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Are you satisfied with DA I ? Why or why not?


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#26
fairywitch

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I just finished the game yesterday. I actually still had most of the Forbidden Oasis to explore but I was tired of exploring and couldn't be bothered any more. I wanted to see the final act. I was so disappointed with the ending! Nothing feels dramatic. Sure, it's all great to look at (and I'm a stickler for graphics) but I feel no urgency with anything. Corypheus was so easy to beat. I think my char died once in the beginning of the game whilst fighting enemies. I played on normal as "normal" was challenging for me in DA0 and DA2.

 

I do LIKE the game and really enjoyed Haven, enjoyed Redcliffe and a few other places but overall a lot did disappoint and I can't hide that fact. The tactical system was rubbish to put it "nicely". Then, not being able to use all of my acquired abilities didn't go down well with me. Disliked that immensely. The ui symbols at the bottom could be made at least half as small to accommodate for more abilities and one could map the extras to keys or a mouse.  I felt like all I ever did was 1. static cage 2. chain lightning 3. energy barrage 4. weaken 5. stonefist - sometimes firestorm and then mark of the rift. Blah.... Add to all of that that enemies don't scale up in difficulty with you.... *yawn*

 

I'm going to start up a new game, this time on hard, not recruit Blackwall (lying through his teeth, grandpa and boooooring!), thinking about recruiting Sera and then kicking her out hoping she cries her eyes out, stupid heifer, then only doing certain necessary things in this wonderful immensely interesting truly huge badass world to get through the main quests a lot quicker. Maybe I won't get bored this time around. My char romanced Cullen and to tell you the truth, always the same kiss scene = Boring. The romanced person never initiates anything and it doesn't feel like they are really together. 

 

Actually, maybe, just maybe, I can finish the darkspawn quest in the western approach this time around without that quest glitching on me. 

 

Don't get me wrong, I enjoyed looking around the various maps of Thedas and enjoyed some of really beautiful areas but once you've slogged through it all you ain't gonna do that no more on your 2nd or 3rd play through. At least, I won't. 



#27
s-jay2676

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I am not satisfied with DA:I. I think the story, except for one or two quests, is hardly worth mentioning, the villain is flat and boring and the ending lacks emotions. I really like the companions banter, though. It shows the chemistry between them, but sadly this chemistry disappers as soon as the Inquisitor interacts with them.

 

This game did not live up to expectations, I think. It's disappointing, considering that if I remeber correctly it was either Mr. Laidlaw or Mr. Darrah who said that "this was a Drgon Age game they always wanted to make". I expected more, I guess.


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#28
Dgyre

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I am very satisfied.  While I definitely think there are rough areas that could have been done a lot better to make this an amazing game, I am still very satisfied with it, they did a lot, its gives you a lot, and is certainly better than most other rpg games out there. 

 

It is not better than DA:O overall....but is still a great game and I am satisfied.



#29
Vicious

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No.

 

 

It was a great gaming experience.

 

 

 

I want more.



#30
DarkAmaranth1966

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I am satisfied, content with DAI. I do see room for improvement but, I know some of what I want to see is on the way so, yes I'm satisfied and, willing to wait for improvements. it is a good game as it is and, it's getting better soon. :)


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#31
Kurt M.

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Its been a few months now so I was wondering what people here think about the game

My opinion:
The game is sadly only ok after waiting years for a sequel at the end I was very disappointed with DA I

reasons would be the huge lifeless lifeless areas, generic fetch quests
a short story that isn't coherent at all, feels more like a series of connected events while the real focus remains on the open world (as opposed to DA O or DA2) hate that
a bland protagonist who is no fun to play, a bad villian who is no threat to the Inquisitor after Haven
lack of cutscenes during side quests
a rushed and lame ending

 

Agree on huge lifeless areas. A bit more content or radiant encounters would have been nice, especially on low-level areas when you're high level (enemies stop appearing).

 

I've no problem with the story apart that I still don't really understand what Corypheus' dragon was. A demon? a lyrium-filled dragon? What's that "Nightmare" stuff you find in the Fade then? Apart from that, I'd have liked the final battle to be more epic, at least like the Reaper larva-sort of epic (ME2).

 

And I think your character can be diverse enough to be good on that matter, and not "bland"  :)

 

IMO, I'd have liked more to do when you're over with the MQ and the side quests, like going to the Deep Roads to kill endless hordes of darkspawn, or whatever. I always find kind of sad having to abandon a character I like after spending countless hours developing him....it could use some form of sandbox combat to play with him/her until you're tired and begin anew.

 

Right now, the closest thing to that is the Fallow Mire, and it's countless zombies, and I'm pretty sure that's a bug  :( (when you turn on all four beacons, your character says there should be a clean path back free of corpses, if I recall correctly, yet nothing changes on that matter). In my next playthought, I'll leave one unlit, just in case... :P (can't care less about the Tears of the Dead recipe).



#32
frostajulie

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I really wanted to be but after 2 playthrus I am back to playing a heavily modded Skyrim because as shallow as the world is my Dragonborns are mine and I never feel anything for my inquisitor, I can't even individualize their looks, the story never changes choices have no consequences The game has none of the emotional power of its predecessors even if it is prettier. Playing the same game over and over bores me.  I never felt that way with DAO or ME1 and 2 but this is not like them. it is more like ME3 2 playthrus and Im done.  Its sad but oh well, just glad I didn't spend my money on it. I loved the companions but their stories are known and the rest of the game does not change so I am sad but ah well the world turns.



#33
Isaidlunch

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Not really, I enjoyed the story and characters just like every other Bioware game but actually playing the game wasn't an enjoyable experience for me. I don't think I'll play it again aside from DLC.



#34
pinkjellybeans

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I think the thing that disappointed me the most is probably the fact that DAI is a "tell, don't show" kind of game. I like to read but when I'm playing a game, the last thing I want to do is stare at my screen reading a huge codex entry or 100 notes from dead bodies because they failed to incorporate it in the game through proper sidequests with cutscenes and NPC interaction. We keep being told we're making a difference in the worlds, but we are never shown. Also the fact that the war table missions are way more interesting than any of the sidequests that we actually got.


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#35
ShadowWeaver2012

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I got my money's worth and then some. Unlike DA II where I tried it for 30 minutes and never played it again.



#36
Shahadem

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I got my money's worth and then some. Unlike DA II where I tried it for 30 minutes and never played it again.

 

Wow we are completely opposites. I've replayed DA II multiple times (DA:O as well) but can't bring myself to finish DA:I playthrough number 1.


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#37
Guest_john_sheparrd_*

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Wow we are completely opposites. I've replayed DA II multiple times (DA:O as well) but can't bring myself to finish DA:I playthrough number 1.

I did finish it and tried to start a new playthrough but there was no motivation to continue (unlike DA O and DA II)
I think the problem is that DA I is focused more on open world and fetch quests instead of a coherent story
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#38
Dieb

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I was disappointed by the SP (which does not make it bad), and positively surprised by the MP (I used to be the first one on the fence about it).

 

I haven't finished the story a second time, but I play the MP every day. Evidently, I identify more with my MP character than with my Inquisitor at this point.



#39
Fearsome1

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Satisfied; yes.

 

Still, given that this game is so large, I am disappointed that there were obviously some changes made prior to release that impacted its effectiveness. The final battle against Corypheus is so truncated that it is insulting, and by the time your team reaches him, you easily take him (AND HIS DRAGON) apart. For whatever reason this occurred - well - Bioware earns a true D- for allowing that eventuality to almost ruin this game. Inexcusable!

 

The excellent main story quests were entirely too brief against the possible length of this game, more primary content was definitely needed in a game that was designed to run 100 hours or so. I'm not offended by the massive amount of simple fetch quests, but to balance that wave out, far more relevant main story content should have been crafted as chapter breaks coded to unlock periodically as you moved through some areas that otherwise can easily be skipped.



#40
Xx Serissia xX

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I've only played through once so far.  I plan to play through again to completionist once the DLC is out.  I wish that I could love DAI as much as I love the other Dragon Age games but I just don't.  What I didn't care for:

 

  • The protagonist was bland.  
  • The lack of an origin story for the protagonist.
  • The main story was too short.  It also felt like it was rushed towards the end.
  • I felt like because the story started after the conclave was destroyed that it failed to impose upon the player just how many people died there.  I think it would've made a profound impact on the disaster had the player actually met the Divine before she died.
  • The semi open world.  I don't understand the appeal of Skyrim Age.  If this is a model that BioWare is going to stick to in the future then they need to better incorporate the exploration zones into the main storyline.
  • I felt that combat as a mage prior to picking a specialization was terrible.  
  • The decision to go with shields vs direct healing.  I would've liked the option to have played as a healer/buffer.
  • The hairstyles.  I can't... I just don't understand what they were thinking when they decided to go with a set of unisex hairstyles.
  • The default complexions.  Yet another decision that I just don't understand.  If they were going for wind chaffed skin they failed, it looked more like a combination of road rash and Rosacea. 


#41
PlasmaCheese

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I am disappointed, sadly.

I'll have to decide if I want to write out an essay detailing why later, lol.

#42
Neoideo

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I was disappointed by the SP (which does not make it bad), and positively surprised by the MP (I used to be the first one on the fence about it).

 

I haven't finished the story a second time, but I play the MP every day. Evidently, I identify more with my MP character than with my Inquisitor at this point.

 

EA is starting to achieve their goal of killing dragon age, to make it about MP arena matches. Imagine all that MP development effort invested in the SP experience as it should have been from the beginning.


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#43
Poledo

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My gripes are fairly short and mostly have nothing to do with content. The only complaint with content is that the story itself is too short. It feels like getting to Skyhold should have been about the 1/4 way through point but it's really halfway through the game. This hasn't stopped me from logging 80-100 per play through - it just feels like things were buiulding well and then you're at the end.

 

My gripes are mostly interface, being thrown 20-40 feet back from something when jump against it. Sliding endlessly while trying to jump up a small slope but jumping onto something twice as high later. Not being able to run through party members, ugh.



#44
Ryriena

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I think they need to stick too things they do best in games, which is characters and story. Most of the game is basicly fetch quests that have little to add to your story as inqusitior.

I'll admit that it's great for those that like to endlessly grind for items and not focus on story elements of the game, however, this type of game is mostly meant to have story elements but thanks to the open world the darker elements along with story elements are told in codex entries.

In fact, the story can be so spread out overtime that the overall story seems a bit confusing and seem a bit contrived.

The MP add on caused this issuse to begin with because it took focus away from the Single Player experience. Those that belive that their was no effect have not been paying attention.

Going to a new engine named Frostbite, which is terrible for a game like this also effected the experince for me. Yeah it makes good graphics but is a let down for many RPG elements for the game. I also think the specs for mage feels nerfed, if you wanted to show us that Mages are dangerous then show us threw the power they wiled as a mage.

To me, they seriously nerfed the mage to make it a level playing field for Mp but this makes it also look like they're not really dangerous at all.
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#45
Neoideo

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I think they need to stick too things they do best in games, which is characters and story. Most of the game is basicly fetch quests that have little to add to your story as inqusitior.

I'll admit that it's great for those that like to endlessly grind for items and not focus on story elements of the game, however, this type of game is mostly meant to have story elements but thanks to the open world the darker elements along with story elements are told in codex entries. In fact, the story can be so spread out overtime that the overall story seems a bit confusing and seem a bit contrived.

 

You've touched a very important point. Many notes and codex found on the world were potential for good quests.

 

Another thing I wanted to comment. The last two weeks I spent a lot of time getting out of the map for many zones and running around through the mountains, plains and forests. It was a pleasure to see the environment sparser and less saturated.

If we ever get a DA4, I will support the open-world concept, but I expect them to implement it correctly this second time. And probably a single large open-world could be better than many regions, it would be healthier for the story in my opinion.


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#46
Iakus

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I think that yes, the side quests do feel kinda lifeless.  Especially in the Dales.  It also feels like there's too much world for the story we were given.   And while the ending is kinda abrupt, it isn't bad as such.  "Get the job done and go home" is as good an ending as I can ask for.

 

I have my own gripes about the game:  The lack of banter, PC controls.  Combat mechanics.  I wish we could do more with Skyhold, not just upgrades, but stuff.  Have reason to visit more areas of the keep.   And I wish we had gotten to know some of the villains better.  Not just Corypheus, but his lieutenants.

 

But that said, I liked the Inquisitor.  I liked the central story.  I liked the companions and advisors.  I have done to complete-ish playthroughs so far and I'm not regretting buying the game.  Not like ME3.



#47
Farangbaa

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I only have minor annoyances to be honest, like the clipping of certain items.

Try wearing a noble shield, an Orlesian helmet and a vanguard coat.

That'll make you cry.

#48
Dieb

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EA is starting to achieve their goal of killing dragon age, to make it about MP arena matches. Imagine all that MP development effort invested in the SP experience as it should have been from the beginning.

 

I recommend you try it. It's actually real fun.

 

A friend from overseas and I are fans of the franchise since day one, been discussing our playthroughs for years - and we get to play together for the first time. It's also not "arenas" like Mass Effect, but actual levels. If you don't join a PuG and coordinate your skills, it feels like playing Dragon Age, except your companion makes smarter decisions and sounds like your buddy. It loses a lot of its evil when you look at it like that.

 

If BioWare can't make a good enough game for you or anyone else with decent standarts, because they added a multiplayer to their game and had it made by a seperate team, then that would make for a very bad testimony of their skills as a modern developer.

 

 

edit: To clarify, I am not saying the game is flawless. Or even the multiplayer. But just as ME3 before, the problems it has, fundamentally are not caused by budget or resources. It's sloppiness and possibly faulty/unpredictable scheduling, but most of all, it's consicous decisions people just disagree with.



#49
Kalas Magnus

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not satisfied.

 

regret buying it at full price.



#50
Farangbaa

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For everyone who keeps insisting that MP detracted from SP in any way:

That is NOT how it works. That is NOT how gaming budgets work.

EA gives Bioware a budget (time and money) for a singleplayer Dragon Age game. If they want MP in it, they make a budget for the MP (again, money and time) and add this to the already existing budget. A different, specialized team works on the MP.

In no way does it detract from SP. If anything at all happens to the SP, is that the expected added revenue of adding MP gives them more options of working on SP.

If MP weren't in the game, SP would most likely suffer from it.
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