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It's just ... boring. Why, BioWare? This isn't you.


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#226
Elhanan

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It's enjoyable to you maybe. I don't find having to take the longer path to avoid constant fights enjoyable. If enemies would respawn only after you left the area I wouldn't mind it so much. But most of the times you close a rift, turn around to pick up an elfroot and all of a sudden there are some bandits camping right next to you. Not to mention the times when enemies literally spawn on top of you. There's even a gameplay video (before the game was released) where that happens.  
 
Really? Because on my first playthrough I did all the sidequests and hoarded stuff like there was no tomorrow to later sell it to merchants, and towards the end of the game when I found out about the merchant in the hissing wastes, I still didn't have enough money to buy all of the schematics. We must be playing different games then.


It often isn't the longer route to skirt opponents. Going around them on the perimeter, through them by staying at the edge of perception distance, or over them using terrain generally requires some patience and practice, but is far less time consuming than directly at them. The most dangerous locale for myself is likely the Emerald Graves section w/ Giants, but most other areas including non-bruin, non-Lyrium Smuggler sections of the Hinterlands can be safely travelled.

Perhaps you spent more than I did, but I found most of my Inq and Companion gear; only purchased an occasional accessory. By the time I hit the Hissing Wastes, I purchased my schematics, then acquired one of each of the Influence pckgs leaving me somewhere between 15-25K gold.

P.S. I only purchase schematics for the Inquisitor; not followers.

#227
AlanC9

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What if I do? I have mages, rogues and warriors in my party, I want to give them the best armor there is. And it's not like this game has a huge diversity when it comes to armor.


I asked about need, not want.

It's fairly common to not be able to afford the best possible equipment for every single member of the party. You could never buy all the best stuff in DA:O, for instance.

#228
pinkjellybeans

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I asked about need, not want.

It's fairly common to not be able to afford the best possible equipment for every single member of the party. You could never buy all the best stuff in DA:O, for instance.

 

You can fight without any armor on, so it's not a question of need, it's a question of how you want to play the game and if you want to have the best armor possible and go through fights without any problem. And at least in DAO we had a money exploit that didn't get "fixed".

 

 

But anyway, this isn't even a big issue to me, I don't know why we're still talking about it. I only brought it up because I said I would rather save the money to buy useful things like schematics than spend it on power. But then people started saying you can have enough money to buy it all, which is not exactly true, at least not in my experience.


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#229
Regan_Cousland

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Hmm.. are you sure the design intent is for us to play most of the content in a single run? I don't see how you're divining the intent there. Then again, I don't know how the Skyrim designers thought we'd approach the game either.

 

No, I don't think BioWare's intent was that we complete all of the game's content in a single run, but those huge open-worlds full of nothing but storyless side content clearly form the bulk of the game. Doing just half -- or even a large fraction -- of the busywork in each of those environments feels like far too much legwork for far too little reward.

I've put dozens of hours into DA:I, and I've spent a huge chunk of that time creating brand new characters and re-playing the introduction. 

I recently started to wonder why. I initially thought that I was just obsessive-compulsive and indecisive, but then I realized what was happening ...

I was thoroughly enjoying the introduction because it contains cinematic roleplaying opportunities, and because the narrative provides the Herald with a compelling reason to kill things. In other words, the intro of Inquisition is like every great BioWare game I've played in the past. It puts story and character at the forefront.

The problem always comes when I reach the open-world "content". Gradually, doing meaningless chores and speaking to nobody wears on me; I lose all interest in the game and my affection for my own character evaporates. At which point, I naively create a new character, whom I temporarily adore as I enjoy the well-executed introduction all over again.
 


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#230
Regan_Cousland

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i don't agree. I truly enjoy the huge open worlds and I would be sorely disappointed if they reversed back to guided zones. I like where they're going, they can only improve.

 

I agree! The open worlds are beautiful and they make Thedas feel like a real place. My problem is that BioWare focused on quantity instead of quality.

I'd sooner eliminate a few of those open-world maps, and put interesting story content into the maps that remain. Or, better yet, put interesting content into all of the maps if time and resources allow.

A healthy blend of open worlds and directed zones is definitely the way forward for the franchise. 

 

 

Maybe the quests could be more inspired, but I, and countless others, will express our dissatisfaction if they return back to closed zones, at every turn. 

 

Me, too! Closed zones alone aren't the answer. Making better use of open areas is.



#231
Elhanan

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For most areas, many of the side-quests are easily placed into the context of the MQ. Helping refugees, assisting possible allies, rescuing slaves, impeding opposition troops of various types, etc. are all simply melded into the MQ confrontation.

Edit: The Forbidden Oasis may be the only one w/o a clear link, but it yields rewards that are up to each Player whether to pursue or not. Generally, I complete half of it; skip the remaining portals.

And I like that there is less cinematic forcing of this approach, as I do not personally require cut-scene dynamics to link them. However, if they were present, I prefer the types used in SWTOR where one may escape the scene at any time, much like what can be done currently w/o cut-scenes. Prefer to play the game rather than watch more film.

#232
Regan_Cousland

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I appreciate your opinions, Elhanan, even if I don't agree with all of them.

 

I like that there is less cinematic forcing of this approach, as I do not personally require cut-scene dynamics to link them. However, if they were present, I prefer the types used in SWTOR where one may escape the scene at any time, much like what can be done currently w/o cut-scenes. Prefer to play the game rather than watch more film.

 

I like to play the game, too, Elhanan. I don't require much of a narrative incentive to enjoy combat and exploration, but Inquisition provides almost nothing. Notes found on dead bodies and fifteen-second conversations comprised of polite auto-dialogue just don't cut it.

This is a BioWare game. Surely, if you've played and enjoyed any previous BioWare game, you can understand why some people would dislike the new approach.


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#233
Derrame

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I agree, I just started a second playthrough with another character, everything different, I'm in the Hinterlands, and have all this fetch quests to do, again dozens of hours scavenging materials, plants, until I get enogh power to unlock the next main mission, it's really boring


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#234
Regan_Cousland

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I agree, I just started a second playthrough with another character, everything different, I'm in the Hinterlands, and have all this fetch quests to do, again dozens of hours scavenging materials, plants, until I get enogh power to unlock the next main mission, it's really boring

 

Exactly, Derrame.

It's as though Inquisition is two separate games:

The fun, traditional BioWare Game, and the "oh-my-gosh, do-I-really-have-to-keep-picking-up-fricken'-ELFROOT-and-killing-mobs-and-planting-flags-and-reading-codexes-and-just-kill-me-now-pleeease" Grinding Game.

The two games barely feel connected.

And, to reiterate: NO -- I'm not saying open worlds are bad. I'm saying having nothing fun or remotely BioWare-like to do in these open worlds is bad.
 


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#235
ELDERGOD

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I agree.. lots of unneeded stuff like killing same enemies again & again specially those bandits :angry: IMO


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#236
Elhanan

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I appreciate your opinions, Elhanan, even if I don't agree with all of them. 
 
I like to play the game, too, Elhanan. I don't require much of a narrative incentive to enjoy combat and exploration, but Inquisition provides almost nothing. Notes found on dead bodies and fifteen-second conversations comprised of polite auto-dialogue just don't cut it.

This is a BioWare game. Surely, if you've played and enjoyed any previous BioWare game, you can understand why some people would dislike the new approach.


Perhaps, but myself and others have been asking for shorter and fewer cut-scenes for some time. Maybe a compromise could be made and allow for more cinematics for all MQ related quests, and leave all minor ones as is.

#237
Elhanan

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I agree, I just started a second playthrough with another character, everything different, I'm in the Hinterlands, and have all this fetch quests to do, again dozens of hours scavenging materials, plants, until I get enogh power to unlock the next main mission, it's really boring


I am one that would also enjoy a Harvesting DLC or mod. For now, I use searching and harvesting as a way to fire banter locations, and as a way to judge distances for scouting purposes.

#238
Regan_Cousland

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Perhaps, but myself and others have been asking for shorter and fewer cut-scenes for some time. Maybe a compromise could be made and allow for more cinematics for all MQ related quests, and leave all minor ones as is.

 

A compromise is definitely in order, because BioWare have taken Inquisition far too deep into MMO territory for my liking. 


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#239
Elhanan

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A compromise is definitely in order, because BioWare have taken Inquisition far too deep into MMO territory for my liking.


SWTOR has tons of cut-scenes, and was enjoyable for my solo gameplay. What I liked was being able to Escape from them if desired, and re-start if you wished to alter the conversations.

The part that bothered me was the throngs of characters (ie; other Players) running in the same areas with the same followers. DAI is a bonus for me in this regard.

#240
rpgplayer1

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Yeah. Like planet exploration in Mass Effect.

That was mega exciting!

... oh wait.

 

You know what was great about ME1?

That you could without problem completely skip optional planet exploration missions and still get great RPG experience.

 

Unlike DAI, where some of the companion guest are are positioned deeply into optional areas that are boring.

 

Try solving Cullen quest without requiring to complete most of Emerald Graves and Emprise du Lion.

 

Or try helping Cassandra for Unfinished business quest.

Actually, scratch that. Finishing that quest is completely irrelevant for character development, it is companion fetch quest for getting more approval and nothing else.

 

At least no companion quest required wading through Hissing Wastes. That area was dreadful.



#241
Saphiron123

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Perhaps, but myself and others have been asking for shorter and fewer cut-scenes for some time. Maybe a compromise could be made and allow for more cinematics for all MQ related quests, and leave all minor ones as is.

Then play skyrim dude, Bioware games have always been about story. They're cinematic, the characters feel real, have expressions, you want to replay it because different party compositions mean different dialogue in most quests... that's what dragon age was anyway. There were tactics and tough decisions and it wasn't just hack and slash.

This game is pretty dumbed down.

Hell, they're now convinced we're so stupid that they felt we couldn't handle a money system beyond "gold". I guess silver and copper were too advanced for the average gamer, or something. Based on EA's recent comment,s I believe that.

Like why push to change a great title known for it's story into a skyrim or WOW clone? Plenty of games out there are less cinematic, and instead you demand they change the formula that a lot of people love.

The side quests are boring. Collecting 10 bear claws or delivering flowers because a note on the ground tells you to isn't fun. There's no reason to do it twice because there's not even any unique dialogue.

You want to play a single player M<O, and that's cool, but they should make a new IP for that, not ruin an existing one.


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#242
Saphiron123

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You know what was great about ME1?

That you could without problem completely skip optional planet exploration missions and still get great RPG experience.

 

Unlike DAI, where some of the companion guest are are positioned deeply into optional areas that are boring.

 

Try solving Cullen quest without requiring to complete most of Emerald Graves and Emprise du Lion.

 

Or try helping Cassandra for Unfinished business quest.

Actually, scratch that. Finishing that quest is completely irrelevant for character development, it is companion fetch quest for getting more approval and nothing else.

 

At least no companion quest required wading through Hissing Wastes. That area was dreadful.

Yeah the unfinished business quest was awful. KIll them all and there isn't even any unique dialogue or companion banter. It was just fetch questing. No scenes introducing the enemy and why she wants them dead, nothing.

I did it once, i'll never do it again.



#243
Regan_Cousland

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Then play skyrim dude, Bioware games have always been about story. They're cinematic, the characters feel real, have expressions, you want to replay it because different party compositions mean different dialogue in most quests... that's what dragon age was anyway. There were tactics and tough decisions and it wasn't just hack and slash.

This game is pretty dumbed down.

Hell, they're now convinced we're so stupid that they felt we couldn't handle a money system beyond "gold". I guess silver and copper were too advanced for the average gamer, or something. Based on EA's recent comment,s I believe that.

Like why push to change a great title known for it's story into a skyrim or WOW clone? Plenty of games out there are less cinematic, and instead you demand they change the formula that a lot of people love.

The side quests are boring. Collecting 10 bear claws or delivering flowers because a note on the ground tells you to isn't fun. There's no reason to do it twice because there's not even any unique dialogue.

You want to play a single player M<O, and that's cool, but they should make a new IP for that, not ruin an existing one.

 

 

I highlighted all of the things I passionately agree with in bold. lol


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#244
Elhanan

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Then play skyrim dude, Bioware games have always been about story. They're cinematic, the characters feel real, have expressions, you want to replay it because different party compositions mean different dialogue in most quests... that's what dragon age was anyway. There were tactics and tough decisions and it wasn't just hack and slash.

This game is pretty dumbed down.

Hell, they're now convinced we're so stupid that they felt we couldn't handle a money system beyond "gold". I guess silver and copper were too advanced for the average gamer, or something. Based on EA's recent comment,s I believe that.

Like why push to change a great title known for it's story into a skyrim or WOW clone? Plenty of games out there are less cinematic, and instead you demand they change the formula that a lot of people love.

The side quests are boring. Collecting 10 bear claws or delivering flowers because a note on the ground tells you to isn't fun. There's no reason to do it twice because there's not even any unique dialogue.

You want to play a single player M<O, and that's cool, but they should make a new IP for that, not ruin an existing one.


Currently have 2800+ hrs in Skyrim, over 20+ campaigns in DAO, 6+ campaigns in DA2, and currently 550+ hrs in DAI. Believe this maybe enough experience to offer an informed opinion.

Side-quests are optional. If one does not like the quest for what ever reason, they may skip it. Personally, I pass on the ones that do not fit the RP for that Inquisitor. I chose to help the Dalish stores and refugees for both my Inq's; still have not raised Daed Grandpa, or sacked the graveyard close to the Dalish. I love that the game has so many choices and options. It is a shame some do not get that.

The game is not 'Dumbed Down'. While certain changes have been melded, others are more detailed (eg; Crafting, Character Creation). However. if Bioware believes their Players cannot handle more complicated systems, perhaps that lies with those that leave less than constructive criticism. Based on some recent threads and comments, I might believe that.
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#245
pinkjellybeans

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Side-quests are optional. If one does not like the quest for what ever reason, they may skip it. 

 

And what if my reason is "I don't like fetch quests", should I skip the entire side content, then? 

 

 

 

I love that the game has so many choices and options.

 

The game is not 'Dumbed Down'. 

 

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#246
Regan_Cousland

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[I] currently have 2800+ hrs in Skyrim ...
 

 

Guess how many hours I have in Skyrim, Elhanan? Zero.

That's because I don't generally like exploring for the sake of exploring, or pressing one button to slash my sword.

I like a strong narrative, tactical gameplay, and compelling characters to interact with. 

Would you deprive us of the one game that gives us those things, when you already have so many other games to choose from? 

Have a heart, Elhanan. I can tell you're a good person. Won't somebody PLEASE think of the children oldschool BioWare fans! lol
 


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#247
Derrame

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Side-quests are optional. If one does not like the quest for what ever reason, they may skip it. 

 

Then we should skip 80 % of the game


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#248
Rizilliant

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Perhaps, but myself and others have been asking for shorter and fewer cut-scenes for some time. Maybe a compromise could be made and allow for more cinematics for all MQ related quests, and leave all minor ones as is.

 

Funny... Because you can skip almost all dialog, and cut-scenes quickly.. Like most of the game, Just press X...As you like to tell us for the side content.. Just skip it!

 

@everyone addressing these fellows.. They are baiting you into heated debates, in an attempt to get you to break ToS.. Just read any of the posts made by  those 5 or so (you know who the apologists are)...Mr. 03 will see to the execution...



#249
Regan_Cousland

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@everyone addressing these fellows.. They are baiting you into heated debates, in an attempt to get you to break ToS.. Just read any of the posts made by  those 5 or so (you know who the apologists are)...Mr. 03 will see to the execution...

 

I think we've all remained remarkably civil and polite and argued our case sensibly.

 

I'm sure most visitors to the thread would agree (even if they disagree with our viewpoint). 

And I'm quite glad people are keeping the debate alive, because it increases the likelihood that BioWare will notice and take our concerns into consideration. :)


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#250
Elhanan

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And what if my reason is "I don't like fetch quests", should I skip the entire side content, then?


That is each Players decision. Personally, I choose the ones that fall in the plans of that Inq and that Inquisition. Both of my current Inq's - those with gameplay past Haven - have placed a priority on helping those affected by the War. Mother Giselle's conversations are helpful in this regard.

My second Inq added a couple of Codex Bonus perks that boosted XP and opened up new dialogues. This allowed me to bypass much of the Forbidden Oasis, and travel fairly directly to the desired portals. It also enabled different dialogues and options in some quests; a nice perk indeed. And he is a couple of lvls higher than my initial Inq at about the same place in the story.

'Dumbed Down' suggests simplification made to a wider audience.

As I had to train and practice the new Tac-Cam mechanics initially, this was not made easier; somewhat confirmed by those in various complaint threads. Customization of both armor and weapons seem to require a number on on-line guides; not simplified. It took me around five hours of attempts in the new CC to get a face that was acceptable for me for extended play for my various characters; not simplified. This applies to myself of course, but as one that is experienced in all the prior games, the comparison seems valid.

See the number of game related questions on BSN alone as evidence that this is not the case.

While Attributes will hopefully return to the previous Player controlled mechanics of the prior games to match these new customizations, the game itself is not for the unintelligent. Of course, if the term 'Dumbed Down' was meant as something else (eg; Consoles), then as a PC Player, I am unable to speak to this myself. But then, the sarcastic .Gif may then apply....