Nomadic Hunter gatherer societies generally have a set labor pool based on environmental and population needs.
It's why it's a failure as a model in my eye.
No redundancy or durability.
You kill it's labor force or even if the soil or game fails locally and there isn't a replacement or alternative.
The society dies.
It's why settlements, industry and set job roles prevailed.
If local resources decline, such a society can simply move to a new region or adapt their technology to hunt or harvest food sources that are still abundant. Such societies are flexible and sparsely populated which makes it easy for them to adapt to changing ecological conditions. In real history, modern human hunter-gatherer groups existed for tens of thousands of years across a large variety of habitats: it's demonstrable that societies organised around this mode of production are not failures. The reason settled societies prevailed in many areas is mainly due to the demographic and military advantages gained from the greater surpluses available from agriculture, though in some regions of the world both types of society appear to have coexisted symbiotically thanks to the role of trade.





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