For some reason I am getting insta-killed by
some kind of strange AOE attacks.
Even when I am careful and only attack stealthed from behind.
Never experienced anything remote to this on threatening.
What am I doing wrong?
For some reason I am getting insta-killed by
some kind of strange AOE attacks.
Even when I am careful and only attack stealthed from behind.
Never experienced anything remote to this on threatening.
What am I doing wrong?
It would help to know what faction. I know rage demons when they have their "hissy fit" and throw their arms down to the ground do hit multiple times for high damage in a 360 degree attack.
Don't really get the assassin my self, tried it out this week and so fragile I to feel more like a burden on the group. Good damage but 2 or 3 hits and your gone.
Have to pick your way around the map to find a solo mob on it's own at the back of the crowd once killed work your way up and hope there are more solo mobs because once I get in the fight I drop.
Of all the the classes to pick from I think the assassin brings the least amount of utility to the group.
Don't really get the assassin my self, tried it out this week and so fragile I to feel more like a burden on the group. Good damage but 2 or 3 hits and your gone.
Have to pick your way around the map to find a solo mob on it's own at the back of the crowd once killed work your way up and hope there are more solo mobs because once I get in the fight I drop.
Of all the the classes to pick from I think the assassin brings the least amount of utility to the group.
I'll just leave this here.
Disclaimer: Not my video.
Nice bet he/she hasn't got 2 blue lvl 12 weapons though, seen archers do pretty much the same that was 1 run how many times does he die on other runs ? which is what I was on about, that and take out 1 target while the rest of the group pull together and kill the pack..........
Or maybe I just can't play the assassin correct in this game
It does take some decent gear and quite a few levels before becoming effective. With the I was never here passive you can pretty much be in stealth 100% of the time. It definitely requires a different play style than any other class...except certain alchemist builds.
Nice bet he/she hasn't got 2 blue lvl 12 weapons though, seen archers do pretty much the same that was 1 run how many times does he die on other runs ? which is what I was on about, that and take out 1 target while the rest of the group pull together and kill the pack..........
Or maybe I just can't play the assassin correct in this game
Assassin takes some getting used to, so don't feel bad if you're dying. I'm running assassin on almost all of my perilous runs and it can seem like an underwhelming class at times. The problem really lies in how the game is balanced. In truth, if you play any of the melee classes with the exception of the Legionnaire and the Templar, all of them are squishy on Perilous. What makes them seem so powerful are mages keeping barriers up, or performing some sort of CC like static cage from the Keeper, or that meteor shower from the Elementalist. Just watch a Reaver and Keeper duo, they destroy just about anything, which also takes the fun out of playing an Assassin because while they're taking out clusters you're running around picking targets one by one. Take away the barriers and every melee (and some of the ranged classes) would feel just as squishy.
The majority of people playing Perilous have at least one mage class that keeps barrier up for the party, and/or one practically immortal Arcane Warrior. It's boring as f**k but who can blame them? It's almost a guaranteed win every time, and people like winning.
If you really wanna get into the Assassin, you will want an organized group that doesn't rely on barriers to win. That's where you learn how to pick your targets and to time your attacks properly. You also get to observe the behavior of creatures in the game through trial and error. Some of them are perceptive and will expose you if you are nearby. Some of them have aoe moves even though you can't see it, like the "galloping" animation on some of the four-legged creatures. I will leave you to find out for yourself which creatures do what.
And lastly, gear is very important. The RNG in this game is absolute garbage and it can sometimes feel very frustrating trying to farm for better weapons/accessories, but what can we do?
Assassin is a very fun class to play with the right party composition. If you know you're in a barrier spam party, it may be more fun to play something else ![]()
Thanks for the advice, I usually run Legionare and can carry some of the poor pug groups you encounter, so I guess thats where I'm going wrong.
Agree the loot system makes you want to bang your head .
May be I'll get the hang of it before my patience runs out ![]()
Now there's a good combo. Try practicing with a good Legionnaire on Perilous, just the two of you (emphasis on good Legionnaire). The challenge is to kill things before they kill your tank. Take out high priority targets and move on to the next troublesome target on the field. Know when to keep your distance, when to strike from up close and which angle to strike from. I laugh as I watch assassins perform a twin fangs attack from the front and then die from a swing of a sword/axe/claw that wasn't meant for them. It's hilarious. ![]()
Lol ye got to find a good legionnaire mate,plenty about very few good ones who actually know how to do the business of tanking
Although I am the OP,I disagree that the Assassin contributes least to the group, out of all characters.Your job is to take out the "pain in the ass enemies" like the stalkers, archers, ice-mages (what was their name again) ,... etc.Secondly, I should be glad that I am dying all the time. Because it means that there is AT LEAST one characterthat seems to require a little "learning-curve".I will have to learn which AOE characters I must avoid or only attack with ranged abilities.But still I don't like it that AOE attacks can hit me although I am standing behind the enemy. This is illogical.
Your no good to the group if dead thats why I stated I feel I bring less utility as an assassin, fun to play yes and no it has it's moments but it still feels to squishy unless your lucky with those damn chests and get some decent weapons.
As for the pain in the ass targets most other classes can deal with them as well only from a distance.
I'm not trying to be argumentative but as I said I can't figure out how such a class has zero defence if you had a 25% chance to dodge attacks instead of 5% I could understand
Your no good to the group if dead thats why I stated I feel I bring less utility as an assassin, fun to play yes and no it has it's moments but it still feels to squishy unless your lucky with those damn chests and get some decent weapons.
As for the pain in the ass targets most other classes can deal with them as well only from a distance.
I'm not trying to be argumentative but as I said I can't figure out how such a class has zero defence if you had a 25% chance to dodge attacks instead of 5% I could understand
I got the Wicked Grace and the Agony, which probably are the second and third best daggers in the game.
So those "pain in the ass enemies" usually drop like flies on Perilous.
But then - it happens again and I'm dead without even knowing why.
But I hope to figure that out soon.... ![]()
Someone wrote that an Assassin is squishy because they die from 3 hits.
Well - what I experience on Perilous is 1 hit = dead
That is my problem.
Like you said, there is a learning curve. Once you get used to it, you won't die. I think I got most of my immortal medals from playing Assassin. The only reason you feel it has less utility than other classes is because of barrier - it's a broken mechanic that renders just about every role useless. You can do a perilous run with nothing but mages (no AW) and still win. Like I said, party composition matters.
If you play, let's say, 1 Legionnaire, 1 Necromancer, 1 Assassin, 1 Archer/Hunter, the experience becomes vastly different because everyone will play with more care. Pain in the ass targets really become a pain in the ass without barrier protecting your group. Your job is to take them out. And dodge being broken right now, you still don't need to dodge. Just be smart about how you engage your targets.
Agony is the best dagger in the game.I got the Wicked Grace and the Agony, which probably are the second and third best daggers in the game.
So those "pain in the ass enemies" usually drop like flies on Perilous.
But then - it happens again and I'm dead without even knowing why.
But I hope to figure that out soon....
Someone wrote that an Assassin is squishy because they die from 3 hits.
Well - what I experience on Perilous is 1 hit = dead
That is my problem.
Agony is the best dagger in the game.
really? Why is that?
Besides, to have the Wicked Grace in first hand
also brings 5% HOK.
You're not squishy if you never get hit.
Couldn't have said it better.
Agony out performs Blade of the Red Birth because of the 31% crit damage. No other dagger will provide higher numbers because assassins crit most every hit.really? Why is that?
Besides, to have the Wicked Grace in first hand
also brings 5% HOK.
Wish I could survive longer with my assassin. I think even a 200HP belt would do the trick. I have crit damage bonus 10% with 20% flanking damage and I'm getting crits of 1200+ per regular attack. Glass cannon.
Agony out performs Blade of the Red Birth because of the 31% crit damage. No other dagger will provide higher numbers because assassins crit most every hit.
This is the same reason Bow of Cruel Redemption is BiS after you get a few cunning promotions.
I'd like to believe that :-)
But honestly: Blade of Red Birth has +21% attack and much higher DPS.
I am speccing my Assassin and Alchemist only for Dex over cunning because they always hit critically.
But please tell me:
How much is the usual percentage of the crit damage out of the total damage?
I believed something like 40% +(?) only. Isn't it?
Then Attack would be much more valuable than Crit Damage.
Wish I could survive longer with my assassin. I think even a 200HP belt would do the trick. I have crit damage bonus 10% with 20% flanking damage and I'm getting crits of 1200+ per regular attack. Glass cannon.
what daggers do you use?