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Are you satisfied with DA I ? Why or why not?


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#126
Elhanan

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Long quest mods yes, but I was playing modded Skyrim by my second playthrough which was only a month or so after the game came out, then the Creation Kit became available. It's well known that the DAI engine isn't modder-friendly and there won't be a modding kit.


Skyrim did have a few mods soon after release (eg; No More Blocky faces), but as I recall, the more in depth mods such as SkyUI w/MCM appeared well after release. And Skyrim has a Toolkit at some point.

As for DAI, while there is no official Toolkit, this may be of interest for modders:



#127
Addai

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The Creation Kit came out a month or two after the game, but it was planned and is part of Bethesda's marketing strategy.

 

I do give Bioware credit for following Bethesda's and CDPR's example and releasing post-game add-ons for free.



#128
nyctc7

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I became absolutely hooked on the game, and definitely got my money's worth. But have some criticisms.

 

In some ways, it's TOO big, I don't see much replay value at this time, don't want to start all the way from the beginning. (Though I do see that many do multiple playthroughs, so maybe that's just me.)

 

Don't like that you are the "Inquisitor." Too many negative connotations. You're supposed to be the good guy!

 

The music isn't bad by any means, but can't hold a candle to Inon Zur's music from the first two. The camp theme from DAO, the Hawke family theme from II, just beautiful.

 

I ended up with 215 unused power points, what is the sense of that?

 

The story isn't as rich as the first two.

 

Would have liked to have re-visited Orzammar.

 

Would have liked to have visited a big city, with its sights and smells and characters. The game is mostly villages and open land.

 

Wanted more banter...untriggered conversations happen only very occasionally. A consequence of making the game so big, I think. There is so much dialogue they can write.

 

Too many codex entries, considering all the stuff to be read that aren't codex. Seems like they spent more time writing this stuff than dialogue. I hardly ever read them.

 

To me, most party members are fairly unlikeable. Solas, Sera, Vivienne, Cole (though I realize they have their fans, especially Sera.)

 

So many side quests, especially the fetch ones, the main plot gets lost in the shuffle, maybe that's because the main plot is a bit thin.

 

Not clear if you are better off creating your own weapons and armor, or using the ones you pick up throughout the game. I think they should have just stuck to being able to modify, via the slots, the armor and weapons you pick up.

 

Had to buy and Xbox 360 controller because the game isn't mouse friendly like the first two. In those, you could play virtually the whole game with just the mouse.

 

Couldn't get Hawke to look like my Hawke because of the beard choices (mine had a smaller goatee than what I could select).

 

Morrigan...I thought her appearance somewhat unsatisfying, both in her looks and personality.

 

The final battle is nothing special.


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#129
AlexiaRevan

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Not satisfied . 

 

I play for Story content , and they watered it down so much...its more like a small story with Large grinding area for those who like that . 

 

And I didn't connect with my Quizzie at all . While the wheel of dialogue changed , there was no different tone at all (and I don't mean good and evil) . But different tone in general . 

 

The whole Time , I felt like a Priest at a confession...all my companion telling me their life story.....but I didn't feel any direct one on one Impact . 

 

And there is no roleplaybility . None at all . Watever ya do....choose Mage or Templar...half way to the game it doesn't matter . They just hang in Skyhold and do squat . 

 

Skyhold the great Chateau that was promised is nothing to go GAGA over . The upgrade are few and utterly useless . 

 

And the most annoying thing is the Loot . I never seen a game with such crappy drop . 



#130
M-Taylor

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I liked DAI but I didn't love it, and not as much as I love Origins. Prefer it over DA2, but only by a little.

 

I don't enjoy open world RPGs because I find it an oxymoron at best. To be an open world game, you lose a lot of the RPG status; tell me exactly why I should explore this huge map which has no bearing on the emergency status main plot line? I find it immersion breaking, especially when you're given little bit of tibits such as 'we've been here for weeks tracking this area'. Okay, why am I tracking say, the Exalted Plains, when Corypheus has no interest in it and I'm told if I don't stop him ASAP, the world is doomed?

 

I didn't finish Skyrim either so maybe this issue is just with me and not finding open world games interesting or fun. But then there's also minor issues with the game; the crafting system is hugely flawed in that you can create items that vastly out class anything you can find. Okay, if I want a challenge, don't make the gear, that's a fair assertment. But then I enjoy crafting, so why should I limit myself because Bioware cannot properly code or maths the stats out? I find it annoying that if I want to enjoy crafting, I have to accept that by level 7, I can craft gear that won't be replaced by around 15. And by 15, I've found tier 3 schematics that I'll have until the end of the game. The exciting prospect of finding loot and 'epics' is taken away completely.

 

I also don't enjoy Skyhold because it isn't how they advertised it. I remember reading that Skyhold would reflect your choices; if you picked Cullen a lot for the war missions, it would be a fortress, while Leliana would represent a shadowy organisation. Skyhold however in its current incarnation is static and boring. I thought it'd be an amazing fortress that would have barracks if you wanted or a mage academy or even an Elven refuge point, but no, Skyhold is a crumbly castle no matter what.

 

And then there's the issue of Corypheus. He just isn't interesting and people have explained why far better than I have, but an interesting villain AND capable/fearsome villain is vital to a story line. Loghain single handedly carried DAO plot up until the Landsmeet, and DA2 suffered the same fate were a lack of hate driven purpose was there.

 

But yeah, I do enjoy DAI and I did enjoy most of the main quest, but I definitely feel like the open world status detracted from the quest. I would rather have easily 4 less maps but a far more engaging story line, and I think Bioware need to acknowledge their strengths (note, DAO and their other RPGS which are solely story focused) rather than trying to appeal to a wider audience and sacrificing their usual amazing narrative skills in order to do so.



#131
Kurt M.

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The Creation Kit came out a month or two after the game, but it was planned and is part of Bethesda's marketing strategy.

 

I do give Bioware credit for following Bethesda's and CDPR's example and releasing post-game add-ons for free.

 

That DAI_TOOLS is unofficial AFAIK. And it isn't even clear if The Black Emporium will be avaliable for free or as a paid DLC.

 

So far the only thing Bioware has released "for free" are patches.



#132
Silcron

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It's ok, and that's why it's dissapointing to me. The games I've played from Bioware are between my favourites and I've sunk hundreds of hours into them (I think I can even say at least a 100 each). But DAI was just good, ok. A game I buy, enjoy but may as well sell after I've completed it.

I've completed two playthroughs of DAI, just trying something different to see if it grabbed me. It just, *sigh* I cared about some things that happened because of the other games but DAI itself? I don't think I'll replay it, I don't know if I'll even buy story dlc for it. I wish that wasn¡'t the case, but it is.

#133
durengo

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i am satisfied .

 

first of all i like the story and the end.i love the companions.

 

i am satisfied about all the new content in dai.

iam not only a hero in the game...iam not only a hero who lead a group of heros.

i can be that what i can't be in many other rpg.

i can reach to be more as only one hero...i can be a king (the inquisitor).

i have a own army.

iam able to conquer fortresses in the open world and i can hold them.i mustn't give them up

i mustn't give them to another king like it is in some other rpg where i be only a hero who works for a king.

i have a own castle...i know that rarely other rpg offer that too (like skyrim + mod.. neverwinter nights 2)

i can judge about the fate of prisoner

 

true.. there could be more options to build my own kingdom into dragon age inquisition...there could be more options to use my castle for different things...

 

but this is a begin.one step of the ladder to develop rpg  games they offer  many different options  to play a s king .



#134
KumoriYami

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I unfortunately have to go with a bit unsatisfied, though I'm obviously biased since I really enjoyed the previous games. 

 

- The storyline felt a bit dry, particularly right after Haven, and the Mage-Templar didn't feel like a big conflict that escalated where it should have given that it seemingly ended with whichever side you didn't pick joining Cory.

- Cory as the main villain felt weird since he made more sense being a Hawke DA game antagonist, and towards the ending of the game is felt anticlimactic the way you confronted him then finished him off

- Didn't feel particularly invested with the Inquisitor or with any of the companions.... even Varric whom I especially liked because of DA2

- The role of Inquisitor didn't feel like anything much especially since they were constantly going on fetch quests and couldn't really be associated with. I mean if you're the head of an organization, why are you busy asked to go and explore in the first place when you could get someone else to do that for you? 

- Combat was... okay but I disliked the hold function since it never seemed to work

- limit on number of potions was honestly annoying

- higher difficulty actually didn't feel like anything changed

- (and I really HATED the lack of blood magic!)



#135
SomeoneStoleMyName

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As a game Dragon Age Inquisition is fantastic. 
As a role-playing game Dragon Age Inquisition is a failure. 

 

The first thing my mage wanted to do when he knew what the mark was, was to use it to enter the black city. Couldnt even try.
When I met Corypheus I wanted to join him. I did not even get the dialogue to attempt to do so.
The only thing that kept me going was my wish to dissolve or destroy the chantry. All endings involves the Chantry surviving. 
You feel safe all the way through the game with the exception of haven. Even despite haven no companions are ever at the risk of actually dying. 

The game is still extremely fun and well written. But they botched the main villain and the world of Dragon Age no longer feels like dark fantasy. 

Mass Effect 2 suicide mission is still the peak of Bioware's accomplishments along with Jon Irenicus from Baldurs gate. Unfortunately the writers failed utterly to deliver a dark and threatening world. Corypheus had enormous potential - ruined in the last half of the game. 

I'm glad David Gaider quit not because David Gaider is a bad writer (He is awesome), but because that means at least one writer slot is now open for some lovecraftian writer to take his place.

Dragon Age failed to deliver perfection because a good narrative needs potential tragedy and loss. There were never any danger to anyone.



#136
Elhanan

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Becoming a malevolent villain to aid the Darkspawn Magister was not an option as then it becomes End of Series; not to mention a tad absurd, IMO. Being a good RPG has nothing at all with granting such a wide array of choices, but in telling a tale, and allowing the PC to take a place in it.

#137
Lilithor

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Becoming a malevolent villain to aid the Darkspawn Magister was not an option as then it becomes End of Series; not to mention a tad absurd, IMO. Being a good RPG has nothing at all with granting such a wide array of choices, but in telling a tale, and allowing the PC to take a place in it.

Wow, I can't possibly think of something more absurd than that.
Are you honestly saying that? If so AT LEAST say that "for me RPG is..."
Because I'm pretty sure most people think being able to actually choose is VERY important in RPGs, probably the most important feature. The defining one.
If you can't choose what to do how is Inquisition different from Tomb Raider reboot?
Seriously, I've seen you defending this game but this was way too much. I can't even believe someone would say something like that.
I'm not expecting you to be honest but seriously? You don't like telling your own story? Choosing your own path? You REALLY like just being directed to what you are and what you do?
Seeing how you absolutely love the game I wouldn't doubt you would dare say these things are not important just to say how wonderful Inquisition is but again at least don't pretend you speak for anyone else.
Your deffinition of RPG is not about not having a wide array of choices, in fact they are two basic choices, being good or evil, pretty basic in any RPG. All quests should have three basic options: Solve it, ignore it or do something evil. DAO handled it pretty well from the prisoner in Ostagar to the couple of Dalish Elves and the boy with a sword in Redcliffe, in fact in DAO you had more than 3 options in some quests. Perhaps thats not RPG for you, mindlessly following a given path in front of you is...

I really didn't want to quote you but...
image.png



#138
keesio74

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Am I satisfied? Yes I am. I'm over 100+ hours into my first play through, probably got through 60% of the content and still having a blast. I look forward to firing up the game and think about it when I am not playing.



#139
Dinkledorf

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Becoming a malevolent villain to aid the Darkspawn Magister was not an option as then it becomes End of Series; not to mention a tad absurd, IMO. Being a good RPG has nothing at all with granting such a wide array of choices, but in telling a tale, and allowing the PC to take a place in it.

Why would that be end of series?  As for the rest of your statement, just read Lilithor above.



#140
Dinkledorf

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I am not that far through yet, can't seem to really find a footing in the game to keep me interested for anywhere more than about an hour at a time but I am still trying.

 

It sure is purdy!



#141
Icy Magebane

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Well, I didn't enjoy DA:I as much as I'd hoped, but for the most part I was pretty satisfied with the game... I kind of wish I'd bought it at a discounted price since I only played it once and haven't touched it since, but what can you do, right?  Live and learn... still, it wasn't a terrible purchase.

 

I'd list a few highlights, but I can't really think of anything.  The game was fairly mediocre as far as I was concerned... most of the characters were pretty interesting though... and I did like the fact that it was easy to build a team that didn't constantly bicker while traveling around.  That was a lot harder in DA2, and even DA:O to an extent... in DA:I, it felt like there were several combinations of party members that got along well, so I was able to freely adjust the party rather than travel around with the same few people all the time (I really, really dislike companions constantly arguning and insulting one another all the time...).  So that was a big improvement, at least...



#142
PsychoBlonde

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I'd say I'm satisfied.  Ecstatic?  No, but I quite enjoyed it overall.  Had a very good time.  Will probably play it again when the mood takes me.  Looking forward to some DLC soonish.

 

I think there was too much filler and not enough story, but the story stuff is more 'spensive, so this is a little like complaining that I got too many mashed potatoes with my filet mignon



#143
q5tyhj

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Its been a few months now so I was wondering what people here think about the game

My opinion:
The game is sadly only ok after waiting years for a sequel at the end I was very disappointed with DA I

reasons would be the huge lifeless lifeless areas, generic fetch quests
a short story that isn't coherent at all, feels more like a series of connected events while the real focus remains on the open world (as opposed to DA O or DA2) hate that
a bland protagonist who is no fun to play, a bad villian who is no threat to the Inquisitor after Haven
lack of cutscenes during side quests
a rushed and lame ending

The advisors and companions are great though (for the most part) I especially liked how they handeled recurring characters like Morrigan or Leliana
Anyone disagree or agree with my points? Are you satisfied with the game?

As a Mass Effect fan who had never played a Dragon Age title before, I was quite satisfied with the game. I though the story was sort of vague/mangled and the ending somewhat unsatisfying, but there were some elements to both I liked- I found the larger story arc that they appear to be building (i.e. with the Old Gods, the Solas/Flementh scene, etc.) really intriguing, and there some cool things about the end sequence (I thought the final boss fight(s) were pretty fun, enjoyed the post-victory celebration at Skyhold, thought the slideshow sequence was fairly well done- good artwork and music). The gameplay was very solid if not entirely spectacular- the combat was way more fun and varied than most RPGs, the world is huge and there is a ton of content, and many of the characters were really endearing (not surprising for a Bioware game). So DAI isn't going to go down as some treasured classic or anything for me, but it was still a really good game that I felt gave me my moneys worth, and it has almost assured I'll buy the next DA title. 



#144
Hexoduen

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Are you satisfied with DAI?

Yes and no

 

Why?

It's beautiful, amazing environments, love the music, the writing is good and I like the dialogue... But I dislike how so many RPG elements have been dumbed down, like I wrote somewhere else; "If I was a goldfish I'd be entertained".

 

My verdict

8 - 8.5 / 10, so still a good game, but dragged down by leaving a lot of its RPG roots from Origins behind. In my opinion the biggest downside to Inquisition is that it is too simple and streamlined.


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#145
fcedric

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Nop, 

The game is good, but it don't desserve an award...

Dragon Age inquisition is Dragon Age for the dummies...

They removed tactics (and possibility to fine tune every companion IA), wheel of spells, and some other good things...

the game is beautiful, but the gameplay and the companion AI is very very poor if we compare with DA2/DAO (remember the tactic rows in DAO/DA2 with the conditional use of spells - and the wheel of spells/powers which permitted to use any spells)...



#146
tesla21

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I was barely able to make it the first pt... Was really excited up to skyhold then it became a borefest, I really think something went wrong during development and they weren't able to finish the game, I find it hard to believe that places like hissing wastes were meant to be as they are currently, a huge map with a bunch of mmo quests and 0 dialogue except for the random hunter that you couldn't care less about. Same with the storyline, I see glimpses of greatness scattered all over the storyline post-skyhold but just that, no seriously, I can barely tell it's the same game post and pre skyhold (as long as you didn't spend way too much time in Hinterlands anyway), the game was so much better paced, more abundant cinematic dialogue, the world felt just right as a build up for the story at least, after skyhold there's like 70 hours of mmorpg grind and 10 hours of main content, and said content felt quite lackluster and rushed, cory started nicely but after Haven not only he was pathetic at being the main antagonist by failing everytime but they also give him nearly no development, no explanations, no motivations, TERRIBLE dialogue, he had alot of potential but combined with the 10 hour story spread in dozens of hours of filler... it was just "boring" there is no better word to describe it, the game by itself is decent but a total failure as a Bioware game in my book.

 

What annoys me the most is that the buget and development time seemingly went into the wrong places, Inquisition has big maps for the sake of big maps, said big maps are filled with nothing worth mentioning (besides the very rare one that was somewhat interesting) and fancier graphics? Seriously 80% of the game is empty maps and mmorpg quests and remaining 20% still leaves alot to be desired compared to the past games, I don't know how much effort was put into making those pretty but shallow maps and quests but I suspect that if the game would've been a 1/5 of the size that it currently is, Inquisition would have been a much better game.

 
Anyway the highlight of the game is your companions and advisors, they were the only thing holding the game together and giving some replay value. 


#147
ebevan91

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Overall I am satisfied. I can't really say much more that hasn't already been mentioned here numerous times already.

 

I guess the main points (good and bad) for me are:

 

+ Graphics

+ World design

+ Scale of the game

+ Character creator

+ Crafting system

+ Characters

+ Armor designs

+ Soundtrack

+ Lorebuilding

 

- Short main quest (the number of main story missions was fine, IMO, it's the length of them that disappointed me. I guess I would've also liked a couple more missions to play through depending on who you chose between the Mages and Templars)

- Small number of skills/abilities

- No attribute system

- Fetch quests

- Lack of lengthy side quests

- Weapon designs (a good bit of the weapons just looked silly.)

- Initial lack of party storage

- CRASHING AT LEAST 3 TIMES PER DAY DURING CUTSCENES/CONVERSATIONS AND 4(FOUR) TIMES DURING THE FINAL MISSION, BREAKING ANY AND ALL IMMERSION.  :angry:



#148
SwobyJ

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Overall I am satisfied. I can't really say much more that hasn't already been mentioned here numerous times already.

 

I guess the main points (good and bad) for me are:

 

+ Graphics

+ World design

+ Scale of the game

+ Character creator

+ Crafting system

+ Characters

+ Armor designs

+ Soundtrack

+ Lorebuilding

 

- Short main quest (the number of main story missions was fine, IMO, it's the length of them that disappointed me. I guess I would've also liked a couple more missions to play through depending on who you chose between the Mages and Templars)

- Small number of skills/abilities

- No attribute system

- Fetch quests

- Lack of lengthy side quests

- Weapon designs (a good bit of the weapons just looked silly.)

- Initial lack of party storage

- CRASHING AT LEAST 3 TIMES PER DAY DURING CUTSCENES/CONVERSATIONS AND 4(FOUR) TIMES DURING THE FINAL MISSION, BREAKING ANY AND ALL IMMERSION.  :angry:

 

I think this here is generally true, and any devs reading could take note of it. I have my disagreements with this list (I don't like micromanaging attributes personally, and CC really missed good hairstyles, etc), but its still a lot of the pros and cons in a nutshell.

 

DAI is a beautiful world. Its too bad we can't do much with it.

 

I'm about 1/2 way through the zones now, and I just finished Crestwood, and this one is the best zone so far (I've done Hinterlands, Fallow Mire, Storm Coast, Forgotten Oasis, some of Western Approach). I wish they all were at minimum as interesting as Crestwood. But even there, these zones are lacking.

(I still have Winter Palace, Arbor Wilds, Ending left)

 

I don't care about open regions if I'm only doing the same thing over and over in them. Games get away with that because of things like:

-modding support(!!!!! I hope BW gets it by now that we only forgive Skyrim because of its mods)

-most of these games aren't RPGs, actually

-its actually open world with amazingly cool activities to mess around with, not several separate zones and still typical RPGness (we're not about to crash a dragon into Skyhold for funzies)

 

So we still need interesting and involving questlines. Its not enough to go into an area, get a letter that says "Oh no! This is the last letter before I die!" and take that letter to a widow and then consider that area of the map 'filled with content' as long as there's a rift there too.

 

I think a lot of this game was a swing and a miss.

 

But at least (for me) its not an outright miss (DA2).

 

There's still tons of pros to DAI and I hope Bioware capitalizes on those in the next year+. I do want more content. MUCH potential.

 

I'm not regretting playing this game (besides the CRASHING and FPS STUTTERING). I'm enjoying myself sometimes. But no, I'm not satisfied yet really, yet I'm giving BW a whole year to get me there. That's generous.



#149
QueenCrow

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After the years of waiting, anticipation, and building expectations, I was worried that perhaps I had time for my hopes for the game to become unreasonable - anticipation has a higher incidence of resulting disappointment, I think.

 

But having pre-ordered three copies of deluxe edition for myself, my other half, and one more avid gamer in the household, I feel as if I've gotten a really great return on my entertainment investment. 

 

Thank you, Bioware people.  I'll pre-order the deluxe edition of your next game too.  DA:I has really been fun.