Firstly I agree that the dragons were different and well crafted but I didn't see the point in just killing them. In DAO the high dragon had become an object of worship. You could sneak by it if you wanted to on the way to fulfil a main quest line or choose to battle it to destroy the dragon cult's raison detre.
I'm a little wary of playing the game "the way the developers want me to". That's a bit like the tail wagging the dog! Don't get me wrong, I did enjoy the game overall, but got nowhere near as much magic zing from it as either DAO or DA2.
My experience with Bioware gameplaying goes back for more than 15 years and I've played all of their single player games. The main quest line still has much to admire about it but all the side issues and tertiary quests in huge areas of wasteland and uninhabited regions did little more than detract from what for me would have been a much more praiseworthy experience. I certainly expect the opportunity to give feedback on both the good and the bad
Cobwebmaster,
I should have put a space between the sentences.
Yes I agree with you on the dragons. They had no role in the story and seemed lorebreaking to me to have so many roaming around. But they were there and I killed them not for achievements but because they were there in game. I did think I would get more loot as in killing the high dragon in DAO.
"the way the developers want me to". I was responding to another poster. I was talking about the quests, gaining influence, diplomacy, people, refugees, etc then skip them" quote. I was just trying to tell him that skipping these things are not an option, they are there to play. Either in 1 PT or many PT in the game not skip things. I am not responsible if it doesn't make sense within the existing lore, roleplaying, or storywise.
Look, it you read all my posts you will find I think the mainstory line very underwhelming, aside from Crestwood and the Warden questline in Creastwood. Much was just silly and seemed more like plot devices where the designers said put this here put that here with out thinking of the overall story and cohesiveness (I'm talking mainly about the Redcliffe maage and time travel and the VS choice that was suppose to have an emotional impact which went flat and the harbinger fade similarity. There was much lorebreaking things also.
Much was boring, repetitive, soulless grind. But I've been trying to find the good in DAI and when I do thats a plus.
In DAO it was much easier to all in multiple playthroughs because it was so engaging and the minor quests pretty much fit into the overall story.
In this no I didn't have to kill the dragons twice in 1 playthrough but I saw no need not to- same as I killed the giants each time I passed through. In DAO & DA2 combat was fun in DAI not so much.