Are you actually required to own a product to post an amazon review? I was under the impression that anyone could do it of their own volition.
You don't have to own the product.
Are you actually required to own a product to post an amazon review? I was under the impression that anyone could do it of their own volition.
Ofcourse, it might be easier, for all of you, to just admit your unwilling to take the challenge.. I know where the feelings lie.. Your taking the long way about i declining..
You don't have to own the product.
It's letting me review Skyrim even though I bought it from Steam.
I'm convinced now that Inquisition's Achilles heel is that it strands players in gigantic, empty environments and coaxes them to squander an unreasonable amount of time on tedious, uncinematic, emotionally and intellectually bereft filler nonsense.
Like the major locations in Dragon Age: Origins (Redcliff, Orzammar, etc.), each open-world region in Inquisition should have contained at least one central questline that had a bearing -- great or small -- upon the main plot. These cinematically presented questlines would have given the Inquisitor a compelling reason to journey to each location, and they'd have provided a sturdy, narrative backbone for many of the minor quests, and much of the exploration, in the area.
For example: the quest to rescue Inquisition soldiers in the Fallow Mire could have been greatly expanded and embellished to incorporate an intriguing plot of its own, fascinating characters and choice-laden conversations ... similar to "Nature of the Beast" in Origins, but with more exploration, more combat, more zombies ... and fewer werewolves. lol
Unfortunately, BioWare seem to have spent all of their time and money crafting amazing environments, and very little of either resource creating enjoyable, BioWare-like content with which to fill them.
What still saddens me is that with a few alterations (like the one I suggested above, and better combat design), Inquisition might have been my favourite BioWare game ever. What it does well it does really well.
Instead, it's my least favourite, because sections of it are so intimidatingly dull that I can barely bring myself to play it once I get past Haven.
I've been assuming that Bioware had some serious time constraints on the game, since as many have noted the development time given to Inquisition was very long by EA standards, and that perhaps they underestimated the work that would go into crafting some of these areas and storylines. Assuming that, it would seem likely that many of the sidequests and even the war table itself were pared down to some degree so that more attention could be given to main quests and the more important optional content.
This game is nothing like skyrim though. It doesn't even come close to skyrim with these crappy menial tasks. Skyrim actually had decent side-content that was interesting unlike this bs in inquisition.
Yes I remember those interesting Skyrim side quests:
They were classic side quests.
(actually no, similar to DAI, of course there were some very interesting side quests and also some more mundane ones).
Dragon Age: Inquisition I find to be a relaxing respite these days, cruising around beautiful environments and listening to the weather effects.
And yet it is the longer cinematics that were used in other titles that had me getting snacks while listening, as opposed to actually playing the game. And then those annoying interrupts....
Am willing to have scenes for all MQ. However, I certainly do not require them for other side-quests, or need written links and explanations to the MQ; RP is a fine enough solution for myself.
Do you really think anyone could write a script large enough to fill every square meter of Inquisition's open environments with story content?
Of course not.
I'm not proposing less gameplay, Elhanan! There'd still be Aravel-loads of free-roaming combat and exploration. There'd just be more gameplay that Origins fans can actually give a damn about.
Why you want to deprive BioWare fans of traditional BioWare-style content is beyond me. Why do you think most of us play BioWare games? Because, unlike most other games, BioWare games give us a reason to care about our characters and what they're doing.
Inquisition's open worlds fail miserably in this respect.
Do you really think anyone could write a script large enough to fill every square meter of Inquisition's open environments with story content?
Of course not.
I'm not proposing less gameplay, Elhanan! There'd still be Aravel-loads of free-roaming combat and exploration. There'd just be more gameplay that Origins fans can actually give a damn about.
Why you want to deprive BioWare fans of traditional BioWare-style content is beyond me.
Why do you think most of us play BioWare games? Because, unlike most games, they give us a reason to care about our characters and what they're doing.
Do you really think anyone could write a script large enough to fill every square meter of Inquisition's open environments with story content?
Of course not.
I'm not proposing less gameplay, Elhanan! There'd still be Aravel-loads of free-roaming combat and exploration. There'd just be more gameplay that Origins fans can actually give a damn about.
Why you want to deprive BioWare fans of traditional BioWare-style content is beyond me.
Why do you think most of us play BioWare games? Because, unlike most games, they give us a reason to care about our characters and what they're doing.
You realize that we can like Inquisition and Origins at the same time right? That the two aren't mutually exclusive?
Also, no one is talking about "depriving" us of anything. If the cast didn't resonate with you at all that's a shame, and you should absolutely share that (preferably with ideas for improvement). The fact is however, that that wasn't everyone's experience, and while it's tempting to view that kind of difference as "us vs. them", it's really more "here's what was good and here's what can be better". There's no need to make it into a confrontation.
As always, this can be applied to everyone in the forums. I'm not trying to single you out, your post just happened to be the spark for this.
The story isn't focused enough to keep my attention, the world (though expansive) feels empty and a lot of the of the side-quests are simply dull in my opinion and the backtracking doesn't help either. Bioware had it right with origins, the story was focused, the characters were intriguing and the side quests provided you with interesting lore. I believe that Bioware made a concious effort to make the world as expansive as possible after some of the criticism they received about Dragon Age (i.e. the inability to explore the world enough) but they have taken it too far and as a result they have lost something in this giant world they have created.
I completed one play-through where I initially tried to complete all the side quests and see everything there is to see but I quickly got bored and ended up just completing the main story in the end. A friend persuaded me to try again and suggest that I missed a lot of the Inquisition characters stories, So I started a completely new character with the intention to find our more about the inquisition. However i'm losing interest rather quickly again and bar Dorian I really dont find any of the characters that interesting so i'm not sure whether I will continue.
I have no problem with cinematics. I simply do not require cut scenes for them. In-game conversations like the one with the widower that happen with no cut scenes are what I like to see. The same with the Hunter conversation. No cut scene required. I have no problem with cut scenes on the MQ, but most side quests do not need cut scenes.
Why you want to deprive BioWare fans of traditional BioWare-style content is beyond me. Why do you think most of us play BioWare games? Because, unlike most other games, BioWare games give us a reason to care about our characters and what they're doing.
I have no problem with cinematics. I simply do not require cut scenes for them. In-game conversations like the one with the widower that happen with no cut scenes are what I like to see. The same with the Hunter conversation. No cut scene required. I have no problem with cut scenes on the MQ, but most side quests do not need cut scenes.
I am curious as to how people who dislike Inquisition's non-cinematic cut-scenes felt about the top down conversations from old school Bioware and Obsidian games, which had the same problem, only persisted throughout the entire experience. It's also interesting because I've also heard criticism of Bioware's increased emphasis on cinematics in recent years.
Personally, I much prefer cinematic conversations, but both the main quest and companions had more than enough to keep me satisfied in that department. Non-cinematic conversations felt more focused on the general background topics you could bring up with your companions (Ex: Dorian's Tevinter convo), without requiring an excessive resource investment (cut-scenes are expensive).
You realize that we can like Inquisition and Origins at the same time right? That the two aren't mutually exclusive?
Yes, I realize that. I confess that I used "Origins fans" to describe those who share my opinion, and that was inaccurate.
But it was quicker than saying "people-who-appreciate-the-well-written-and-executed-quests-of-Origins-over-the-cross-country-running-of-Inquisition".
Also, no one is talking about "depriving" us of anything.
You and Elanan clearly would -- if given the power -- "deprive" many BioWare fans of what they liked about the last seven BioWare games. You'd deprive us by approving the creation of a Dragon Age 4 that's just as boring as Inquisition.
But, obviously, neither of you has the power to deprive us of anything, so obviously my statement was hypothetical.
If the cast didn't resonate with you at all that's a shame, and you should absolutely share that (preferably with ideas for improvement).
The cast did resonate with me. Where did I say or imply that it didn't? I'd like to hear what my companions think more often. But that's not possible when you're in the middle of a beautiful wasteland with nary a roleplaying opportunity to be found.
There's no need to make it into a confrontation.
LOL. I'm not the one making this into a confrontation. I've shown remarkable patience. But every time I post an opinion, no matter the time of day, Elhanan somehow arrives ten minutes later to tell me, in as few words as possible, why I'm wrong because he personally has a fantastic imagination and doesn't need an iota of story to be fully absorbed.
He doesn't seem to be able to comprehend why a number of BioWare fans would think differently to him. I've been at turns diplomatic and playful (whether he's realized it or not) but he doesn't give an inch, and it's a mite annoying.
Contradicting someone every time she opens her mouth (or makes a post, rather) is confrontational.
I'm convinced now that Inquisition's Achilles heel is that it strands players in gigantic, empty environments and coaxes them to squander an unreasonable amount of time on tedious, uncinematic, emotionally and intellectually bereft filler nonsense.
Like the major locations in Dragon Age: Origins (Redcliff, Orzammar, etc.), each open-world region in Inquisition should have contained at least one central questline that had a bearing -- great or small -- upon the main plot. These cinematically presented questlines would have given the Inquisitor a compelling reason to journey to each location, and they'd have provided a sturdy, narrative backbone for many of the minor quests, and much of the exploration, in the area.
For example: the quest to rescue Inquisition soldiers in the Fallow Mire could have been greatly expanded and embellished to incorporate an intriguing plot of its own, fascinating characters and choice-laden conversations ... similar to "Nature of the Beast" in Origins, but with more exploration, more combat, more zombies ... and fewer werewolves. lol
Unfortunately, BioWare seem to have spent all of their time and money crafting amazing environments, and very little of either resource creating enjoyable, BioWare-like content with which to fill them.
What still saddens me is that with a few alterations (like the one I suggested above, and better combat design), Inquisition might have been my favourite BioWare game ever. What it does well it does really well.
Instead, it's my least favourite, because sections of it are so intimidatingly dull that I can barely bring myself to play it once I get past Haven.
Yes, I realize that. I confess that I used "Origins fans" to describe those who share my opinion, and that was inaccurate.
But it was quicker than saying "people-who-appreciate-the-well-written-and-executed-quests-of-Origins-over-the-cross-country-running-of-Inquisition".
You and Elanan clearly would -- if given the power -- "deprive" many BioWare fans of what they liked about the last seven BioWare games. You'd deprive us by approving the creation of a Dragon Age 4 that's just as boring as Inquisition.
But, obviously, neither of you has the power to deprive us of anything, so obviously my statement was hypothetical.
The cast did resonate with me. Where did I say or imply that it didn't? I'd like to hear what my companions think more often. But that's not possible when you're in the middle of a beautiful wasteland with nary a roleplaying opportunity to be found.
LOL. I'm not the one making this into a confrontation. I've shown remarkable patience. But every time I post an opinion, no matter the time of day, Elhanan somehow arrives ten minutes later to tell me, in as few words as possible, why I'm wrong because he personally has a fantastic imagination and doesn't need an iota of story to be fully absorbed.
He doesn't seem to be able to comprehend why a number of BioWare fans would think differently to him. I've been at turns diplomatic and playful (whether he's realized it or not) but he doesn't give an inch, and it's a mite annoying.
Contradicting someone every time she opens her mouth (or makes a post, rather) is confrontational.
Okay, so point-by-point.
My only real problem with the whole "Origins fans" thing is that it makes it sound like you speak for all of us. It isn't really that important I suppose, except that it reinforces the whole "us vs. them" mentality I mentioned.
I always advocate for more and better companion interaction and story when it's at issue. I have played every Bioware game since Baldur's Gate, and like you said, the characters are what make the games special. The idea that I would want to take that away is ludicrous. I know I certainly haven't said any such thing, and unless I missed a post somewhere, neither has anyone else. Feel free to direct me to such a post if I'm wrong, and regardless - don't put words in my mouth, and don't assign me motives.
Why do you think most of us play BioWare games? Because, unlike most games, they give us a reason to care about our characters and what they're doing.
I assumed that meant you were unhappy with/couldn't bring yourself to care about some or all of the cast. My apologies.
Disagreeing is not being confrontational. It is entirely possible to have a polite disagreement. That said, your "playful" doesn't really come off as such, at least not to me. The second and third lines I quoted passive-aggressively try to paint me as someone who doesn't appreciate quality writing and someone who would try and take it away from everyone else. That is confrontational.
I'm not saying that's how you meant it, but statements like that bring the whole discussion down, regardless of intent.
...The game is at least eighty percent walking around big, pretty environments doing dull tasks which have no emotive power and no relevance to the story....
.
I agree.
I hate the collecting so much that I downloaded Cheat Engine and created a character with every single crafing material in the game. Enough so I don't have to worry about collecting any at all in the entire game. I CBA to collect any more. Period! I hate the damn collecting!
I've never used Cheat Engine before. And it takes a lot of time as well. But I was forced to do something that could take away my frustrations and boredom while I wait.
The game is more than three months old by now. I have startet nine playthroughs but not been able to watch more than two (2!) uninterupted cutcenes.
The first was the journey to Skyhold because I removed the UI before arriving at the camp. The second was the first meeting with Josephine on the balcony. And that's it! If I dwell too long at the War Table I crash. I can't get scout Hartings introductions. I can't listen to my team members stories. Stressing and not nice.
I am simply not able to watch all the dialogues because I have to tap 'Skip' / 'Esc' rapidly to pass the cutscenes without crashing. That means I can't make the right choices because I am not able to read the dialogues but have to hurry. I have no time to think about my choices either. It is a rather stressing issue in the long run, and it ruins that nice experience I should have playing a game. Having a cozy time at home in front of your PC? Forget it!
Bioware haven't even fixed these damn cutscene crashes yet! But they are very eager to close all the exploits and glitches that makes the game less boring the second time you play it.
It's not that I have a bad PC. It is better than the recommended system specs. No other game crashes for me. None!
I have been patient. I have waited for Bioware to fix this. But nothing happens. Nothing!
I am loosing it. The exploits and glitches made it less boring for me. And now they want to close even more exploits? I really feel like using bad language here, but I won't.
I bought a game I haven't been able to play in full yet. A game that caused nothing but frustration and patient waiting time.
All I do is run around killing enemies and collect the damn herbs and metals!
I want to experience a good story where I have influence on the outcome. That's why I bought the game. I want Role Playing.
It's not that the game is ugly. It's a game with nice graphics, a good character creation screen, nice music, sounds, ambience. voice acting, heartbreaking and touching emotional scenes, good and well described characters, nice menus, fancy clotes and armor, great houses, castles and strongholds, etc.
Just don't remove the exploits that compensates for a game that doesn't work!
Or at least give us another option. Give us a cheat pack in the Black Emporium or something.