Of course it becomes a problem when we have multiple choices for every conversation but not the ones that reflect our personal viewpoint... but in the ending the logical fallacy is so obvious that I can't believe BIoware missed it, and there's no excuse for not putting it into the extended cut.
From March to June 2012 Bioware had plenty of time to look at the most serious criticism to their game and we were practically all yelling here at BSN "I made peace between they geth and the quarian, why does Shepard ignore that when talking to the catalyst!?", and yet all we ever got was the option to say "How is this not conflict" and it's foused on the paradox that the Reapers being a solution for peace -- that's all fine and dandy, thanks for that, but how did Bioware not address the problem of the optimal outcome of Rannoch vs the final 10 minutes of the game, when it is probably the most fatal contradiction in the ending?





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