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It's just ... boring. Why, BioWare? This isn't you.


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#926
Cobwebmaster

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maybe for fun?

 

the point is the same like in skyrim.....the dragons represent a danger for the citizens.

in some conversations of npc s they talk about it.

but its the same like skyrim...you mustn't kill the dragons if you dont like.well maybe because of the loot and if you wanna craft something then you need dragon bones and scalls, claws and so on.its exactly the same like skyrim.

 

what would be a dragon age game without dragons?  last but not least in the battle against cory you must fight against one dragon.like we know from other dragon age games too.

 

the problem of the dragons in the free world of dai is that they don't fly around and attack random villages like they do in skyrim.we only hear in conversations about that the dragons represent a big danger.but we didn't see it.

 

it looks like that the dragons hide and we must find them.

 

thats why for us as player we didn't feel it like they represent a big danger.it needs a little bit of imagination to see the dragons as danger for the world.

 I don't argue that the game should not have them, just that the reason for killing them in DAI differs greatly from that in DAO. In DAI some of them have become an inconvenience, rather than a direct threat. For example the one in the Hissing Wastes just happens to be in the way of one of the major adventurer's quests, though I guess that it may be possible to sneak round her.

There is no denying that the dragons in DAI have some rather handy treasure, and are worth going after for that reason alone apart from any XP gain. The thing is that there was one that I left alone because my level was such that I would not have gained any XP from killing her and she was as you say in a non essential area. In Skyrim, some dragons ahve bewcome a threat to hold citizenry and livestock, and are the subject of a bounty issued by the Jarl, while others prevent you from learning  Ros Mulaga (check spelling - Words of Power) even more become items on a to do list because of the lunatic Blades obsession with eliminating them when all they actually do is live at the top of an inhospitable mountain and eat the occasional stray goat or troll   



#927
Cobwebmaster

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So please, instead of answering me, clean your head of everything you know and do what I said, spend 10 minutes thinking about how you can make a NPC. Let's say Morrigan.
What is the first thing that comes to mind when thinking about developing her? You don't think she just step out of the fade inside the game do you? Be honest and answer me, where would you start. Even if you don't "hit the spot" you would still understand it takes a lot of work to do. It is not about curiosity it is PURE logic. Logic doesn't allow one to think a 3D model would be animated by magic. Or that character would say things out of their heads. Someone have to write the lines right? And record. And so on. Just use logic. Skip all technical knowledge and you would still understand the development is hard working unless you believe in magic.

 A good point. Those of us who remember and played a part in discussion forums on NPC development in BG,  NWN,  DA and ME may well reference those. Modders in BG and NWN particularly, frequently used writers to help develop characters with their accompanying legends. personalities and interaction dialogue, with a predetermination on the type of companion/partner they would be appealing to. Recent habits in NPC modding in Skyrim have incorporated an increasing background story to the presence of the new NPC in that region of Tamriel 



#928
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At this point, it appears that some desire more attachment from the MQ to the various areas and side-quests, while others do not have such a need. Personally, I found the Scout Harding intros to be good enough, perhaps more of her reports would have helped, as well as a possible expansion of a romantic nature. While she does not require a full fledged romantic storyline, I do like her nature as is, and would not be opposed to seeing more of this.

I agree the flirting was fun no matter which race you play. and is consistent with some interchanges in DA2. I like the idea that Bioware developed from DA2 (Tallis)that flirting was good by itself and did not necessarily lead to a full blown series of LTs and/or a romance. As a mission briefer I thought Harding was great, but I didn't speak to her more than once in Skyhold, though she seemed to be there every time I went back for a team huddle/rest stop



#929
Rawgrim

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a long conversation or a short conversation.. who doesn't realy matter makes the big difference between how good or bad a game is? did you remember the story of this belt? must be a very interesting one if its so important for you.

 

or was it just a bothering that must be skipped.. a fetch quest and filler? and why should a quest giver talk hours long with you about the ring he lost?are there more words to say as simply 'thank you' if you bring the ring back? should he talk with you about that the ring is the one with the might ?One ring to rule them all to find them all, to drive into the darkness to bind them " 'gollum..gollum'

 

and about the letters you can find on the ground...that reminds me on skyrim.

and like i remember the quest giver in skyrim who told me that he lost his bow into a cave...and i have to find it...and after i found and gaved it back he said only .. 'thanks' .how is that different then your 'ring' example?

 

It is kind of important to know WHY you are doing things for people. If the motivation behind it is good or bad etc. It fleshes things out a bit and makes it feel more real and believable.

 

No need to go all Tolkien on a side quest, of course. The side quest in question isn't one that has to do with saving the world, and it isn't the whole goal of the story. But you might notice that games do tend to give you all kinds of information about the main goal\quest in them. So...kind of missed the target completely there, didn't you?

 

Many of those skyrim examples you bring up are from quests the game actually generates for you after you have finished the relevan't guild\town's questline. Again, missing the mark.

 

And if other games do have crappy quests like that here and there, why is it ok for DA:I to fill the entire game with them?


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#930
Rawgrim

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ok .. we all use the word 'open world' here ...(i am too) .but thats wrong.... dai has no open world...a open world didn't include a load screen ..

in dai we have  some large open areas .. and if we travel from area (as example : hinterlants) to area (as example: val royeux) then we see  a load screen.in a real open world game the player could walk or ride from the hinterlants to val royeux without the gameplay break from a load screen.

 

skyrim is not a mmo.... if the developer said 'that dai were influenced by skyrim' then it  doesn't mean that this is the reason why dai is a mmo (dai isn 't also a mmo)

 

 

 

 

every shortcut for a term has his official definition:

cia =Central Intelligence Agency

fbi=Federal Bureau of Investigation

mmorpg= massively multiplayer online roleplay game

mmo= massively multiplayer online

 

massively multiplayer denote a large amount of player (100 persons +) they play together one game .

ther are no other versions of different definitions what mmo stand for or what all else mmo could maybe mean.

mmo denote not a game who use a special quest system.. or a special combat system...

 

if dao would be able to get played  with 100 or 1000 people together then it would be a mmo .. .no it would be a mmorpg .

 

thats why dai cant be a mmo-rpg or a mmorpg and also not a mmo.

 

i never was reading that a developer said that dai is a mmo.

 

Skyrim, Oblivion, Morrowind, Two Worlds, Two Worlds 2, Fallout 3, Fallout: New Vegas. All of these are open world games and all of them had load screens. Maybe you should try them out and see for yourself.

 

DA:I can only be played with 1 player, however the game is pretty much like an mmo in terms of gameplay and quests. You seem to avoid the fact that people reffer to it as a single-player mmo.


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#931
Darkly Tranquil

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Which is not necessarily a bad thing if one can separate themselves from previous titles, I just wish they would make up their minds one way or the other.


If they abandon tactical combat altogether, I'll go play something else. There are a ton of good tactical RPGs out at the moment, and there are more launching this year.
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#932
Elhanan

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While it's true that in DA:O nothing changed, it is much more obvious and egregious in Inquisition because there is so much more of a world out there. In DA:I pretty much everything is either part of the main plot, or stuff you encounter while doing the main plot. There's nothing else to do other than to get on with the story. In Inquisition, you're encourgaed to go out into the world, spend time doing things, and as such it becomes really obvious that the world is utterly static. Sure you could sit in a bar for months in Origins, but who would? You have to go out of you way and do weird things for this to be noticable. On the other hand, in Inqusition, spending 50 hours of gameplay - which is liekly the equivalent of at least weeks of in game time - going out exploring the world is normal play. And yet in all that time, nothing has changed. The other zones are exactly as you left them. Corypheus hasn't gotten any closed to becoming a god.
 
Maybe it works for you, but personally, I could suspend my disbelief regarding this effect in Origins and similar games. I can't in Inquisition. I don't feel like I'm playing someone who's part of the world. I feel like I'm controlling the world. I feel like I'm some sort of god, not a person in Thedas.


For myself, little disbelief required to be suspended, as I was able to gather frequent updates on Cory from Solas, and various other quests continued to interfere with the enemy's plans. And I struggle enough as Inquisitor to keep me grounded from any thoughts of divine status.

As far as an interactive world, DAI offers as much or more commentary from minor NPC's as to changes in the environs as Skyrim. And there are physical alterations too: bridges, walkways, towers, Keeps, guard and soldier patrols, reduced spawns, changes in spawns, etc. While there may not be as dramatic changes as some desire, there are such alterations in DAI.

#933
durengo

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DA:I can only be played with 1 player, however the game is pretty much like an mmo in terms of gameplay and quests. You seem to avoid the fact that people reffer to it as a single-player mmo.

people reffer dai as Singleplayer Massively Multiplayer Online game?  then they talk about nonsense.

it exits no term for the gameplay and quests of mmorpg. there are no regulate they are set in stone how the gameplay/content and the quests into a game must be to get the term mmorpg.

 

if you wanna play a mmo then you play always a online game together with 1000 or more players.thats what mmo as term stand for.this is a fact and i mustn't avoid anything.



#934
Rawgrim

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people reffer dai as Singleplayer Massively Multiplayer Online game?  then they talk about nonsens.

it exits no terms for the gameplay and quests of mmorpg. there are no regulate they are set in stone how the gameplay and the quests into a game must be to get the term mmorpg.

 

Its because of the forced grinding, and the empty side quests. It reminds people of mmorpgs and how those games do it. That is why people refer to DA:I as a single player mmorpg.


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#935
AlanC9

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While it's true that in DA:O nothing changed, it is much more obvious and egregious in Inquisition because there is so much more of a world out there. In DA:I pretty much everything is either part of the main plot, or stuff you encounter while doing the main plot. There's nothing else to do other than to get on with the story. In Inquisition, you're encourgaed to go out into the world, spend time doing things, and as such it becomes really obvious that the world is utterly static. Sure you could sit in a bar for months in Origins, but who would? You have to go out of you way and do weird things for this to be noticable. On the other hand, in Inqusition, spending 50 hours of gameplay - which is liekly the equivalent of at least weeks of in game time - going out exploring the world is normal play. And yet in all that time, nothing has changed. The other zones are exactly as you left them. Corypheus hasn't gotten any closed to becoming a god.

Isn't this what open-world games typically do? In Skyrim the dragons aren't much of a threat, and the civil war only progresses if the player makes it progress. Though there are a few emergent things, most of the game is static. Same thing for Morrowind, where it's justified by the plot, and ME1, where it is not.

I'm not defending the approach, just saying that it's typical.

#936
PhroXenGold

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Isn't this what open-world games typically do? In Skyrim the dragons aren't much of a threat, and the civil war only progresses if the player makes it progress. Though there are a few emergent things, most of the game is static. Same thing for Morrowind, where it's justified by the plot, and ME1, where it is not.

I'm not defending the approach, just saying that it's typical.

 

Yeah. And I have the exact same issue with those games too. :P


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#937
Elhanan

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Its because of the forced grinding, and the empty side quests. It reminds people of mmorpgs and how those games do it. That is why people refer to DA:I as a single player mmorpg.


Nope; not a bit. Did not have to grind in SWTOR playing solo, or DAI. While these options exist, there are many other methods for gaining XP. And in SWTOR, Companions may gather resources for you; a feature I would love to see added here. Both games have story driven settings, though DAI is intended for more mature gamers.

Simply because some may play the same tired way on MMO's does not have to be that way for all.
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#938
durengo

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Its because of the forced grinding, and the empty side quests. It reminds people of mmorpgs and how those games do it. That is why people refer to DA:I as a single player mmorpg.

ok it reminds people of mmorpgs, but thats all , aside the fact that mmorpg mustnt be all only grinding and empty side quest games as example: swtor

 

 

you could say that some parts of dai reminds you of a mmorpg.

but like before to call dai in general a singleplayer mmorpg is nonsense.



#939
Rawgrim

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Nope; not a bit. Did not have to grind in SWTOR playing solo, or DAI. While these options exist, there are many other methods for gaining XP. And in SWTOR, Companions may gather resources for you; a feature I would love to see added here. Both games have story driven settings, though DAI is intended for more mature gamers.

Simply because some may play the same tired way on MMO's does not have to be that way for all.

 

DA:I is pretty much pg-13 all the way. Cartoony combat and the whole lot.



#940
Rawgrim

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ok it reminds people of mmorpgs, but thats all , aside the fact that mmorpg mustnt be all only grinding and empty side quest games as example: swtor

 

 

you could say that some parts of dai reminds you of a mmorpg.

but like before to call dai in general a singleplayer mmorpg is nonsense.

 

Don't ask me, I don't play mmos. Just telling you why people think it reminds them of grindy mmo games. The game has 10 hours of story and 200 hours of empty fetch quests, though. It certainly feels rather pointless.



#941
Elhanan

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DA:I is pretty much pg-13 all the way. Cartoony combat and the whole lot.


As one that does not watch GoT, I am fine with this given state of mature material.

#942
Rawgrim

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As one that does not watch GoT, I am fine with this given state of mature material.

 

Well there is something in between the Gummi Bears and Game of Thrones too. If we are looking at a scale of sorts. DA:I falls closer to the gummi bears. Bouncing and jumping around included. The Gummi Bears, however, explains the superhero jumps in the lore. DA:I has it even though the lore states otherwise.



#943
durengo

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Don't ask me, I don't play mmos. Just telling you why people think it reminds them of grindy mmo games. The game has 10 hours of story and 200 hours of empty fetch quests, though. It certainly feels rather pointless.

ooh jesus now the 10 hours story .. story again :rolleyes:  this is simply not true . i already answered to you because of this ..pages before with a little link to a page where you can read how many main story playtime all dragon age games have. dao .. dai .. da2 all between 20-40 hours.. deppends how you play the games and of course without  dlc and expansions.

 

and here another link because of the 20-40 hours main story playtime from dai:

http://www.forbes.co...tal-completion/

 

 

Nope; not a bit. Did not have to grind in SWTOR playing solo, or DAI. While these options exist, there are many other methods for gaining XP. And in SWTOR, Companions may gather resources for you; a feature I would love to see added here. Both games have story driven settings, though DAI is intended for more mature gamers.

Simply because some may play the same tired way on MMO's does not have to be that way for all.

thats exactly!



#944
Elhanan

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Well there is something in between the Gummi Bears and Game of Thrones too. If we are looking at a scale of sorts. DA:I falls closer to the gummi bears. Bouncing and jumping around included. The Gummi Bears, however, explains the superhero jumps in the lore. DA:I has it even though the lore states otherwise.


Don't watch Gummi Bears either. But if they have rape, murder, invest, torture, etc as common topics in the series like DAI, then maybe I would be a bit jumpy, too.

#945
Dinkledorf

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If they abandon tactical combat altogether, I'll go play something else. There are a ton of good tactical RPGs out at the moment, and there are more launching this year.

I hear you.  Still on the fence myself although DAI certainly did not materialize into what  I thought I was buying at the time.


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#946
9TailsFox

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Combat in DAI is...interesting as it does not seem to fit in any specific type of category.  On the one hand its faster and perhaps more exciting than previous titles, on the other hand its a mash fest with not all that much real thought going into it.  It does not really fit with a shooter/FPS style nor a tactical style.  Mostly its just meh for me but does have its moments here and there.  I believe the game would be better if Bio picked a side and went with it instead of sitting on the fence, either style would have worked better in my opinion.

This DA:I wants to be everything so fail at everything. Mass Effect is good example first game was mix of FPS/RPG ME2 go with just shooter and it was much better ME3 improved even more. DA:I gameplay is just abomination.

I+can+t+wait+for+mamoa+s+aquaman_4432b3_


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#947
Dinkledorf

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I agree, Dinkledorf. The combat can be fun but it's also frustrating because it doesn't know what it wants to be -- action-based or strategy-based.

Both the action elements and the strategy elements suffer due to the compromise.

For instance, the new Shield Wall ability is clearly designed with real-time, action gameplay in mind. Having to press a button to block each individual enemy sword strike becomes tedious in tactics mode, and, although the AI is (surprisingly) competent at it, you still essentially have to hope that the your tank doesn't throw her hands up and say, "Screw it! Not blockin' today. Come at me, fools." lol.

That element of chance shouldn't exist in a pure strategy game.

As I said in an earlier comment, I think BioWare should pick a side -- and that extends to combat. 

 

They should turn Dragon Age into a real-time action game with companion characters providing minimal but useful support (in other words, Mass Effect combat).

Or ... they should revert to the highly tactical, table-top approach of Dragon Age: Origins (with spruced up visual effects, naturally).

I would, personally, prefer real tactical combat to return, but I think that either approach would work better than the reasonably-fun-but-flawed hybrid we have now.

 

I find myself not using tactical mode at all, well only to force feed a potion or two to my companions.  I did try it but it just does not work for me in this game and its not even because of the Tac Cam issues.  It just doesn't seem right, still trying here and there but so far no go as a play mode.  



#948
9TailsFox

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I hear you.  Still on the fence myself although DAI certainly did not materialize into what  I thought I was buying at the time.

I buy DA:I just because its Dragon age. I expected because of "open world" story can suffer but I never expected it will be this bad. No real side quests. We have "good" main story companions but it's disconnected from world. A lot of people included me call DA:I single player MMO, But SWTOR real mmo hubs have much better side quests than DA:I.



#949
Regan_Cousland

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This DA:I wants to be everything so fail at everything. Mass Effect is good example first game was mix of FPS/RPG ME2 go with just shooter and it was much better ME3 improved even more. DA:I gameplay is just abomination.

I+can+t+wait+for+mamoa+s+aquaman_4432b3_

 

LOL. Funny pic, and very apropos.

Right now, BioWare are running along the beach with one foot dragging in the water and the other on the sand. 

They should make up their minds: to swim or to run -- because trying to do both at the same time will land you on your face.


 



#950
Nefla

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ok it reminds people of mmorpgs, but thats all , aside the fact that mmorpg mustnt be all only grinding and empty side quest games as example: swtor

 

 

you could say that some parts of dai reminds you of a mmorpg.

but like before to call dai in general a singleplayer mmorpg is nonsense.

DA:I's large, empty zones with only very simple and short fetching, gathering, and hunting quests remind me of the typical MMORPG but without the presence of other players (which is to me the only redeeming feature of that kind of MMORPG). DA:I even goes the typical MMORPG route of not having music playing in the background 99% of the time. Saying DA:I is a "single player MMORPG" is meant figuratively, those making the comparison know what MMORPG stands for and realize DA:I is not literally an online multiplayer game. :?

 

SWtOR is a great game, I play it every day and unlike DA:I even its' shortest and simplest side quests have story reasons attached to doing them, NPCs to talk to (in cutscenes no less) choices to make, and dialogue to choose that shapes your character. "Single player MMO" isn't meant to insult to actual MMORPGS (which can be very well done and break this mold), it's an insult to DA:I which mimics the lowest baseline generic MMORPG that has you fetching 10 rat tails then 8 slimes then 20 bear teeth, etc...(with very weak reasons like "I need them to make soup for the village warriors") grinding to level up, little to no music, and a weak main plot if any.


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