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It's just ... boring. Why, BioWare? This isn't you.


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#476
Ashen Nedra

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and mass effect 1 + 2+ 3 is then a shooter and action game aswell because of the mini games :rolleyes:

the war table missions make a rpg to a action game ? yep you are right :rolleyes:

 

and all the books and letters you can find in skyrim about all what happens in the world and can't be played makes skyrim to a shooter :huh:

I'm going to let you wait for the Dawn in peace. For your devotion is dark and full of terrors. See you around.


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#477
Skeevley

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Agree with the OP. This is the single most boring game I've ever played. And it isn't just the quests, it the complete lack of skill or intelligence required to win. There is simply zero challenge at all after, say , level 8 or so. And if you skip the crap and just go with the main plot you end up with a short story which is both boring and poorly told.

 

It's very much like a Skyrim (the second most boring game I've ever played) with *slightly* better story and characters but with even more boring quests (at least with Skyrim the fetch quests give you a new supposedly "special" item which you are supposed to go find.)

 

But the key here is the ability to mod: DAI will probably always remain a "0" or a "1" game for me, whereas Skyrim started as a "0" and eventually became a "7 or 8" for me with all the fantastic mods.

 

Now, I understand that different people like different things: some people don't want a game they have to think about or really try all that hard at to win, so the ease of DAI may suit them (but, I would argue "why buy a supposed "RPG" in the first place if that's what you want?"), however I have to admit that I simply cannot fathom why anybody likes the mindless and repetitious fetch-quests. How is that fun, in any way, for anybody?

 

I'm genuinely curious, because to me those fetch-quests are just a living hell of boredom.


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#478
Derrame

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I won't complete the second playthrough, nor I will get any dlc, sorry bioware, this isn't you


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#479
Rizilliant

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*ironic on*

and mass effect 1 + 2+ 3 is then a shooter and action game aswell only because of the mini games :rolleyes:

the war table missions make a rpg to a action game ? yep you are right ...war table=ultra die hard action :rolleyes:

 

and all the books and letters you can find in skyrim about all what happens in the world and can't be played makes skyrim to a shooter :huh:

by the way .. skyrim had mini games as well ...what for a ultra die hard shooter action game .wow. :P

Actually i Agree.. ME2, and 3 are more akin to 3rd person shooters, in the action genre, than rpg.. Ive stated such many, many times..

 

To the defenders.. Again, i challenge you.. Count how many people are bored with, wont play a 2nd time, or even complete the 1st, feel lied too, are physically unable to play, or enjoy Inquisition.. Now count those of you who claim its good, and compare.. On this forum (obviously not everyone who bought the game) far out number those enjoying..  Even if it were a 50/50 split(its not on this forum), thats really bad.. You can go by sales all you wish, but using this forum as anecdotal evidence, less than half of those purchasers are happy with the product.. Buyers remorse, its a real thing!


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#480
durengo

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I'm going to let you wait for the Dawn in peace. For your devotion is dark and full of terrors. See you around.

c'mon you should be fair

 

if i get silly comments about things i never said:

 

( quote) rizilliant said:

Indeed.. Its exactly like playing an Assassins Creed, or God of War game.. Funnily enough, when i made the comparison, some of your friends here, didnt want to admit to it.. Im glad one of you have finally seen the light.. Dragon Age: Inquisition, is closer to an action game, than an rpg.. Well said sir.. (quote end)

 

this is an insinuation  that I have never said so and i can't take it serious.this behave is not the background for a serious discussion.

 

then i have no chance as to answer this:

*ironic on*

and mass effect 1 + 2+ 3 is then a shooter and action game aswell only because of the mini games :rolleyes:

the war table missions make a rpg to a action game ? yep you are right ...war table=ultra die hard action :rolleyes:

 

and all the books and letters you can find in skyrim about all what happens in the world and can't be played makes skyrim to a shooter :huh:

by the way .. skyrim had mini games as well ...what for a ultra die hard shooter action game .wow. :P



#481
Darkly Tranquil

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I won't complete the second playthrough, nor I will get any dlc, sorry bioware, this isn't you


Same. I think I'll just watch someone "Let's Play" it on YouTube.

#482
Regan_Cousland

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You mean like Belle, Dennet, Jana, Corporal Vale, Loranii, Ritts, Sky Watcher, Ellendra, Blades of Hessarian, Anais, Morvan the Under, Clemence, Lady Couteau, Berand (Love Waits quest)

 

How could anyone forget Morvan the Under who was throwing goats at the walls of Skyhold?

 

Anais the speaker at the cult stronghold.

 

What about Clemence the tranquil mage in the Bull and Lantern who can be recruited provided the Inquisitor sides with the mages otherwise he probably becomes an oculara ?

 

No one should be able to forget the hunter who requested the ram meat?

 

What about the widower who requested flowers be put on his wife's grave?

 

Master Dennet the master horseman, his wife Elaina and daughter Seanna?

 

Federic Professor of Draconology

 

Deraboam owner of the mysterious box for sell.

 

Lysette the templar at Haven who the Inquisition saved.

 

Ritts who was having an affair with the mage when the templars attacked

 

Maryden Halewell the bard in Haven

 

The Doctor at Skyhold who is offering her medical services.

 

Flissa the owner of the bar in Haven.

 

What about Cabot the bartender in Skyhold?

 

Those are just some off the top of my head that I remember.

 

Very few of those people are half as memorable as the characters you meet in KOTOR (or previous BioWare games), because you can't see their faces and the only way of interacting with most of them is by being super polite, regardless of your Inquisitor's intended personality. 

I'll just continue my own list for a little bit. And please note that all of these characters appear before you leave Taris, which is basically the prologue of the game.

Zax, the Hutt who collects your bounties.

Matrik, the guy who ratted on the Exchange and whose fate the player can actually decide.

Selven, the supercilious assassin.

 

Rukil, the wizened and possibly crazy storyteller of the Outcasts.

The pathetic beggers who both intimidate and then beseech you to give them five credits.

Gadon Thek, the blind but noble leader of the Hidden Bek Swoop gang.

Godon's fiercely protective female bodyguard who calls you out every time you dare to insult Gadon.

Brejik, Gadon's former protege and power-crazed leader of the Black Vulkars.

Davik Kang, notorious crime boss who pulls all the strings in the Taris underworld.

Calo Nord, the little bounty hunter with the big -- and well-deserved -- reputation.

Gendar, the calm and considerate leader of the Outcasts.

Zelka, the upper-city doctor who hides the bodies of injured Republic soldiers from the Sith and wants to cure the Rakghoul disease.

Etc., etc., ad infinitum, throughout the rest of the game.

 

P.S. These characters are important because they give the player a reason to care about what he's doing. They create and serve the minutia of the story.

The biggest problem with Inquisition is that, when you're in an open-world environment, there's rarely a reason to care about anything you do.

Now, I'm not saying I want story to replace gameplay in these open environments. (Gameplay in a video game = good.) Rather, story should provide the incentive to explore and complete most sidequests. 

 



#483
Elhanan

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Very few of those people are half as memorable as the characters you meet in KOTOR (or previous BioWare games), because you can't see their faces and the only way of interacting with most of them is by being super polite, regardless of your Inquisitor's intended personality.


To yourself perhaps, but others seem to differ.

Now while I love the KOTOR story, I only played the game itself once due to my own problems with the mini-games. But have already played DAI more than that; seems that this game may be the better for replay value for myself, at least.

#484
durengo

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Actually i Agree.. ME2, and 3 are more akin to 3rd person shooters, in the action genre, than rpg.. Ive stated such many, many times..

 

To the defenders.. Again, i challenge you.. Count how many people are bored with, wont play a 2nd time, or even complete the 1st, feel lied too, are physically unable to play, or enjoy Inquisition.. Now count those of you who claim its good, and compare.. On this forum (obviously not everyone who bought the game) far out number those enjoying..  Even if it were a 50/50 split(its not on this forum), thats really bad.. You can go by sales all you wish, but using this forum as anecdotal evidence, less than half of those purchasers are happy with the product.. Buyers remorse, its a real thing!

wrong.. this is a normal discussion about things we like or not like.... this is not a battlefield and not a chalenge.

i don't try to convert you guys to the organisation of the true beliefer of the game ....and i don't let me convert to the group of destructive criticsm guys.

 

the game is like a coin for me ... with more then one side...a bad side and a good one.we can talk about all ...aslong we respect the other point of view.because much is a matter of opinion.

 

dai isn't perfect...true. but show me a rpg that is perfect for everyone? there are problems with dai.. true...but it also have his strengthen.

and aslong we can't talk about that serious .. insteat to be the general no sayers about all or the general yes sayer to all ... i don't discuss that .



#485
Rizilliant

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the war table missions are mini games like the mass effect mini games or assassins creed black flag (assassins creed in general) mini games...(you wanna have more examples from games they also include mini games?).....mini games as one part of classic video games are not new....do you remember garret frome the game thief ? ...and yes you are right the purpose of the war table is a alternate methode of storytelling.

whats wrong with it?

the main story you can realy play is the real classic rpg .

 

in skyrim as example you can find many books and letters to read them... thats how you get background storys about the past of the world .. about gods and what happens elsewhere in the world meanwhile you struggle on the other end of the world (as player you are not involved about that what you read .. as example: wars )...this is also a method of storytelling.

Pretty sure you said just that..



#486
Rizilliant

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wrong.. this is a normal discussion about things we like or not like.... this is not a battlefield and not a chalenge.

i don't try to convert you guys to the organisation of the true beliefer of the game ....and i don't let me convert to the group of destructive criticsm guys.

 

the game is like a coin for me ... with more then one side...a bad side and a good one.we can talk about all ...aslong we respect the other point of view.

 

dai isn't perfect...true. but show me a rpg that is perfect for everyone? there are problems with dai.. true...but it also have his strengthen.

and aslong we can'T talk about that serious .. insteat to be the general no sayers about all or the general yes sayer to all  i don't discuss that .

Wrong?  I ask you to compare the amount of people who dislike the game, to those who do, and im wrong? 


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#487
Skeevley

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Even if it were a 50/50 split(its not on this forum), thats really bad.. You can go by sales all you wish, but using this forum as anecdotal evidence, less than half of those purchasers are happy with the product.. Buyers remorse, its a real thing!

 

Throw in the fanboy phenomenon and it's even harder to tell the correct ratio of actual likes to dislikes. Fanboyism can dramatically inflate how "good" any single product (or movie, or band, or.. or... or...) is, due to the inability of fanboys to be view things rationally or in an unbiased way. So you have complete crapola being touted as "great" because people have for some reason decided to throw rationality out the window. We see products with tremendous flaws appearing to be better, or more well-liked, in the online community than they are in real life.

 

The most clear example currently coming to my mind is Apple's current software, which, if you believe the online community, is great stuff and that the majority of people are very happy with it. Problem is that I work in the computer industry, with hundreds of Mac and iThing users every single day, and the reverse is actually true; the vast (and I do mean VAST) majority of people I work with every day range from "incredibly disappointed" to "downright disgusted and furious" about the Mac OS post-Snow Leopard and the iOS post-version 6, as well as the modifications to iWork, iLife, etc. People, in real life, *hate* these changes because their devices have become, by any objective point of view, harder to use, more confusing, and more difficult to "see" for lack of a better word (Apple has removed a lot of the visual cues that help people know where to point, what to click-on, and what does what, etc.). I hear 90% "dislikes or hates", about 8% "I don't cares" and maybe 2% (that's being generous) "likes". I hear these complaints every day, YEARS after these users have had time to supposedly "adjust" to these "great advances" that Apple has made. And yet the online community largely does not reflect the reality "on the ground" because of the darn fanboys!

 

Fanboyism does nothing for anyone except the people raking in the money by producing products that aren't as good as they should be. By any standards except sales, I would say that DAI is a tremendous failure.


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#488
Ashen Nedra

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Pretty sure you said just that..

If I may, dear Rizziliant, just forget it, no point getting ulcers or a ban. You can't change a fan mind. It's like trying to discuss with a newly converted.


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#489
durengo

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Pretty sure you said just that..

again... did you call skyrim a rpg? if so...then you should know that there are mini games as well. mini games into rpg are in general not new (as only one example the whole elder scroll series use mini games like oblivion, morrorwind and so on). only because they are a part of a rpg it doesn't make the rpg  to a action game.

 

and if we talk about assassins creed because it has mini games as well .. assassins creed is a action game.... yes.. but what makes this game to a action game? the mini games ? of course not. the mini games are the only aspect in assassins creed it has nothing to do with action. if you would say .. the combat system.. the excellent climb system.. the running system .. the action tasks.... make assassins creed to a action game then i would agree.

 

its the same with the mini games in mass effect.

 

and now tell me...the war table in dai... did you feel or see much action if you use it?

 

so iam done...because you didn't get it anway.



#490
Regan_Cousland

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Sorry, this is an accidental post. Don't know how to delete it.  :D  :wacko: 

Was trying to add to my above statement. 



#491
Darkly Tranquil

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By any standards except sales, I would say that DAI is a tremendous failure.


I'm sure that's fine with Bioware/EA. So long as it makes money, they'll take it as a win, even if the general opinion of the game in most circles is "good, but nothing special".
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#492
Regan_Cousland

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To yourself perhaps, but others seem to differ.

Now while I love the KOTOR story, I only played the game itself once due to my own problems with the mini-games. But have already played DAI more than that; seems that this game may be the better for replay value for myself, at least.

 

I actually like the additional focus on gameplay in Inquisition. I think that's a step forward for the franchise and BioWare games in general.

But the story has to give you a good reason to care about what you're doing, and Inquisition just doesn't.

It might as well be a cross-country running, flower-collecting, flag-planting, star-gazing, animal-poaching, mass-murder simulator -- with a Dragon Age game bolted on to appease fans.



#493
Il Divo

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To yourself perhaps, but others seem to differ.

Now while I love the KOTOR story, I only played the game itself once due to my own problems with the mini-games. But have already played DAI more than that; seems that this game may be the better for replay value for myself, at least.

 

Pretty much how I look at it. 

 

Just listing who a player found to be the most memorable doesn't really tell us much on its own. 



#494
Regan_Cousland

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Pretty much how I look at it. 

 

Just listing who a player found to be the most memorable doesn't really tell us much on its own. 

 

Yes, it does. It tells you that this game has heart and character and narrative intent, and that it's not a lifeless husk of an experience. 

Those characters are what (used to) distinguish a BioWare game from every other game on the market. 


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#495
Elhanan

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I actually like the additional focus on gameplay in Inquisition. I think that's a step forward for the franchise and BioWare games in general.

But the story has to give you a good reason to care about what you're doing, and Inquisition just doesn't.

It might as well be a cross-country running, flower-collecting, flag-planting, star-gazing, animal-poaching, mass-murder simulator -- with a Dragon Age game bolted on to appease fans.


I do not see the added harvesting as a priority; simply something I can do when exploring, or moving from A to B. Exploration aids me learn of the terrain, and grants me options on how to better employ tactics to my advantage. So finding landmarks, caverns, dungeons, treasures, etc is a bonus from that. It benefits my Inquisitor, and the Inquisition as a whole; worth my time.

That said, I skip that which does not seem to be of aid for that specific leader. Jump puzzles, the majority of Shards, etc are left alone, at least for my current Inq's. I as the Player give the priorities; not the side content.

#496
Il Divo

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Yes, it does. It tells you that this game has heart and character and narrative intent, and that it's not a lifeless husk of an experience. 

Those characters are what (used to) distinguish a BioWare game from every other game on the market. 

 

And it was countered by another poster producing a list exactly similar to yours, only with KotOR replaced by DA:I. Who should Bioware listen to? It's not going to be  a 1v1 fight of people arguing who they thought was memorable. You made the assumption that everyone who plays KotOR considers those characters you laundry listed to be memorable. 

 

Not to mention, remembering a character and considering a character to be "memorable" are not necessarily the same. Memorable often has a positive connotation attached. I've heard people describe Heath Ledger's Joker as "memorable". I've heard Mordin Solus described as "memorable". I typically do not hear much praise lavished on Dia, Gendar, and the entire Tatooine Bar for being "memorable", even while having some recollection of who these people might be. But who knows? Maybe your anecdotal evidence is different. 



#497
Regan_Cousland

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I do not see the added harvesting as a priority; simply something I can do when exploring, or moving from A to B. Exploration aids me learn of the terrain, and grants me options on how to better employ tactics to my advantage. So finding landmarks, caverns, dungeons, treasures, etc is a bonus from that. It benefits my Inquisitor, and the Inquisition as a whole; worth my time.

That said, I skip that which does not seem to be of aid for that specific leader. Jump puzzles, the majority of Shards, etc are left alone, at least for my current Inq's. I as the Player give the priorities; not the side content.

 

Being very selective about the content you play (and the content you ignore) is the most enjoyable way to the play the game, granted. It does work ... to a point.

But given the extreme size of these open worlds, they should contain far more interesting content than they do, and be far more relevant to the story than they are.



#498
Elhanan

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Being very selective about the content you play (and the content you ignore) is the most enjoyable way to the play the game, granted. It does work ... to a point.

But given the extreme size of these open worlds, they should contain far more interesting content than they do, and be far more relevant to the story than they are.


To me, they are interesting to the story I play, as roleplaying the Inquisitor would do these things for others and himself. It depends on the task requested, and whether or not it is judged to be of benefit. Some quests might not get completed unless I happen to be in that area; some may not be completed until they become enough of a priority like post-MQ gameplay.

#499
Ashen Nedra

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Being very selective about the content you play (and the content you ignore) is the most enjoyable way to the play the game, granted. It does work ... to a point.

But given the extreme size of these open worlds, they should contain far more interesting content than they do, and be far more relevant to the story than they are.

Agreed. however...

 

One shouldn't have to adapt its way of playing in a SP game. It's bad game design when you have to. Boring and a chore


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#500
styxtyde

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I find it very hard to enjoy Inquisition (and not for a lack of trying, trust me). There's just too much filler and aimless wandering.

The game has many little flaws, most forgiveable -- but this one is almost a deal breaker.

Nobody enters a fantasy world to experience boredom.

The game is at least eighty percent walking around big, pretty environments doing dull tasks which have no emotive power and no relevance to the story.

The scenarios presented on the War Table seem far more intriguing than collecting shards or ram meat. Let me play those!

The story missions are great -- (especially the attack on Haven; so epic!) -- but there's not enough of them. Or rather, they're not integrated well enough into the rest of the game. They do nothing to make the side-quests feel worthwhile.

The game shouldn't make me feel lonely and depressed until I have enough Power or XP to progress to the next story mission.

Dragon Age: Origins was designed in such a way that it felt like one giant story mission. Almost everything you did felt critical to the success of the Grey Wardens' quest to unite the land.

The Deep Roads, for example, were endless, but at least we were there for a very good reason -- to find a Paragon, settle a civil war, and in so doing secure dwarven allies to defeat the Blight. That's the kind of motivation that makes grinding fun.

Why am I killing dozens of undead in the Fallow Mire? Or dozens of bandits in some desert? Why am I killing angry wolves and bears as I travel from one point of no interest to another point of no interest?

Because the Inquisition's directive is to "restore order" to the land? Wow, that's inspiring.  <_< 

Let Cullen's and Leliana's minions do that rubbish. 

In short, keep your Skyrim out of my Dragon Age, please. 

I love the big, beautiful environments BioWare crafted. Major kudos to the art team.

It's just so sad that there's nothing very fun to do in them. 

Ever heard the writers' saying, "Murder your darlings"? Well, those environments are your darlings; if they don't significantly enhance the story or the player's enjoyment, they should be eliminated and replaced with content that's fun to play.

The kind of content that pre-DA2 BioWare was always known and respected for.

Sadly, this is true.

 

The story and characters are very enjoyable but you are right, a lot of the rest feels soulless.

 

It does feel like they've tried to bring in some Skyrim elements that just don't feel right in the DA world. It works in skyrim mostly because you can mod it to you're liking. The first person camera also helps, especially with immersion.

 

I also really miss the old detailed tactical screen. It was wonderful to set up my characters tactics and then see them play it out in the next battle, then going back and tweaking it.

 

I played DAI through once and at the very least enjoyed the story. I then attempted to play through again with a different character and had to quit in the first chapter. I have been a big fan of Bioware since BG Shadows of Amn, this makes me feel really quite sad.

 

I'm hoping for a strong come back...


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