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It's just ... boring. Why, BioWare? This isn't you.


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#826
rogue 1234

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absolutely correct !  If fans of Skyrim like Skyrim, that's fine, let Skyrim make a Skyrim2 for those people and leave that muck out of Dragons Age !

On one hand the graphics and characters and so much more could have made Dragon's Age Inquisition the greatest game of all time, like the battle for Adamant (spelling) but ... they had to muck it up with all the jumping and endless quests and constant backtracking, like can't get to a camp until you build a bridge and you have to go back to the War room to do it and the so on and so forth.  And it's fantasy, so why kill wolves and bears, there's SO much more you can do in a fantasy world,  the imp things for example.  Sorry Bioware, end of the line for this gamer, I won't be buying another Dragons Age or even keeping Dragon's Age Inquisition.  I will always, always, always remain a fan of Dragons Age Origins and Dragons Age 2, but I liked Dragon's Age because it WASN'T Skyrim or the like.  too bad.


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#827
Kevorka

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That is not the problem I have with it. The server keeps nocking me off. But right now it will not play.



#828
Elhanan

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Nothing says un-immersive like having to build a bridge to get to another location....
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#829
Archerwarden

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@Regan_Cousland,
How about a DLC in the Hissing Wastes? Coryphaeus calling the darkspawn from one of the dwarven ruins that lead to the deeproads. Bianca could come back maybe the wardens, Stroud?

#830
Lee T

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The thing is you can and should judge developers. It is not about being easy or hard, it is about what they owe you according to the "tier" of game you are buying, what they advertised, what you paid, and so on. If you want to have sympathy for them, go on but it is not about anything other than fairness and the law.

I think you're going a bit further than I would but anyway...

I'm not apologising for them. I'm not exactly hiding my disapoontment with DAI. If you missed my post (we are many here after all) it's the first Bioware game I have yet to finish three month after buying it.

As gamers / consumers we are entitled to judge the product we're sold. We do have knowledge and experience about playing games. We know what we like, what we don't like. We're perfectly within our right to say what we think about a game, what we think is subpar or even completely lacking. Judging the gameplay, the UI, the story etc. All of this do fall within our purview.

However we have no clue about the why. Why such and such wasn't finished, cut, modified, shitfed as part of a DLC, buggy, weirdly done, ill conceived, etc the why is out of our reach.

We can point our finger at the problems with see, but any attempt to explain or justify the state of the game by us, as ousiders, will probably miss the broadside of a barn. As a former fan of the business I'm currently in, and seeing now the assumptions of those still outside, I know that firsthand.

DAI bores me, I'm not pulled by the story, combat isn't much interesting, the UI is clunky and the open world doesn't draw me in like open space usually do. Why ? EA influence, incompetence, time constraints, did the project leaders set untennable goals, budget wasn't done sufficient, I have no idea.
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#831
Eelectrica

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Nothing says un-immersive like having to build a bridge to get to another location....

You mean that bridge where we go back to skyhold, click the map. go back to the plains, and Boom bridge built. Oh yeah that's totally immersive.


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#832
Elhanan

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You mean that bridge where we go back to skyhold, click the map. go back to the plains, and Boom bridge built. Oh yeah that's totally immersive.


It is as immersive as one imagines it to be. The Keeps take about a week to clear before the next mission; expect there is a time period between construction projects, too. Same for Fast Travel; it's not teleportation for this Player, but a simple scene indicating a passage of time.

#833
AlanC9

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Perverse?

Yes. Perverse. You saw disappointment where there wasn't any.

Edit: but it's not inconceivable that my interpretation of the quotes is irreversibly colored by having seen the original post in its entirety.

#834
DaemionMoadrin

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He never said that we're stupid or that we can't understand it.  He just said that fans don't have the same perspective of the game that devs do.  Which makes sense.  We see the finished product, and judge it based on that, while they watch it get built from the ground up.  Of course things look different to each group.  When he says that we're "oblivious to what's going on" he's referring to the actual work that goes on in the studio, not calling us stupid.

 

He's a writer, so I doubt his choice of words was anything but intentional. I'm not debating that he has a point, but the tone in which he voices it is dismissive and condescending.

 

Not to mention all the marketing bs, the empty promises and the new direction for EA games.


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#835
Rizilliant

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Yes, but this is there jobs! They are workign for one of, if not the best rpg devs of all time (imo)..And creating a multi millio dollar AAA title, that has the ability too, if GTAV is any indication, rake in A BILLION dollar in sales, in mere days! Sure some things will fall through the cracks, but what we purchased, was so bottom barrel, entry level development, its astounding! So little of this game said "well done", short of the areas themselves, and the followers! I would expect somehting of this quality from a yearly release title, like Assassins Creed, but not a Bioware game~!

 

As for the teleporting/fast travel.. Some like it, some dont.. Its a bit harder to "imagine" it being actual travel by your PC, when theres no clock, day/night cycle, or emphasis whatsoever on time... At all.. Anywhere...

 

Either way, the game fell flat for many.. Clearly.. Some like it, some dont.. The reviews on all sites are a pretty even split with love for the game, or pure hate.. Its not hard to dismiss so many, no matter the source(s).. Everywhere one looks, one equally sees good, and bad reception!


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#836
AlanC9

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He's a writer, so I doubt his choice of words was anything but intentional. I'm not debating that he has a point, but the tone in which he voices it is dismissive and condescending.
 


Hmm. My take on it was that he was only going for dismissive.

Even if he was being both condescending and dismissive, though... so what? He was only being condescending and dismissive to people who don't know what they're talking about.

#837
DaemionMoadrin

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Hmm. My take on it was that he was only going for dismissive.

Even if he was being both condescending and dismissive, though... so what? He was only being condescending and dismissive to people who don't know what they're talking about.

 

People belonging to the group "fans", yes.



#838
AlanC9

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What's your point? "Fans" who don't know what they're talking about are entitled to have their uninformed ideas respected anyway because they're fans? Surely not.

Edit: I didn't see anything personal about the fans in there. Just no respect for ideas that aren't grounded in reality.

#839
TBJack

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He's a writer, so I doubt his choice of words was anything but intentional. I'm not debating that he has a point, but the tone in which he voices it is dismissive and condescending.

 

Not to mention all the marketing bs, the empty promises and the new direction for EA games.

 

Marketing and EA decisions aside, my point was that his language wasn't  dismissive.  Oblivious doesn't mean stupid, it means unaware.  Nothing in that quote is dismissive or condescending.  He's simply stating a fact.  You're letting your (valid and understandable) disappointment color your interpretation.

 

If he did put the kind of thought into that sentence that you claim, why would he be insulting?  It would gain him nothing and alienate fans.


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#840
Lee T

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There's enough things to criticize within the game without having to resort either to personnaly critic the people behind it, or taking it personnaly ourselves. Let's talk game.
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#841
Dinkledorf

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Game on!  

 

Walked 517 miles today and

- picked up a couple of hundred of various flora

- did a few geological surveys

- killed the same Templars 37 times

- did not see one Mage (curious)

- got a Shard in my eye

- amazed myself by how many rocks I could carry (unless they are nuggets?)

- noticed Nugs are kinda ugly

- sealed 10 or so breaches

- my legs are fine but my hand is killing me

- took a nap


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#842
Coyote X Starrk

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Its amazing how people can look at the same thing so differently. 

 

3 playthroughs and loved every bit of it. 

 

Only had a few complaints overall and one of them was not really having control over the color of the armors that I picked up or made. Cassandra was wearing red armor half the time. The new tint system took away one of my only gripes lol 



#843
Guest_StreetMagic_*

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What percentage is "a lot"?

 

Enough that I keep running into gamers that know more than I do. Rather than the other way around.

 

Also, it's just obvious when a project takes 3 or 4 years, over a hundred team members, and tens of millions of dollars.. that anyone can draw the conclusion that games aren't easy to make. 

 

.... or am I really giving people too much credit? :D



#844
Il Divo

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We can point our finger at the problems with see, but any attempt to explain or justify the state of the game by us, as ousiders, will probably miss the broadside of a barn. As a former fan of the business I'm currently in, and seeing now the assumptions of those still outside, I know that firsthand.

DAI bores me, I'm not pulled by the story, combat isn't much interesting, the UI is clunky and the open world doesn't draw me in like open space usually do. Why ? EA influence, incompetence, time constraints, did the project leaders set untennable goals, budget wasn't done sufficient, I have no idea. 

 

 

For emphasis. Too many people waste time criticizing the other side of the curtain which they themselves don't have access to. I think it's better to restrict criticism to the product itself rather than to let imaginations run wild. 


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#845
Saphiron123

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Game on!  

 

Walked 517 miles today and

- picked up a couple of hundred of various flora

- did a few geological surveys

- killed the same Templars 37 times

- did not see one Mage (curious)

- got a Shard in my eye

- amazed myself by how many rocks I could carry (unless they are nuggets?)

- noticed Nugs are kinda ugly

- sealed 10 or so breaches

- my legs are fine but my hand is killing me

- took a nap

Yup, that about sums it up. Meanwhile in origins I convinced anora to marry my warden, took loghain and wynne to ostagar and heard a STAGGERING amount of companion dialogue i'd never heard before, and loghain had a baby with morrigan and became a grey warden. Tons of scenes and dialogue i've never seen, and i had like 6 wardens back in the day and this is my second since the invention of dragon age keep.

DAI is a distant second, I'm afraid.


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#846
Elhanan

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Yup, that about sums it up. Meanwhile in origins I convinced anora to marry my warden, took loghain and wynne to ostagar and heard a STAGGERING amount of companion dialogue i'd never heard before, and loghain had a baby with morrigan and became a grey warden. Tons of scenes and dialogue i've never seen, and i had like 6 wardens back in the day and this is my second since the invention of dragon age keep.

DAI is a distant second, I'm afraid.


Meanwhile, I swapped Dorian for Cole for encountering possible locks, and heard some new dialogue. Then after swapping them again, made some new armor and gifted the old to Dorian, went searching for entombed treasures in the desert, encountered Red Templars and Venatori, found treasure maps, fought a STAGGERING number of spiders while allied with a merchant canine, and acquired some new accessories for the group before moving again on Sampson. Still have a couple of tombs to go.

While DAO is more enjoyable, I can see the bumper sticker from here....

#847
Regan_Cousland

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Meanwhile, I swapped Dorian for Cole for encountering possible locks, and heard some new dialogue. Then after swapping them again, made some new armor and gifted the old to Dorian, went searching for entombed treasures in the desert, encountered Red Templars and Venatori, found treasure maps, fought a STAGGERING number of spiders while allied with a merchant canine, and acquired some new accessories for the group before moving again on Sampson. Still have a couple of tombs to go.

 

And everything you just described there would sound awesome if Inquisition were an MMO, Elhanan.

But for those of us who expected an open-world BioWare game, what you just described sounds a hell of a lot like mindless grinding. 

Plus, you made some of it sound better than it is with your colourful use of language. For example ...

"I swapped Dorian for Cole for encountering possible locks, and heard some new dialogue. Then after swapping them again, made some new armour and gifted the old to Dorian ..." translates as:

"I changed the characters in my party (wow) and heard my companions speak for ten seconds (after 1 to 12 hours of silence). Then, after changing characters in my party again (WOW! This game has it all, lol), I crafted gear and went into the inventory screen to re-equip my party ..." :P 

Now, I ain't sayin' the other stuff you mentioned isn't fun. Much of it is, (in small-ish doses).

 

But two thirds of a BioWare game should not be devoted to running, killing and looting. This isn't Assassin's Creed.


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#848
Elhanan

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And everything you just described there would sound awesome if Inquisition were an MMO, Elhanan.

But for those of us who expected an open-world BioWare game, what you just described sounds a hell of a lot like mindless grinding. 

Plus, you made some of it sound better than it is with your colourful use of language. For example ...

"I swapped Dorian for Cole for encountering possible locks, and heard some new dialogue. Then after swapping them again, made some new armour and gifted the old to Dorian ..." translates as:

"I changed the characters in my party (wow) and heard my companions speak for ten seconds (after 1 to 12 hours of silence). Then, after changing characters in my party again (WOW! This game has it all, lol), I crafted gear and went into the inventory screen to re-equip my party ..." :P 

Now, I ain't sayin' the other stuff you mentioned isn't fun. Much of it is, (in small-ish doses).
 
But two thirds of a BioWare game should not be devoted to running, killing and looting. This isn't Assassin's Creed.


It is a MMO-RPG; just w/o the Multiplayer part. For over a year before release I knew it was going to be multiple large areas; not Open World, so have little idea where anyone is disappointed at that reveal.

And biased translations aside, there is plenty of banter available in parties, perhaps with the exception of systems with bugs. This seems to occur near camps and in some farming areas with resources for my game (eg; The Lion, Hinterlands). And I take enjoyment at being able to have enough followers to swap; craft the parties I wish to take.

Simply enjoy being given the opportunity to explore and place content together as I wish; not being held by the hand and led everywhere.

#849
Guest_StreetMagic_*

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It is a MMO-RPG; just w/o the Multiplayer part. For over a year before release I knew it was going to be multiple large areas; not Open World, so have little idea where anyone is disappointed at that reveal.

 

I had no idea it'd be MMO like. You're saying it was obvious from the start? The one title they name dropped was Skyrim, about "looking into" it's ideas. That reference itself was incredibly vague, but it's more natural that people assumed they were trying to make a sandboxy game from that. Not anything MMO-like.

 

 

I don't even think it turned out too MMO like either though. I don't know what it's trying to be.



#850
Elhanan

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I had no idea it'd be MMO like. You're saying it was obvious from the start? The only title they name dropped was Skyrim, about "looking into" it's ideas. That reference itself was incredibly vague, but it's more natural that people assumed they were trying to make a sandboxy game from that. That anything MMO-like.


No, I knew it would be multiple large areas; perhaps like SWTOR, KOTOR, or DAO. The MMO aspect was a surprise, as I could not tell how large these areas would actually be in size. From the non-Official reveals to the Official vids, the areas were shown and described as separate.