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Bug in Dire Wolf (Summon Creature III) Scripts?


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#1
MagicalMaster

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There seems to be an issue with the Dire Wolf from Summon Creature III.  I have a script that basically assigns a command to minions.  It might be attack a target, move to a target, or move to a location.

 

All three commands work correctly for familiars.

 

All three commands work correctly for animal companions.

 

All three commands work correctly for Summon Creatures I, II, and IV through IX.  It also works for Animate Dead, Create Undead, and Create Greater Undead.  It ALSO works for Lesser Planar Binding, Planar Ally, and Gate.  Think about the only thing I missed was Greater Planar Binding?

 

But while attack a target and move to a target work for the Dire Wolf from Summon Creature III, move to a location does nothing.  The wolf just stands there.

 

Any idea why this might be?



#2
Shadooow

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Indeed there is, summoned dire wolf has OnAttacked script attached in OnDamage event.

 

EDIT: here you have fixed version try with it


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#3
MagicalMaster

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Sorry, what exactly would I do with it?  Throwing it into the override folder didn't help.

 

Regardless, this is a system I'm developing for public use that I'll be releasing later today so it's not a huge deal, just wanted to make sure there wasn't something wrong with my code!  And if it's working for everything but the Dire Wolf and that's known to have an issue then it's not the end of the world.



#4
Shadooow

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Throw into override and test if it works. I doesnt suprise me that it didnt worked but there was a chance.



#5
WhiZard

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Indeed there is, summoned dire wolf has OnAttacked script attached in OnDamage event.

 

Many other summons have that issue (summon 1-5 for the summon creatures).



#6
MagicalMaster

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Well, the only summon that doesn't work with my script seems to be the Dire Wolf...but he'll still attack a target or move to a target, just not move to a location.