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It's just ... boring. Why, BioWare? This isn't you.


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#751
Archerwarden

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...and especially with how Varric began the dialogue with Cassandra.
 
 
 
If the Champion was at the heart of it all, then why is he/she not at the forefront of this story? I'm inclined to agree with StreetMagic in regards to the reason why.
 
 
 
 
With this in mind, I can imagine EA/BioWare saying, "Well, we're not going down that path again." The problem with that is that it was their own fault for rushing the game out of the gates. Even still, there were many (like myself) who enjoyed DA2 and still play it today. The irony (as I've mentioned on many occasions), is that because of DA:I, alot of people began to appreciate DA2 more, in spite of the warts.
 
I don't know... This all seems to me like throwing good money after bad, and now you have a situation that seems to be leading to the point where BioWare is losing trust amongst it's fan base and now one of their lead writers is gone. I wasn't a big fan of Mr. Gaider, but no one can deny that his input helped make the Dragon Age series what it is. When someone like that expresses disappointment about the direction the game took... Well, I'm inclined to consider that a pretty telling statement.

At the end of DA2 thought Leliana was going to search for Hawke.
Would like to know what path Mr. Gaider wanted for DA. Would be interesting.

I thought the backlash with DA2 was more about the recycle environments. Didn't realize people didn't like the Hawke. The ending could have been better. Would have liked to align with only 1 side but I guess fighting both had to fit the story.

It is a pretty telling statement. The Mage-Templar fight is not that interesting, I'm tired of it. I could have fought blights again, gone to Tevinter, Par Vollen to defeat the Qunari would have been fun. We could have met Sten there.
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#752
Tremere

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At the end of DA2 thought Leliana was going to search for Hawke.
Would like to know what path Mr. Gaider wanted for DA. Would be interesting.

I thought the backlash with DA2 was more about the recycle environments. Didn't realize people didn't like the Hawke. The ending could have been better. Would have liked to align with only 1 side but I guess fighting both had to fit the story.

It is a pretty telling statement. The Mage-Templar fight is not that interesting, I'm tired of it. I could have fought blights again, gone to Tevinter, Par Vollen to defeat the Qunari would have been fun. We could have met Sten there.

I suppose we'll never know what the real path was for DA. It just seems like BioWare has become too reactionary. I mean... First there was to only be a human protagonist... That changed to the point where we now have the option to play as a Qunari, which to me made no sense at all. Having one as a follower made sense as you could understand why the Qunari would be interested in knowing about the rifts and the Inquisitor. Then there was no MMO, until there was, and to this day, I still don't see how Cullen warrants "a place at the table".  <_< *smh*

 

You know, if they wanted to show the fans how little they thought of their ideas, they should have just made the game they wanted to make and let the content dictate, but I suppose that's too much like not relying on spin and PR to sell your work. Not that those things don't have their place, but what I'm trying to say is that they should have sold what they were good at instead of trying to please the masses. If something is good... "They will come."

 

In regards to DA2 and Hawke... Trust me... Outside of the reused environments, parachuting waves of enemies, etc, all you have to do is look around these forums and you'll find plenty of Hawke hate.



#753
SATG87

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It seems Bioware spent a lot of time crafting the beautiful environments and basically forgot to fill them with fun things to do. I'm not going to lie and say that I stopped playing the game, I still play it and I have clocked in just over 60 hours so far. However, it feels that most of that time has been spent on, like you said, aimless wandering. I play DA:I when I want to kill some time. Frankly, as much as I disliked DA2, overall it was more fun than Inquisition. 


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#754
Archerwarden

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I suppose we'll never know what the real path was for DA. It just seems like BioWare has become too reactionary. I mean... First there was to only be a human protagonist... That changed to the point where we now have the option to play as a Qunari, which to me made no sense at all. Having one as a follower made sense as you could understand why the Qunari would be interested in knowing about the rifts and the Inquisitor. Then there was no MMO, until there was, and to this day, I still don't see how Cullen warrants "a place at the table".  <_< *smh*
 
You know, if they wanted to show the fans how little they thought of their ideas, they should have just made the game they wanted to make and let the content dictate, but I suppose that's too much like not relying on spin and PR to sell your work. Not that those things don't have their place, but what I'm trying to say is that they should have sold what they were good at instead of trying to please the masses. If something is good... "They will come."
 
In regards to DA2 and Hawke... Trust me... Outside of the reused environments, parachuting waves of enemies, etc, all you have to do is look around these forums and you'll find plenty of Hawke hate.

A lot of people asked to be able to play a Qunari - don't understand it myself. I liked Sten he always made me laugh and took him around a lot but had no desire to play as a Qunari. In DA2 was more than happy to kill them :) Does anyone mention the Inquisitor being a Qunari?
The elf doesn't make much sense either at least at first. Elves even in Orlais are not looked at too kindly. Its hard to believe that so many people just accept the elf and I don't remember anyone except Solas remarking that my character was an elf. Then I find out there is a codex that says the elf is a spy. Weird no contact with my handler.

Cullen I think is there because so many people wanted him as a romance option. I see what your saying, how did he get there, how is he leading with Cassandra. Don't know.

Agree with you there, stay with your strengths.
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#755
Dinerenblanc

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A lot of people asked to be able to play a Qunari - don't understand it myself. I liked Sten he always made me laugh and took him around a lot but had no desire to play as a Qunari. In DA2 was more than happy to kill them :) Does anyone mention the Inquisitor being a Qunari?
The elf doesn't make much sense either at least at first. Elves even in Orlais are not looked at too kindly. Its hard to believe that so many people just accept the elf and I don't remember anyone except Solas remarking that my character was an elf. Then I find out there is a codex that says the elf is a spy. Weird no contact with my handler.

Cullen I think is there because so many people wanted him as a romance option. I see what your saying, how did he get there, how is he leading with Cassandra. Don't know.

Agree with you there, stay with your strengths.

 

To be honest, I think Cullen was selected because they wanted a male presence in the beginning. You're introduced into a world where the major players are Cassandra, Leliana, and Josephine; all females. 



#756
Dinerenblanc

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In Skyrim (do not know of earlier TES Follower AI), they push the PC down stairs, into traps, off of cliffs, detonate traps, and other annoying habits. I play solo, using Companions only as required.

In Bioware games, I take Companions mostly for the added banter and dialogue, but also they operate in a more sensible manner. However, all of them from any game I have played seem to like standing on or near loot drops. Not as bad in DAI, but it still occurs.

 

Yeah, friendly AI in Skyrim was abysmal. I can't even beginning counting the amount of times they've set off traps or got themselves into unfavorable fights. The AI in Inquisition isn't much better, but the mechanics in Inquisition doesn't highlight its faults. That's the biggest difference between the two.



#757
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they should have just made the game they wanted to make and let the content dictate

 

I would pay extra for a game the writers actually want to do. Not designers, not marketers, and certainly not the fans. Even if I'm a fan myself. lol

 

This is why books are still the best medium for any storytelling. No one but the creators meddle with it.


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#758
Rawgrim

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:D *chuckles* Sort of like Skyrim was for the Elder Scrolls Online.

 

Nope. The Online game there is a spin-off, and developed by a different studio.


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#759
durengo

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Nope. The Online game there is a spin-off, and developed by a different studio.

zenimax online developed the elder scrolls online and bethesda was the  publisher or co publisher but anyways beteshda as owner of the right on the elder scrolls game series gave his blessing to the elder scrolls online  game ....they are also responsible about how the online game become.it doesn't matter if it was a spin-off or not.without a 'yes' to the project of an elder scrolls mmorpg from bethesda nothing would be happen.

 

anyways only about that zenimax developed the game and not bethesda doesnt mean that the zenimax developer team cant have/include developers from the original bethesda team .its not rare that developer switch the teams  between the software companies and its also not rare that they switch the companies.

 

 

you may say that the original developer team of dao didn't worked on dai... but it could be possible that the developer team of dai include some original developer they worked on dao too.


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#760
Xiolyrr Zoharei

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The 1st thing that popped in head while playing this was 'what's up with the wacky character art design?' Especially when you look at past Bioware games like Mass Effect 3, DA 2 or even early demos of DAI.

 

The large areas are a welcome (could have used more rewarding exploration though) and even the silly side quests were tolerable. The boring farming, however is a chorefest overload and really deters me from revisiting for a 2nd playthrough now that the dupe item exploit is patched.



#761
Rawgrim

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zenimax online developed the elder scrolls online and bethesda was the  publisher or co publisher but anyways beteshda as owner of the right on the elder scrolls game series gave his blessing to the elder scrolls online  game ....they are also responsible about how the online game become.it doesn't matter if it was a spin-off or not.without a 'yes' to the project of an elder scrolls mmorpg from bethesda nothing would be happen.

 

anyways only about that zenimax developed the game and not bethesda doesnt mean that the zenimax developer team cant have/include developers from the original bethesda team .its not rare that developer switch the teams  between the software companies and its also not rare that they switch the companies.

 

 

you may say that the original developer team of dao didn't worked on dai... but it could be possible that the developer team of dai include some original developer they worked on dao too.

 

The guy who wrote the lore for the Online game was hired in to do it. He had not worked on any other elder scrolls game before. This goes for the rest of the crew. All new. Its made by a different company.

 

DAO developer working on DA:I isn't far fetched at all. Its made by the same company.



#762
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The guy who wrote the lore for the Online game was hired in to do it. He had not worked on any other elder scrolls game before. This goes for the rest of the crew. All new. Its made by a different company.

 

DAO developer working on DA:I isn't far fetched at all. Its made by the same company.

 

Yeah, I recall that. I was pretty disappointed at the time. 

 

Never played the game though, but it seems like my suspicions turned out right.



#763
Rawgrim

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Yeah, I recall that. I was pretty disappointed at the time. 

 

Never played the game though, but it seems like my suspicions turned out right.

 

The guy who wrote the lore for the online game is damn cool, though. Lawrence Elsworth is his name. He dresses like a swashbuckler every day. Not kidding.



#764
Lee T

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I don't know... This all seems to me like throwing good money after bad, and now you have a situation that seems to be leading to the point where BioWare is losing trust amongst it's fan base and now one of their lead writers is gone. I wasn't a big fan of Mr. Gaider, but no one can deny that his input helped make the Dragon Age series what it is. When someone like that expresses disappointment about the direction the game took... Well, I'm inclined to consider that a pretty telling statement.


I don't remember M. Gaider expressing anything like disappointment about the series. He's still working with Bioware, he has moved to their new IP after giving ten years to Dragon Age. If I were in his shoes, I would take the same decision to take my mind off to fresh pastures.
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#765
durengo

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The guy who wrote the lore for the Online game was hired in to do it. He had not worked on any other elder scrolls game before. This goes for the rest of the crew. All new. Its made by a different company.

 

DAO developer working on DA:I isn't far fetched at all. Its made by the same company.

and again...

 

a different company can't just take the name "the elder scrolls"  to make a own mmorpg with it.

the elder scrolls is a trademark from betehsda like the lore and the content of all all elder scroll games (morrorwind, oblivion and skyrim).

 

zenimax used the trademark and they also used the lore and some parts of the elder scrolls content (all the content from morrowind, oblivion and skyrim... like the world .. the city names .. the races and the term of them and so on.)

 

they can't do this without that beteshda agree to all that.



#766
Rawgrim

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and again...

 

a different company can't just take the name "the elder scrolls"  to make a own mmorpg with it.

the elder scrolls is a trademark from betehsda like the lore and the content of all all elder scroll games (morrorwind, oblivion and skyrim).

 

zenimax used the trademark and they also used the lore and some parts of the elder scrolls content (all the content from morrowind, oblivion and skyrim... like the world .. the citys .. the races and so on.)

 

they can't do this without that beteshda agree to all that.

 

If you read carefully what I posted earlier, you might notice that I never said this. I said that the game itself was developed by a different company. The game is a spin-off product with the same logo. Nothing else.



#767
durengo

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If you read carefully what I posted earlier, you might notice that I never said this. I said that the game itself was developed by a different company. The game is a spin-off product with the same logo. Nothing else.

thats right but it doesn't realy matter .. beteshda is a backer/investor and publisher of the elder scrolls online game... nothing happens in  the elder scrolls online without that beteshda (as owner of the trademark 'the elder scrolls') agree to it.



#768
Rawgrim

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thats right but it doesn't realy matter .. beteshda is a backer/investor of the elder scrolls online game... nothing happens in elder scrolls online without that beteshda (as owner of the trademark) agree to it.

 

So what? The DA games were made by Bioware itself. The TES online game was made by a different company. You can't even compare it. Its the same thing when WoTC let Bioware make the BG games and NWN. They backed it, but Bioware "leased" the franchise.



#769
Dinerenblanc

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thats right but it doesn't realy matter .. beteshda is a backer/investor and publisher of the elder scrolls online game... nothing happens in the elder scrolls online without that beteshda (as owner of the trademark 'the elder scrolls') agree to it.


You do realize that Bethesda is a subsidiary of Zenimax right? In layman's terms, they own Bethesda, therefore they own the Elder Scrolls IP. Elder Scrolls Online was made by a studio of the same name. Regardless, Bethesda doesn't have "final say," Zenimax does.

#770
durengo

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You do realize that Bethesda is a subsidiary of Zenimax right? In layman's terms, they own Bethesda, therefore they own the Elder Scrolls IP.

in that case we must'nt speak about different companys (like rawgrim does all time) ..

 

 

 

rawgrim said:(quote)

So what? The DA games were made by Bioware itself. The TES online game was made by a different company. You can't even compare it. Its the same thing when WoTC let Bioware make the BG games and NWN. They backed it, but Bioware "leased" the franchise

(quote end)

 

 

either way...all i say is that beteshda has a responsibility for that how the elder scrolls online looks like .  .



#771
Dinerenblanc

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in that case we must'nt speak about different companys .. because zenimax and beteshda acts and looks like one company.
either way...all i say is that beteshda has a responsibility for that how the elder scrolls online looks like . no matter if they leased the franchise or not .


Sera, is that you? You're making no sense again.
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#772
durengo

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Sera, is that you? You're making no sense again.

just read rawgrims statements about :The TES online game was made by a different company

 

 

 

 

and then think about your statement.


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#773
Dinerenblanc

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just read rawgrims statements about :The TES online game was made by a different company


It's funny, innit?

#774
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Zenimax and Bethesda are different. Publisher and developer. Much like EA and Bioware.

 

It's not that complicated :D


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#775
durengo

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You do realize that Bethesda is a subsidiary of Zenimax right? In layman's terms, they own Bethesda, therefore they own the Elder Scrolls IP. Elder Scrolls Online was made by a studio of the same name. Regardless, Bethesda doesn't have "final say," Zenimax does.

so all you wanna say is that zenimax owns betehsda but that the zenimax company who developed the elder scrolls online is not the same  who own beteshda? both zenimax companys have the same name but are totaly different ones?

 

if you think that .. then i should call you as sera.

 

i think this all is the same company family...