I find it very hard to enjoy Inquisition (and not for a lack of trying, trust me). There's just too much filler and aimless wandering.
The game has many little flaws, most forgiveable -- but this one is almost a deal breaker.
Nobody enters a fantasy world to experience boredom.
The game is at least eighty percent walking around big, pretty environments doing dull tasks which have no emotive power and no relevance to the story.
The scenarios presented on the War Table seem far more intriguing than collecting shards or ram meat. Let me play those!
The story missions are great -- (especially the attack on Haven; so epic!) -- but there's not enough of them. Or rather, they're not integrated well enough into the rest of the game. They do nothing to make the side-quests feel worthwhile.
The game shouldn't make me feel lonely and depressed until I have enough Power or XP to progress to the next story mission.
Dragon Age: Origins was designed in such a way that it felt like one giant story mission. Almost everything you did felt critical to the success of the Grey Wardens' quest to unite the land.
The Deep Roads, for example, were endless, but at least we were there for a very good reason -- to find a Paragon, settle a civil war, and in so doing secure dwarven allies to defeat the Blight. That's the kind of motivation that makes grinding fun.
Why am I killing dozens of undead in the Fallow Mire? Or dozens of bandits in some desert? Why am I killing angry wolves and bears as I travel from one point of no interest to another point of no interest?
Because the Inquisition's directive is to "restore order" to the land? Wow, that's inspiring.
Let Cullen's and Leliana's minions do that rubbish.
In short, keep your Skyrim out of my Dragon Age, please.
I love the big, beautiful environments BioWare crafted. Major kudos to the art team.
It's just so sad that there's nothing very fun to do in them.
Ever heard the writers' saying, "Murder your darlings"? Well, those environments are your darlings; if they don't significantly enhance the story or the player's enjoyment, they should be eliminated and replaced with content that's fun to play.
The kind of content that pre-DA2 BioWare was always known and respected for.
It's just ... boring. Why, BioWare? This isn't you.
#1
Posté 22 février 2015 - 08:34

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#3
Posté 22 février 2015 - 08:42
there is lot of room for exspansion i hope thy do not do the skyrim thing , but build away the generic and make a ton of story lines , there are wartable mission that dont even have maps im expecting a big no huge deep road construction tool maybe that is simplified not something u got be an expert to be able to use , hmm what about the multiplayer part ?
#5
Posté 22 février 2015 - 08:47
I disagree with your opinion.
And that is ... perfectly fine. I don't hate the game by any stretch; it does a hell of a lot right.
I just, as a long-time fan, wanted to offer constructive criticism based on my own personal experiences.
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#6
Posté 22 février 2015 - 08:49
Fun Fact: You don't need to clear out every nook and cranny in order to advance the main story.
So I've been told, but playing on Nightmare, as I always do, you have to complete a hefty number of fetch-quests to be levelled-up enough to tackle story content.
You also need to explore and/or gather resources to acquire good gear.
The RPG/progression mechanic is tied into the wandering and grinding. So if you want to improve your character, much of it is unavoidable.
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#7
Posté 22 février 2015 - 08:50
Hence the reason why I liked Item Dupe exploit. There are so many sidequests you need to do to farm EXP and sometimes having that extra push just allowed me to enjoy the game even more. The loot system is just boring compared to the powerful crafts I could make near the end of the game. That's just me though, I can't see myself doing full playthroughs again until an expansion comes along or until I get the Black Emporium because right now, DAI is my least favorite Dragon Age in the franchise and it's not because of the story... it's the gameplay mechanics and the loot system that make me walk away. I could do with multiple fetch quests, just not with items that are so weak that it's just another reason to just use them as cash fodder in the game.
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#8
Posté 22 février 2015 - 09:04
So I've been told, but playing on Nightmare, as I always do, you have to complete a hefty number of fetch-quests to be levelled-up enough to tackle story content.
You also need to explore and/or gather resources to acquire good gear.
The RPG/progression mechanic is tied into the wandering and grinding. So if you want to improve your character, much of it is unavoidable.
Are you basing this off of the recommended levels for the story missions in the War Table or the actual difficulty of the game? Because personally, I've never really felt under-leveled for a story mission, even if I'm skipping as many sidequests as I can.
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#10
Posté 22 février 2015 - 09:15
Are you basing this off of the recommended levels for the story missions in the War Table or the actual difficulty of the game? Because personally, I've never really felt under-leveled for a story mission, even if I'm skipping as many sidequests as I can.
I'm basing it on the actual difficulty of the game. (But, like I said, I play on Nightmare.)
I achieved the lowest possible recommended level for taking on the battle at Haven, and I only completed it with great difficulty and after getting torn to shreds many times by Fiona's spells. I also had very good equipment and I'm not shabby at the game. I've completed all BioWare games on their hardest settings.
I know I could fly through the game without doing much side content on Normal or even Hard difficulty -- but why would I deprive myself of a huge chunk of the game I've paid for? The main story, alone, is nowhere near as long as Dragon Age: Origins. Is it too much to ask that the whole game be fun?
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#11
Posté 22 février 2015 - 09:36
I'm basing it on the actual difficulty of the game. (But, like I said, I play on Nightmare.)
I achieved the lowest possible recommended level for taking on the battle at Haven, and I only completed it with great difficulty and after getting torn to shreds many times by Fiona's spells. I also had very good equipment and I'm not shabby at the game. I've completed all BioWare games on their hardest settings.
I know I could fly through the game without doing much side content on Normal or even Hard difficulty -- but why would I deprive myself of a huge chunk of the game I've paid for? The main story, alone, is nowhere near as long as Dragon Age: Origins. Is it too much to ask that the whole game be fun?
Do you really feel that every sidequest isn't worth doing? Killing off the rogue templars and rebel mages? Acquiring horses for the Inquisition? Stopping Red Lyrium smugglers and Venatori? Finding missing Inquisition soldiers? I get that there are some really inane tasks for the Inquisitor to do in this game but there are still plenty of plot-relevant things for you to do.
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#12
Posté 22 février 2015 - 09:47
Do you really feel that every sidequest isn't worth doing? Killing off the rogue templars and rebel mages? Acquiring horses for the Inquisition? Stopping Red Lyrium smugglers and Venatori? Finding missing Inquisition soldiers? I get that there are some really inane tasks for the Inquisitor to do in this game but there are still plenty of plot-relevant things for you to do.
Some of the side quests are quite fun -- like the ones you mentioned. But would it really have been that hard to include cinematic dialogue in a few of them? Almost every quest in DA:O and DA:2 had cinematics! Inquisition can't even manage one cinematic conversation per region.
(Actually, I take that back. We always get one when we meet Scout Harding. Just one. lol)
So while I half enjoy some of the quests, it frustrates me that they could so easily be better, and that there are so many more besides that are just mind numbing.
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#13
Posté 22 février 2015 - 09:54
Okay, yeah, I get that. I didn't like the lack of cinematics either. Not realizing that I was fighting a darkspawn in the Storm Coast until the codex popped up after I killed it was...disappointed. So I do hope that's something that they change in the next game. I think the major problem here isn't necessarily the content but how it was presented. You are doing things that matter, the game just needs to do a better job of selling you on that.
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#15
Posté 22 février 2015 - 10:04
Do you really feel that every sidequest isn't worth doing? Killing off the rogue templars and rebel mages? Acquiring horses for the Inquisition? Stopping Red Lyrium smugglers and Venatori? Finding missing Inquisition soldiers? I get that there are some really inane tasks for the Inquisitor to do in this game but there are still plenty of plot-relevant things for you to do.
You do realize that doing those things does NOTHING in the game. You get a power point but you never see the results of that. If you finish the game doing them or NOT doing them, your keep, your soldiers, the ending credits are IDENTICAL. In DAO, if you skipped things like that, it DID make a difference.
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#16
Posté 22 février 2015 - 10:10
Oh we need Elsie here. And Winged Silver. And AlanC9. Come on, folks, it's how you pay your bills.
*Someone has to put you, @Regan_Cousland, to your place beside the 'other haters over there'*
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#17
Posté 22 février 2015 - 10:13
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#18
Posté 22 février 2015 - 10:18
There is a lot of room for expansion. I hope they do not do the Skyrim thing, but get rid of the generic and make a ton of storylines ... hmm what about the multiplayer part ?
I haven't touched multiplayer. I'm not a multiplayer fan, and it's certainly not the reason I'd ever play a BioWare game.
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#19
Posté 22 février 2015 - 10:22
Oh we need Elsie here. And Winged Silver. And AlanC9. Come on, folks, it's how you pay your bills.
*Someone has to put you, @Regan_Cousland, to your place beside the 'other haters over there'*
I've completed Mass Effect 2 more times than I can count, and I've bought every BioWare game and every bit of campaign-centric DLC that BioWare has released since KOTOR. How exactly am I a BioWare hater? I'm a BioWare lover, which means that if I have a complaint, you know it's for a legitimate reason.
It's definitely not to pay the bills. Oddly enough, posting my opinions on forums has never earned me a penny.
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#20
Posté 22 février 2015 - 10:23
Honestly, the excessive "fetch quests" are just about as bad, if not worse, than the reused environments in DA2. Except DA2's story was still far superior to DAI's, and I would take a game with an excellent story and reused environments over beautiful environments and a lacking story any day.
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#21
Posté 22 février 2015 - 10:27
I've completed Mass Effect 2 more times than I can count, and I've bought every BioWare game and every bit of campaign-centric DLC that BioWare has released since KOTOR. How exactly am I a BioWare hater? I'm a BioWare lover, which means that if I have a complaint, you know it's for a legitimate reason.
It's definitely not to pay the bills. Oddly enough, posting my opinions on forums has never earned me a penny.
Trust me, you don't need to be a Bioware hater to be considered one, called and treated as you are one. Simple criticism is enough.
I was an adventurer like you, but then I took an arrow to the knee was banned 3 times in 5 days by user reports. Now I simply don't care much.
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#22
Posté 22 février 2015 - 10:29
You do realize that doing those things does NOTHING in the game. You get a power point but you never see the results of that. If you finish the game doing them or NOT doing them, your keep, your soldiers, the ending credits are IDENTICAL. In DAO, if you skipped things like that, it DID make a difference.
Your only measure of whether something "mattered" in the game is a one-sentence blurb right before the end credits? The difference you make by rescuing an Inquisition scout or saving a village from Red Templars is that one of your people didn't die and that an entire village didn't get corrupted by red lyrium, not a footnote at the end of your journey.
- holdenagincourt aime ceci
#23
Posté 22 février 2015 - 10:33
Am not bored yet, but have had to slow down my pace due to RL distractions. While I could lower the Difficulty, I prefer to maintain the challenge of Nightmare, and play shorter sessions. Am currently at 550+ hrs, and still have some Inquisitors left to explore.
- AbsolutGrndZer0 aime ceci
#24
Posté 22 février 2015 - 10:34
Hm, the only thing i can say is 'i'm done here'. Again! ![]()
#25
Posté 22 février 2015 - 11:12
I enjoy the story, the characters... the fetch quests, the mmo stuff, it was boring. So boring in fact that I almost stopped playing in the hinterlands, and DA is my favorite series of all time hands down.
I played 100%. The sidequests don't affect the story, the rifts don't affect the story, you can wipe out every templar in the snowy map and nothing changes whatsoever and it has zero impact on you or corypheus' plans (and your party has nothing to say about it, so the extra maps have little replayability... which is so contrary to dragon age).
The central story is great, I just wish some of the maps actually meant something to the actual story, or would change things so i want to go back with other party members etc. It's just all disconnected from the excellent story at the core.
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