welcome.

Modifié par MatronAdena, 16 février 2010 - 09:51 .


#28
Danjal1987

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With all the anti-Mako comments throughout all topics i'm kinda stunned...

Sure the controls of that bouncy vehicle weren't that good but in the end i'd rather bounce around a near empty planet then to be scanning 20.000 grids for resources =P

#29
Raygereio

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Danjal1987 wrote...

With all the anti-Mako comments throughout all topics i'm kinda stunned...
Sure the controls of that bouncy vehicle weren't that good but in the end i'd rather bounce around a near empty planet then to be scanning 20.000 grids for resources =P

I think the main problem with the Mako were the maps; they looked like some intern at BioWare just grabbed a fractal level generator and churned them all out in one afternoon. Between the single-colour-schemes and the terrain that was at times incredibly frustrating to drive, they varied between boring and bad.
Here's to hoping BioWare doesn't make the make the same mistake, puts some effort into the Hammerhead-levels and makes them pleasing to look at and fun to play.

I still don't see how planet scanning is supposed to be the Mako-replacement though. Planet scanning is recourse gathering - tedious in my opinion, but that's besides the point. The Mako sections were side quests, the closest analogy we have in ME2 are the N7 missions.

Modifié par Raygereio, 16 février 2010 - 11:21 .


#30
FlintlockJazz

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Ah, the mako, loved that li'l bugger.  I know the hammerhead is supposedly going to be able to do the same stuff, but unless they have delayed it so that they can add big-ass wheels on it then it won't be the same, lets face it half the fun was that it felt like a space buggy!  I also think that it not being present in the main quest is a big let down, I mean come on: who didn't walk through the collector ship thinking how awesome it would be to drive the mako through it?  "Who votes we take the heavily armed vehicle into the collector ship?" :o

I'm personally hoping that they will add the ability of switching team members from the hammerhead, if not implementing the dream idea I envisioned for how they could have expanded on the mako by letting you assign squad members to roles in the mako (Garrus on guns, Tali in the engine, Wrex on the cannon, you know you wanted it), and with the upgrade system in ME2 you know it more or less demands the ability to upgrade the hammerhead with new cannons and such like! :lol:

Spin****e wrote...

You all realize you're posting in a necro'd thread right?


Yeah, but it's become one of the few fun threads here, so nyuh! :P

Modifié par FlintlockJazz, 16 février 2010 - 11:20 .


#31
stillnotking

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Danjal1987 wrote...

With all the anti-Mako comments throughout all topics i'm kinda stunned...
Sure the controls of that bouncy vehicle weren't that good but in the end i'd rather bounce around a near empty planet then to be scanning 20.000 grids for resources =P


15 minutes of scanning is better than 4 hours of driving around.  Just sayin'.

#32
realbinky

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stillnotking wrote...

Danjal1987 wrote...

With all the anti-Mako comments throughout all topics i'm kinda stunned...
Sure the controls of that bouncy vehicle weren't that good but in the end i'd rather bounce around a near empty planet then to be scanning 20.000 grids for resources =P


15 minutes of scanning is better than 4 hours of driving around.  Just sayin'.


Just saying' wrong.

Mako was a blast, especially when you used the cannon on an entrenched enemy and they went flying as cinders.

Modifié par realbinky, 16 février 2010 - 02:35 .


#33
Aisynia

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The Mako was a lot of fun.



90 degree slopes were not.

#34
cerberus1701

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realbinky wrote...

stillnotking wrote...

Danjal1987 wrote...

With all the anti-Mako comments throughout all topics i'm kinda stunned...
Sure the controls of that bouncy vehicle weren't that good but in the end i'd rather bounce around a near empty planet then to be scanning 20.000 grids for resources =P


15 minutes of scanning is better than 4 hours of driving around.  Just sayin'.


Just saying' wrong.

Mako was a blast, especially when you used the cannon on an entrenched enemy and they went flying as cinders.


No. He's right. Grinding mountains in the MAKO was a complete waste.

And in a dozen playthroughs I almost never killed anyone in the MAKO. Even on Insanity the killing was easy and you lost too much XP having the MAKO do it.

#35
Guest_ctsaxon1983_*

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ABCoLD wrote...

The Lord of Space wrote...

1490 wrote...

I've never really understood what you will "do" with this hammerhead anyway. Assuming there are going to be a few missions for it that come with the download?


you get drunk, cruise around in it, crash into a few crates then run out of gas and have to push it back to the nearest fuel station cause you need gas to explore

Sweet, can I get hot Tali to hang out the window and ask the Elcor in a pimp hat where the nearest station is?


I know people LOVE Tali and I hate to be a dick but please i hope Tali is as ugly as the back side of a diahrettic bamboo.

#36
FlintlockJazz

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You all realise that in the final battle the reapers will be defeated by the mako right? By itself. And Shepard will then fall in love with and marry it, it's the secret seventh romance option in ME2.



End of line.

#37
Sir Ulrich Von Lichenstien

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One thing that I DO hope about the Hammerhead missions is that they make the environments it is used in too hazardous to get out of the vehicle and/or the enemies it faces needed to use the vehicle for combat rather than getting out and killing them just as easy on foot.



Naturally I'd like there to be some missions where it is a mix of using it and a mix of doing on foot stuff (kinda like the Virmire and the 'skyway' type runs), but yeah vehicle combat needs to be just that, vehicle combat.



Going back to the hazardous atmosphere point, maybe a mission on a planet in that system haestrom was in with that messed up star. Maybe the Hammerhead has better shields and so we can go out fighting geth armatures in it in wide open spaces

#38
Guest_justinnstuff_*

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Raygereio wrote...

justinnstuff wrote...
This. Coding content for a game this big is no small feat. And before someone comes in and says "I've coded before and this is unacceptable", I'll just say this, if you were any good at coding you'd know how massively complicated this could be and there's no reason to rush it.

The actual coding is relativly easy, anyone can create a game. Making sure that your game is bug-free, that's the tricky part.


That may be true, but coding a flash game and coding something like Mass Effect are two entirely different things. I mean, anyone can "make a game", but making one on this scale has to be a hell of a lot harder. I can't imagine the bug list that BioWare looks at when they go to patch up the game during development.

#39
Louis deGuerre

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The scanning is the one thing I hate (kills my mouse arm keeping damn mouse buttons pressed). I enjoyed the Mako (granted, too much sameness, but scanning takes about 2 minutes to get old).

#40
shiplemw33

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Scanning is boring but so was the mako sometimes. My main goal with the mako was to see if I could destroy it by driving off cliffs.



Anyways there are so many planets to scan etc why not let us re-sell the resources to get some money? Money in ME1 was free basically. Money in ME2 is hand to fist.

#41
Whisp69

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Yeah it's pretty stupid that you can't sell those damn resources ... I mean ... I had some good chucnk over 100k of Palladium and Platinum while looking for some decent Iriduim spots hell I even had 70k eezo while still sitting on 30k Iriduim ... but no I can't sell that crap I don't need no more =/



What to do withe the Hammer head? ... Pretty easy there will be one to some planaets where you can land and use the Hammerhad while ASSUMING DIRECT CONTROL of it.

#42
Sir Ulrich Von Lichenstien

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shiplemw33 wrote...
My main goal with the mako was to see if I could destroy it by driving off cliffs.


I had similar fun albeit I would see how much airtime I could get from going off the cliffs with sporadic use of the jump button to give it a further air boost. Also using it to try aligning the mako to land perfectly inline with the lay of the ground below.

Simple things... :wizard:

#43
SmokePants

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I don't care about missions, I just want to drive it around the Citadel. Bailey is going to freak when I try to cram it through his checkpoint.

#44
Farscape-Fan

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SmokePants wrote...

Bailey is going to freak when I try to cram it through his checkpoint.


Euphemism?
:innocent:

#45
legokangpallathesec

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One way to really utilize Hammerhead? Make it faster and more "interactive" like 10 sec shield boost or something. There should be chasing missions where you need to catch up to the enemy boss vehicle surrounded by the enemies, or running away to the Normandy from enemy territory in limited time, like an action racing game. Like in GTA4 where you need to lose the chasers, or in Battlefront where you need to get to a certain point dodging overwhelming enemy gunfire. Also, as someone mentioned, rolling through the Collector vessel, ignoring most of the collectors and just running over the few on your path, just using your gun to clear wreckage or obstacles, like the scene in Starwars 1 where Skywalker brings down the whole space station with his ship dodging enemys and blowing there reactor to hell. That kind of fluidity is necessary to make Hammerhead work.

The DLC should include a mission where you have to use Hammerhead instead of the shuttle in very VERY disruptive atmosphere and you have to pilot it safely to the landing zone. The mission should be consist of skillful decceleration process, avoiding hard projectiles and heavy atmospheric disturbance, recharging shield to get through an inevitable obstacles and while on low flying mod, getting past the enemy territory undetected.

Also, a mission where you get ambushed by the mercs and getting Hammerhead emped, and you have only disabled Hammerhead as cover and holding as long as possible for evac.



Mako worked alright, the system itself was sound, but it wasn't fun, too boring, long, glitchy.

#46
Vasja1st

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legokangpallathesec wrote...

One way to really utilize Hammerhead? Make it faster and more "interactive" like 10 sec shield boost or something. There should be chasing missions where you need to catch up to the enemy boss vehicle surrounded by the enemies, or running away to the Normandy from enemy territory in limited time, like an action racing game. Like in GTA4 where you need to lose the chasers, or in Battlefront where you need to get to a certain point dodging overwhelming enemy gunfire. Also, as someone mentioned, rolling through the Collector vessel, ignoring most of the collectors and just running over the few on your path, just using your gun to clear wreckage or obstacles, like the scene in Starwars 1 where Skywalker brings down the whole space station with his ship dodging enemys and blowing there reactor to hell. That kind of fluidity is necessary to make Hammerhead work.
The DLC should include a mission where you have to use Hammerhead instead of the shuttle in very VERY disruptive atmosphere and you have to pilot it safely to the landing zone. The mission should be consist of skillful decceleration process, avoiding hard projectiles and heavy atmospheric disturbance, recharging shield to get through an inevitable obstacles and while on low flying mod, getting past the enemy territory undetected.
Also, a mission where you get ambushed by the mercs and getting Hammerhead emped, and you have only disabled Hammerhead as cover and holding as long as possible for evac.

Mako worked alright, the system itself was sound, but it wasn't fun, too boring, long, glitchy.


Dream on...

#47
Scav666

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They're 2 busy watching olympics, you ought to wait when it's finished.



On a serious note, when it's done.

#48
SimonManlove

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I would assume that the Hammer head will be making an appearance as it is pictured in the collectors edition concept book - I know that the word concept does not set anything in stone - It would be a great addition as we all know the Mako played a large roll in the first game - so even if it does take sometime to perfect I would rather wait awhile and it be good rather than have it now and it be pants.



I am hoping for some more armour (customizable pieces) as It is rather limited at the moment and weapons a few more but not as many as in the first game.

#49
Hellbender041

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Hammerhead....Needs...More...Armor...*dies in cataclysmic explosion brought about by turret that I could have killed (and survived being shot at by) easier on foot*



And maybe a bit better weapon. MIssile is fine, but we need the old .50 minigun from the Mako. Missiles are useless up close.

#50
Inthatplace

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This is five months old man.