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It's just ... boring. Why, BioWare? This isn't you.


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#726
Rawgrim

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dou you wanna say  that  you think that dai is  only 90 percent  about filler quests?

 

filler  quests aside...what have we here in dai?

 

hours long a great story and story quests

many privat companion quests they have maybe not much to do with the story but are enjoyable and informative.

many companion romance tasks

many quests about the inquisition,, about to rebuild the organisation .. and about general things in thedas.

 

if you call all quests ..like companion  quests /romance tasks and so on .. only filler quests too .. then yes .. you are right the game has to 90 percent filler quest and all else are the story quests.

 

otherwise i can't see in dai 90 percent filler quests.

 

but yes we have filler quests and a small part of collectible tasks too..

close the breaches

find bottles

find mosaic puzzle  pieces

use the astrarium

 

but if i think about that all then i can say that measured by the size of the world had skyrim much more filler quests as dai.i remember rpg they had more collectible tasks and quests as dai...

 

About 10 hours of story in the game. And it takes about 200 hours if you want to do everything. That is 190 hours of filler stuff.


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#727
Rawgrim

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more story .. more history and some kind of hook in the world? well , all what we know about the storylines of dao + awakening and da2 .. about thedas and so on are the base and hook for dai.

 

i believe in the inquisitor as protagonist but you are right we didn't know him enough.that should be changed. for that purpose i would love to see
that we can play as the same inquisitor again into dai2 or da4 instead to get a new unknown protagonist.

 

the story of our inquisitor just started in dai...and the end of the story of dai is not the end of the story from our inquisitor.

the long journey and real adventure from our inquisitor begins with the end of dai.

 

it could be also possible that our inquisitor could be a protagonist of the story about his own past (years before the breach appeard.)a story about his noble family and his hometown.

 

either  way, i dont need to get in every new dragon age game a new unknown main protagonist.

 

Don't kid yourself. There won't be a DA4. the next one will be an mmo. DA:I was the beta for it.


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#728
Rawgrim

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Thing is, DAI is not an Open World game. It is simply a much larger version of other games with pocketed environs like they have done before (eg; KOTOR, DAO, DA2), or a lesser version of SWTOR. At best, one could compare these areas to the Solstheim DLC of Skyrim; some larger, and some areas the same or smaller.

And while I adore Skyrim - the only sandbox game I have played - the best writing in the game seems to be in the Journals and written materials discovered around the world. The dialogue and conversations cannot compare with any of the DA series games, IMO. Tsun was an interesting encounter in the MQ, and much tougher than Alduin w/o modded assistance.

For me, there is no need to compare; enjoy them all as separate offerings of cRPG's.

 

I'd say the guild quests in elder scrolls games are the strong bits when it comes to the writing. Particularly the Dark Brotherhood questlines.


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#729
Elhanan

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I'd say the guild quests in elder scrolls games are the strong bits when it comes to the writing. Particularly the Dark Brotherhood questlines.


I liked the storyline in many parts of Skyrim; consider Frostflow Lighthouse as one of the best due to the Journals. But the actual dialogue choices are few, fairly basic, and often repetitive. The stories in Skyrim are fine for the majority of quests, but the actual dialogue and Follower AI is lesser than what I have experienced from Bioware, IMO.
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#730
durengo

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Don't kid yourself. There won't be a DA4. the next one will be an mmo. DA:I was the beta for it.

the same happened already with the elder scrolls skyrim...the elder scrolls online mmorpg  was the next bethesheda game after skyrim and it sucks.



#731
AlanC9

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I liked the storyline in many parts of Skyrim; consider Frostflow Lighthouse as one of the best due to the Journals.

 

Never actually got up there myself. Skyrim rewards zone mowing in a way that I don't think DAI does.



#732
Elhanan

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Never actually got up there myself. Skyrim rewards zone mowing in a way that I don't think DAI does.


The rewards and quest was worth the investigation, but this journal told storyline was memorable for me personally as it altered my perspective on one of the races. From then on, they were monsters.

In a similar fashion, the Red Templars once comprehended become something else than the allies once known earlier.

#733
Archerwarden

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Don't kid yourself. There won't be a DA4. the next one will be an mmo. DA:I was the beta for it.


I'll add an MMO without combat, roleplaying will be nonexistent, the only dialog options will be tears and confusion.

But hey, it will be all inclusive, non violent, non offensive, non humorous, bland fetch quest for people who have never played rpgs.

the best thing about it will be the environments.. oh wait environments are the best thing we have in DAI.
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#734
Hexoduen

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Well, I'm both pro and against this. The environments are amazing and I love exploring them, and OMG those graphics B) And to be frank I can deal with the filler quests, it makes sense with the huge areas, plus I can always skip the most boring MMO-liked of them.

 

But an MMO feature I can't skip is the everlasting respawning of enemies. On the higher difficulties this slows exploration to a crawl. Seriously I am so tired of seeing the exact same enemies attack me shortly after I already killed them. If I had the memory of a goldfish I'd be entertained <_<

 

Respawning should've been designed to not happen until area transition, this would improve exploration I believe.


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#735
Tremere

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Don't kid yourself. There won't be a DA4. the next one will be an mmo. DA:I was the beta for it.

:D *chuckles* Sort of like Skyrim was for the Elder Scrolls Online.



#736
Archerwarden

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Tomb Raider is solid. Maybe I'm not remembering it enough, but I never got the feeling that mushrooms were a burden. At the end of the day, I remembered a good platformer and action game.

The tomb raider reboot? Where she is on the island in the Pacific? That was fun. Loved the climbing but the parachute kills me everytime! I was very happily surprised by that one.

The fetch/collections quests fit the story and gameplay very well.
The bow was great too.

#737
Tremere

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I'd say the guild quests in elder scrolls games are the strong bits when it comes to the writing. Particularly the Dark Brotherhood questlines.

I'm inclined to agree if you mean the guild questlines in Oblivion. While I didn't play Morrowind, I can imagine many giving the nod to that as well.



#738
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more story .. more history and some kind of hook in the world? well , all what we know about the storylines of dao + awakening and da2 .. about thedas and so on are the base and hook for dai.

 

i believe in the inquisitor as protagonist but you are right we didn't know him enough.that should be changed. for that purpose i would love to see
that we can play as the same inquisitor again into dai2 or da4 instead to get a new unknown protagonist.

 

the story of our inquisitor just started in dai...and the end of the story of dai is not the end of the story from our inquisitor.

the long journey and real adventure from our inquisitor begins with the end of dai.

 

it could be also possible that our inquisitor could be a protagonist of the story about his own past (years before the breach appeard.)a story about his noble family and his hometown.

 

either  way, i dont need to get in every new dragon age game a new unknown main protagonist.

 

That's what Hawke was already supposed to be. DA2 is like a long origin story, and set up for Hawke to become the "most important person in Thedas". The Inquisitor.

 

Now it all becomes a waste of time.. and they give me the opposite of that kind of storytelling.

 

I think I'll blame fellow players though, more than anything. Too many whined, as if Hawke was the scourge of the gaming world. They're the ones who forced it. I know Gaider was sad in one of his last blogs, about having the drop their original plans.


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#739
Archerwarden

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I liked the storyline in many parts of Skyrim; consider Frostflow Lighthouse as one of the best due to the Journals. But the actual dialogue choices are few, fairly basic, and often repetitive. The stories in Skyrim are fine for the majority of quests, but the actual dialogue and Follower AI is lesser than what I have experienced from Bioware, IMO.


I liked the Riften thief storyline.

I thought the follower AI was a bit better, when the follower got stuck somewhere with an obstacle in front of him and I turned around to watch, I could see the follower bumping into it trying to find a way around and then running around the obstacle to meet me - kind of liked that.

In DAI when a companion got stuck sometimes he would disappear and reappear - it was kind of weird. Don't know if it happened all the time - maybe not.

#740
durengo

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About 10 hours of story in the game. And it takes about 200 hours if you want to do everything. That is 190 hours of filler stuff.

thats simply not true. the game's main story (from dragon age inquisition), however, should take you between 20 and 40 hours to finish (depends on your ingame choices).

and if you don't call the companion story quests and romance quests as filler stuff then it will be much more time.

 

 

well, here is a playtime list of dragon age origins and all dlc s:   http://howlongtobeat...ame.php?id=2760

 

with this list you can see that the playtime of the main game story from dragon age origins (without dlc s) is almost the same like the one from dai (without dlc s).



#741
Archerwarden

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That's what Hawke was already supposed to be. DA2 is like a long origin story, and set up for Hawke to become the "most important person in Thedas". The Inquisitor.
 
Now it all becomes a waste of time.. and they give me the opposite of that kind of storytelling.
 
I think I'll blame fellow players though, more than anything. Too many whined, as if Hawke was the scourge of the gaming world. They're the ones who forced it. I know Gaider was sad in one of his last blogs, about having the drop their original plans.


That would have been a good storyline. I liked Hawke. Hawke being the Inquisitor would have made sense as to why Cassandra was looking for Hawke.
Maybe it was too hard to do, too time consuming with all the different choices and play styles?
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#742
Elhanan

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I liked the Riften thief storyline.

I thought the follower AI was a bit better, when the follower got stuck somewhere with an obstacle in front of him and I turned around to watch, I could see the follower bumping into it trying to find a way around and then running around the obstacle to meet me - kind of liked that.

In DAI when a companion got stuck sometimes he would disappear and reappear - it was kind of weird. Don't know if it happened all the time - maybe not.


In Skyrim (do not know of earlier TES Follower AI), they push the PC down stairs, into traps, off of cliffs, detonate traps, and other annoying habits. I play solo, using Companions only as required.

In Bioware games, I take Companions mostly for the added banter and dialogue, but also they operate in a more sensible manner. However, all of them from any game I have played seem to like standing on or near loot drops. Not as bad in DAI, but it still occurs.
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#743
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That would have been a good storyline. I liked Hawke. Hawke being the Inquisitor would have made sense as to why Cassandra was looking for Hawke.
Maybe it was too hard to do, too time consuming with all the different choices and play styles?

 

I think it was just marketing that changed things. He had a specific story lined up to expand on it, but didn't want to get into it.. since it hurt to even talk about.



#744
Archerwarden

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In Skyrim (do not know of earlier TES Follower AI), they push the PC down stairs, into traps, off of cliffs, detonate traps, and other annoying habits. I play solo, using Companions only as required.

In Bioware games, I take Companions mostly for the added banter and dialogue, but also they operate in a more sensible manner. However, all of them from any game I have played seem to like standing on or near loot frops. Not as bad in DAI, but it still occurs.


Oh you are right. I forgot that and followers where always blocking the doorways! Sometimes they wouldn't move and all and no amount of jumping or other action could get them to move and I'd have to reload!

(Need to take off my dark gloomy glasses with DAI and take it for what is :)

#745
Archerwarden

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I think it was just marketing that changed things. He had a specific story lined up to expand on it, but didn't want to get into it.. since it hurt to even talk about.


Oh that just sad. He is such a nice man that Mr. Gaider.

Maybe we can convince him to write another book? I'd love a prequel with The Calling characters.

#746
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Oh that just sad. He is such a nice man that Mr. Gaider.

Maybe we can convince him to write another book? I'd love a prequel with The Calling characters.

 

That would be cool, if he at least wrote some books. 



#747
otis0310

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Don't kid yourself. There won't be a DA4. the next one will be an mmo. DA:I was the beta for it.

 

One of the devs commented on the MMO style of the game, I wish I still had the link for it, but I don't have it right now.

 

Long story short they were making an MMO, I do not think that it was going to be a Dragon Age MMO, in fact he never commented on what the MMO was going to be.  However they reused a lot of elements from that cancelled MMO when they made the game, this explains a lot of the large empty spaces.

 

 Of course the game is also made on the Frostbite 3 engine, which as we all know was designed for first person shooters.  This could explain the main campaign where you just go from one level to another with no real world or NPCs to talk to. After all Battlefield, which also uses this engine, is structured in a linear fashion as well.

 

So what we end up with is the story structure of a first person shooter (do the missions in order until you win) combined with elements of a cancelled MMO.

 

So in short Bioware/EA put no effort into making this game at all.  They just took elements of a cancelled MMO and combined it with the elements and story structure of a first person shooter (which is what the engine was designed to handle) and boxed it up and called it dragon age.

 

If anything I would think DAI might be an attempt to salvage lost resources used in another, cancelled, project and slap on a Dragon Age sticker in order to cash in on the RPG "fad" before it dies.  After all, we all know that RPGs are dead.  The only games that people actually play are online action games.   have no doubt this is how EA sees it.

 

But I doubt they will make a DA4 as well, mainly because I think DAI was meant to ride on the coat tails of DAO until the fad dies, same with DA2.

 

I can actually hear the conversation:

 

" We put all this money into making this MMO and now we cancelled it, what are going to do with all this useless code?"

 

"We could just dump all of it and bite the bullet on this one."

 

"No, no.  We have to make a profit somehow."

 

"Well how about we just tell those guys in a Bioware to make a Dragon Age game for it."

 

"No, Rpgs are dead.  Dragon Age: Origins was a fluke we all know that."

 

"Yeah, but if we tell them to use the Frostibte 3 engine then it would be different. Frostbite 3 was made for an action game, and everyone like action games."

 

"Right, then tell them to mix in some of the elements of our cancelled MMO.  It would take very little effort and we could ride on the coat tails of DAO one last time.  Make the call."

 

"Right, but what about all those people who really like RPGs, they would never buy a game like that."

 

"Just tell the boys in marketing to lie their ass off.  By the time those people realize the truth, we'll already have their money."

 

 

 

 

 

 

PS.  Sorry about he long post.


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#748
durengo

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One of the devs commented on the MMO style of the game, I wish I still had the link for it, but I don't have it right now.

 

Long story short they were making an MMO, I do not think that it was going to be a Dragon Age MMO, in fact he never commented on what the MMO was going to be.  However they reused a lot of elements from that cancelled MMO when they made the game, this explains a lot of the large empty spaces.

 

 

If anything I would think DAI might be an attempt to salvage lost resources used in another, cancelled, project and slap on a Dragon Age sticker in order to cash in on the RPG "fad" before it dies.  After all, we all know that RPGs are dead.  The only games that people actually play are online action games.   have no doubt this is how EA sees it.

i have a link for you:

 

http://www.gamespot....y/1100-6423362/

 

to make it short: the multiplayer part of dai was thought as independent dragon age multiplayer game (i can't read anything there about a mmo) and  this multiplayer game was in development before dragon age 2 came out.but bioware decided to make the multiplayer game to a part of dragon age inquisition.thats why dai has a multiplayer part.. and if you ask me ..there fault was it to dont make a co op multiplayer part for the singleplayer storyline like baldurs gate had multiplayer co-op through the story.

 

ea think that rpg s are dead? why should they care about to make a rpg like dai then? elements from canceled games could be also used to make another mmo.and if they think like you write then would be a mmo a better cash cow.....so why don't make dragon age inquisition to a real mmo instead to make it to a rpg?

 

otherwise...rpg s are dead? did you realy think that bioware didn't noticed that skyrim succeed.. that the witcher wild hunt looks like a big success into the future?

 

i blink in disbelief if you say that ea think that rpg s are dead.



#749
luism

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Ea doesn't give a shizzle dead not dead they just want the greenbacks. In the end bioware will just be a husk like maxis.

#750
Tremere

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That would have been a good storyline. I liked Hawke. Hawke being the Inquisitor would have made sense as to why Cassandra was looking for Hawke.
Maybe it was too hard to do, too time consuming with all the different choices and play styles?

...and especially with how Varric began the dialogue with Cassandra.

 

 

...and you need the one person who can help you put it back together. 

 

If the Champion was at the heart of it all, then why is he/she not at the forefront of this story? I'm inclined to agree with StreetMagic in regards to the reason why.

 

 That's what Hawke was already supposed to be. DA2 is like a long origin story, and set up for Hawke to become the "most important person in Thedas". The Inquisitor.

 

Now it all becomes a waste of time.. and they give me the opposite of that kind of storytelling.

 

I think I'll blame fellow players though, more than anything. Too many whined, as if Hawke was the scourge of the gaming world. They're the ones who forced it. I know Gaider was sad in one of his last blogs, about having the drop their original plans.

 

With this in mind, I can imagine EA/BioWare saying, "Well, we're not going down that path again." The problem with that is that it was their own fault for rushing the game out of the gates. Even still, there were many (like myself) who enjoyed DA2 and still play it today. The irony (as I've mentioned on many occasions), is that because of DA:I, alot of people began to appreciate DA2 more, in spite of the warts.

 

I don't know... This all seems to me like throwing good money after bad, and now you have a situation that seems to be leading to the point where BioWare is losing trust amongst it's fan base and now one of their lead writers is gone. I wasn't a big fan of Mr. Gaider, but no one can deny that his input helped make the Dragon Age series what it is. When someone like that expresses disappointment about the direction the game took... Well, I'm inclined to consider that a pretty telling statement.


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