I didn't think it was clunky or sluggish at all on pc and you could do a lot of things with it, far more than you can with inquisitions crap gameplay.
If you want an action RPG, play an action rpg. Origins was never designed to be played as a dull action game. The only balance issues it had were cunning rogues being invincible basically because they got dodge+attack from cunning so you couldn't actually hit them and arcane warrior was also a bit too good. Other than that I thought it was fairly balanced if you tried to be creative with spells and tactics. Cunning rogue was definitely way too strong though.
I'll respect your opinion but I'll also completely disagree with you. Origins combat compared with this crap is on a completely different level. The level of control over everything in origins was outstanding.
You can't even tell the a.i in this crappy game to use leaping shot when an enemy is within a certain range. I mean, give me a break lol. Origins combat didn't have to be slow either, you could fully customize the a.i in precise ways so that the tactical mode wasn't a necessity.
There isn't even an option for that level of combat customization in inquisition.
Oh I don't like DA3 combat either. Although I found DA:O to be clunky and plodding, I don't disagree that the combat in this game is worse. They've gone from mediocre to a twisted hybrid that doesn't know what it wants to be.
DA:O for its faults at least knew what it was trying to for even if the result was something that I didn't enjoy that much. Although I found DA:O combat itself to not be very fun, party control in DA:O as you said was good so I never had to fight the game over things like positioning and AI commands while that can be an exercise in frustration in DA3.
The AI in this game is indeed ****. Going from this in DA2...

to defend/follow commands and AI that can't even hold position...is just lol!
Inquisition's combat tries to please both the action fans and the strategy fans but does a better job of appeasing the former than the latter.
Yeah, the game really seems to lack direction and leaves a strong impression that no one decided on a gameplay identity resulting in no one being pleased. The tactical combat is frustrating and the action combat also lags behind what people expect.
It probably didn't have to be like that. The series was always going to have a more...mainstream direction after DA:O, but they could have stayed the course with DA2's combat and cleaned up its problems like the crippled camera on PC and the infamously shitty encounters. DA2 for its other faults also apparently fixed DA:O's playability problem on consoles (I played all of them on PC, so this is hearsay). The game would be more shallow than some people hoped but it would still play like a Dragon Age title and you could fire off fireballs, set up cross-class combos, and have decent party control.
Or they could have gone full action, shed any pretense of catering to DA:O gameplay fans or making a CRPG, and made something like Kingdoms of Amalur that would at least be mildly amusing to break skulls in.
Also nice Lightning.