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Today I tried the KE


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#1
Incantrix

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Just to see what all the hubab was about.

 

Much to my surprise, It truly is crazily powered! And I love it! 

 

I've had so much fun and I'm really glad this specialization exists. Who's with me?


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#2
actionhero112

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I really like the flow of combat with the KE. Casting ranged spells like Cage/Fire Mine to start things off, zipping in with Fade Step, causing havoc with fade cloak and spirit sword before zipping back out to begin your rotation again. 

 

You never die, but hell I'm the main character. This isn't Game of Thrones, I deserve not to die. 


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#3
stop_him

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KE is fun times. Favorite class to play thus far.



#4
Elhanan

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I simply like the option to do something when pressed into melee besides flee.

#5
JaegerBane

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I do find the KE tends to offer an interesting approach to gameplay (closest to a jedi I've played since Jedi Academy) while minimising the issues caused by the stupid UI - the lack of slots hits the KE a lot less than other spec.

It also lets you dictate where you fight in any given battle. In a game this long, that is a major boon.

#6
Underdog2204

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I simply like the option to do something when pressed into melee besides flee.

 

Pfft if someone come's upto my RM I Veilstrike them ontop of a fire mine, I always have the mana to do it too. No running necessary xD

 

Yeah KE is good not really for me though, I get through things much more effectivly as a RM. Plus if I feel like it I can take control of another party member and my Inquisitor doesn't go full derp mode XD


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#7
GoatChicken007

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55 tiny meteors raining down on someone says otherwise. Rift Mage says otherwise.
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#8
Elhanan

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Pfft if someone come's upto my RM I Veilstrike them ontop of a fire mine, I always have the mana to do it too. No running necessary xD
 
Yeah KE is good not really for me though, I get through things much more effectivly as a RM. Plus if I feel like it I can take control of another party member and my Inquisitor doesn't go full derp mode XD


See your Veilstrike and Firemine, and raise you a Fade Cloak. :D

#9
Underdog2204

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See your Veilstrike and Firemine, and raise you a Fade Cloak. :D

 

Pfft, childs play.

 

I see your fade cloak for 2 fire mines, PotA, Veilstrike, Stone Fist and Energy Barrage and Immolate and still be at full mana. Getting attacked as a RM is rare considiering everything dies in all it's awesomeness xD Or if you are just being lazy you stonefist them back to the PoTA that you've got going on lol.

 

Looks cooler too, Fade Cloak isn't even flashy <_<



#10
Elhanan

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Pfft, childs play.
 
I see your fade cloak for 2 fire mines, PotA, Veilstrike, Stone Fist and Energy Barrage and Immolate and still be at full mana. Getting attacked as a RM is rare considiering everything dies in all it's awesomeness xD
 
Looks cooler too, Fade Cloak isn't even flashy <_<


Never seen a Fade Cloak vs Terror then; really gives them a bad hair day. Plus, only one upgraded spell required.

#11
DomeWing333

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Pfft, childs play.

 

I see your fade cloak for 2 fire mines, PotA, Veilstrike, Stone Fist and Energy Barrage and Immolate and still be at full mana. Getting attacked as a RM is rare considiering everything dies in all it's awesomeness xD Or if you are just being lazy you stonefist them back to the PoTA that you've got going on lol.

 

Looks cooler too, Fade Cloak isn't even flashy <_<

You know what does look cool? Spirit Blading that Stone Fist back into a Rift Mage's face after Fade Cloak-tanking his Fire Mine.



#12
Underdog2204

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Never seen a Fade Cloak vs Terror then; really gives them a bad hair day. Plus, only one upgraded spell required.

 

True but so does everything a RM does.

 

They cannot tunnel out of PoTA, they get knocked down by SF and they get staggered out of their scream by Veilstrike, no upgrade required for any of them either. Plus flashy :D

 

You know what does look cool? Spirit Blading that Stone Fist back into a Rift Mage's face after Fade Cloak-tanking his Fire Mine.

 

Then the KE is useless and cannot do anything vs the other CC the RM has in it's arsenal, barrier doesn't stop knockdowns. Coupled with a constant constant 30% damage reduction to the KE and a passive damage increase for the RM the KE would be in for one hell of a time.

 

The KE will go oom long before the RM B)



#13
Elhanan

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True but so does everything a RM does.
 
They cannot tunnel out of PoTA, they get knocked down by SF and they get staggered out of their scream by Veilstrike, no upgrade required for any of them either. :D 
 
Then the KE is useless and cannot do anything vs the other CC the RM has in it's arsenal, barrier doesn't stop knockdowns.
 
The KE will go oom long before the RM B)


Believe Fade Cloak prevents Knockdown, causes Knockdown, and does a bit of actual damage to the target as opposed to some other spells; perhaps Veilstrike? And again, one spell action, as opposed to combos. For those, there is Spirit Blade.

#14
Underdog2204

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Believe Fade Cloak prevents Knockdown, causes Knockdown, and does a bit of actual damage to the target as opposed to some other spells; perhaps Veilstrike? And again, one spell action, as opposed to combos. For those, there is Spirit Blade.

 

If you've used it to stop Fire Mine how will you use it to stop Veil Strike? SB won't stop that either neither would it stop PotA.

 

Also the knockdown and damage requires you to be inside the RM. Which would be near impossible imo.

 

All 3 of these are one skill that don't require a combo, all 3 of them apply hard CC.

 

The KE would quickly be left with nothing left to use other than SB because the mana will be used trying to counter rather than actual damage. If they did use a skill from another tree most of their mana will be gone to use anything else.

 

If a KE cast a Fire Mine/Barrier/etc and FC you could easily all in because most of their mana will be gone.



#15
DomeWing333

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If a KE cast a Fire Mine/Barrier/etc and FC you could easily all in because most of their mana will be gone.

 

Why would a KE cast barrier? Why would a KE not simply cast Lightning Bolt/Winter's Grasp, then zip to the RM with Fade Step and start hacking away with Spirit Blade? The only reason why Fire Mine works against enemy AI is because they're not smart enough to avoid the glowing fire glyph on the ground. In a PvP-type scenario, Fire Mine is useless.

 

This is a battle between two CC-capable characters. As soon as one of them gets frozen/paralyzed/etc, it's over. Therefore, the deciding factor is which one of them can avoid the initial CC attempt. And since Fade Cloak gives the KE 2 seconds of complete CC-invulnerability to cast his own CC spell on the opponent, he will win every PVP encounter except maybe vs a Champion.


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#16
Elhanan

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If you've used it to stop Fire Mine how will you use it to stop Veil Strike? SB won't stop that either neither would it stop PotA.
 
Also the knockdown and damage requires you to be inside the RM. Which would be near impossible imo.
 
All 3 of these are one skill that don't require a combo, all 3 of them apply hard CC.
 
The KE would quickly be left with nothing left to use other than SB because the mana will be used trying to counter rather than actual damage. If they did use a skill from another tree most of their mana will be gone to use anything else.
 
If a KE cast a Fire Mine/Barrier/etc and FC you could easily all in because most of their mana will be gone.


This is all but pointless; DAI does not support PvP.

My current KE set-up is: Mark of the Rift, Spirit Blade, Fade Cloak, Barrier, Dispel, Energy barrage, Chain Lightning, and Static Cage, plus a couple of unlisted Actives and some Passives. This has served me well thus far for a build designed to be at range primarily.

Chose KE over Rift Mage as some spells do not offer damage; only CC. While I have always like Stone Fist, this is not good enough to sway me from a Specialization where all but the final Active is selected.

Maybe next Mage campaign, but prefer not to rely on combos.

#17
JaegerBane

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This is all but pointless; DAI does not support PvP.


Well, yes, it is pointless, both for that reason and the fact that claiming anything can handle a target that can render itself immune to everything every few seconds and blows holes in whatever it's standing next too is a bit redundant. The RM is pretty cool but it's basically a spell spammer. Great against minions but against anything genuinely tough, it falls behind.
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#18
Incantrix

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How in the world did this turn into a mage war? 

 

We're supposed to be fighting templars, not other mages sillies.  :rolleyes:


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#19
iheartbob

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I have the same exact build as Elhanan and it is absolutely beastly. I play ranged as well, resorting to spirit blade only when dealing with dragons, guarded enemies, or those tricky terrors that will try to sneak attack me.

 

RM was fun, but I did not have the survivability/damage that I have with my nightmare run KE.


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#20
draken-heart

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If we are talking real life, here is how it would really go down:

  1. KE Fade steps right up to RM
  2. KE Fade Cloaks just as he/she gets out of Fade Step
  3. Fade Cloak knocks RM into the air, and deals massive damage
  4. KE proceeds to faceroll RM
  5. KE then proceeds to do the same to Necro, and reaver, all other specializations (except maybe Champion)

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#21
Sidney

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The KE is the only class that really has a ranged/melee ability and that makes it a fun class.

#22
JaegerBane

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If we are talking real life, here is how it would really go down:

  • KE Fade steps right up to RM
  • KE Fade Cloaks just as he/she gets out of Fade Step
  • Fade Cloak knocks RM into the air, and deals massive damage
  • KE proceeds to faceroll RM
  • KE then proceeds to do the same to Necro, and reaver, all other specializations (except maybe Champion)

Indeed. Immunity to death/CC + smash face is realistically the alpha and omega in terms of performance. You can't be 'more immune' to anything that might injure or hold you and doing a 1000% of unstoppable spirit damage is the icing on the cake.

Except, of course, Champion. That would be basically the same thing only it would be champion attacks, misses ->KE attacks does no damage repeat ad infinitum.

#23
Digger1967

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Barrier is huge for the knight enchanter, Used in combination with the passive Fade Shield and the spirit passives that increase barrier duration, it's not at all uncommon for me to go through an entire combat only having to cast barrier once at the beginning.

 

I can stand off at a distance and rain hell down upon my adversary, as his ranged attacks are absorbed by my barrier.  By alternating between a few low cost spells like immolate and energy barrage I can pretty much keep up a constant stream of damage that keeps my barrier up through most if not all of the combat. 

 

If something is foolish enough to close to melee combat range with energy blade it doesn't live long enough usually to regret that mistake.



#24
AiCola

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I played as a KE and it is great fun, sadly way too overpowered.

I had to swtich to hard quickly and noticed no difference.

eventually i went to nightmare and also noticed no difference, except that enemies took a little longer to kill.

I could easily solo anything and also killed the final boss solo on my first try.

Same with dragons.

Yet it is kind of fun to be way OP ;-)



#25
actionhero112

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If we are talking real life, here is how it would really go down:

  1. KE Fade steps right up to RM
  2. KE Fade Cloaks just as he/she gets out of Fade Step
  3. Fade Cloak knocks RM into the air, and deals massive damage
  4. KE proceeds to faceroll RM
  5. KE then proceeds to do the same to Necro, and reaver, all other specializations (except maybe Champion)

 

1.Build 100% magic resistance

2. KE neutered 

3. Other classes nap while KE ineffectually slaps them with his big yellow sword