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It's just ... boring. Why, BioWare? This isn't you.


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#551
TBJack

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Commiserating with a bunch of other people is good for the soul! :)

But there is a thread called "The Thread of Greatness" and don't forget the Romance threads.

 

Oh yeah, there's always examples on both sides.  I really just meant that someone who is dissatisfied would be more likely to post than someone who wasn't.  Which is really the way it should be as far as I'm concerned.  Improvement comes from feedback, and bringing up issues is the only way to make things better.  The problem is that threads (even those with legitimate and constructively expressed issues) tend to devolve into either insular circles badmouthing Bioware and/or those defending them, or vicious arguments between the more extreme elements on either side.

 

I'm not trying to point fingers here, and I'm certainly not trying to push the blame onto either side.  I'm just pointing out what I see as a serious problem on the forums, and one that I would guess makes it that much more difficult for Bioware to gather the information they need to really make their games shine.

 

Not that it's any different anywhere else on the internet, or even in real life for that matter.  The difference is that we are all here because we want this game, and subsequent games, to be better and better still.  We may disagree, but in the end we are all on the same side, and too many people forget that.


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#552
Archerwarden

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While for me DAI is not a disappointment in those categories plus it throws in exploration and crafting. That makes me a happy camper. For me DAI is not a boring SP MMO. In fact a great deal of its design reflects (IMHO) back to Baldur's Gate 1 which was the first cRPG and second game from Bioware.

The difference is a matter of perspective in maybe the games we have played.




Could be. I have played BG1 and I think all the games in Bioware's stable.

Or it could be that out of all the games I've played Dragon Age: Origins stole my heart.

You are lucky kind sir - I very much wish I could say the same. I did like some of it which I have posted and have 2 more characters waiting at Haven for the next patch. I just wish it was more like DAO and less like it is now.

#553
Regan_Cousland

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Hey, again.

 

One or two people have suggested that the boredom I experienced while playing Inquisition is my own fault because I wandered around "aimlessly" instead of doing all the fun stuff Inquisition has to offer. lol

 

Here's the line:

 

I find it very hard to enjoy Inquisition (and not for a lack of trying, trust me). There's just too much filler and aimless wandering.

 

It was an inaccurate word to use. I should have said mindless wandering -- that's what I meant.

There are plenty of map markers to aim for in Inquisition, but not much fun to be had when you reach them; thus travelling over such long distances for little reward is tedious and dull.

In fact, I would have enjoyed some aimless wandering (otherwise known as exploring) if there had been interesting people and quests to discover.

Pick my words apart if you like, but the overall gist of my statement is pretty clear unless you're trying your hardest not to see it.


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#554
Il Divo

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Actually I often see the same few faces trying to defend every single thing about this game and often saying things like "the people who dislike the game are in the minority". But then you just need to look at the many threads like this one where the first post has over 100 likes and come to the conclusion that that's hardly the minority or "just a few people", at least here in the BSN. If you look at other forums and read comments on videos and articles you can see a lot of disappointed people as well. As for those who don't come to the internet at all, well, we don't know, do we? I'm sure many people like DAI, but to say most of the fans are happy with the game is not accurate because we just don't know. 

 

Unless your conclusion is that there are a grand total of 200 forum posters on the DA:I forums, the evidence in terms of like buttons for an opening post doesn't really account for much. Of course, without throwing names around there also a few troll posts you might want to weed from the like collection. 

I tend to avoid throwing around phrases like "this is how the fan base feels", both because I don't feel that I have an accurate assessment of that and because I don't really care how they feel. It's just amusing that we do have posters who tend to throw numbers around without any sort of basis, simply because they feel it gives their opinions more weight.

 

Generally-speaking, I suggest people are better off saying "this how many players feel". Many could be any arbitrary number, but doesn't involve the expectation of random sampling. 


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#555
Realmzmaster

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Could be. I have played BG1 and I think all the games in Bioware's stable.

Or it could be that out of all the games I've played Dragon Age: Origins stole my heart.

You are lucky kind sir - I very much wish I could say the same. I did like some of it which I have posted and have 2 more characters waiting at Haven for the next patch. I just wish it was more like DAO and less like it is now.

 

Interesting! You do know that here on the BSN and the boards before that posters were complaining about DAO in that it was not Baldur's Gate 3. (The pitch was that DAO was suppose to be the spiritual successor to BG). That Bioware had dumbed down the game and added MMO elements such as casting spells from mana thereby abandoning the vancian casting found in BG1, BG2 and NWN.  

 

Adding elements like Taunt to help with threat management. Cooldowns were also seen as an MMO influence. The fact that the party went from six to four characters made for unhappy campers. The healers were rolled into the mage class. Regenerating health and mana were not staples of earlier cRPGs.  Unlimited normal arrow supply in DAO as opposed to earlier cRPGS. Lack of permadeath in DAO.

 

So I find it interesting when posters talk about dumbing down in DAI when the same charges were leveled at DAO when compared to earlier cRPGs like Temple of Elemental Evil and even Bioware's earlier games before DAO.

 

I am sure some posters remember the rage at NWN's single player original campaign that only had two in the party and the gamer had virtually little control over the companion.. Which is funny itself since that product's lead designer was Brent Knowles who was also lead designer for DAO.

 

When I talked about perspective my first cRPG was Akalabeth by Lord British (Richard Garriot) and Origin Systems. I couple that with heavy doses of Infocom and Level 9 games. I am also big on strategy and wargames (both electronic and board).

 

I have no problem understanding other poster's points of view. I simply reserve the right to disagree with them.

 

You have a good night or day my good sir. I must take my leave for the time being.


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#556
TBJack

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Interesting! You do know that here on the BSN and the boards before that posters were complaining about DAO in that it was not Baldur's Gate 3. (The pitch was that DAO was suppose to be the spiritual successor to BG). That Bioware had dumbed down the game and added MMO elements such as casting spells from mana thereby abandoning the vancian casting found in BG1, BG2 and NWN.  

 

Adding elements like Taunt to help with threat management. Cooldowns were also seen as an MMO influence. The fact that the party went from six to four characters made for unhappy campers. The healers were rolled into the mage class. Regenerating health and mana were not staples of earlier cRPGs.  Unlimited normal arrow supply in DAO as opposed to earlier cRPGS. Lack of permadeath in DAO.

 

So I find it interesting when posters talk about dumbing down in DAI when the same charges were leveled at DAO when compared to earlier cRPGs like Temple of Elemental Evil and even Bioware's earlier games before DAO.

 

I am sure some posters remember the rage at NWN's single player original campaign that only had two in the party and the gamer had virtually little control over the companion.. Which is funny itself since that product's lead designer was Brent Knowles who was also lead designer for DAO.

 

When I talked about perspective my first cRPG was Akalabeth by Lord British (Richard Garriot) and Origin Systems. I couple that with heavy doses of Infocom and Level 9 games. I am also big on strategy and wargames (both electronic and board).

 

I have no problem understanding other poster's points of view. I simply reserve the right to disagree with them.

 

You have a good night or day my good sir. I must take my leave for the time being.

 

When Origins came out, I didn't really view all those things as changes.  Origins and Baldur's Gate were completely separate entities in my mind.  I think that might be part of why these things don't get me as riled up as they do other people.  With game series there are so many factors that can change between sequels (technology and staff being two of the big ones) that I don't ever really expect the gameplay to be the same.  I've come to assume that each game will be very different in terms of mechanics, and so I judge them as individual pieces rather than parts of a whole.  Now, story is a different matter of course, but since the connections made between the DA games are so small to date, I feel like it isn't ready to be judged.

 

Also good lord, I'd forgotten all about Lord British!  That really takes me back.  I still remember the first time I attacked his little avatar in Ultima IV.  My eight year old self was permanently scarred by the ensuing carnage (EARTHQUAKE EARTHQUAKE EARTHQUAKE) :D



#557
Lord Bolton

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I'm replaying DA:O and I'm amazed how big this game is. It feels much bigger than DA:I. That's right. DA:I has enormous areas, but there's literally nothing to do. It's soulless. DA:O in the other hand, has much smaller areas, but tons of NPCs and cinematic conversations that made this world alive. I really hope they're go back to this route in DA4. I'm TIRED of this Skyrim bollocks. Let Dragon Age be Dragon Age for maker's sake.

 

Anyway, I still love DA:I to bits because of the lore and companions, but this whole exploration and fetch quests... please, BW, don't do this again. Stay. Away. From. Skyrim.



#558
Regan_Cousland

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Dragon Age I play for the story, the interaction between my hero and my companions, the quest givers, the people in the world. I play for the lore, the world building and immersive feeling, for the writing, for the graphics, and yes for the romance.

 

The two previous Dragon Age games I also play for the inventory, combat, tactics, skills, attributes.

DAI is a disappointment in all [of the above] categories, because DAI is the third in an already established franchise with an established identity, and I expected that to continue, not this mostly boring [single-player] MMO.

Regarding exploration: exploration for explorations sake I also find fun and interesting. Where we differ is that play other games to do that and they do it better. Dragon Age I don't play to explore for exploring sake.

 

The line I've highlighted is the key here.

To all of those who enjoy the sidequests in Inquisition and have been defending the game: your opinions may be valid -- but you can't deny that Dragon Age has changed tremendously since Dragon Age: Origins. You simply can't.

The focus has shifted drastically from intimate storytelling to open-world traversal punctuated by lengthy periods of silence.

 

You can't blame some fans of the series for being upset about that. They have certain, understandable expectations that Inquisition does not meet. 

They bought a game that was advertised as "the best of Dragon Age: Origins combined with the best of Dragon Age 2", and they got a game that is two-thirds a Skyrim-like MMO. Whether that MMO is good or not is irrelevant, because it's not what most existing fans paid for.

Saying that we should like this MMO because of this, or because of that, is like telling a man who ordered a pizza that he should enjoy his delicious curry.

It doesn't MATTER how delicious the curry is; he ordered a damn pizza. lol

 

 

 


 


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#559
Elhanan

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The line I've highlighted is the key here.

To all of those who enjoy the sidequests in Inquisition and have been defending the game: your opinions may be valid -- but you can't deny that Dragon Age has changed tremendously since Dragon Age: Origins. You simply can't.

The focus has shifted drastically from intimate storytelling to open-world traversal punctuated by lengthy periods of silence.
 
You can't blame some fans of the series for being upset about that. They have certain, understandable expectations that Inquisition does not meet. 

They bought a game that was advertised as "the best of Dragon Age: Origins combined with the best of Dragon Age 2", and they got a game that is two-thirds a Skyrim-like MMO. Whether that MMO is good or not is irrelevant, because it's not what most existing fans paid for.

Saying that we should like this MMO because of this, or because of that, is like telling a man who ordered a pizza that he should enjoy his delicious curry.

It doesn't MATTER how delicious the curry is; he ordered a damn pizza. lol


No long periods of silence in my game that I recall, as forwarding a Companion quest seemed to re-activate banter triggers. Or swapping Companions bring new banter altogether.

#560
Regan_Cousland

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No long periods of silence in my game that I recall, as forwarding a Companion quest seemed to re-activate banter triggers. Or swapping Companions bring new banter altogether.

 

I'm sorry, that's a weak-ass argument when everyone knows that the silence in this game is monumental compared to previous Dragon Age games.

 

And even if the banter occurred every ten minutes, on the dot, the game still lacks roleplaying opportunities, which was my implied point. 

You're just nitpicking, Elhanan. What I said makes sense. Admit it. Admit it now! lol  :P



#561
Elhanan

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I'm sorry, that's a weak-ass argument when everyone knows that the silence in this game is monumental compared to previous Dragon Age games.
 
And even if the banter occurred every ten minutes, on the dot, the game still lacks roleplaying opportunities, which was my implied point. 

You're just nitpicking, Elhanan. What I said makes sense. Admit it. Admit it now! lol  :P


Sorry. David Gaider provides some insight to DAI:

How long is the actual script for Dragon Age Inquisition – pages or word count?

If you’re talking about the amount of spoken dialogue, I think it’s in the ballpark of 500,000 words (or about ten novels long). If we include the amount of text written in the codex entries (where we impart of lot of the lore) or the operations (missions you engage in at the war table), then the number gets much, much higher.


From this article: http://www.ea.com/ne...age-inquisition

Seems that this much larger than past projects, and based on my personal experience with the series, on par in my own game (no banter bug encountered).

#562
TaHol

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I'm sorry, that's a weak-ass argument when everyone knows that the silence in this game is monumental compared to previous Dragon Age games.

 

And even if the banter occurred every ten minutes, on the dot, the game still lacks roleplaying opportunities, which was my implied point. 

You're just nitpicking, Elhanan. What I said makes sense. Admit it. Admit it now! lol  :P

I have partybanter-bug. Imagine that silence. My party does not talk at all. I have heard maybe 10 banters. I have zero interest to run around Skyhold too in order to find them and speak with them, not after all that running I have already done for hours before I go back to Skyhold. This is the sad state of interaction with your companions. After running searching mapmarkers and jumping and trying to find my way around just to find another shard I don't give a crap about I don't have stamina to run around Skyhold. This is so depressing.


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#563
AlanC9

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They bought a game that was advertised as "the best of Dragon Age: Origins combined with the best of Dragon Age 2", and they got a game that is two-thirds a Skyrim-like MMO.


Wait, what? It's not like the devs were hiding that they were taking some inspiration from Skyrim. They said DAI was going to be more like Skyrim, and it turned out to be more like Skyrim. That's a bad thing if you didn't like Skyrim -- I thought Skyrim was kinda "meh" myself, FWIW -- but it's not like Bio sprung a surprise on us.

#564
Eelectrica

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Hey, again.

 

One or two people have suggested that the boredom I experienced while playing Inquisition is my own fault because I wandered around "aimlessly" instead of doing all the fun stuff Inquisition has to offer. lol

 

Here's the line:

 

 

It was an inaccurate word to use. I should have said mindless wandering -- that's what I meant.

There are plenty of map markers to aim for in Inquisition, but not much fun to be had when you reach them; thus travelling over such long distances for little reward is tedious and dull.

In fact, I would have enjoyed some aimless wandering (otherwise known as exploring) if there had been interesting people and quests to discover.

Pick my words apart if you like, but the overall gist of my statement is pretty clear unless you're trying your hardest not to see it.

I'm pretty sure I get what you're saying, and You're right.

 

Easiest way I can break it down is I look at a game like Fallout NV. Wander off the beaten path and find on old ski resort with its own set of problems, sidequests, and even a new companion. The world felt populated because where ever you want there were characters with actual lines of dialogue!

in Inquisition, wander off the beaten path and find rocks and flowers to collect.

 

That's about it. Oh yeah the scenery is nice. Nice tech demo. Some of us like gameplay to go with our pretty graphics. Some of us even prefer gameplay to pretty graphics. Surprising I know.

 

See what the DLC brings I guess, I mean should Bioware be cut some slack because this was the the first time working the engine. Could the leap from Inquistion to the next DA game be the leap from BG to BG2? Time will tell I suppose. The parallels are there.  Can only hope really.



#565
Elhanan

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I'm pretty sure I get what you're saying, and You're right.
 
Easiest way I can break it down is I look at a game like Fallout NV. Wander off the beaten path and find on old ski resort with its own set of problems, sidequests, and even a new companion. The world felt populated because where ever you want there were characters with actual lines of dialogue!
in Inquisition, wander off the beaten path and find rocks and flowers to collect.
 
That's about it. Oh yeah the scenery is nice. Nice tech demo. Some of us like gameplay to go with our pretty graphics. Some of us even prefer gameplay to pretty graphics. Surprising I know.
 
See what the DLC brings I guess, I mean should Bioware be cut some slack because this was the the first time working the engine. Could the leap from Inquistion to the next DA game be the leap from BG to BG2? Time will tell I suppose. The parallels are there.  Can only hope really.


Have not played Fallout, but if one wanders off the path in DAI, they may discover ancient tombs, haunted Villas and Chateaus, smuggler's dens, Wyvern nests, camps of the opposition, ruins, mines, Dragons, and a whole lot more. Plus, many also have valued resources; funny that is what some seem to remember the most when stereotyping the gameplay.
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#566
TBJack

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I'm sorry, that's a weak-ass argument when everyone knows that the silence in this game is monumental compared to previous Dragon Age games.

 

And even if the banter occurred every ten minutes, on the dot, the game still lacks roleplaying opportunities, which was my implied point. 

You're just nitpicking, Elhanan. What I said makes sense. Admit it. Admit it now! lol  :P

 

Really?  I didn't know that I knew that.  It didn't feel that much different to me.  Of course, that's an entirely subjective measure, so if you have data to the contrary please let me know.

 

As for roleplaying opportunities... they were there but in a different way than I expected.  It seems to me that the main storyline is actually two separate stories.  There's the "build the Inquisition/squish Corypheus" line which is, of course, the secondary story.  The actual story to me seems to me to be how the Inner Circle and specifically the Inquisitor deal with everything that happens.  The inner politics of the Inquisition, burdens of leadership etc.  With that understanding I felt I had plenty of roleplaying opportunities, albeit they largely took place in Skyhold, which did make the rest of the world seem a bit flat.

 

Of course, your mileage may vary, but the thing with roleplaying is that if you really want them too, opportunities are everywhere.  It just depends on how much of the scenario you want presented to you, and how much you're willing to do on your own.

 

Also, dismissing people's posts out of hand as "weak-ass arguments" and nitpicking just isn't necessary.



#567
Rawgrim

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I know this is not what you are discussing but the above quote reminded me of this:
In DAO in the beginning just after being recruited by Duncan- meeting Jory and Daveth without those dialog and cut scene options to get to know them, find out how they were recruited, why they joined, that Jory had a family - what came later would not have had the same impact. I simply would not have cared. Instead I stared at the screen, reloaded and tried to save them!

In DAI because the options were missing, I found it hard to care and that led to some tedius boring chores.

 

That was what I was getting at, really. The stuff the other guy felt was not needed at all, and thrown in for the sake of cool, is actually very much needed. I did the same thing with Jory and Daveth. Reloaded and tried to save them for the same reasons you did.


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#568
Rawgrim

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If I applied this standard to NWN and ME2's data sets, I could prove the same thing about those games. They had similar problems with fans of BG2 and ME1, respectively.

 

Didn't help that Bioware heavily implied that NWN was a sequel to BG2, though. The load screen on BG2: Throne of Bhaal says NWN will let you import your character over to NWN and that the story would continue in that game. You find it odd that fans would be upset when this turned out to be a lie?


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#569
Eelectrica

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Have not played Fallout, but if one wanders off the path in DAI, they may discover ancient tombs, haunted Villas and Chateaus, smuggler's dens, Wyvern nests, camps of the opposition, ruins, mines, Dragons, and a whole lot more. Plus, many also have valued resources; funny that is what some seem to remember the most when stereotyping the gameplay.

Haunted Chateau, credit where it's due, yes that wasn't too bad.

Smugglers den had potential, but not as good as it could have been.

Wyvern nest, was OK, but ultimately just another monster to slay for crafting materials.

Elven tombs, again so much potential, but falling short.

Dragon fights weren't bad. Apart from different elements they were kind of samey though. Same basic routine.

 

So yeah, a world full of crafting materials, but the monsters don't scale past level 19 exceptr in a couple of missions so all the trouble that's gone into collecting top gear ultimately goes to waste because there's nothing to really put it to the test. Onto the DLC, I look forward to reading the reviews.

The DLC in DA2 was quite well done all things considered so there's hope.



#570
Il Divo

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Didn't help that Bioware heavily implied that NWN was a sequel to BG2, though. The load screen on BG2: Throne of Bhaal says NWN will let you import your character over to NWN and that the story would continue in that game. You find it odd that fans would be upset when this turned out to be a lie?

 

I think his point is that using those criticisms as a basis for how the entire fan base feels is flawed. People can have justifiable reasons for disliking something even while (potentially) being a minority.

 

If we adapt Riz's point for how the larger fan base feels based on the internet forums to ME2 or NwN, that would be the follow up conclusion: fans who enjoyed NwN and ME2 were "far outnumbered" by those who did not. 



#571
durengo

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How is that not right?  We've stated specifically, and reiterated time, and time again, that its beautiful.. But almost all of it, is pointless to go through..  FOR US!

 

Mark any, and all locations where you go for main quests, and followers quests on those 10 maps.. See how much of it is devoid of anything meaningful now? Not that i think im gonna get through to you.. You clearly seem to be hell bent on arguing in opposition for the sake of arguing.. Very little of your counter points have any merrit.. Or meaning for that matter..

 

Aimless wandering is exactly  what you're doing, if not playing connect the dots with quest markers.. Too much of the map has nothing in it, but environment.. Sure, one could argue you go through for herbs, and ore.. But thats the point were making..

 

Nevermind, forget i said anything..  Its like talking to a wall.. How you can sit there, with a straight face, and tell someone their opinions "are wrong" again, and again, is beyond me...

ok here the answer  why the large  beautiful environments are not waste:

if you do the aimless wandering in the large  beautiful environments :rolleyes:   

 

only some examples:

 

hinterlant: you can find a quest there to get your own horse and to be able after that to buy many other mounts.(yes i know its nothing about the main story :P but its fun stuff and thats why i play)

 

in general: there is much to explore into the world ... like as example different little villages with many npc you can talk or hear what they are talk about.example:village redcliffe, village crestwood and many more.again fun stuff.

 

hinterlant :you can do there into the church of redcliffe and the pub a main story relevant quest.

 

hinterlant and in general:deppens if you play on templar or mage side you can find into the open world new  companions like as example blackwall in the hinterlant

 

in general: you can find and conquer into the open world different outpost/ fortress like as example caer bronach,griffon wing keep and many more.fun stuff.

 

general:some companion quests are a part of the open world .. like one from varric and the female dwarf bianca.

 

in general: you can find dragons to fight against them.fun stuff.

 

stormcoast.: you can find there a little wood oupost of the hessarian blades...your choose to kill them or to make a quest to use them as your allegiance (again not main story based but fun)

 

stormcoast:you can make a battle quest where you have the choice to lose irons bulls man... the stormbulls.. to be able to make a alliance with the qunari or not .a main story relevant quest it makes deppens on your choice different new quests available.

 

stormcoast: you can conquer a harbor.. you must if you wanna kill the dragon

 

val royeux: there are companion story relevant quests and main story relevant quests (remember the winter palace halamshiral)

 

in general: new and important areas into the open world will be available like the dirthamen temple

.. some of them are main story relevant like redcliffe castle ,winter palace halamshira, therinfal redoupt.. others not

 

emerald graves: areas like chateu d'ontere or d'inan hanin are still fun .. and i play the game to have fun.

 

the western approach: before you are able to conquer fortress adamant you have to find the wardens into the open world.you find them into a little outpost /ruins.. then happens a cutscene.. and after that you fight with them... this is story relevant.

 

i could go on with the list till i reach 10 pages but i guess this little examples should be enough for now.anyways there are story relevant quests into the open world.maybe the most of the quests are not story relevant but many ot them are fun...and thats why i play.

you may say: to fight against dragons and to conquer some fortress into the open world are no challenge for me.... then use a high degree of difficulty.you can change the difficulty in the main menue under options.

 

 

 

 

i agree ..this game have potential for more and new content but that the  large  beautiful environments only waste and pointless?  thats not true

.

you may enjoy the content or not  but this deppens on everyone's view.



#572
Archerwarden

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Interesting! You do know that here on the BSN and the boards before that posters were complaining about DAO in that it was not Baldur's Gate 3. (The pitch was that DAO was suppose to be the spiritual successor to BG). That Bioware had dumbed down the game and added MMO elements such as casting spells from mana thereby abandoning the vancian casting found in BG1, BG2 and NWN.  
 
Adding elements like Taunt to help with threat management. Cooldowns were also seen as an MMO influence. The fact that the party went from six to four characters made for unhappy campers. The healers were rolled into the mage class. Regenerating health and mana were not staples of earlier cRPGs.  Unlimited normal arrow supply in DAO as opposed to earlier cRPGS. Lack of permadeath in DAO.
 
So I find it interesting when posters talk about dumbing down in DAI when the same charges were leveled at DAO when compared to earlier cRPGs like Temple of Elemental Evil and even Bioware's earlier games before DAO.
 
I am sure some posters remember the rage at NWN's single player original campaign that only had two in the party and the gamer had virtually little control over the companion.. Which is funny itself since that product's lead designer was Brent Knowles who was also lead designer for DAO.
 
When I talked about perspective my first cRPG was Akalabeth by Lord British (Richard Garriot) and Origin Systems. I couple that with heavy doses of Infocom and Level 9 games. I am also big on strategy and wargames (both electronic and board).
 
I have no problem understanding other poster's points of view. I simply reserve the right to disagree with them.
 
You have a good night or day my good sir. I must take my leave for the time being.


Ahh I see. Don't remember the backlash with DAO- I only read the positive threads and pretty much ignored all others.

I take each Series as a different game. DAO was the spiritual successor to BG not a direct successor so that's why I separate the two. But understand your take.

IN DAO I just fell in love the all the elements and since DAI is a direct successor.. well you see my point form before.

Its has also been good discussing.

#573
tesla21

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I hate how they advertised managing your inquisition... even in the prologue they actually left that "charge with soldiers or use them as a distraction" as a b.itch slap... I was so hoping the game would have this type of decisions as presented in old game plays, it was a really cool concept.

I find it really hard to role play and invest myself in the game, the PC dialogues and actions are too limited, I was initially playing as a morally ambiguous resented with the chantry mage that doesn't care about altruism or most people's lives except when it's about mages and I was hoping I could be a ruthless inquisitor although I would still care for my companions... funnily enough the first part of the game fooled me into thinking it was possible, I had tons of chances to criticize the chantry and show resentment, there was a templar or mage branch quest and I thought after reaching skyhold I could start making decisions and define my own inquisition and NOPE.

The first part made sense, you have to start somewhere, I was ok with some dull quests and gyselle sells you very well the idea that even if you don't sympathize with the chantry or believe in the maker proving yourself to the chantry would be beneficial and since at said point of the game you don't have the power or influence it made sense to grow a reputation by doing this dull fetch quests "the real deal will come in time I thought to myself", then all the way to when you reach skyhold, all was looking very well as the build up for the birth of the "great" inquisition.

Only problem was said thing never happened.. war table was a good concept but no different that a bunch of fake text quests that don't affect the world at all... the requisitions table doesn't do anything for the most par, I was expecting to be able to make my fodder dull looking soldiers into bad.ass armored knights throughout the game, at least a visual upgrade to your camps or meet inquisition caravand in your travels... idk something that proves that you are doing more than clicking a text to earn 1 power. There's 0 control over what the inquisition, what was promised wasn't delivered, more than the mighty inquisitor you are the mighty thug that goes around doing everything for everyone, the whole experience was as inmersion breaking as when a random bandit tried to rob me in skyrim while I was wearing a full deadric armor set. I am the grand inquisitor master of nothing, my female mage sits like a derp in her throne, I cannot role play through dialogues anymore as I could earlier in the game because now all I am is a generic pc inquisitor, all dialogue options are basically the same except for a couple of lines here and there, the loot is awful.. as if questing and exploring the beautiful but shallow locations wasn't boring enough there's 0 excitement about finding loot. I really like DAI crafting system but hell the loot might as well not be there, there's 0 thrill of the loot so I don't bother trying to open and explore every single corner of each cave so that I don't miss an unique armor like I did in the previous games. The npcs are lifeless, there's more interesting side quests in one origins zone that in whole DAI. So what is left? The point of having several races and origins is to be able to play your pwn character but what we get instead is the bad from both dao and da2, your inquisitor ends up with less personality than the warden and more restricted than hawke.

I'd take voiceless warden a thousand times over what we have if that actually allows you to play as your own character instead generic PC. I honestly enjoyed DA2 so much more, I accepted that it had alot of flaws but it the game had life to it, I always felt intrigued to know what comes next and cared about part of the cast, it was engaging. DAI is more or less the opposite... I appreciate it's qualities but at the end of the day there's only an empty feeling.

PSA it didn't help that I had to resort to cheat engine and auto hotkey to simulate natural party banter after trying to find a work around for hours which further took away from the"organic" feeling of party banter and instead found me yet another chore to do(On a side note English is not my first language so don't think I am an idiot beause just because I am abit incoherent at times, not that I am not an idiot tho)
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#574
Lee T

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The difference is a matter of perspective in maybe the games we have played.


Or more simply the way we play games and what we look for in them.

I really canno't put the finger on what is the problem between me and DAI. The game simply doesn't compel me to experience it the way previous Bioware titles did.

I do not see Bioware as a perfect company. I do not always agree with how they design their games, but I generally enjoy them.

I thought DA2 was half finished and it's story too straightforward. But as much as I was disappointed by the unrealized potential I still enjoyed playing it. Even played it twice.

I rather like open worlds, I do not usually mind fetch quest (I'm a hopeless completionist and I like it that way), I do not dislike the characters (with maybe the exception of Sera) nor do I like them, I'm not a big fan of crafting but it's optional enough for me.

I really don't know what bores me here but there's something lacking in DAI that previously was in every Bioware games I've played.

I do understand those who say the game lacks "soul" for that the only way I can sum up my impression too. In the absence of physical evidence, I must resort to the metaphysic :-) .
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#575
pinkjellybeans

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Unless your conclusion is that there are a grand total of 200 forum posters on the DA:I forums, the evidence in terms of like buttons for an opening post doesn't really account for much. 

 

Have you seen any other posts that have that many likes in the DAI forums? A post that, for instances, says how great DAI is? This forum may have hundreds or thousands of registered users, but only a portion of those numbers are active users. I was just trying to point out that people who are disappointed with the game are not "just a few people" or "a small minority" like some like to call it, because you see a lot of different users posting in these threads showing their concerns about this game. True, some more than others, which may give you the feeling of being "the same people" but they're not. The fact that you see a lot of the same threads being posted over and over again kind of shows that. It's often different people that maybe didn't see the previous threads or maybe just decided to post their own. This is a big forum and threads often get buried really quickly. Also, if you look at other websites outside the BSN you will definitely see more people not happy with the game.

 

 

Of course, without throwing names around there also a few troll posts you might want to weed from the like collection. 

 

The same can be said about some of the defenders who are completely biased and try at all costs to make the game seem perfect by invalidating other people's opinions.

 

What is a troll to you though? I doubt people who just don't care about the DA games at all would come to the forums and waste time posting in different threads of a game they don't know. Often I see people calling fans "trolls" unfairly. Actually, these so called trolls are many times the people who are the most emotionally invested in these games, so when they are disappointed they have stronger opinions (and in some cases, not so eloquent) and may come across like they are joking when they're not. 

 

 

I tend to avoid throwing around phrases like "this is how the fan base feels", both because I don't feel that I have an accurate assessment of that and because I don't really care how they feel. It's just amusing that we do have posters who tend to throw numbers around without any sort of basis, simply because they feel it gives their opinions more weight.

 

Generally-speaking, I suggest people are better off saying "this how many players feel". Many could be any arbitrary number, but doesn't involve the expectation of random sampling.

 

I never saw anyone saying the entire fanbase doesn't like this game or even using percentages (in regards to fans anyway). I actually often see people using the words "a lot of fans" all the time. Even the person who you originally replied to wasn't saying how all fans feel. They were simply saying that, judging by the threads/posts, the people who are disappointed with the game often outnumber the ones who are happy with it (here in the forums). Sometimes is also a matter of choosing the right words. Remember that not everyone speaks English as their first language and sometimes may struggle to get their point across and sometimes may not be aware that they seem like they are trying to speak for the whole fanbase.


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