156 hours and yes, I will buy the next dlcs.
And no, the game is not boring for me. All right, the final mission and the ending could be better but I have the feeling to replay a Baldur's Gate game and I love it.
156 hours and yes, I will buy the next dlcs.
And no, the game is not boring for me. All right, the final mission and the ending could be better but I have the feeling to replay a Baldur's Gate game and I love it.
Why spend zots on [cinematic conversations] that are going to be skipped?
Because 99.8 percent of people aren't going to skip them! The way we didn't skip through the dialogue in Origins or any other BioWare game!
And I should remind you that you're already engaging in dialogue in Inquisition. It's just un-cinematic and dull as hell. If you can tolerate that then you can tolerate something that's ten times better and just as brief.
Because 99.8 percent of people aren't going to skip them! The way we didn't skip through the dialogue in Origins or any other BioWare game!
Because 99.8 percent of people aren't going to skip them! The way we didn't skip through the dialogue in Origins or any other BioWare game!
And I should remind you that you're already engaging in dialogue in Inquisition. It's just un-cinematic and dull as hell. If you can tolerate that then you can tolerate something that's ten times better and just as brief.
Actually I prefer the dialogue to be in game without cinematics. . If there must be cinematics I would contain them to certain circumstances the way DAI does.
Oh, you'd be surprised at how many people pound the Skip button to get to the action. It ain't anywhere near .2%.
You're speculating as much as I am there. Neither of us has the facts.
But what is a fact is that BioWare games have been story-heavy since their conception, so anyone who continues to buy and play BioWare games clearly enjoys story.
Regan_Cousland,
I agree with you and what you've posted here.
The environments are beautiful and the companion quests are very well done but too short. I wanted more interaction, more quests with all the companions.
But the heart and soul is missing and in place of an immersive, emotional story we have a lot of chore quests or meaningless nothings.
I agree, the emotional impact from talking to quest givers and finding out why and how and what that particular quest has to do with the quest giver and the story as a whole is missing. The cut scenes and close ups add to that immersive, I am in the story feel as in I am the Warden or I am Hawke and this my world. For instance, in Redcliffe, talking to the Mayor you get two different dialog cut scenes if you bring Alistair or Zevran. Same with talking to Bann Teagon, Kaitlain, the Bar owner the dwarf.
Remember the Alienage and the emotional impact of walking around seeing first hand the poverty, squalor, fear, hopelessness then talking to Solis, Shianni, Ser Otto, the beggar woman, listening to the crowd talk about their disappearing loved ones. Seeing then freeing them. Then talking to the Elven slaver and the ending of the quest and the feeling of killing that last slaver and feeing and talking to the leader?. All that busyness of finding out who is missing why and how. All that story and emotions for 2 quests.
Compare that to DAI and the quest to free the slaves from the Red Templers. Did I talk to anyone who lost a loved one? Talk to an escaped slave? Find out from a person when talking to them why it was happening? Nope. Just went in and hacked and slashed killed the slavers, flicked the lock and set them free. Quest done on to the next.
So yes, I missed the story that was the entire game.
I do understand what they were doing with as Mr. Darrah said in an interview that they wanted to attract the 20 mill Skyrim players and 1st time RPG players. Also that a dev did say they were immensely inspired by Skyrim. But I don't think they understand what makes Skyrim a hit and what made DAO so great either.
In Skyrim there was so much to do - redoubts, dungeons, forts, dragons, thalmors, quests and quests, potions, harvesting, selling, crafting etc. Every inch was put to good use - so much to slack and hash and then the modders. My oh my the modders turned that game into that great game. But DAI is a poor mans Skyrim and nowhere near outstanding as DAO.
Bioware was always about the story, it had really fun combat, tactics, inventory, monetary, potions and graphics but always the immersive, epic, emotional story.
I hope you are right and can convince Bioware to go back to what made DAO great but I have not that hope.
Just wanted to support you
Reading your post made me very happy, Archerwarden.
I'm glad to hear from someone who really gets it. Unlike some people here, you clearly have a soul. lol
I'm sure your excellent post would, in theory, do as much as mine to convince BioWare employees to see the error of their ways.
Reading your post made me very happy, Archerwarden.
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I'm glad to hear from someone who really gets it. Unlike some people here, you clearly have a soul. lol
I'm sure your excellent post would, in theory, do as much as mine to convince BioWare employees to see the error of their ways.
But you see that is a matter of opinion. I believe that Bioware has finally seen the error of their ways and that DAI is a foot in the right direction back to the glory days (IMHO) of the BG series.
But you see that is a matter of opinion ...
Of course. Everything you say is your opinion, and everything I say is my opinion.
All perceptible evidence must pass, by way of the senses, through the prism of our own accumulated experiences, and therefore truth is subjective.
Regarding the creative direction of DA:I, your truth is different to my truth -- so for the purposes of civil debate we rename our truths "opinions"
It's my opinion that Inquisition improved greatly upon Origins in some ways (e.g. the graphics and the beautiful, open-world environments), but messed up BIG TIME in other ways (see Archerwarden's excellent post for details).
I guess we'll have to leave it there. Neither of us will sway the other on this issue, clearly.
Of course. Everything you say is your opinion, and everything I say is my opinion.
All perceptible evidence must pass, by way of the senses, through the prism of our own accumulated experiences, and therefore truth is subjective.
Regarding the creative direction of DA:I, your truth is different to my truth -- so for the purposes of civil debate we rename our truths "opinions"
It's my opinion that Inquisition improved greatly upon Origins in some ways (e.g. the graphics and the beautiful, open-world environments), but messed up BIG TIME in other ways (see Archerwarden's excellent post for details).
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I guess we'll have to leave it there. Neither of us will sway the other on this issue, clearly.
I read Archerwarden's thoughts. I do not agree with all of them. My experiences with cRPGs dates back to 1979 starting with Akalabeth and Eamon. My perspective and experiences differ from some other posters unless you started playing in the same time period like others on this forum (AlanC9, Sylvius the Mad, Fast Jimmy, IeIdra and some others) even then we have our separate opinions and disagree with each other..
I have no problem with story. I played many an Infocom and Level 9 game.
I started playing Bioware cRPGs in 1998 with Baldur's Gate 1. There were no cinematics, very few cut scenes. Everything happened in-game. Even Neverwinter Nights had very few cut scenes. Cinematics did not occur until DAO, Knight of the Old Republic and Jade Empire..
Many gamers want to credit Brent Knowles with that, but then forget that he was also responsible for the NWN single player campaign which took the party from six to two. The writers still told a good story in NWN with very few cut scenes or cinematics. But I digress.
The BG series was able to tell excellent stories having very few cinematics or cut scenes also. I believe that the story should flow naturally with the gameplay. For me cinematics and cut scenes affect the rhythm of the game. YMMV
You are correct we will have to agree to disagree.
I find it very hard to enjoy Inquisition (and not for a lack of trying, trust me). There's just too much filler and aimless wandering.
The game is at least eighty percent walking around big, pretty environments doing dull tasks which have no emotive power and no relevance to the story.
this all is one special part of many rpg and also mmorpg in general.
it helps to connect you emotional with the world and with the dweller.
it help to feel a emotive power if you travel through a country (as one example) devastated by war... .if you find dead bodys...
you get emotions like sadness and hate and mercy with the poor ones.
if you see and help victims of cory and the injured citizien.to cure the fear.
if you are helpfull in general no matter what the problem is...and the inhabitants have normal own problems as well.
and after that you feel a emotive proudness and a new hope if the citizen are thankful for your help.
all that what you call only a aimless wandering with dull tasks can be a rollercoaster of real emotions.
by the way ...it will be the same with the witcher wild hunt.
I love to eavesdrop on the conversations of the inhabitants
this all makes that the world feels more alive.full of live.
you are also be able to finish tasks for your own army into the free world.
to cure wounds...to get food and so on.
I'ts all to care about the needs of other ones.
i also repeat myself (include some new arguments) about a other aspect:
many people wanted a open world into dai.a open world mean always that you must explore and that the journey be long.
personal i enjoy it .. i like to ride with the own horse around.. i'm a explorer ... i'm a scout.
i like to get surprised about all what can be found in the wildness.
it's awesome to find mystical ruins (or a camp or a little village or a fortress) where you never expect to find something.
i love to explore the nature...like to find a river..or a hidden cave... a beautiful valley ..wonderful flowers ..or just a young cute hare into a bush.
whatever you can find it will surprise you ...because it is unknown until you find it.
to explore anything is a own adventure .that belongs to a true adventurer
and a large wandering belongs to a dragon hunter.. the task to find the dragons into a free world.
this all is not so simple as to teleport from interest point a to interest point b and back.its not a straight path without to be able to look what happens or could be find left and right.
but anyways .. would it be fun to watch the lord of the rings if frodo would be able to just teleport himself to mordor ? beside the fact that it would be a 5 minute movie... the film is all about the journey as adventure....its the same with dai.
this all is one special part of many rpg and also mmorpg in general.
it helps to connect you emotional with the world and with the dweller.
it help to feel a emotive power if you travel through a country (as one example) devastated by war... .if you find dead bodys...
you get emotions like sadness and hate and mercy with the poor ones.
if you see and help victims of cory and the injured citizien.
if you are helpfull in general no matter what the problem is...and the inhabitants have normal own problems as well.
and after that you feel a emotive proudness and a new hope if the citizen are thankful for your help.
all that what you call only a aimless wandering with dull tasks can be a rollercoaster of real emotions.
by the way ...it will be the same with the witcher wild hunt.
I love to eavesdrop on the conversations of the inhabitants
this all makes that the world feels more alive.full of live.
you are also be able to finish tasks for your own army into the free world.
to cure wounds...to get food and so on.
I'ts all to care about the needs of other ones.
i also repeat myself about a other aspect:
many people wanted a open world into dai.a open world mean always that you must explore and that the journey be long.
personal i enjoy it .. i like to ride with the own horse around.. i'm a explorer ... i'm a scout.
i like to get surprised about all what can be found in the wildness.
it's awesome to find mystical ruins (or a camp or a little village or a fortress) where you never expect to find something.
i love to explore the nature...like to find a river..or a hidden cave... a beautiful valley ..wonderful flowers ..or just a young cute hare into a bush.
whatever you can find it will surprise you ...because it is unknown until you find it.
to explore anything is a own adventure .that belongs to a true adventurer
and a large wandering belongs to a dragon hunter.. the task to find the dragons into a free world.
this all is not so simple as to teleport from interest point a to interest point b and back.its not a straight path without to be able to look what happens or could be find left and right.
Its supposed to be an rpg, though. Not an interactive hiking trip. Its great to look at, by all means, but it has nothing "real" in it. Just various chores.
The Crestwood area being an exception, though. That are was very good. It was tied to the main story, and it had side quests with stories of their own.
Its supposed to be an rpg, though. Not an interactive hiking trip. Its great to look at, by all means, but it has nothing "real" in it. Just various chores.
The Crestwood area being an exception, though. That are was very good. It was tied to the main story, and it had side quests with stories of their own.
would it be fun to watch the lord of the rings if frodo would be able to just teleport himself to mordor ? beside the fact that it would be a 5 minute movie... the film is all about the journey as adventure....the long journey is a part from many fantasy and sci fi movies.....and series..tv shows....and games as well ....no matter if the tasks on the journey belongs to the goal/target or not...its the same with dai.
would it be fun to watch the lord of the rings if frodo would be able to just teleport himself to mordor ? beside the fact that it would be a 5 minute movie... the film is all about the journey as adventure....the long journey is a part from many fantasy and sci fi movies.....and series..tv shows....and games as well ....no matter if the tasks on the journey belongs to the goal or not...its the same with dai.
Yes, but how much fun would watching Frodo's journey be if it was all about walking and occasionally finding letters that said things like "crap I was killed by ringwraiths"?
I agree with you that this game is boring in parts. Feels more like a single player MMO in places rather than a full blown RPG. It does have its redeeming qualities though.
I tended to ignore such postings as accentuating the negative, but now I am replaying DA2 (having no time for DA:O+A, they have to wait), and I agree. In DA2 even the most trivial 'go places, kill stuff, fetch stuff' side missions come with some twist in the end, and what's more, the companions are actually reacting to them, at least gaining some friendship or rivalry points (work for the underworld, and Aveline won't approve, treat the mages nicely, and Fenris will be pissed off, etc.). In DA:I such missions are few and far between, and even the companion quests are often bland collection ones ('Memories of the Grey', for instance). That would be OK for an action RPG with a very basic plot, but DA:I has been marketed as a full-fledged, plot-driven traditional RPG, and so it doesn't play that well compared to the expectations.
would it be fun to watch the lord of the rings if frodo would be able to just teleport himself to mordor ? beside the fact that it would be a 5 minute movie... the film is all about the journey as adventure....the long journey is a part from many fantasy and sci fi movies.....and series..tv shows....and games as well ....no matter if the tasks on the journey belongs to the goal/target or not...its the same with dai.
Yeah, but Frodo knew where he was going and why he was going; he was travelling with a purpose towards a specific goal. He wasn't just tooling about the countryside picking flowers and "stumbling on adventure" or whatever. Dragon Age games have a quest at the heart of them, and that should be focus, not faffing about admiring scenery. DAI has far too much irrelevant filler and not enough main quest and character development, which were the heart of the previous DA games.
into dai we also know where we go and why we travel around..mostly to prevent that cory s army find some artefacts they could make him stronger... sometimes to defeat his troops before they can destroy villages and kill the innocent.sometimes because we have to find a artefact to get stronger. we travel around the world because to find a eluvian... a mystic temple...or just to find our own memory... or maybe to find people for a alliance .. we travel around to find cory....we seek the warden overall in thedas...and so on and so on... all our travels have a own reason.
or to conquer a fortress and defeat the evil ones inside the fortress.just remember we are a leader of a army .. a army need to be lead in war..
there are many different reasons for us to travel around and to help the innocent people of thedas... some belongs to the main goal as well other not.
but the best reason is that we are a hero... and a hero care about the world.about the people and not only about himself or only one goal.
like hercules and xena into the tv show travel around without to have a main goal .. just to defend the world against all evil.
like the personalities from game of thrones they travel around because of many different reasons.. some of them may have a goal in mind others not.some other of them have more then one goal they care about..... i could tell you many more examples.
the long journey of a hero is a part from many fantasy and sci fi movies.....and series..tv shows....and games as well ....no matter if the tasks on the journey belongs to the main goal/target or not...its the same with dai.
but the best reason is that we are a hero... and a hero care about the world.about the people and not only about himself or only one goal.
would it be fun to watch the lord of the rings if frodo would be able to just teleport himself to mordor ? beside the fact that it would be a 5 minute movie... the film is all about the journey as adventure....the long journey is a part from many fantasy and sci fi movies.....and series..tv shows....and games as well ....no matter if the tasks on the journey belongs to the goal/target or not...its the same with dai.
Nope. Because teleporting doesn't exist in Middle-Earth. But t twist it around a bit, if they had showed the entire journey the movie would last for over a year, so...Not the same, is it? DA:I isn't a journey story either. You run back and forth in a limited area of the gameworld. It is about gathering resources and power, within two countries. LOTR is about hobbits having to travel from A to B.
Not everyone wants to play the knight in shining armour. My Inquisitor wanted to kill Corypheus and shag Cassandra (not necessarily in that order), and didn't give a toss about the rest of it.
in that case you should better play battlefield 3 or 4.
and i would also like to play evil instead as hero.. but this game is all about you as hero.
into dai we also know where we go and why we travel around..mostly to prevent that cory s army find some artefacts they could make him stronger... sometimes to defeat his troops before they can destroy villages and kill the innocent.sometimes because we have to find a artefact to get stronger. we travel around the world because to find a eluvian... a mystic temple...or just to find our own memory... or maybe to find people for a alliance .. we travel around to find cory....we seek the warden overall in thedas...and so on and so on... all our travels have a own reason.
or to conquer a fortress and defeat the evil ones inside the fortress.just remember we are a leader of a army .. a army need to be lead in war..
there are many different reasons for us to travel around and to help the innocent people of thedas... some belongs to the main goal as well other not.
but the best reason is that we are a hero... and a hero care about the world.about the people and not only about himself or only one goal.
like hercules and xena into the tv show travel around without to have a main goal .. just to defend the world against all evil.
like the personalities from game of thrones they travel around because of many different reasons.. some of them may have a goal in mind others not.some other of them have more then one goal they care about..... i could tell you many more examples.
the long journey of a hero is a part from many fantasy and sci fi movies.....and series..tv shows....and games as well ....no matter if the tasks on the journey belongs to the main goal/target or not...its the same with dai.
If we are forced to play a hero who cares about the people, its not a roleplaying game. In a roleplaying game you, the player, decides what the character's motivation is. If it has already been pre-made for you, you are controlling an NPC.
If we are forced to play a hero who cares about the people, its not a roleplaying game. In a roleplaying game you, the player, decides what the character's motivation is. If it has already been pre-made for you, you are controlling an NPC.
I never really bought this idea. Even within the more heroic constraints imposed on the PC, the game still gives quite a bit of leeway in terms of how you approach a situation and the ability to express a number of different beliefs/view points throughout the experience.
I don't see how it's any worse than a game like KotOR, where role-playing the villain requires destroying the main plot narrative while pretending that everything makes sense. I don't see that as worth-while role-playing if I have to turn my brain off to keep my character consistent.
I never really bought this idea. Even within the more heroic constraints imposed on the PC, the game still gives quite a bit of leeway in terms of how you approach a situation and the ability to express a number of different beliefs/view points throughout the experience.
I don't see how it's any worse than a game like KotOR, where role-playing the villain requires destroying the main plot narrative while pretending that everything makes sense. I don't see that as worth-while role-playing if I have to turn my brain off to keep my character consistent.
Its about having the option. You create the role, really. In video games it will be limited to a certain extent anyway, if you compare it to pen and paper stuff. Options is the key word, though. Just handing the player a character and telling him are the hero. The game only lets you play as a hero, isn't an option. It is a script set in stone that you are forced to follow.