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It's just ... boring. Why, BioWare? This isn't you.


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#376
durengo

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Its about having the option. You create the role, really. In video games it will be limited to a certain extent anyway, if you compare it to pen and paper stuff. Options is the key word, though. Just handing the player a character and telling him are the hero. The game only lets you play as a hero, isn't an option. It is a script set in stone that you are forced to follow.

i would say ..play dai and you can see what you can be there or not.in dao ... in awakening .. in da2 .. in skyrim .. in drakensang and into many other rpg you are......

 

'drum roll'  a hero! and thats set in stone.

 

son: father/mother .. you are supposed to be a hero. you are the only one who can safe the world.

father/mother:.. a hero? i ? no thanks ! i just wanna go in the pub and wait till all is over...

son: but....

father/mother: but ? i don't like to travel around the huge world .. its boring to explore mystical temples full of danger.. said lara croft

i do what she did....i just stay and look spongebob squarepants... by the way luke and leia do the same

together with xena and frodo....



#377
Elhanan

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Why spend "zots" (is that a word?) on huge mostly empty with not much to do areas (subjectively speaking of course)? Clearly not everybody was/is skipping them but at least the option is there that appeases both sects of players, now the option is not there.  I would personally rather see them spend a bit more "zots" on that and less on the empty world and thus achieve what I believe would be a better balance.
 
I agree with the OP, DAI does not "feel" right, complete, whatever at least for my personal expectation of a DA (or even Bioware) game.  
 
And to a previous mention a page or two above, yes, the spawning issue is real, I notice it every time I open a save game that's out in the "world" and get to pick the exact same resources and fight almost the same enemies again that were picked and or killed what in actual game time was a mere minutes ago.  That does break whatever immersion there was to begin with, for me.


Areas are quite large, but hardly empty. Keeps, towers, villas, chateaus, hovels, Astra-scopes, Oculariums, landmarks, rifts, caverns, dungeons, and more are locations to find inhabited or guarded by its inhabitants.

And while there may be a few locations with re-spawn issues, most of these are easily skirted and bypassed to get to objectives. And many folks have been asking for a way to bypass combat for ages.

#378
Il Divo

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Its about having the option. You create the role, really. In video games it will be limited to a certain extent anyway, if you compare it to pen and paper stuff. Options is the key word, though. Just handing the player a character and telling him are the hero. The game only lets you play as a hero, isn't an option. It is a script set in stone that you are forced to follow.

 

And we do have a number of different ways in how to approach the script.

 

Non-sensical options that break the main narrative aren't really good role-playing options. I'd rather have 3 moderately different approaches to a situation that can be suitably chosen for the main narrative, rather than 2 drastically different approaches, where one among them makes no sense from a narrative perspective.

 

KotOR's a perfect example of this. Dark Side play throughs may be drastically different from Light side play throughs, but they make no sense in context of the plot, setting, or characters. Your DM would have killed your character off long before leaving Taris, as an example. 



#379
Rawgrim

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i would say ..play dai and you can see what you can be there or not.in dao ... in awakening .. in da2 .. in skyrim .. in drakensang and into many other rpg you are......

'drum roll'  a hero! and thats set in stone.

 

son: father/mother .. you are supposed to be a hero. you are the only one who can safe the world.

father/mother:.. a hero? i ? no thanks ! i just wanna go in the pub and wait till all is over...

 

DA:O - you can play pretty evil in it. Your goal is to stop the Blight. How you do it is up to you. The game never says that you are a hero that loves the people.

 

Awakening - You rebuild a warden stronghold. You can even sacrifice a city to achieve that gold. Your character is not set in stone.

 

DA2 - Nothing really heroic about Hawke. He mostly just does as he is told. He has zero influence on the outcome ether.

 

Drakensang - you can play that game using only selfish reasons to do so. Its up to the player.

 

Only in DA:I do you play the only one who can "save the world".

 

What about "Sure I can save the world, if I become rich by doing it". Or "Sure I can save the world, if it gains me power and influence". Or "Sure, I can defeat that evil wizard, and learn his secrets".

 

Plenty options right there. It is about the motivations of the character. DA:I doesn't let you have those. You play a pre-made character with pre-made goals, and no options.


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#380
Rawgrim

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And we do have a number of different ways in how to approach the script.

 

Non-sensical options that break the main narrative aren't good role-playing options. I'd rather have 3 moderately different approaches to a situation that can be suitably chosen for the main narrative, rather than 2 drastically different approaches, where one among them makes no sense from a narrative perspective.

 

KotOR's a perfect example of this. Dark Side play throughs may be drastically different from Light side play throughs, but they make no sense in context of the plot, setting, or characters. Your DM would have killed your character off long before leaving Taris, as an example. 

 

Star Wars is very very lined up for a Good or Evil victory, though. Its at the very core of the franchise.

 

DA:I seems to have mostly 1 approach to things, though. You get zero setbacks for making a "wrong" choice.  And I certainly haven't found diferent approaches for the many fetch quests in the game. There really just is one way to pick flowers for people.


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#381
Darkly Tranquil

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in that case you should better play battlefield 3 or 4.
and i would also like to play evil instead as hero.. but this game is all about you as hero.


No thanks. I hate spunkgargleweewee.

#382
Elhanan

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Letting Bioware out of this equation is very generous.

All I can say is that for everything that I liked in previous Bioware games and Bethesda games, I find DAI sorely wanting.

That they failed to capture what I like about open ended, open world games, that's a bummer. That they failed to keep what I like about their games, now that is very weird. Even the Last series of games that disapointed me I still played them at least once. With DAI I almost have to force myself to plow through, that's not something that I expect from a game let alone a Bioware game.

As far as I'm concerned they tried a jack of all trade and mastered none.

Considering the number of studio who at least once made a CRPG I liked, I'm gonna try hope, again (after four miss in a row that's bordering on the insane). I'm gonna chalk it up to trying to bite more than they could chew, new technology, first open world game, first try at emulating what they liked in Skyrim, first try at emulating what they like in Ubisoft game, first try at too much of stuff.

I'll hope that by next game they'll be in a safer place and finally make a game we can all enjoy, like they did so many times... So many years ago.


I am a Bioware fan; that should hardly surprise many. However, in the past two 16+ yrs I have been following their games, not one of them seemed to please everyone. And while some may disagree, DAI appears to be rather popular with many. While it may not be pleasant to be one of those that does not, it cannot be expected to abandon the practices that received such accolades. While they should never stop trying to achieve perfection, that should be judged by themselves first; the designers.
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#383
durengo

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DA:O - you can play pretty evil in it. Your goal is to stop the Blight. How you do it is up to you. The game never says that you are a hero that loves the people.

 

Awakening - You rebuild a warden stronghold. You can even sacrifice a city to achieve that gold. Your character is not set in stone.

 

DA2 - Nothing really heroic about Hawke. He mostly just does as he is told. He has zero influence on the outcome ether.

 

Drakensang - you can play that game using only selfish reasons to do so. Its up to the player.

 

Only in DA:I do you play the only one who can "save the world".

 

What about "Sure I can save the world, if I become rich by doing it". Or "Sure I can save the world, if it gains me power and influence". Or "Sure, I can defeat that evil wizard, and learn his secrets".

 

Plenty options right there. It is about the motivations of the character. DA:I doesn't let you have those. You play a pre-made character with pre-made goals, and no options.

and what happends at the end of dao .. awakening and da2.. drakensang and so on ? you are the hero who safed the world no matter how evil you was before.

 

hawke did nothing real heroic??? no.. just to defeat a godlike mage and a red lyrium godlike templar isn't heroic?  are you serious?? to prevent kirkwall before it gets destroyed... to safe the life of mage .. templar and quanari.. of innocent ones in general  isnt heroic??? laughable!



#384
Elhanan

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Two questions for the people reading and posting here: how many times have you completed the game? do you plan getting the dlc's?


Completed once at 250+ hrs; almost finished with my second campaign at another 250+ hrs, with a few other created Inq's awaiting their turn back in Haven. Probably will acquire the DLC's; depends on what they do and further info.

#385
Rawgrim

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and what happends at the end of dao .. awakening and da2.. drakensang and so on ? you are the hero who safed the world no matter how evil you was before.

 

DA:O - Alistair can kill the archdemon. Loghain (a villain) can kill the Archdemon. And you, the warden, can do plenty evil while getting to that point. Including destroying the sacred ashes.

 

Just because you get the job done, doesn't mean your motives are good. In Awakening you can let an entire city get destroyed, and not care about its citizens.

 

An evil person can still save the world, and be rotten to the core all through it all, and be just as rotten at the end of it. It is up to the player. In DA:I it isn't. They create a good guy for you and tell you to play him. Big difference.



#386
Elhanan

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Because 99.8 percent of people aren't going to skip them! The way we didn't skip through the dialogue in Origins or any other BioWare game!
 
And I should remind you that you're already engaging in dialogue in Inquisition. It's just un-cinematic and dull as hell. If you can tolerate that then you can tolerate something that's ten times better and just as brief.


Fantasy stats aside, many do not find the current implementation dull. It certainly is more cost effective for those skipping dialogue in the first place.

#387
Rawgrim

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Fantasy stats aside, many do not find the current implementation dull. It certainly is more cost effective for those skipping dialogue in the first place.

 

Its cost effective to just add autodialogue too, it seems. Always a good way to ruin someone's character.



#388
Elhanan

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Its cost effective to just add autodialogue too, it seems. Always a good way to ruin someone's character.


And for every instance that one states this yet again, other examples of increased options, or past game examples may be offered that contain the very same thing.

#389
durengo

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. In DA:I . They create a good guy for you and tell you to play him.

however ... but then iam right with this: but the best reason because of the travel in dai is that we are a hero... and a hero care about the world.about the people and not only about himself or only one goal.



#390
Rawgrim

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And for every instance that one states this yet again, other examples of increased options, or past game examples may be offered that contain the very same thing.

 

DA:I has less options all over the plate. Especially when it comes to dialogue. Happens with a voiced protagonist. Can't avoid it. This game, however, even takes control over your character's personality and choices. That is a big bad.



#391
Rawgrim

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however ... but then iam right with this: but the best reason because of the travel in dai is that we are a hero... and a hero care about the world.about the people and not only about himself or only one goal.

 

That is what I have been saying. The character is not under your control. The developers has created every goal and motivation for you. You are playing a character that is not your own. If he travels or not, has nothing to do with it. Just because you walk a lot doesn't make you more heroic.



#392
durengo

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DA:O - Alistair can kill the archdemon. Loghain (a villain) can kill the Archdemon. And you, the warden, can do plenty evil while getting to that point. Including destroying the sacred ashes.

 

Just because you get the job done, doesn't mean your motives are good. In Awakening you can let an entire city get destroyed, and not care about its citizens.

 

An evil person can still save the world, and be rotten to the core all through it all, and be just as rotten at the end of it. It is up to the player. In DA:I it isn't. They create a good guy for you and tell you to play him. Big difference.

but you are the hero of ferelden at the end...no matter how evil you was before

and hawke .. you play as hawke is the champion of kirkwall



#393
Suledin

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I love every location they've created, however it's kind of disappointing that the main story wasn't there at all. Capturing the Keeps is fun, but the rest...not so much.

I hope they're not thinking 'Oh, we've gotten GOTY, let's do the same in our next game'. No, let's not.


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#394
Rawgrim

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but you are the hero of ferelden at the end...no matter how evil you was before

and hawke .. you play as hawke is the champion of kirkwall

 

Both are titles. How you got them is up to the player (not in DA2). Hitler became president. Does that make him a hero?



#395
durengo

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That is what I have been saying. The character is not under your control. The developers has created every goal and motivation for you. You are playing a character that is not your own. If he travels or not, has nothing to do with it. Just because you walk a lot doesn't make you more heroic.

 as you played hawke into da 2 you played a character that was your own? c'mon you are kidding.

 

.Just because you walk a lot doesn't make you more heroic.?? thats right... if i walk alot to find dragons to kill them.. to find corypheus to kill him...to find a eluvian because i need it to be able to defeat corypheus ... to find mythal because i need her help to be able to defeat corypheus..if i walk alot to find my own memory to be able to defeat cory....or to find a alliance with a spirit.. if i make a journey to find a artefact to be able to defeat cory...and so on and so on ... then makes me this more heroic... and its the fact that it is necessary and that this all is a part of the main story.



#396
Rawgrim

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 as you played hawke into da 2 you played a character that was your own? c'mon you are kidding.

 

.Just because you walk a lot doesn't make you more heroic.?? thats right... if i walk alot to find dragons to kill them.. to find corypheus to kill him...to find a eluvian because i need it to be able to defeat corypheus ... to find mythal because i need her help to be able to defeat corypheus.. and so on and so on  then makes me this more heroic... beside the fact that it is necessary.

 

I pointed out that it wasn't the case in DA2. Not my fault if you didn't read it.

 

Walking over to a dragon to kill it for the sake of killing it, isn't heroic. You are killing an endangered species.

 

A persons actions makes him heroic. The way he does it. The actual walk has nothing t do with anything. They don't have cars or planes in Thedas, so you have to walk. Are you drinking?



#397
durengo

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I pointe They don't have cars or planes in Thedas, so you have to walk. Are you drinking?

hmm let me use my brain...did you hear about that you can buy a own horse.. or two.. or five or more  into dai? and that there are more and different mounts available? and .. suprise surprise .. you can ride too. iam not the one who is drunk here .. i guesse you never played dai.

 

hero of ferelden and champion of kirkwall...

Both are titles. How you got them is up to the player (not in DA2). ???

if i talk about hawke  as champion of kirkwall then i talk about da 2....but because of the hero of ferelden.. so you can get the title without to be a hero at the end? you are not a hero but you will be called as hero? silly and unbelievable.!

 

your arguments are not serious at all .. sorry...i disband this conversation.



#398
Rawgrim

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hmm let me use my brain...did you heard about that you can buy a own horse.. or two.. or five or more  into dai? and that there are more and different mounts available? and .. suprise surprise .. you can ride too. iam not the one who is drunk here .. i guesse you never played dai.

 

 

Both are titles. How you got them is up to the player (not in DA2). ???

if i talk about hawke  as champion of kirkwall then i talk about da 2....but because of the hero of ferelden.. so you can get the title without to be a hero at the end? but you will be called as hero? silly!

 

So what you are saying is that if you chose not use the horses, you are heroic? What about the fast travel function?

 

Click my profile. Look at the Games slot. Read what games that I have registered. Look closely. See Dragon Age: Inquisition listed there? That means I have bought the game. I think you can find my achievements for the game there too. That means I have played it.

 

You have zero effect on HOW Hawke becomes a champion. The story is set in stone.

 

The hero of Ferelden can get the title  from a variety of methods. He can destroy the Mage's Circle, Massacre a dalish clan, destroy the sacred ashes, put Bhelen on the throne in Orzamar, create golems out of the souls of dwarves. Yeah...very very hero-like. The reason why they call you a hero is because you stopped the blight. You can be one evil bastard and still stop the blight. What people (who doesn't even know about the evil stuff you have done) in the end isn't a description of you.

 

So you are saying that you are a hero if you do all these things? Massacring women and children makes you a hero because someone who has no clue about what you did call you a hero?

 

So...stop using your brain instead. Its not working.


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#399
durengo

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So you are saying that you are a hero if you do all these things? Massacring women and children makes you a hero because someone who has no clue about what you did call you a hero?

 

 

here you have your own answer:

 

The hero of Ferelden can get the title  from a variety of methods. He can destroy the Mage's Circle, Massacre a dalish clan, destroy the sacred ashes, put Bhelen on the throne in Orzamar, create golems out of the souls of dwarves. Yeah...very very hero-like. The reason why they call you a hero is because you stopped the blight. You can be one evil bastard and still stop the blight. What people (who doesn't even know about the evil stuff you have done) in the end isn't a description of you.

 

the next phrase comes from me:

 

you are hero for all the ones they are alived...they call you the hero of ferelden because you safed their world and their lifes.

and if you didn't like it that way because it seems odd to you because you will be called hero after you did all these evil things then talk about that with bioware.not with me.

 

a title isn't meaningless.



#400
Rawgrim

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here you have your own answer:

 

The hero of Ferelden can get the title  from a variety of methods. He can destroy the Mage's Circle, Massacre a dalish clan, destroy the sacred ashes, put Bhelen on the throne in Orzamar, create golems out of the souls of dwarves. Yeah...very very hero-like. The reason why they call you a hero is because you stopped the blight. You can be one evil bastard and still stop the blight. What people (who doesn't even know about the evil stuff you have done) in the end isn't a description of you.

 

you are hero for all the ones they are alived...they call you the hero of ferelden because you safed there world.

 

 

You don't save the world in DA:O. You stop the blight. It is perfectly possible to stop a blight without that one warden. They have done so 4 times in the past. Missed that bit, did you? They even call you the hero of Ferelden if you don't kill the Archdemon. If Alistair or Loghain does it, they still call you the hero of Ferelden.

 

And you are still missing my point. It is not about what they call you. It is about what kind of character you chose to play. In DA:O you can play an evil person, that still ends up stopping the blight. In DA:I you play a goodguy. No choice in it.