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It's just ... boring. Why, BioWare? This isn't you.


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#701
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You... you did realize when you bought this game that it was a high fantasy setting where you were meant to be the hero of the story, right?  I mean, any fantasy/sci-fi game where you play the protagonist is by definition an outlandish power fantasy.  Otherwise it would just be The Sims: Medieval.

 

On a more serious note, just because you can't come up with a believable narrative doesn't mean no one else can either.

 

I did get a grin out of your profile pic though.  That happens way to often.

 

I don't think anyone can. I almost think the game is purposely meant as an experiment in offering up a ridiculous protagonist... and then seeing if we ourselves can have "faith" in them, the same way NPCs do. lol

 

And my point is.. I lack that faith.

 

I always liked the series' nod to other fantasy genres.. I never expected it totally depart from high fantasy, but DAO and DA2 delved into more mundane/human elements and conflict (and origins). Their protagonists' narratives weren't constructed the same way.



#702
DanteYoda

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I am just sad today. Quietly sad.

I was so overwhelmed when I installed the game. So full of expectations and exitement.

 

I was happy, if you know what I mean? I felt alive.

I made a cup of coffee and started the game. In the character creation screen I fiddled a character. It took a while. This was new, and the options was far better than any other game. "Wow, I must say!"
But finally I had the face I liked. Such detallied skin as well!

The first problems occured when the game crashed at the intro after creating the character. Huh? Damn, 40 minutes wasted.
I tried once more. Same thing. To the forums. Someone must know why this happens?
And I did get an answer. The crashes happened due to a conflict between DAI and Windows. Some mentioned of DirectX runtime errors.
Somewhere I got the advice to use a start command string to cut the frame rates. I did. It help apparently. I got pass the intro and into the first map outside the prison.

Phew! NICE!

Until Cassandra started talking, and the game crashed again. Huh?

Then I fiddled with all my settings, upgraded drivers etc. Read some more forums to gather info. I repared DAI, even made a fresh install.
Nope, same thing. Every cutscene was a problem.

But I did find out, that if I tapped 'Esc' rapidly I could get pass the cutscenes. During normal play out in the field I had no problems. I can fight demons and collect (the damn) herbs.

I quickly noticed something was wrong. I obviously made a lot of choices I didn't like. This because I couldn't read or hear the dialogues.
I have started the game nine times now. I want my choices to be as I like them. But I keep missing some.
I haven't finished the game a single time. The Temple of Myrthal is the closest to the end.

During this I waited for a fix to this problem. A patch that would enable me to play the game without technical problems. But it hasn't arrived yet.

But what has happened since is that exploits that made is less boring for me has been closed. So, I hang by Patch 2. I miss the good updates as Toggle Walk and a party Chest. And I probably also miss the planned DLC because they demand the latest game version.

While waiting for the fix I grew tired of collecting all the damn herbs, metals, cloth, shards and whatever. This took so much time and was so irrelevant.
Finally I gave up and downloaded Cheat Engine.I created a character with all crafting materials, just arrived in Haven. My idea was to get rid of all the collecting and be able to focuse more on the story, the more important quests and the atmosphere.

But now I've lost interest in the game. I have dug too deep into the engine and game contents. The game is no adventure anymore. It has become a problem for me. A problem I can't solve.

So, last night I looked for new games. But it's hard when you require high detailled graphics and atmosphere as well as a good story and options for influence on the game.

Skyrim was fun. The mods made it very exiting. The modding community is still running at full force.
Then there's Witcher 2. Also a nice story and good graphics.
I have the Mass Effect trilogy and of course Dragon Age: Origins.
I even enjoyed Tombraider (2013) - fantastic atmosphere

The Witcher 3 is coming soon.
Pillars of Eternity looks interesting. It has actually slipped my attention. Thanks for pointing me.

I wanted to like this but i'm out again...

 

I loved Tomb Raider as well but since they've ignored their fans over exclusives money i wont be buying anymore of their games sadly..

 

Agreed about Skyrim and the modding was highly fun, but Mass Effect and Dragon Age both started strong for me, over the releases they have just become more and more about things i'm not interested in and dumbed down (in my opinion)

 

That said i had a lot of crashes with my DA I too and in character creation which was beyond annoying :( Spend two hours creating a character just to have it crash..


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#703
TBJack

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I don't think anyone can. I almost think the game is purposely meant as an experiment in offering up a ridiculous protagonist... and then seeing if we ourselves can have "faith" in them, the same way NPCs do. lol

 

And my point is.. I lack that faith.

 

I always liked the series' nod to other fantasy genres.. I never expected it totally depart from high fantasy, but DAO and DA2 delved into more mundane/human elements and conflict (and origins). Their protagonists' narratives weren't constructed the same way.

 

It's certainly a different structure, I'll grant you that.  To me it seemed that the war against Corypheus was more of a vehicle than the story itself.  Notice how people keep asking how you're doing, and whether or not you believe yourself to be the Herald? 

 

Questions and prompts like that were everywhere.  To me it felt like the real story was about the Inquisitor and the inner circle.  How everything affected the Herald, the inner workings of that upper echelon of the Inquisition.  A story about how they all dealt with the situation on a personal level rather than in terms of soldiers and coin.

 

With that in mind, the whole game felt a lot more nuanced to me.  At a certain point it becomes entirely subjective, of course, but I finished the game feeling satisfied, if not awed.


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#704
SofaJockey

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.
You remember the very first map In Tombraider? The forrest with the fog?
I was amazed when I experienced this. And then the sound of your own breating? It is just as if you're really there.

You have a feeling of being on your own. The silence and the isolation is perfect made. The decay and remnances of civilisation as well.
That game is recommendable as a singleplayer adventure. No doubt.
It's not the last time I played it.

 

The 2013 Tomb Raider reboot was wonderful, I played it four times, twice in each definition.

It was a shorter game by virtue of its high quality cinematic sequences.

 

Yet it also included collectible quests for mushrooms and banners and so on.

 

It's all about proportion, isn't it.

 

There are few enough AAA RPG/action games, so I intend to enjoy them for what they are,

not spend my time grumbling about what they are not.


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#705
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It's certainly a different structure, I'll grant you that.  To me it seemed that the war against Corypheus was more of a vehicle than the story itself.  Notice how people keep asking how you're doing, and whether or not you believe yourself to be the Herald? 

 

Questions and prompts like that were everywhere.  To me it felt like the real story was about the Inquisitor and the inner circle.  How everything affected the Herald, the inner workings of that upper echelon of the Inquisition.  A story about how they all dealt with the situation on a personal level rather than in terms of soldiers and coin.

 

With that in mind, the whole game felt a lot more nuanced to me.  At a certain point it becomes entirely subjective, of course, but I finished the game feeling satisfied, if not awed.

 

Well, I'm not entirely talking about the Herald thing.

 

I don't believe in the Inquisitor as a protagonist, period. I need things to actually believe in.. more events and aspects of the character. More story and history. Some kind of hook, or expertise in the world.

 

But it expects me to create my own hooks. That doesn't fly well with me. That means ANY hook can work. An idiot with a 80 IQ can buy this at Wal-Mart, make up a random story, and he's the savior of the universe. He's just as valid as the RPG player who sat down and wrote a decent backstory. They're all the same. And to me, that's a meaningless protagonist. When anything works. When it doesn't even matter how little or how much thought was put into it.


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#706
Rawgrim

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The 2013 Tomb Raider reboot was wonderful, I played it four times, twice in each definition.

It was a shorter game by virtue of its high quality cinematic sequences.

 

Yet it also included collectible quests for mushrooms and banners and so on.

 

It's all about proportion, isn't it.

 

There are few enough AAA RPG/action games, so I intend to enjoy them for what they are,

not spend my time grumbling about what they are not.

 

Tomb Raider wasn't 90 percent about fetching mushrooms, though. And the scavenging in that game really fit the story too.


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#707
SofaJockey

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Tomb Raider wasn't 90 percent about fetching mushrooms, though. And the scavenging in that game really fit the story too.

 

You're right, the collectibles were a small part, and the game benefited from that.

It was short but good (and I'm not talking about 'The Order' short, which is bad).

 

To steal from a comment I made on another forum, the key about 'fetch' quests is whether they are relevant to the protagonist in my opinion.

 

I'll give some examples from other games: 

  • Dragon Age: Help people in trouble sure, but why go bear hunting on a whim?
  • ACU: Arno helps people to assassinate thugs, not collect floating hats or steal from chests.
  • Tomb Raider: Find relics, but not convinced about mushroom picking in one zone only.  
  • Watch Dogs: Deal with crime by apprehending thieves? Then don't steal money yourself!

A more open world may be populated by plenty of stuff.

If that stuff is relevant to the protagonist, however minor, it has meaning.

If it goes against the protagonist's mission, is pointless kleptomania or is collecting things for the sake of it, that's less good.

 

As I said, there are few enough AAA games in the RPG/action/stealth genres,

so I'm going to enjoy what they offer, not grumble about what they don't  :)


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#708
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Tomb Raider is solid. Maybe I'm not remembering it enough, but I never got the feeling that mushrooms were a burden. At the end of the day, I remembered a good platformer and action game.


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#709
durengo

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Tomb Raider wasn't 90 percent about fetching mushrooms, though. And the scavenging in that game really fit the story too.

dou you wanna say  that  you think that dai is  only 90 percent  about filler quests?

 

filler  quests aside...what have we here in dai?

 

hours long a great story and story quests

many privat companion quests they have maybe not much to do with the story but are enjoyable and informative.

many companion romance tasks

many quests about the inquisition,, about to rebuild the organisation .. and about general things in thedas.

 

if you call all quests ..like companion  quests /romance tasks and so on .. only filler quests too .. then yes .. you are right the game has to 90 percent filler quest and all else are the story quests.

 

otherwise i can't see in dai 90 percent filler quests.

 

but yes we have filler quests and a small part of collectible tasks too..

close the breaches

find bottles

find mosaic puzzle  pieces

use the astrarium

 

but if i think about that all then i can say that measured by the size of the world had skyrim much more filler quests as dai.i remember rpg they had more collectible tasks and quests as dai...



#710
ardarn

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Well, in my book, we cannot and should not compare DA with Skyrim as they are 2 different kinds of rpgs. DA should be ststory-narrative based and Skyrim is open world sandbox game.

I think it is a valid comparison between the 1. And the 3. Game. And this way Inquisition is severely lacking in the most important element: meaningful narrative.

#711
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Well, in my book, we cannot and should not compare DA with Skyrim as they are 2 different kinds of rpgs. DA should be ststory-narrative based and Skyrim is open world sandbox game.

I think it is a valid comparison between the 1. And the 3. Game. And this way Inquisition is severely lacking in the most important element: meaningful narrative.

 

I think we can in the sense that DA tried to borrow some things this time.

 

But if I could, I'd tell bioware I've always liked them more. And just want more emphasis on their story writing. Something Bethesda sucks at (they have good lore though). I don't want Bioware borrowing ideas from them. More specifically, I think DAI's protagonist is the most Bethesda like this time. Bioware protagonists have more backstory and setup. This time around it's "random prisoner becomes Chosen One" in under an hour.


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#712
Rawgrim

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I think we can in the sense that DA tried to borrow some things this time.

 

But if I could, I'd tell bioware I've always liked them more. And just want more emphasis on their story writing. Something Bethesda sucks at (they have good lore though). I don't want Bioware borrowing ideas from them. More specifically, I think DAI's protagonist is the most Bethesda like this time. Bioware protagonists have more backstory and setup. This time around it's "random prisoner becomes Chosen One" in under an hour.

 

The main quest in Skyrim is actually longer than the main story in DA:I, by a few hours.


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#713
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The main quest in Skyrim is actually longer than the main story in DA:I, by a few hours.

 

I wouldn't doubt it. I'm making more of a comparison to all TES games though. They always have the blank slate, amnesiac prisoner waking up, to become a chosen one. This is beneath Bioware's standards (although Kotor had an amnesiac too.. but that turned out much fleshed out once you knew who it was). 


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#714
Dinerenblanc

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The main quest in Skyrim is actually longer than the main story in DA:I, by a few hours.


Length matters little to me. I actually found Inquisition's premise to be a little more interesting than Skyrim's. It's the execution that fell short. And while Skyrim is longer, its areas are much more repetitive, but I could say the same for Inquisition's quests. If only there was the game that had Skyrim's quests and Inquisition's level design. That would make a great game.
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#715
NasChoka

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1. None. I'm a few dozen hours into the game, and I have the Orlais, Arbor, Ending to go through in the main story.
 
2. I don't plan on getting DLCs until my game works better and I have assurances that the DLC (and hopefully some free content patches; I can dream) will significantly improve my experience. I'm still wondering where those more involved fort captures went ;)
Seriously though, I'm open to getting DLC, but unlike Mass Effect for me, I'm not waiting for them with baited breath.


@1 I finished it once. Unlike previous bioware games I did't want to play it a second or a third time.
What Regan_Cousland described is the most important reason for it.

@2 I don't know

#716
Tremere

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I agree that there are many who consider Skyrim a great game, but I'm not one of them. The quests in Skyrim were more often than not, the epitome of fetch/go kill quests. This only pales in comparison to the nonsensical, shallowness of it all. (I had to laugh about a reviewer who mentioned "it's great writing".) :lol:  I give Skyrim credit for one thing... It will definitely engage your imagination, (which is why I play it) because there isn't enough story to allow otherwise. For all the open world exploration it provides, there is an equal sense of repetition. With all respect to the overhaul mods, they ultimately don't change the bottom line. The fact that there are overhaul mods at all speaks volumes. When BioWare said that they were taking away lessons they learned from Skyrim, I started worrying. By many accounts, that worry was justified.



#717
Dinkledorf

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So I have an experiment going, which is partly due to real physical limitations but nevertheless, my conclusion so far (for me), this game is designed to be digested in shorter chunks.  For me that means 1 hour at a time.  At this rate, I will finish this game by the end of this year, lol.  Let's see how long that works for me.



#718
Il Divo

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So I have an experiment going, which is partly due to real physical limitations but nevertheless, my conclusion so far (for me), this game is designed to be digested in shorter chunks.  For me that means 1 hour at a time.  At this rate, I will finish this game by the end of this year, lol.  Let's see how long that works for me.

 

Depends on the chunk for me. The game definitely does a better job of holding my interest when I'm doing a main quest, talking to a companion, while intermixing limited exploration. Where the game starts to break down is when I spend too much time wandering.

 

It's a bit like Prototype in that sense. I had some fun with that game but once the novelty wears off, you're left with very little to actually do in the game world beyond repeat environments. DA:I isn't quite at that level imo, but there are definitely points where I have to put the controller down and walk away.  



#719
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So I have an experiment going, which is partly due to real physical limitations but nevertheless, my conclusion so far (for me), this game is designed to be digested in shorter chunks.  For me that means 1 hour at a time.  At this rate, I will finish this game by the end of this year, lol.  Let's see how long that works for me.

 

If that's how they designed it, then they misread their actual fans. Most of us are into immersing in a story, getting lost for a long while. Not nibbling at little morsels.


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#720
Elhanan

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Well, I'm not entirely talking about the Herald thing.
 
I don't believe in the Inquisitor as a protagonist, period. I need things to actually believe in.. more events and aspects of the character. More story and history. Some kind of hook, or expertise in the world.
 
But it expects me to create my own hooks. That doesn't fly well with me. That means ANY hook can work. An idiot with a 80 IQ can buy this at Wal-Mart, make up a random story, and he's the savior of the universe. He's just as valid as the RPG player who sat down and wrote a decent backstory. They're all the same. And to me, that's a meaningless protagonist. When anything works. When it doesn't even matter how little or how much thought was put into it.


Not entirely. The backstory for each character may be found in Codex, I believe; if not, is available at the Official site:

http://www.dragonage.com/en_US/home

As for on-going hooks for side-quests, linking the MQ, important Companion, and area quests to side quests is far from difficult. Helping refugees (or not) is not a tough sell based on RP. And while placing flowers on a grave or other minor task may seem trivial to some, to others that place helping the folks; even Inq's that are willing to do it if they get over that way, it is hardly a huge inconvenience. To others, they can walk away during the initial conversation, or leave it be. That is also RP.
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#721
Nefla

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If that's how they designed it, then they misread their actual fans. Most of us are into immersing in a story, getting lost for a long while. Not nibbling at little morsels.

Yeah, the only people I can see really wanting a design like that are the very un-invested, casual (no insult meant) players who don't really have time to play video games and who usually don't finish the ones they do have and...oh. Oh ****. :(



#722
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@Skyrim comparisons

 

The whole dovahkiin thing is A LOT more interesting when compared to all Bioware proposed specialness of PCs. Even counting BG era. Not only I find the lore more insteresting but also the meeting with the Greybeards and the revelations were intense. If I could choose a role, a special power to make me "the chosen one", deffinetly the Dovahkiin. When it comes to story Skyrim is by far the best for me.

 

I absolutely hate Skyrim gameplay. I skip most side-quests. But story is epic, in all senses of epic. TSUN IN SOVNGARDE! OMG! So, well, I just wish Bioware made something as epic as Skyrim. Also if Inquisition civil war was handled as Skyrim civil war I would probably love Inquisition.

 

Bioware have companions, and good characters, but the main quests not nearly as good as Skyrim. And yes, as blasphemous as it is Skyrim is my favorite story among TES, perhaps because I love the setting and the dovahkiin. But the thing is that length aside in my opinion Inquisition was worse in personal (YES), political AND epic-magic-legendary stuff. Explaining personal since it doesn't seem to be much in Skyrim, well, there I can define my character with how I handle the quests, I actually feel I am telling a story about me. Siding with the Stormcloacks is A LOT more personal then siding with Celine or the Mages or whatever.

As a game, meaning combat, exploration and stuff like that Skyrim is awful, the Inquisition of TES, but the story and the roleplaying is very interesting and closer to me than Inquisition. I can feel like I am a person in Skyrim and not a superhero archetype (or anti-hero archetype). I take forts, but I can also have a sweet home with a wife. I can side with rebels, or with the empire and take part into their operations. Do you follow me?

IMO Bioware took the worst of open world and left the best part to Skyrim



#723
Elhanan

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Thing is, DAI is not an Open World game. It is simply a much larger version of other games with pocketed environs like they have done before (eg; KOTOR, DAO, DA2), or a lesser version of SWTOR. At best, one could compare these areas to the Solstheim DLC of Skyrim; some larger, and some areas the same or smaller.

And while I adore Skyrim - the only sandbox game I have played - the best writing in the game seems to be in the Journals and written materials discovered around the world. The dialogue and conversations cannot compare with any of the DA series games, IMO. Tsun was an interesting encounter in the MQ, and much tougher than Alduin w/o modded assistance.

For me, there is no need to compare; enjoy them all as separate offerings of cRPG's.

#724
durengo

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I don't believe in the Inquisitor as a protagonist, period. I need things to actually believe in.. more events and aspects of the character. More story and history. Some kind of hook, or expertise in the world.

 

 

more story .. more history and some kind of hook in the world? well , all what we know about the storylines of dao + awakening and da2 .. about thedas and so on are the base and hook for dai.

 

i believe in the inquisitor as protagonist but you are right we didn't know him enough.that should be changed. for that purpose i would love to see
that we can play as the same inquisitor again into dai2 or da4 instead to get a new unknown protagonist.

 

the story of our inquisitor just started in dai...and the end of the story of dai is not the end of the story from our inquisitor.

the long journey and real adventure from our inquisitor begins with the end of dai.

 

it could be also possible that our inquisitor could be a protagonist of the story about his own past (years before the breach appeard.)a story about his noble family and his hometown.

 

either  way, i dont need to get in every new dragon age game a new unknown main protagonist.



#725
Mushashi7

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dou you wanna say  that  you think that dai is  only 90 percent  about filler quests?

 

filler  quests aside...what have we here in dai?

 

hours long a great story and story quests

many privat companion quests they have maybe not much to do with the story but are enjoyable and informative.

many companion romance tasks

many quests about the inquisition,, about to rebuild the organisation .. and about general things in thedas.

 

if you call all quests ..like companion  quests /romance tasks and so on .. only filler quests too .. then yes .. you are right the game has to 90 percent filler quest and all else are the story quests.

 

otherwise i can't see in dai 90 percent filler quests.

 

but yes we have filler quests and a small part of collectible tasks too..

close the breaches

find bottles

find mosaic puzzle  pieces

use the astrarium

 

but if i think about that all then i can say that measured by the size of the world had skyrim much more filler quests as dai.i remember rpg they had more collectible tasks and quests as dai...

.
Yes.

Filler quests and herbs.