Are you satisfied with DA I ? Why or why not?
#51
Posté 24 février 2015 - 03:02
Cinematic scenes are not. They are huge time and money sink.
#52
Posté 24 février 2015 - 03:05
Satisfied: YES
Having played mostly sandbox games, I find this game to be well worth my money. Many things other players complain about here - the plethora of small side quests, lots of exploration, large world maps, the war table and slow pacing are actually things that I like. In that regard BioWare succeeded in bringing a new audience to this game and expanding their fan base. I just finished playing the whole DA series in one succession as I happened to discover it before Thanksgiving last year (Yay for free promotions
).
I am at the end of my second play through and I find that DAI is the one I liked the most of the series. The companion characters are well written and fascinating each in their own way. The story is good and I like how the environment and the mood of the game has lightened up compared to the previous two games. The protagonist is intentionally left blank, so I can craft may own story for her/him as I prefer to have as much say as possible in narrating their story.
There are couple of thing I would like improved, such as more customization of the environment, the protagonist and companions looks, etc. On the same note, I would like to see the world maps change more and become more lively after their quests are completed (good example is Crestwood). I am not much of a tactics and shoot and kill player, but I finished DAI on hard on the first play through, and did DAO and DA 2 on hard and nightmare. Maybe that means combat is not too challenging even for the average player and I can see how this can be irritating to the combat veterans over here.
I am looking forward to anything BioWare would offer in this series and I rate this game 9/10.
- DalishHunter aime ceci
#53
Posté 24 février 2015 - 03:11
The good and bad stuff of the game have been beaten to death in numerous threads
I'll just say I never bothered to keep up with game developments so I had no high expectations. Overall, I'm happy with it otherwise I wouldn't have gone through seven PTs.
#54
Posté 24 février 2015 - 04:38
Yep, I loved it but I loved them all. It has its faults but as most people have listed the main ones I won't bother. Would have liked more background on the protagonist and some more impact from some of the decision you can make. I swapped from PS3 to PS4 after the first playthrough and it was like a revelation, I mean it's not always about the graphics but it was so different in terms of appearance and playability that I wondered how I coped on the PS3. Looking forward to the Black Emporium and DLC.
#55
Posté 24 février 2015 - 04:48
9/10
I'm enjoying it a lot. This is the first real RPG to have come out since Skyrim/The Witcher 2. Characters, exploration, writing, gameplay, scenery/graphics, it's all great.
I have two main gripes about this game.
1.) The lack of a soundtrack, at least when there should be one. It kind of takes away from the atmosphere when I'm exploring. I mean, when you're in the Hinterlands or the Emerald Graves, you don't even hear birds chirping, which I felt to be a little immersion breaking.
2.) Side Quests. I think most people can agree that they could've done a better job with these. I wish they tied into the main quest more. I think they did a great job with Crestwood where you had to drain the lake and then close that big fade rift and when you came out you saw an entirely different version of the map. I wish the other areas had more stuff like that. Not necessarily the weather/lighting change (though maybe a day and night cycle would've been a nice addition), but quests that tied in that way. For example, the Hinterlands could've had some big quest that had to do with Redcliff or the Templars/Apostates, instead of just doing all these little quests to wipe them out.
- Fearsome1 aime ceci
#56
Posté 24 février 2015 - 04:53
Each installment has been so different, there's always a bit of a learning curve for me. I need multiple playthroughs to really appreciate it. So far, the more I play DAI the more I enjoy it. I'm on my second playthrough, I've got a better grasp on what pacing works for me (which makes the side quests seem a lot more relevant then they did the first time), doing and seeing a lot of things I didn't do the first time around (which keeps it fresh), and playing as an elf romancing Solas (love it). 50 hours in and so far it has been very rewarding.
#57
Posté 24 février 2015 - 05:06
My expectation:
DA:I is going to be a decent Bioware game but not the return to form anyone is looking for, nor will the fans generally love it.
My reaction after playing the game:
DA:I is a decent Bioware game but not the return to form people were hoping for and as expected some fans really hate it. I like it; think it's a good game but sadly It just doesn't stick with me that much. It lacks the amazing story I'm usually looking for playing a Bioware game, but I have gotten used to plot being shoddy since ME2 and DA2. Characters are great, plot isn't and the gameplay is a mixed bag. The music is incredible but the game-design at its core feels weird because it incorporates elements from iPhone games like the War Table missions having timers up to an entire day and the exploration areas are so completely focused on exploration that they become unmemorable because there's no memorable characters or interesting quests in them. Very, very few stick out and I 100% this game on my second playthrough.
I'm satisfied. I think it's a good game but I'm not impressed and I don't love it like DA:O, ME1 or even ME2.
It's a 7/10 in my book.
- Darkly Tranquil aime ceci
#58
Guest_Dandelion_Wine_*
Posté 24 février 2015 - 05:14
Guest_Dandelion_Wine_*
#59
Posté 24 février 2015 - 05:16
#60
Posté 24 février 2015 - 05:17
The Bioware parts were great like character interaction, but the new elements were nowhere near that level like the open worlds.
They also screwed over the Mage class again, DA:O they were a versatile glass canon, DA2 became a versatile glass pistol, and in DA:I they lose the versatility.
Story-wise it had great moments but other parts felt a bit forced to get you there.
Playable races were great, would have love to see what they could have done with them if They were plan for from the start.
It lose the Dark fantasy vibe a bit.
In the end DA:I follows Dragon age's current habit of making a great game but always messing up on on somethings that drags it down.
#61
Posté 24 février 2015 - 05:28
I'm enjoying , but the game have some big problems " In my opinion "
1 - Side quests : I dont have to say nothing here ... Have been beaten to death
2 - Companions : I cant get invested in my companions , i dont know if the fact i dont get banters help this , but i remember in origins i love to go to the camp and talk with everyone , in inquisition i have to force myself to talk ...
3 - RNG looting system : Really ? In a single player RPG ... Just NO !!!
4 - Cutscenes : I really think some cutscenes are missing , like when you open a new map , or to introduce some NPCs like Ishmael , the game feels disconnected and i think some well placed cutscenes could help with that ...
PS : Sorry for my English.
- frostajulie aime ceci
#62
Posté 24 février 2015 - 05:49
I'm enjoying , but the game have some big problems " In my opinion "
1 - Side quests : I dont have to say nothing here ... Have been beaten to death
2 - Companions : I cant get invested in my companions , i dont know if the fact i dont get banters help this , but i remember in origins i love to go to the camp and talk with everyone , in inquisition i have to force myself to talk ...
3 - RNG looting system : Really ? In a single player RPG ... Just NO !!!
4 - Cutscenes : I really think some cutscenes are missing , like when you open a new map , or to introduce some NPCs like Ishmael , the game feels disconnected and i think some well placed cutscenes could help with that ...
PS : Sorry for my English.
Your English is excellent, I particularly like point 1
Point 2 I can identify with as I have the banter curse and feel like I'm running around Thedas in awkward silence!
#63
Posté 24 février 2015 - 05:55
Very satisfied, my dear hater.
#64
Posté 24 février 2015 - 05:57
I'm satisfied, yes. There's only 1 thing I'd like the knowledge to do for now.
#65
Posté 24 février 2015 - 05:59
#66
Posté 24 février 2015 - 06:01
Slightly dissatisfied, honestly. Game was good, there were moments where I was thoroughly entertained (mage/Templar quests, GW quest, some Skyhold moments, and tying up some loose-ends). Yet there were things that kept me from truly loving it.
-- The RP mechanics were not to my liking. In fact, I hate them, and they altogether made for my least-favorite BW main-character to date.
-- All the damnable fetch-quests. At least in ME3, I could ignore them and not miss out on anything meaningful. In this game, you need it to romance someone, to specialize, even to progress the damn plot (the Orlesian ball quests was little more than a fetch-quest dump).
-- Plot was a tease. The Breach looked like a world-shaking event in the making, at first, but is quelled by the end of the intro. You close it for good just before the end of Act 1. The rest of the game is clean-up duty. It somewhat tied up the overarching mage/Templar plotline that DA2 put in motion, and then set another one in motion at the end of the game with the Solas reveal.
However, that left this game feeling like it was not much of anything important in itself, whereas the hype for this game had led me to believe that the last two games were building up to something big that I was about to get in this game. And that did not happen. It has been said that lots of stuff planned for DA2's expansion-pack was moved to this game. Well, it shows. This game feels like a glorified bridge from DA2 to whatever the next game is.
It is a 6 game for me at the moment (where 5 is average/"C"). With DLC, it can become 7. If the DLCs are truly epic, maybe 8 or 9.
- Darkly Tranquil et Ryriena aiment ceci
#67
Posté 24 février 2015 - 06:03
Yes. I'm totally satisfied with the game. Have played it through twice, have a couple that I'm in Skyhold waiting for the next patch and even without the patch, I have not had any thoughts of throwing it against the wall. I'm entertained and will be playing it for many years to come. With breaks between for other games, but this is one I'll come back to.
#68
Posté 24 février 2015 - 08:06
I completed my first playthrough last weekend and loved every minute of the 135 hours it took me to do everything I could find to do.
Beautiful environments, exceptional characters, gorgeous art, interesting codex entries, solid story and I haven't even tried the multiplayer yet!
Yes the game has flaws and yes, this is a bit of a fanboy gush, but I find it impossible to be negative about such a bold and ambitious piece of work. This is exactly the sort of game I like to play and I am hoping for some SP DLC soon.
- Neoideo aime ceci
#69
Posté 24 février 2015 - 11:14
Tough crowd. I'm surprised of how many people have such glaring complaints about the game. Especially when 2014 had a crap ton of AAA let downs. You people's standards must be inconceivable.
#70
Posté 25 février 2015 - 12:58
Am still enjoying the well written story, rich characters, beautimous areas for exploration, Dragons, and the new version of the Dialogue Wheel. Plus there is so much content that it boosts the replay value; just completed a quest missed in the initial campaign.
You are literally like a broken record.
#71
Posté 25 février 2015 - 01:03
You are literally like a broken record.
That was from two days ago; like to be consistent. Will let everyone know if this changes.
As for now, have gotten plenty of entertainment value for my investment. This is due to the same reasons quoted above....
#72
Posté 25 février 2015 - 01:12
DA:I is an ok game to me. I don't like it as much as I like origins, but i don't hate it as much as I hate DA2 so thats saying something I guess.
#73
Posté 25 février 2015 - 01:13
I'm enjoying , but the game have some big problems " In my opinion "
1 - Side quests : I dont have to say nothing here ... Have been beaten to death
2 - Companions : I cant get invested in my companions , i dont know if the fact i dont get banters help this , but i remember in origins i love to go to the camp and talk with everyone , in inquisition i have to force myself to talk ...
3 - RNG looting system : Really ? In a single player RPG ... Just NO !!!
4 - Cutscenes : I really think some cutscenes are missing , like when you open a new map , or to introduce some NPCs like Ishmael , the game feels disconnected and i think some well placed cutscenes could help with that ...
PS : Sorry for my English.
This sums it up for me. I like the game 5 of 10 but I got over it really quick, I was unable to play as a warrior even on casual and the customization was completely missing no matter the class all aromor looks the same and only 2 decent hairstyles made it impossible to create a decent inquisitor that was suitably unique with the absence of mods I just went back t Skyrim that does everything DAI tried to do but way better with mods. I couldn't even get attached to the npcs like in dao and da2 for many of the reasons cited above and previously.
#74
Posté 25 février 2015 - 02:07
Maybe expectations plays a big part in it. I was satisfied, but then again, after Mass Effect 3 and especially Dragon Age 2 I no longer had high expectations for another Bioware game. Despite what they showed, I still went into this game thinking, well, this probably won't be that good. I am very happy that I was proven wrong.
The same thing happened to me with the Assassin's Creed series. I was really let down after AC3. Then I thought Black Flag was going to blow. But it turned out to be my favorite AC game. Of course, then I fell for the Unity hype, a game that turned out to be terrible. And now I'm not even going to put any thought into AC Victory, though in the back of my mind, part of me believes that might mean that it will redeem the series (again).
#75
Posté 25 février 2015 - 03:55
Personally, I was not satisfied with DA:I. I didn't hate it, I was just disappointed (and that's taking into account my drastically lowered expectations after DA2 and ME3). My biggest set of issues were the side quests and the limited roleplaying/personality shaping ability. If those things had been to my standards then I could have glossed over other issues because I would have been having a good time.
-Side quests: Unlike other BioWare games (even DA2 and ME3 had more interesting side quests with a lot of dialogue, cutscenes, conversation, story, etc...) the DA:I side quests are short, shallow, and not fun at all. You don't get a choice of how to resolve it, you don't get to talk to the quest giver for a decent length of time, you don't get to choose how you answer 99% of the time, the rewards are generic and useless junk, and the motivation behind the quest is usually not compelling at all. Plus a huge portion of those quests are simply scraps of paper that you find on the ground with short instructions that's not fun or engaging. "Hey man we're hiding lyrium in this cave, it's great and you should come here" and the player just goes there, kills mooks, and finds another paper saying "glad you got the lyrium squared away in that cave, come find us in the chateau when you're done!" etc...Just horrible. There is also a total of one cutscene throughout hundreds of shallow quests (the Crestwood dam releasing the water) and the camera hovering far away from whoever we're talking to gives me a huge disconnect on top of everything else. I could go on like this for a long time but you get my drift.
-Limited role playing: BioWare has never limited our personality the way it was limited in DA:I. We are on the good side of neutral no matter what dialogue option we pick, we can't be evil or ruthless or greedy or cunning or insubordinate or racist or even selfless, extremely caring and compassionate, etc...I love having race choices though, if it wasn't for the ability to pick my race I wouldn't have bought the game.
-The story was all over the place and didn't know what it wanted to be. It didn't flow as one storyline and seemed like a bunch of (longer and better than the sidequests) disjointed tasks with very flimsy excuses as to why we were doing them. If it were me, I'd have completely restructured the story and made all the parts weave into each other. Corypheus should have been clever and insidious. He should have stayed in the form of Larius or Janeka and used the wardens to weasel their way into positions of trust, power, and authority for the moment when he would strike. His goal shouldn't have been to go back into the fade (that's stupid and pointless and didn't work the first time) it should have been to restore Tevinter to its' former glory by conquering all the lands that used to be a part of it. I also wouldn't have had the PC as any kind of chosen one. So restructuring the plot I would do:
There is still a peace conference between mages and templars and that's where the game begins. You'd get to explore the area, talk to people, get a feel for the situation and the mood rather than being immediately thrust into the action. There would be no explosion and no breach, only an assassin who kills the Divine in front of the gathered crowd as she tries to press for peace. Both sides blame each other and fighting breaks out (you find out much later that the assassin was actually one of Corypheus' controlled wardens) and you escape.
After the assassination the people are reeling and both mages and templars are not welcome, the people have completely turned against both sides. Luckily the grey wardens who are trusted and admired after the 5th blight are there to help (they are under the command of "Larius" or "Janeka" who is now using an alias). They start bolstering major cities forces with their own people and throughout the course of the game, nobles and those in charge become more and more reliant on their forces and their advice, giving them positions of power. Initially your group's goal is to find out the truth of what happened to the Divine and see which side was actually responsible. Your missions involve thwarting the operations of both sides, questioning both those you've defeated as well as witnesses in the area, looking for clues and trying to figure out their motivations and along the way you gather some support and allies but your force is small. Though you've been succeeding for the most part, things seem to veer back in a dangerous direction when you move on and with each quest you start to notice something is wrong. You begin to see the traces of a guiding hand in the background manipulating each conflict and driving the mages and templars like unknowing cattle at each other and the people.
You dig some more and eventually find out that the wardens are behind everything but by that time they're already deeply dug in and you've caught Corypheus' attention and shown that you are a legitimate threat. Corypheus sends the wardens to crush you. Unlike in the existing story, that attempt doesn't end with you getting a massive upgrade to your fortress (there is no fortress in this version) and your army, you're utterly devastated and your surviving members are declared traitors and fugitives by both Orlais and Ferelden. You know your enemy and his goals now, your purpose is to stop him after scraping yourself back together and clawing your way back up smarter and more careful than before. You finally bring the mages and templars together and together you have a fighting chance. Well, I've gotten extremely carried away so I'll stop there but that's the kind of story I would prefer. Everything tied together and part of the larger picture.
- Aran Linvail et teh DRUMPf!! aiment ceci





Retour en haut







