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Favorite Specialization ?


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#26
themageguy

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Templar. I have a Paladin fetish. and I was an Infantryman in the Marines what do you expect? Stereo typical I guess hah. I also think the spec is good. Mook Bashing with spell shatter/ Wrath of Heaven, party support with Horn of Valor/ Spell Purge (I know horn isn't exclusive to Templar), class passives (the last sacrifice love it) and good dps make you a very tough to kill good dpsing sword and board offtank or a high dpsing 2 hander (not as high as Reaver) supporter. It rocks. Paladins, ally support, good dps and demon slaying (wish we had mage slayer in SP).


After playing templar in the MP, i thought to create a human inquisitor who becomes a templar to fight Corypheus....and was very disappointed the SP templar specialisation had no access to that passive. It baffles me as to why a specialisation that was created to battle maleficarum does not have the passive that makes their abilities work on mages :|
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#27
Bigdawg13

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After playing templar in the MP, i thought to create a human inquisitor who becomes a templar to fight Corypheus....and was very disappointed the SP templar specialisation had no access to that passive. It baffles me as to why a specialisation that was created to battle maleficarum does not have the passive that makes their abilities work on mages :|


I was worried about that too. But the Wrath/Purge combo works on most living creatures. And generally, it one-shots them. What's the value of more damage if you are already one-shotting your enemies?
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#28
Kaicel

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My canon is SnS Templar, but I have the most fun with a bow Artificer. Archer's Lance (Long Shot) is sooo satisfying when you set it up properly, especially with passives Opportunity Knocks/Looked Like It Hurt proccing from a 75% crit chance (<-might be a bit overkill :P ). And being able to mix it up with Hook & Tackle + Leaping Shot really makes for a diverse playstyle, IMO.



#29
Akrabra

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Hard to choose to be honest. I really like Knight Enchanter, it is ofc very powerful, but has many cool build possiblities to make it more fleshed out. So for a mage Knight Enchanter is my favourite. Tried to play around abit with Nercomancer and Rift mage, and i didn't find them all to satisfying for my mage playstyles, then again i am a huge fan of Arcane Warrior in DA:O. 

 

When it comes to warrior i love Reaver, when you get some lifesteal bonuses and you can just rip mobs apart its incredibly satisfying. Normal twohanded warrior lacked the speed and ferocity of reavers. Templar is also pretty engaging, i love the holy warrior aspect from paladins in D&D. And the crowd control is awesome, i actually prefer Cassandra over Blackwall for that. 

 

Rogue has to be Assassin, i know mark of death is overpowered, but it just so fun chaining insane combos with it. Draining a high dragon for 50% hp on Nightmare is never wrong. Also enjoy Artificer alot. Havent tried tempest yet, will do so after my reaver save is complete. 



#30
themikefest

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knight enchanter



#31
Forsythia77

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Of the ones I've played, I like Knight Enchanter and Tempest best.  Didn't care too much for Reaver.  Didn't care too much for it in DA2 either.  Templar was my favorite warrior specialization in DA2, so I've avoided it on purpose. Champion is fine.  Makes you a super tank.  But it's not flashy like KE or Tempest.


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#32
AxholeRose

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Templar.  I have a Paladin fetish.  and I was an Infantryman in the Marines what do you expect? Stereo typical I guess hah.  I also think the spec is good.  Mook Bashing with spell shatter/ Wrath of Heaven, party support with Horn of Valor/ Spell Purge (I know horn isn't exclusive to Templar), class passives (the last sacrifice love it) and good dps make you a very tough to kill good  dpsing sword and board offtank or a high dpsing 2 hander (not as high as Reaver) supporter.  It rocks.  Paladins, ally support, good dps and demon slaying (wish we had mage slayer in SP).

 

+1

 

Rolled a 2H Templar and spamming Charging Bull makes me reminisce the good ol' days of D2. Also love the idea of using very limited magic (as a non-mage) specifically to fight against magic users.


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#33
Emho

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My three favorites are a bow using Assassin, bow using Artificer, or bow using Tempest.

 

My first playthrough to defeat Cory was a Knight Enchanter.  I thought the spec was just simply lame and boring.  Although my character still had all those neat spells (fire mine, energy barrage, immolate, etc), I simply did not use them for they were no longer needed.



#34
jlb524

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Rogue all the things

All 3 rogue specs are glorious. The warrior ones suck, IMO.

Mage ones are okayish.

#35
Kurt M.

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Knight-Enchanter

 

+ Fade Step = medieval ME2/3 Vanguard.



#36
Exalus

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Rift mage and templar by far. Combos are one the best aspects of the combat system.


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#37
themageguy

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I was worried about that too. But the Wrath/Purge combo works on most living creatures. And generally, it one-shots them. What's the value of more damage if you are already one-shotting your enemies?


True. With spell purge on an enemy mages barrier you're effectively doing what they do in the lore.

And their abilities look.simply epic.

Not as flashy as my Tempest though ;)

#38
Duelist

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True. With spell purge on an enemy mages barrier you're effectively doing what they do in the lore.

And their abilities look.simply epic.

Not as flashy as my Tempest though ;)


Shouldn't you be therogueguy then? :lol:

#39
themageguy

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Shouldn't you be therogueguy then? :lol:


You're half correct...i should be....

TheTempestguy :D

Dragon age inquisition gave me the tool to convert me to the rogue side.

Its great- crazy alchemy and no door is locked for me....when i get that deft hands perk! Hahaha

#40
Heyokah

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Assassin gives you a force multiplier ala mark of death.  Hidden blades is no joke either.  Also - no reliance upon focus.

 

KE is OP and I have soloed the game on nightmare with it but it becomes rather boring after a while.

 

Artificer is fun as is tempest....heck rogues are fun in general.

 

Some overlook the poor Rift Mage.  It is far superior vs groups but isn't as flashy vs dragons.

 

Now I need to roll a warrior.....dang....



#41
Bayonet Hipshot

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Assassin gives you a force multiplier ala mark of death.  Hidden blades is no joke either.  Also - no reliance upon focus.

 

KE is OP and I have soloed the game on nightmare with it but it becomes rather boring after a while.

 

Artificer is fun as is tempest....heck rogues are fun in general.

 

Some overlook the poor Rift Mage.  It is far superior vs groups but isn't as flashy vs dragons.

 

Now I need to roll a warrior.....dang....

 

Well everyone tends to overlook the scholarly...

 

After all the Rift Mage in our team, Solas, is often overlooked or glossed over by many...



#42
Heyokah

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Seems that Solas will not be overlooked for long.  hehe.



#43
LPain

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Rift mage. Nothing beats gathering all enemies with Pull of the Abyss and then slam them with Veilstrike screaming "And stay down!" with Hawke voice, then proceeding beating them with upgraded Stonefist. And naturally at that point you notice your tank is stuck in some random Shield wall against a boulder on the ground, and you now have all aggro.

 

tumblr_m5wil1Bx9u1qbaj4uo1_500.jpg

 

It really is rift mage though. Its super handy to pull enemies on your tank with Pull of the Abyss, so that War Cry taunts everybody- tanking becomes almost poetry then. I should probably specify that using Veilstrike in that particular context has no actual functional value, but it is purely sexual chocolate ladies and gentleman.

 

KE comes close second as it can be made totally excellent tanking class even on nightmare. I didn't use tanks at all on my previous run but dps tanked on KE.


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#44
sillymonkboy

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Knight-Enchanter, but not because you can punch dragons in the face.

...

Akasha Adaar and her companions slog through the endless sand of the Hissing Wastes.  Suddenly, a rift forms!  A pride demon materializes with a small group of lesser minions.  Akasha smiles, glances at her company and begins charging down the slope head first!

...

I point my quizzie towards the demon, trying to angle my approach so that I'm in line with any other close by demons.  Just as it charges up (or a wraith or despair demon shoots a bolt at me), I hit fade step.  The instant I pass through it, I torque the mouse and 180 back into it, hitting it with frost step twice.  I materialize, hit fade cloak, and drop a fire mine.  As I fade back in, the pride demon is hit with massive spirit damage.  I swing my blade once, twice, boom! the fire mine explodes.  I hit fade step again, immediately whipping the mouse to zoom in a tight circle, again causing frost step to hit twice.  Fade cloak again and drop an immolate and slash the beast again with my spirit blade.

Really, really, really fun times.

2 Handed Champ, Artificer and Tempest are fun too, but KE is a blast and a half. I might try Reaver next.

#45
Dieb

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Artificer.

 

Fallback Plan and Spike Trap are easily my favourite skills in the game.



#46
Kurt M.

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Rift mage. Nothing beats gathering all enemies with Pull of the Abyss and then slam them with Veilstrike screaming "And stay down!" with Hawke voice, then proceeding beating them with upgraded Stonefist. And naturally at that point you notice your tank is stuck in some random Shield wall against a boulder on the ground, and you now have all aggro.

 

tumblr_m5wil1Bx9u1qbaj4uo1_500.jpg

 

It really is rift mage though. Its super handy to pull enemies on your tank with Pull of the Abyss, so that War Cry taunts everybody- tanking becomes almost poetry then. I should probably specify that using Veilstrike in that particular context has no actual functional value, but it is purely sexual chocolate ladies and gentleman.

 

KE comes close second as it can be made totally excellent tanking class even on nightmare. I didn't use tanks at all on my previous run but dps tanked on KE.

 

Uhmm...I've always read that Rift Mage was useless, yet you describe it so....tempting :D Why are people so against that specialization?


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#47
JaegerBane

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Uhmm...I've always read that Rift Mage was useless, yet you describe it so....tempting :D Why are people so against that specialization?


3 main reasons:

1) it's a class based around Crowd Control in a game where you can only control opponents who you don't really need to CC. As cool as it is spamming spells and moving opponents around the battlefield, it's a form of gameplay that works better in theory than in practice. Against anything that can ignore CC (bosses, dragons, big demons etc), the class boils down to spamming Stonefist.

2) From a theme point of view, it can be a little awkward. It's essentially a dumping ground for all the popular spells from the first two games that didn't fit into the new elemental spell system, lashed together with a debuff mechanic. For players who like to theme their builds, it can be a bit difficult to justify what fireballs, chunks of rock and black holes have to do with each other.

3) it's buggy. Stonefist is supposed to work as an impact detonator (letting you pull off your own combos)... It doesn't (the extra damage does not occur). Weakness is supposed to be a debuff that you can keep up permanently... But it cancels itself out quite often.

As Tishen says, it's nonetheless a scholarly class that lets you do some pretty awesome stuff, but it does have a fair number of issues that hit its viability. My opinion is that it's generally a better spec for Solas than the Inquisitor.
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#48
Bayonet Hipshot

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3 main reasons:

1) it's a class based around Crowd Control in a game where you can only control opponents who you don't really need to CC. As cool as it is spamming spells and moving opponents around the battlefield, it's a form of gameplay that works better in theory than in practice. Against anything that can ignore CC (bosses, dragons, big demons etc), the class boils down to spamming Stonefist.

2) From a theme point of view, it can be a little awkward. It's essentially a dumping ground for all the popular spells from the first two games that didn't fit into the new elemental spell system, lashed together with a debuff mechanic. For players who like to theme their builds, it can be a bit difficult to justify what fireballs, chunks of rock and black holes have to do with each other.

3) it's buggy. Stonefist is supposed to work as an impact detonator (letting you pull off your own combos)... It doesn't (the extra damage does not occur). Weakness is supposed to be a debuff that you can keep up permanently... But it cancels itself out quite often.

As Tishen says, it's nonetheless a scholarly class that lets you do some pretty awesome stuff, but it does have a fair number of issues that hit its viability. My opinion is that it's generally a better spec for Solas than the Inquisitor.

 

What Jaeger said. Say hi to some Kaijus for me.  :P

 

The biggest issue with abilities in this game, especially crowd control abilities lies in the fundamental difference between DAI singleplayer and DAI multiplayer. 

 

Now yes we have heard countless times Bioware saying that one does not affect the other but only the naive will believe such a thing.

 

You see, DAMP was designed to be a dungeon crawler from the outset. Bioware also used DAMP as a platform to test out and to hone abilities for both DAMP and DASP. 

 

On the surface, that might not seem to be bad in anyway for it does result in reduction of development cost. However, one must remember that DASP is a multi-region open world environment whereas DAMP is a strict dungeon crawler.One is about vast open spaces while the other is about tight enclosed spaces. 

 

See the problem ? The two do not mesh well together. As in if you design an ability that fits a dungeon crawler, then it will most likely work in a setting with lots of enemies in a small area. 

 

DASP has low to medium amount of enemies who do not cluster in a small region. They are spread out. Which means crowd control abilities that would work in a dungeon environment will be quite useless in a large semi-open world environment. 

 

You see those Wall of Element abilities ? Horror ? Those things work like a charm in dungeons but they are crap in the open world and they are most certainly crap against many boss creatures such as Giants and Dragons, which do not appear in DAMP. Heck, look at Rift Mage abilities. Most of the time one gets the best out of Rift Mage specialization in a dungeon environment. Watch videos on YouTube if you want. Rift Mage does okay in the open world, excellent in dungeons or in tight chokepoints and crap against large bosses. 

 

As for dealing with mooks, you do not need Rift Mage at all. Basic spells will do just fine and in fact do a better job, since they just require you to gain levels and not do a ques and enemies are not clustered in large groups that often. Energy Barrage with something like Immolate will kill them just fine. 



#49
Mushashi7

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1. Knight Enchanter as a mage. Spirit Blade and Guard build while playing as a warrior.
or

2. Rogue archer. Because of Mark of Death and Leaping Shot.

 

I tend to play either human or elf. Dwarves and Qunari do not appeal to me.

 



#50
Hinjo

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Knight Enchanter and Tempest. I like those "cross-class" specializations where you have some minor magic or combat talents at your disposal.

I'm just little sad about the fact there's no Spirit Warrior or Tevinter Fugitive (Fenris' specialization in DA2). Templar would teoretically fit my potential warrior PC, but there is that lyrium addiction thing...