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Are you satisfied with DA I ? Why or why not?


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#1
Guest_john_sheparrd_*

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Its been a few months now so I was wondering what people here think about the game

My opinion:
The game is sadly only ok after waiting years for a sequel at the end I was very disappointed with DA I

reasons would be the huge lifeless lifeless areas, generic fetch quests
a short story that isn't coherent at all, feels more like a series of connected events while the real focus remains on the open world (as opposed to DA O or DA2) hate that
a bland protagonist who is no fun to play, a bad villian who is no threat to the Inquisitor after Haven
lack of cutscenes during side quests
a rushed and lame ending

The advisors and companions are great though (for the most part) I especially liked how they handeled recurring characters like Morrigan or Leliana
Anyone disagree or agree with my points? Are you satisfied with the game?
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#2
Unpleasant Implications

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The Protagonist(Bland as a blank canvas)
The Open World(I really don't get people's hard on for this. It just means a longer time between actually doing things.)
Certain creative decisions(Qunari race, British AND American voice options)
Hawke's disappearance
Lack of Corypheus presence
Glitches


I probably have other grievances, but I haven't slept in 82 hours, so forgive me for not remembering

The game is NOT bad, but I feel some things aren't done very well and there were some creative choices that I just didn't agree with. It didn't deserve GOTY, but it wasn't bad either.
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#3
ThreeF

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Maybe. On overall I wouldn't say that I feel that I've wasted my money, but I wish some things were done better.

 

I liked the characters, the banter, some bits  of the main plot, the maps and WT missions that made the world less claustrophobic and narrow.

 

I didn't liked how the main plot was handled for the most part, how the companions quests were handled for the most part, the lack of cinematic camera in conversations, the aesthetics of armour and hair, the endless random fights.

 

DAI is a game of great potential and ideas, but I often feel that BW run out of time and money to implement them properly. However I hope that they will keep DAI as template and work on balancing and tuning the things that didn't quite worked this time around.


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#4
Ashagar

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I disagree about the story its quite coherent and not really shorter than the previous games its just that the game is so big it seems like it is shorter. It also has some extremely good series of side quest lines like the Western approach, the Paragon's tomb in the hissing wastes, Crestwood, that region you liberate from the Templars, the emerald groves and the hinterlands. On the other hand it also gives you regions that  just feel wasted like the exalted plains, the imperial capital, that mire filled with undead and the Storm coast.

 

 

Corpyheus is a good classic villain driven by the central theme of the game, faith or in his case the lost of faith. He is perhaps the best main villain the series has had in a series where the secondary villains tend to be better villains than the main villain but there are a few issues with him.

 

The first problem is there is insight into this motivations that easily gathered, some the insight provided of which is easy for players to miss or forget and others are never seen if players don't side with the Templars and do in her shadow questline that leads to the shrine of dumat where Corypheus keeps some journals on six memory crystals.

 

The second problem is he is underutilized, they could have used more cut scenes to show what he was doing or his reactions to you interfering with his plans while your facing his agents across Thadas both in main quests and side quests where you wreaked his agents attempts to bring him dwarven, elven and Tevinter artifacts.

 

Overall I enjoyed myself but I feel something's could have been done better.



#5
Elhanan

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Am still enjoying the well written story, rich characters, beautimous areas for exploration, Dragons, and the new version of the Dialogue Wheel. Plus there is so much content that it boosts the replay value; just completed a quest missed in the initial campaign.

#6
duckley

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I thought the first section - pre-Skyhold was excellent!  The rest of the game loses its punch somewhat  for me as I get disconnected due to the "open world" concept. The depth of relationships and story I have come to love in Bioware games was diminished  somewhat with so many side tasks and collections. Maybe a few less companions would have been better given the advisors role (which I did find interesting and fun).

 

I am sorry that Bioware was so influenced by Skyrim ( a game I really thought was Ok but nothing special) but I guess they were trying to appeal to a wider audience....???? Having said that, DA:I far, far outshines Skyrim in so many ways IMO. The horses, Skyhold decorating, and multiplayer are three areas I wont miss next game.

Over all this is a fun game. I am on my third playthrough with three others started so.....obviously I am still enjoying it!


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#7
Heimdall

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Overall, I consider Inquisition to be a very high quality game.

Yes, some things could be better. The open world could be less cluttered with junk quests, the story could have been more fulfilling, Corypheus could have been more engaging, etc. But overall I think it's still a solid experience.
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#8
Heimdall

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I will say that I hope the game industry gets over its love affair with sprawling open worlds. It has its place, but it's always the best use of resources.

EDIT: I mean NOT always the best use of resources, ugh, proofreading is your friend.
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#9
Ashagar

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I wouldn't call it a open world per say as much is supersized versions of the world style of Baldur's Gate II. I think it suffered though by the technical limitations that it had to be on the last generation consoles as well as PC and next generation consoles.



#10
EnigmaTim

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Hi. I'm new here and this seemed like the perfect thread to jump in on. I'll start by saying I am not much of a gamer really. I find it difficult to find games that engage me. I love rpg's but again haven't come across many that have really caught my attention, a few Final Fantasy games is about all. I bought DA:I on a whim as I was looking for something to really enjoy on the PS4 (I don't even particularly enjoy GTA V, that might say a lot about me :/ ), I have never played any of the previous DA games so I came into this a complete noob. SO I figure my perspective, although likely inaccurate, might be of interest to what i suspect is going to be a forum of seasoned gamers, and likely specifically to rpg's and DA.

 

I bought DA:I about 2 weeks ago now.... I am HOOKED!

 

First play through I went with a warrior and played on Normal, I didn't want to totally wuss out and go for the easiest setting but at the same time I hadn't a clue what i was doing, so anything harder would have kicked my ass. Within a week, (around 100 hrs of gameplay) I had gotten to the penultimate mission, completed every sidequest I could find and had all the PS trophies except for the final story one and the ones for completing on hard and Nightmare. I haven't completed the game yet, I still have the ending to do, but instead I started a new playthrough on Nightmare and went mage. If anything I am enjoying it even more than the first playthrough. 

 

So I would say I am more than satisfied. The game has a couple of little annoyances, the AI members of my party seem to take an evil pleasure in constantly getting in my way when I am exploring ( "OH!, you want to open THIS loot chest? No, not yet, I want to stand here for a few more seconds" ). And the X button, oh my, I cannot say how many times I have jumped over something I am trying to pick up. Why oh why are "jump" and "use" the same button?

 

But overall, yeah I love this game more than any in a very long time. The plot has engaged me, the characters are fun ("ahh yes, Winchiness, I had failed to take that into account.") A huge landscape to explore. I love the level of customisation in building weapons and armour. I really enjoy the fighting sequences although that tactical camera only gets used in the most dire of circumstances (ie trying to take on the "rift on the farm" at lvl 8... whoops) And that opening title music? I enjoy it so much I wont even hit start on my controller until the music has finished, really gets me in the mood for some dragon hunting. 

 

Because i am a bit ocd about this kind of thing I know I will have to do a third playthrough and play as a rogue, I kind of want to try being a riftmage at some point too, so hours and hours of gameplay still to come and I am looking forward to every minute of it


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#11
Aaleel

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Most certainly, on my fourth playthrough currently.

 

I liked the multiple races and the options they gave you to set your characters background made them easier to roleplay.  I've played a total believer human whose parents were very religious and therefore my PC was very religious and a ardent believer.  One dalish elf loved her clan, believed in the old elven tales and wanted to anything to help her people.  Another Dalish elf thought the old tales were nonsense, wasn't close to the clan, and had no plans of ever going back.

 

Loved the crafting system, hope they expand on it next game.

 

I like to explore so the huge areas are fun to run around I actually found some things on my current playthrough I hadn't seen on the first three and actually opened up a new area on the map.

 

Like the war table missions, liked that there were right and wrong choices depending on who you sent.  Some had good rewards as far as weapons, schematics, mounts, etc.

 

Liked that some of the missions were involved around politics and not just fighting through an area to a boss character.

 

The game was by no means perfect.

 

Would have liked to see some more multi stage quests kind of like guild quests in Skyrim.

More high level areas

I think the game threw too much at you when you got to Skyhold and the story gets lost because it wasn't tied to new areas that opened up, and only Crestwood had a really set story attached to it.  

If Corypheus was going to be the behind the scenes antagonist, Samson or Calpernia should have been more involved like Saren was to Sovereign.  

 

But overall I thoroughly enjoyed the game.  I'll probably take a break after this playthrough and wait until the patch, mods and maybe some DLC are released.


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#12
Lebanese Dude

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All these thinly veiled DAI shade threads are getting tiresome.

 

Yes I was satisfied with DAI.

 

Every game in the series so far has presented Thedas in a different manner. DAI focused on presented a macroscopic view of the world and had a major emphasis on matters of faith which I always find intriguing.

 

It was the first game that effectively allowed me to roleplay as the leader of an organization. The War Table mechanic was a great complement to roleplaying the game and I found the branching that occurs here to be especially noticeable.

 

The game combined open world and narrative elements pretty well. I felt like I was playing a bigger and better version of DAO. As some have pointed out, it could use some more cinematic content where appropriate such as the zone quests eg: speaking to Vale in Hinterlands.

 

I thought the companions and interactions were really well written. I especially liked Cassandra and Dorian and have an "attachment" to them that I haven't felt since Kaidan, Morrigan, and Alistair.

 

Combat was rather fun. I liked how effective my abilities felt with all classes.  I especially liked how i could have powerful and effective builds as an offensive sword&board and a crit-based Mage. (Arcane Barrage has got to be my favorite spell to date). 

 

I enjoyed the flexibility in building my character via the mix of leveling and crafting. I felt I could switch up my game-plan at any time throughout the game.

 

My only lingering issue with the game (now that they'll be patching all my issues in the next update) is that there isn't enough of it. I can't wait for DLC.


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#13
Zatche

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I really, really enjoyed it, despite its missteps, which is what I can say about every other Bioware game I've played.



#14
Neoideo

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Just finished the game last friday. I can say that the game satisfied my minimum expectations.

But it was not near my ideal expectations regarding story, quests and user interface mostly.

I realize the effort it has been put and I give them a thumbs up for taking the risks on making such a large scale game.

 

Besides all the issues we have found, DAI is a big leap forward regarding combat animations, graphics, and scenarios.

Now Bioware should try to combine better the old structure of the sucessfull DAO with the new one of DAI.

Things needed (for the next game):

 

- Improve tactical controls.

- Remove the war table, I think it did not help in the end, it fragmented the game in some form.

- Come up with a plot with with more suspense, something we can feel closer to. Maybe a smaller scale plot could help.

- Add more cutscenes even for situations that are ordinary. Do you know why shenmue was so good? because it showed ordinary moments of the life of Ryo, making the story so believable that made us really care about what would happen. This is important for game inmersion, for example cutscenes like when the Inquisitor drinks beer with Iron Bull, or when they play cards really helped for the story. I would like more of this.

- Improve user interface.

- Take much more advantage of the physics engine, It is not so cool when enemies fall with the same scripted animation every time, or when they get a huge blow that should send them flying back, but instead they just lie down on their knees and die.



#15
Dutch

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I am disappointed with DA:I. I prefer the story and companions of DA:O and even DA2 to that of DA:I although the advisers Cass, Solas, Blackwall and Varric I really do like.

The problems with this game like fetch quests, short unfulfilling story, lack of cinematic dialogue, terrible tac cam, minimal tactical AI behaviour setting are just some of the things wrong with this game even though the previous title had them.

This biggest problem for me with the story is pacing. One of the fears I had with this game before it came out was that the open world feel would damage the story, and it has to a certain extent. Bioware gave us too much freedom, IMO these zones should have been connected with a main quest plot and only opened with you beginning that quest.

Let's look at Witcher 1 and Witcher 3. The open world zones are only opened when you come across a main plot quest. So you have a main narrative that opens these open worlds zone, the witcher 3 will have this feature, you start a main quest, you open up the zone, you do some side quest, finish the main quest and move on to another zone but you get the opportunity of coming back to the zone so as to complete other things etc.. DA:I should have something like this.

It should have went like this personally so we wouldnt feel so detached with the story. They should have scrapped the whole power system of opening up new zones with story quests doing it. It should be like this.

-Haven
-Hinterlands opened with main quest.
-Stormy coast opened with a main quest involving something/perhaps fleshing out the early conflict of mages/Templars
-Fallow Mire opened with a main quest/maybe continuing with the fleshing out of Templar/Mage conflict
-Val Royeaux is introduced
-You pick Templars or mages and do the quest related to them ie 'In hushed whispers' or 'Champions of the just'
-then haven quest and coming to Skyhold, 'In your hear shall burn' and 'From Ashes' quest
-Then you start the whole warden deal by going to Crestwood and meeting with stroud
-Then western approach
-Then complete 'Here lies the abyss' by assaulting adamant.
-Then start 'Wicked Eyes and Wicked Hearts' by going to exalted plains
-Then flesh out the Orlesian civil war by having a main quest in Emprise Du Lion, maybe involving Michel more
-Then go to the winter palace
-With that complete you start the hunt for Cory by going to the Forbidden wastes for information
-Involve Oasis somehow with a story quest or just leave it as it is because it's not a big zone
-You find where Cory is by finding it out in the forbidden wastes, so you need to go to the temple of mythal but it's deep in the Arbor wilds, so Emerald Graves is open and you need Fairbanks to provide directions so your army can cross the jungle
-Temple of Mythal and the rest

And that right there would have been more preferable than what we have because it eliminates the pacing issue and the detachment from the story due to the open world zones.
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#16
Darkly Tranquil

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Did not enjoy it at all. One playthrough was a torture test of endurance. While the characters were well written and mostly interesting, as was the story, there was far too much faffing about in the world doing chores with little relevance to the plot and too little meat to the main story (plot lines are resolved too quickly and easily), and the combat was unbelievably, indescribably awful beyond all comprehension; so bad I very nearly gave up on multiple occasions, and why I will not attempt to play it again. While DAI is a technically well made game on a lot of levels, it seems like it was designed expressly to alienate people like me who love the Origins playstyle.
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#17
Emilie217

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To me, DAI is the best game I have ever played.  I'm not the kind of player who focuses on gameplay and difficulty much.  To me, the most important elements are the story, the music and the replay value.  I like to be thrown into a world and fall in love with it, like with a good book.  I like going back to the beginning and choosing other options that affect the world around me.

 

Inquisition delivered on that.  The story is amazing!!  The characters are very well written.  There are only a few I don't like this time, unlike DA2.  The soundtrack, though people complain was too quiet, is very enjoyable.  I am totally IN LOVE with Inquisition.  I'd join a cult if there was such a thing.  I'm a new kind of crazy (though this seems like the place that would understand such a madness).  I haven't been able to shut up about it, even to my non-gamer friends XD

 

The graphics were excellent.  The skin textures are so detailed! :o  Impressive.

The voice acting was perfect (Kudos to Sera and Solas' voice actors.)

I liked all the little touches that make you feel in charge of your organisation (war table, sit in judgment, etc)

It was very easy to roleplay your Inquisitor differently from each playthrough.

The fighting system, though I have seen better, was good.  I liked playing as a mage a lot.  And bows FINALLY feel like they do something unlike in DAO.

 

The bad: 

I didn't use much of the crafting system.  The gear you find in loots is powerful enough to get you through the entire game easily.  Maybe it gives you an edge if you play on nightmare but so far I haven't seen the appeal to do so. (I play on Normal)

Same for potions.  5 playthroughs and I still haven't figured out how to unlock the third "potion" slot (I think it's grenades?)  Even then, for the 2nd potion slot, I just equip everybody with regen potions.  Seems to work.

I never used the tactical camera.  I just never really had to.  I've yet to see a fight I could not win by simply attacking the targets.  Maybe if the game made it so that setting out tactics was the only way to win a fight, I'd use it but so far, meh.

In DAO, you could talk to SO many people in towns and such.  It would serve no other purpose than to learn stuff and what's going on in town but it added to the immersion factor.  In Inquisition, I think the ONLY NPC you can talk to that doesn't have anything to do with a quest is Giles at the Crossroads.

The ending seemed rushed a bit.  "We have to find Cory and his dragon.  Where could they possibly be?  They could be anywhere!  BOOM  Oh nvm, there he is.  Now go get him."

 

 

But despite all of this, Inquisition has all of my love and my devotion :)



#18
BioWareM0d13

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I think DA:I is a very good game overall, but there are portions of the game that I found unsatisfying. I think Bioware's foray into a partially open world format was not entirely successful. The end result was often large and beautiful regions of Thedas to explore that were unfortunately filled with uninteresting side quests and a lack of story content. The main quests and companion character content were as well done as previous Bioware titles, but often other elements of the game felt a bit more like Bethesda than Bioware. As someone who was thoroughly bored by every Elder Scrolls game I've ever played, I don't see that as a positive development.

 

I also missed the cinematic conversations that were a feature of previous Dragon Age titles. I'm not sure whether to blame the less cinematic experience on the open world format or the inclusion of multiple playable races (or both)...but in any case I'd gladly sacrifice either to go back to cinematic conversations with NPCs in DA4. 



#19
Guest_john_sheparrd_*

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All these thinly veiled DAI shade threads are getting tiresome.

what do you mean by this?
Also no one forced you to post



#20
Bizantura

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I have my gripes with the game but also put 400 + hours in and still playing so overall money and time well spent.  But then again I am not looking for perfection/reality just personal entertainment.  If I look at the many games I own I only play a handfull to the end over and over again.  Bioware games score high in that regard as one other.  I left so many games after a couple of hours and moved on.  Why so many people linger on in spite if a game is not to their liking is beyond me.



#21
funmachine

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I love the game, and there are only a few things I'd like to see changed.

First of all, tactics should come back the way they were in the previous games. Right now I use tac cam a lot, but sometimes I'd just like to wade into a fight without having to worry my companions will go full retard. Setting some solid tactics made every fight go a lot smoother in DA:O and especially in DA2, even on nightmare, and I miss the ability to do that SOOOOOO much. Now all you can do is choose which abilities the AI is allowed to use.

My second issue is probably the most important. I'd like to see the story more focused. The main story missions all feel a bit disconnected in DA:I to be honest. I more or less expected that though, since they were making this a semi-open world game, and it's hard to pace a plot under those circumstances.

My final problem is the armor design. It's not a huge deal, but I still feel it's worth mentioning. Every armor seems to be a slight variation on the same thing, apart from a handful unique pieces. I read the next patch is going to let us choose colors on armors, and that's definitely a good start, but some more variation overall would be nice. Again though, this is absolutely not a pressing issue for me.



#22
dsl08002

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Bioware has played safe with dragon age inquisition, and havnt let go of the leash and gone mad with storytelling or gameplay for that matter.

The game is OK but thats it.

#23
J-Reyno

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Inquisition is a good game, but I wasn't able to have the experience that I hoped. My issue with the game was the same as many others.  I've said before I would have sacrificed a good 2-3 of these maps for more meat in the main story and characters.  I actually really enjoyed the Hinterlands for a good long while, but it eventually became very tedious.  This repeated itself with almost every other map.  

 

I also still have a major gripe with the fact that cutscene animations are strictly masculine and look incredibly misplaced on my female characters.  I'm not sure what the "opportunity cost" for that would have been, but it would have been worth the effort.  

 

Other than that, again, it's a good game.  It deserves to be recognized.


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#24
Scofield

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I was satisfied with DA:I, i was not with the skill trees



#25
Precursor Meta

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Of course.

How could you not be? I know the game gets flak for having cut content and glitches but how can you complain when there is so much game? It looks beautiful, the voice acting is superb, replayability is high, and Vivienne is sexy.

This is my first DA game and it was damn near perfection.
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