Thanks for the advice - game should be optimized for my pc, but I'll take another look at it....
Are you satisfied with DA I ? Why or why not?
#101
Posté 27 février 2015 - 11:43
#102
Posté 28 février 2015 - 12:00
Q: Are you satisfied with DAI?
A: No
Q: Why?
A: Its boring, tedious and has meh story
- Spooky81, Shahadem et Aren aiment ceci
#103
Posté 28 février 2015 - 09:06
It could have been better. The story is my biggest gripe. It just does not mesh well and it really felt like it was of secondary importance to Bioware compared to the open world.
My biggest problem is that the main story is too short and just does not flow properly like it should. At times I did not even understand why I was doing things. It was overall a disappointing story arch. I think the whole thing was just unbalanced and they held our hand to often. Now that they have experience hopefully the next game will be balanced better between story and exploration.
Secondly the game was not emotional enough. No danger or since of loss.
Third I hope for some deeper side quests in the next game. I am ok with some fetch quests but I want some story driven quests as well.
- wright1978 et pinkjellybeans aiment ceci
#104
Posté 28 février 2015 - 09:32
I am, all in all. I even liked the fetch quests and such - the landscapes are quite beautiful, so exploring was a pleasure.
One small gripe of mine was the final battle: It felt rather rushed, especially compared to the final battle in Origins. Then again, I would have liked it if you had the chance to separate your companions in 2, or maybe even in more groups, and take control of each group as they fight their own battles. Or maybe, depending on your influence or your battle preparations in the War Room, you had a team of allies at your disposal, maybe Mages or Grey Wardens (if you didn't exile them - and maybe if you contacted with the Hero of Ferelden, they send you reinforcements?) or Dalish or Orlesian forces (if you've managed to gain enough approval) and you could use them in the final battle. I realise that would make it a lot like Origins, but, as I said, Origins felt better in that aspect. ![]()
- ZipZap2000 aime ceci
#105
Posté 28 février 2015 - 10:21
Nope. Mediocre story at best and characters that were significantly below the standard I expect to see from modern BioWare, despite some sweet and compelling moments. And generally gameplay I just didn't find very much fun. Solid graphics, but show me a current AAA game where that isn't the case? Cinematography and music that didn't particularly impress me. Way too many fetch quests. Some other mechanical issues that could really be ironed out.
- mindw0rk aime ceci
#106
Posté 28 février 2015 - 02:44
My greatest disappointment is one that never gets mentioned in reviews on the game.
Why couldn't we return to old locations?
We have no location in all of eastern Ferelden. Places like Redcliffe are closed off to us. Haven... where should I start? It has nothing in common with the old Haven, not even the landscape around it is anywhere close to it.
This makes for no anticipated return to Ferelden; It could've been a different country, who could tell.
#107
Posté 28 février 2015 - 02:47
Nope. Mediocre story at best and characters that were significantly below the standard I expect to see from modern BioWare, despite some sweet and compelling moments. And generally gameplay I just didn't find very much fun. Solid graphics, but show me a current AAA game where that isn't the case? Cinematography and music that didn't particularly impress me. Way too many fetch quests. Some other mechanical issues that could really be ironed out.
The characters? They were far more interesting and diverse than any we had before, each backstory being different and each romance, significantly.
I see it here and there that people say the music wasn't special. For me it's the greatest soundtrack of a game I ever heard. Have you really listened to the songs? There are some I just can't see as "mediocre". And don't forget the Bard Songs as well.
- EnigmaTim aime ceci
#108
Posté 28 février 2015 - 03:04
I am dissatisfied with DAI, because of a distinct lack of a Druffy romance. I came into the game with my immersion pre-broken, 'cause I found out Druffy wasn't going to romance-able.
#109
Guest_Donkson_*
Posté 28 février 2015 - 03:11
Guest_Donkson_*
I am dissatisfied with DAI, because of a distinct lack of a Druffy romance. I came into the game with my immersion pre-broken, 'cause I found out Druffy wasn't going to romance-able.
Spoiler
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#110
Posté 28 février 2015 - 04:22
I think expectations for perfection were very high, and I think that some may under-appreciate the game as a result.
#111
Posté 28 février 2015 - 04:33
The characters? They were far more interesting and diverse than any we had before, each backstory being different and each romance, significantly.
I see it here and there that people say the music wasn't special. For me it's the greatest soundtrack of a game I ever heard. Have you really listened to the songs? There are some I just can't see as "mediocre". And don't forget the Bard Songs as well.
The characters were generally some of the worst BioWare has written in recent games.
What matters is not diversity or backgrounds. What matters is conflicts and the resolutions to them. Conflicts are what make great characters, and that regard, Inquisition is pretty vapid.
How many times do any characters in Inquisition face genuine difficulty? How many moments do any of the main characters, including the Inquisitor himself, face fear or despair or desperation? Very few. And if you're looking at conflicts with strong resolutions, it's even fewer.
I mean, let's review the conflicts characters face.
Inquisitor - Only real struggle is at the attack on Haven, and even then, there isn't a lot of fear shown. For the rest of the game, pretty much nothing.
Sera - Nothing.
Vivienne - Nothing.
Varric - Nothing. Gets very, very, very mildly upset with Bianca. Whatever the reason was is so forgettable that I can't remember it.
Dorian - Very weak. If he was in actual danger, it could have been stronger. As it is, his father is polite and nonthreatening and really does just want to talk to him. It's more bringing up unpleasant memories than anything else, which isn't very strong of a conflict at all.
Bull - I get what they were trying to do, but just fell flat for a half dozen or so different reasons.
Cole - Not terrible. He does get angry, but it's resolved rather quickly and simply. Works okay as a peripheral character.
Blackwall - Started out very promising, and then just fizzles out. He's pardoned, things go back to normal, nothing really meaningful gets said.
Solas - Not bad. His own mission was simple, but he has some compelling dialogue in the Arbor Wilds and such. If he was made mandatory, he could have had stronger interactions with Morrigan and the ancient elves.
Cassandra - Weak. We've been thoroughly exposed to how corrupt the Templars and Seekers and Chantry are by the time we get around to it. Her romance and desire to be feminine does make up for it somewhat, although that's obviously not something all players will see.
Cullen - Eh. He's firm in giving up Lyrium and a tough guy. There's never any real doubt that he's going to be fine.
Josephine - Again, we know full well she's going to be fine.
Leliana - Lame. And I just wanted to smack her for being stupid.
Morrigan - Pretty satisfying, although somewhat diluted by nobody knowing what Flemeth is up to and her motivation to drink from the well not being quite as strong as I'd like. Still, when she drops to her knees in despair when she thinks she's going to lose her son, it's as powerful a moment as any other I can think of in Inquisition. There should have been many more moments like those.
...
So looking at this list...this is not good at all for a product which depends on characters as its strongest asset. There's not a lot of thumbs-up here.
#112
Posté 28 février 2015 - 04:54
The characters were generally some of the worst BioWare has written in recent games.
What matters is not diversity or backgrounds. What matters is conflicts and the resolutions to them. Conflicts are what make great characters, and that regard, Inquisition is pretty vapid.
How many times do any characters in Inquisition face genuine difficulty? How many moments do any of the main characters, including the Inquisitor himself, face fear or despair or desperation? Very few. And if you're looking at conflicts with strong resolutions, it's even fewer.
They're quirky. They're sweet. But no, they're not interesting.
Haven and then again, Haven. Events in Redcliffe. Events in each of the areas: Fallow Mire, Storm Coast, Crestwood, Western Approach, Exalted Plains, Emerald Graves, The Lion, and the rest of the Hinterlands all pose challenges. Even the Hissing Wastes and the Forbidden Oasis which are optional areas present challenges in the forms of more factional opposition.
And I offer Cole and Vivienne as examples as well written characters of varied personalities, and Cullen is more evolved than in the prior games. Josephine is a non-combatant delight, and Dorian is hardly vapid.
And Cullen, Leliana, Blackwall, Cole, Dorian, and Solas all involve tales of conflict. Shame some do not care for their stories, but I quite enjoyed them for overall.
- Rhidor aime ceci
#113
Posté 28 février 2015 - 05:44
Haven and then again, Haven. Events in Redcliffe. Events in each of the areas: Fallow Mire, Storm Coast, Crestwood, Western Approach, Exalted Plains, Emerald Graves, The Lion, and the rest of the Hinterlands all pose challenges. Even the Hissing Wastes and the Forbidden Oasis which are optional areas present challenges in the forms of more factional opposition.
No, they pose chores. Never in a narrative sense does the Inquisitor or anyone else struggle in these areas. It's just combat, which is never shown by the story to be a difficulty.
I suppose Leliana gets some credit for being turned into a zombie and having to sacrifice herself in the future. Still, the player knowing full well it's all going to be reversed takes away most of suspense.
#114
Posté 28 février 2015 - 06:19
No, they pose chores. Never in a narrative sense does the Inquisitor or anyone else struggle in these areas. It's just combat, which is never shown by the story to be a difficulty.
I suppose Leliana gets some credit for being turned into a zombie and having to sacrifice herself in the future. Still, the player knowing full well it's all going to be reversed takes away most of suspense.
Cullen undergoes withdrawal, Cole has to chose a continued existence, Varric and Hawke suffer guilt anxiety over Cory, Dorian suffers over his past and his country, and Solas over the loss of a friend and maintaining his secrets. Haven is nearly wiped by two separate assaults, the Venatori try to alter history, the Red Templars are enslaving and murdering people as fuel, Inq soldiers are captured, kidnapped and slaughtered in varied locations, etc. And all is separate from the linked combat.
- Nimlowyn et blahblahblah aiment ceci
#115
Posté 28 février 2015 - 06:30
Yes, I mentioned the characters above. Some of them had compelling content, but overall, it was a serious disappointment. As for the latter half of your paragraph, pretty much every heroic fantasy story in existence has lots of evil people doing lots of evil things. That doesn't equate to a struggle or conflict for the protagonist or characters allied to the protagonist.
#116
Posté 28 février 2015 - 06:45
I didn't mind the open world so much I just wish they found a way to make the areas more relevant to the story. Like the Hissing Wastes for me is a big waste of time (no pun intended). I loved everything pre-Haven and then sort of lost interest after Adamant. Although I did like Alistair and Morrigan's cameos.
#117
Posté 28 février 2015 - 07:06
I fully disagree with you Puncher. I actually found the companions to be some of my favorites so far. I understand what you're saying, that you wanted more conflict with their stories and story lines. That is understandable, but that doesn't necessarily make them weaker characters. Just because the conflicts are resolved "quickly" doesn't mean there aren't repercussions for every choice. Yes they could have had more companion quests and suchlike, but at the same time you are trying to save the world, and it's over a shorter period of time than DA2, in universe.
You don't have to have someone be in physical danger for there to be conflict or tension. I think that's what you're missing out on. Not ALL conflict is the literal, grab your weapon and fight kind. Games usually rely on that because, well, we fight in games! So obviously the best way-- in many game's eyes-- to conflict is to have it be some sort of fight or battle, but it's more than that sometimes.
After Iron Bull becomes a Tal-Vashoth, you speak to him and someone tries to murder him right in front of you. The way he kills them, and the way he acts about it afterwards speak a lot about the character himself.
With Dorian's quest-- no, it wasn't about fighting. It was about the mending-- or burning-- of bridges between him and his father. Yes his father was polite and not (too much of) an enormous ass about things but at the same time you have to think "well that's how he is now. But in the past he literally tried to make his son straight with blood magic." If you know Dorian, you know he loves his father, his mother, so that kind of betrayal must have nearly destroyed him. It shows, in his banter with Cole, how much it hurts. His VA did an AMAZING job as well, and was able to convey the emotions so well during those pieces I'm rather surprised you weren't moved.
I just feel like these characters were more... realistic? They didn't always open up to you all the way, they didn't tell you as much about themselves without more exploration, for instance Cassandra's hesitancy about speaking about her brother. You had to listen and watch to know more about them, rather than have it all be served on a silver platter, and I personally LOVED that.
Would I have liked more conversations with them? More quests? More anything? Well yea! Of course! Because they were so interesting and lovely, I want to know them even better.
#118
Posté 01 mars 2015 - 03:55
You don't have to have someone be in physical danger for there to be conflict or tension. I think that's what you're missing out on. Not ALL conflict is the literal, grab your weapon and fight kind. Games usually rely on that because, well, we fight in games! So obviously the best way-- in many game's eyes-- to conflict is to have it be some sort of fight or battle, but it's more than that sometimes.
I think it's you who doesn't quite understand that, not me. Inquisition had plenty of combat. The fact that I'm still pretty unsatisfied with it should tell you that I don't consider combat by itself a legitimate conflict. Which it isn't. If you read, my highest praise went to the scene with Morrigan with no combat. When did I say anything even resembling "the conflicts fell flat because they didn't have enough combat'?
After Iron Bull becomes a Tal-Vashoth, you speak to him and someone tries to murder him right in front of you. The way he kills them, and the way he acts about it afterwards speak a lot about the character himself.
That scene felt more like a joke than anything else. Is the fact that a murder was attempted 'right in front of you' supposed to be significant? Murder and attempted murder are things that happen several dozen times before lunch in BioWare games. Really, scenes are these are part of the problem of murder and assassination being seen as trivialities to be giggled off instead of meaningful threats.
With Dorian's quest-- no, it wasn't about fighting. It was about the mending-- or burning-- of bridges between him and his father.
Except there's still not really any conflict. Dorian's father knows how Dorian feels and still wants to mend things. He's accepted that he's not going to make Dorian straight. There's nothing really standing in the way of those bridges being mended. So it's really just Dorian being upset about how he acted in the past.
Would I have liked more conversations with them? More quests? More anything? Well yea! Of course! Because they were so interesting and lovely, I want to know them even better.
More filler content is not the answer to this problem.
#119
Posté 01 mars 2015 - 05:46
I had fun for a little while, but then I got bored.
Lousy combat system, lousy skills/powers, lame story, weak villain, poor game design, SP MMO, poor animations, and the list goes on. Bioware managed to pretty much kill any interest I had in a DA4 with this game.
#120
Posté 01 mars 2015 - 05:55
Very low replay value for me.
The grinding is absolutely horrible.
Good loot doesn't exist.
Meh story - weak villain, weak plot.
Meh supporting characters - some, not all. Dorian, the advisors, and Solas weren't too bad.
Meh romance options - I only play male and my options are kinda weak.
I liked the enviroment and the scenery. The maps were ok but the only thing they got going for them is their size, not their content.
My biggest plus are the returning characters - namely Morrigan, Hawke, and Leliana - and how they were incorporated into the story. I was satisfied with Hawke's story although I wished he could've stayed out of the Warden mess at the end (when he went to the Anderfels), and instead let the HOF take over that adventure.
#121
Posté 01 mars 2015 - 06:08
No.
I keep crashing to desktop.
Therefore literally unplayable.
#122
Posté 01 mars 2015 - 10:23
Am Techless, but a couple of things that could lead to CTD are improper load order for mods, and possible improper settings for that specific system. Uncertain if this would be of help, but setting Effects Quality to Low may help prevent the 'Shiny Water' and 'Mana Clash' crashes of past games, as it removes the shine and smoke density from FX, and improves FPS. And I prefer it for the more natural appearance of spells.
#123
Posté 01 mars 2015 - 10:36
I am satisfied with the game, but also don't think it has nearly the legs that DAO had.
Main reasons for me being the tediousness of the PC controls coupled with large areas/ necessity to do repetitive quests to advance, and lack of mods to allow customization of content.
#124
Posté 01 mars 2015 - 10:41
I am satisfied with the game, but also don't think it has nearly the legs that DAO had.
Main reasons for me being the tediousness of the PC controls coupled with large areas/ necessity to do repetitive quests to advance, and lack of mods to allow customization of content.
It took Skyrim about a year for many mainstream mods to appear, so it may be a while longer, but it seems to be coming eventually.
#125
Posté 01 mars 2015 - 10:43
It took Skyrim about a year for many mainstream mods to appear, so it may be a while longer, but it seems to be coming eventually.
Long quest mods yes, but I was playing modded Skyrim by my second playthrough which was only a month or so after the game came out, then the Creation Kit became available. It's well known that the DAI engine isn't modder-friendly and there won't be a modding kit.





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