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Friendly fire on: What to do with your mages?


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#26
Firky

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I'm doing my first playthru this way. I'm playing slowly, only level 14.

My advice is to not take (or respec out) stuff like AOE upgrades on winters grasp and lightning bolt. I use them as crowd control, because enemies are rarely bunched that close together and I was just freezing my party all the time.

Some of the mage stuff doesn't actually cause friendly fire anyways. I have more trouble with iron bull. Makes sense to keep him close because of barrier but then all of his abilities kill my entire party in one hit. :P

#27
Gya

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I've actually found rift mage to work quite well on NM + FF. Admittedly you have to give up certain OP spell rotations (good luck using PotA + fire mine once your melee characters have engaged), but it encouraged me to experiment with other abilities that are FF safe which I'd previously ignored. I still don't know why summoning a flaming glyph burns your allies, but a giant wall of flames doesn't.

#28
capn233

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Hmmm.  I played DAO many times on nightmare, didn't play DA2 and now have DAI.

 

The strategery view is pretty pitiful for micro.  But I don't want to dwell on that.  The main thing that made FF frustrating for me was the melee character AOE, not ranged or magic.  I was running a 2H warrior and basically would have to pause and order Cassandra to run in the other direction if I didn't want to kill her because she had a nack for running up to the main character whenever I wanted to use Mighty Blow.  I just decided it wasn't worth the headache.

 

Of course this practically wouldn't matter at all if I simply went to a party with 3 ranged and 1 melee, which seems to be a trend in this thread.

 

In any case, unless they revamp tactics or the strategery view I probably won't bother.  FF is disabled in MP and that is what drove this game's combat mechanics (not unlike ME3).



#29
Arvaarad

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Of course this practically wouldn't matter at all if I simply went to a party with 3 ranged and 1 melee, which seems to be a trend in this thread.

 

Turning FF on doesn't mean giving up melee characters. My sweet spot is one ranged character, and I rarely go over two ranged unless I have story reasons to do so.

 

My absolute favorite party is three dagger rogues and a rift mage. I swap one of the rogues for Cassandra when facing demons, to get more buffs and utility.

 

AoE daggers are awesome. :D



#30
itsamoose

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I started a NM+FF playthrough a while ago, and had a lot of fun with it.  For the most part my mages focus on the spirit tree, and there are a number of single target DPS abilities that work alright (Energy Barrage, lightning bolt, unupgraded winter's graps, stonefist, etc).  I also gave them some AOE abilities, but only use them manually to open up a fight, or while my 2H champion inquisitor has walking fortress active or a decent amount of barrier up.  I basically gave each character an AOE ability, then took off the tactics and used them as necessary.