So I'm early (level 8, pre-Skyhold) into a NM + FF playthrough (because I've joined the NM w/o FF = too easy brigade), and at first I was enjoying it -- had some epic fights reminding me of Origins! But now I'm getting a bit frustrated because as we level up, I'm realizing how few mage abilities are useful now. I thought I was going to be able to use abilities like Immolate and Fire/Ice Mine just by being careful about placement. But then I had Viv put down an Ice Mine, and Cass ran right through it.
Plus the actual area of effect of spells like Immolate is bigger than the visible indicator you see on-screen. So I thought, "OK, I'll just respec the mages into primarily crowd control abilities." But then I realized how few CC abilities there are ... So my mages are gonna wave their staves around, and cast an occasional barrier or CC ability?
My PC is an archer, which seems like a good choice for a FF on playthrough. So anybody care to share strategies for playing with FF on, especially managing the mages? Or perhaps a way to leave FF off, but up the challenge? (I just know someone's gonna say, "Go play Origins again."
)
Seriously, I know it must be hard to design gameplay to accommodate a wide, wide, wide range of player abilities, but I wish BW could do just that. I mean, I usually think people who complain about a game being too easy are just being l33t a**holes; so if *I* think a game is too easy ... I didn't at first, but after 400 hours, I've got pretty good at it! I don't know, maybe it's like complaining about being bored after 400 hours ... You got your money's worth.





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