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It's just ... boring. Why, BioWare? This isn't you.


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#976
Rawgrim

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did you realy care about score reviews ? didn't you said that the game is so bad that there are only bad score reviews?

 

did you realised that your choice which race you play effect the gameplay? did you realised that your choice on which side (templar or mage) you play effect the stroyline and quests.. and also cutscenes? did you realised that every romance with different companions use a own cutscene? did you realised that some quests are only playable if you make the right choice ? did you realised that if you let the stormbulls die you get quests about other qunari characters? did you released  based on your choices that the end prolog could be different each new playround?

 

Its "realize" not "realised" (just being helpful).

 

I do realize there are some small changes here and there, based on choices, yes. The same way it was in DA:O but those options are pretty few compared to the ones on DA:O.

 

The Stormbulls? Yeah...you really paid attention during the game didn't you? So much you didn't even pick up on the fact that they are called The Chargers.


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#977
Rawgrim

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And I am indicating that the same player with the same games has data (ie; recorded facts) that indicates differently. While my first DAO campaign lasted 97+ hrs, it was spent learning and exploring, and is somewhat longer than the remaining sessions at 65+ hrs. My time in DAI for both sessions has lasted more then 250+ hrs. While this may not indicate the quality, it does appear to indicate the amount of possible content, with some remaining.

And I agree that DAO is a better game overall; my second fave game of this century. But DAI is a great game too, IMO; worthy of the accolades it has been granted.

 

How did you make time playing the game for 250 hours? You are defending the game on these boards 24/7. Just curious.



#978
Elhanan

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How did you make time playing the game for 250 hours? You are defending the game on these boards 24/7. Just curious.


First campaign was mostly done soon after release. This current session is more drawn out due to longer breaks (ie; RL issues). When I cannot play as well as desired, I venture here and other forums. And since I worked graveyard shift for 25+ yrs, my sleep schedule varies, so I am on-line at unusual times.

#979
durengo

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Its "realize" not "realised" (just being helpful).

 

I do realize there are some small changes here and there, based on choices, yes. The same way it was in DA:O but those options are pretty few compared to the ones on DA:O.

 

The Stormbulls? Yeah...you really paid attention during the game didn't you? So much you didn't even pick up on the fact that they are called The Chargers.

realy ...? so desperately?

 

they called the chargers in the english version of the game....in another version  stormbulls

 

i realise that you didnt know to percent all possible story ending  and story trends.you didn't know all possible cutscenes.you didn't know all content.

 

but you realy think that you can judge about all....?



#980
Rawgrim

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First campaign was mostly done soon after release. This current session is more drawn out due to longer breaks (ie; RL issues). When I cannot play as well as desired, I venture here and other forums. And since I worked graveyard shift for 25+ yrs, my sleep schedule varies, so I am on-line at unusual times.

 

Ok. Just curious. Graveyard shift for EA? Just kidding :)



#981
Rawgrim

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realy ...? so desperately?

 

i realise that you didnt know to 100% all possible story ending  and story trends.

 

You missed my comment. The Stormbulls. If you have played the game for thousands of hours etc. How did you manage to miss the fact that they are called The Chargers?



#982
durengo

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You missed my comment. The Stormbulls. If you have played the game for thousands of hours etc. How did you manage to miss the fact that they are called The Chargers?

i quote myself again:

 

realy ...? so desperately?

 

they called the chargers in the english version of the game....in another version  stormbulls

 

i realise that you didnt know to 100 percent all possible story ending  and story trends.you didn't know all possible cutscenes.you didn't know all content.

 

but you realy think that you can judge about all....?



#983
Elhanan

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Ok. Just curious. Graveyard shift for EA? Just kidding :)


Some might have thought so, as I posted a lot during the early hours of the morning on previous forums. I was offered a position as a Mod, so it could have been much, much worse....

:lol:
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#984
Rawgrim

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i quote myself again:

 

realy ...? so desperately?

 

they called the chargers in the english version of the game....in another version  stormbulls

 

i realise that you didnt know to 100% all possible story ending  and story trends.you didn't know all possible cutscenes.

 

but you realy think that you can judge about all....?

 

Yeah, sure. Storm chasers....great translation. The Chargers doesn't chase storms at all.

That isn't even the topic. The topic is the boring fetch quests, and the very short main quest. And the options still doesn't come close to the ones in DA:O in any case, so I am not sure what you are getting at at all.



#985
Archerwarden

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It's amazing how much opinions differ on this point. I agree that DAO combat was fun (best in the series), but disagree with you on both DA2 (incredibly boring combat) and DAI (fun enough not to be a chore, but nowhere near BioWare's usual standard).

I think BioWare has, historically, had the best CRPG combat around. But they've been moving away from that for several games now (starting with ME2, I would argue).

I know and that's why the forum is kind of interesting - the differing opinions and views.
Agree, DAO has the best combat, tactics. In DA2 did like the fist of the maker and the disappearing back flip rogue(forget the name) - it was fun, not realistic but fun anyways. Yes, DAI is not up to their standard.
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#986
durengo

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Yeah, sure. Storm chasers....great translation. The Chargers doesn't chase storms at all.

That isn't even the topic. The topic is the boring fetch quests, and the very short main quest. And the options still doesn't come close to the ones in DA:O in any case, so I am not sure what you are getting at at all.

well maybe it makes sense because the name of the qunari commander companion  is iron stormbull....thats why his man are the stormbulls (into my game version) . you asked about not i.

 

but anyways  we mustn't talk about .. i just gave you a answer thats all.

 

and farewell



#987
Rawgrim

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well maybe it makes sense because the name of the qunari commander companion  is iron stormbull....(into my game version) and you asked about not i.

 

but anyways  we mustn't talk about .. i just gave you a answer thats all.

 

and farewell

 

He is called The Iron Bull. Nothing Storm about him.



#988
Archerwarden

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 I believe the game would be better if Bio picked a side and went with it instead of sitting on the fence, either style would have worked better in my opinion.

Agree with you Dinkledorf. they need to pick what they want the next game to be and stick with it, Be it action or more tactical combat. Also if they go action it needs to be more smooth and fluid. I would like to be able to cast or shoot the bow while running and not come to a full stop the cast or release. And they need to let us pc people rebind the movement keys. Haven't played since end of Jan so hoping they have fixed it by now!
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#989
Elhanan

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I know and that's why the forum is kind of interesting - the differing opinions and views.
Agree, DAO has the best combat, tactics. In DA2 did like the fist of the maker and the disappearing back flip rogue(forget the name) - it was fun, not realistic but fun anyways. Yes, DAI is not up to their standard.


I somewhat disagree; prefer DAI pacing in combat to both prior games, and like the combat itself more than DA2. While I would prefer Mages to have fewer bolts per cycle (with increased damage to keep DPS for relative balance), I enjoy the flow of combat more now.

And while I liked DA2 overall, the combat itself was more dependent on cooldowns, I believe. I know I used Pause far more often in that game than now, and I still use it more often than most Players as a guess.

#990
Archerwarden

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I don't argue that the game should not have them, just that the reason for killing them in DAI differs greatly from that in DAO. In DAI some of them have become an inconvenience, rather than a direct threat. For example the one in the Hissing Wastes just happens to be in the way of one of the major adventurer's quests, though I guess that it may be possible to sneak round her.

There is no denying that the dragons in DAI have some rather handy treasure, and are worth going after for that reason alone apart from any XP gain. The thing is that there was one that I left alone because my level was such that I would not have gained any XP from killing her and she was as you say in a non essential area. In Skyrim, some dragons ahve bewcome a threat to hold citizenry and livestock, and are the subject of a bounty issued by the Jarl, while others prevent you from learning  Ros Mulaga (check spelling - Words of Power) even more become items on a to do list because of the lunatic Blades obsession with eliminating them when all they actually do is live at the top of an inhospitable mountain and eat the occasional stray goat or troll

Wait you get treasure from killing the dragons? I didn't get anything..... but it was glitch for me. Have to try again.
I liked in Skyrim when the dragons circled the villages and the guards ran around trying to kill them to protect the people. That was a nice touch.
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#991
Darkly Tranquil

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I somewhat disagree; prefer DAI pacing in combat to both prior games, and like the combat itself more than DA2. While I would prefer Mages to have fewer bolts per cycle (with increased damage to keep DPS for relative balance), I enjoy the flow of combat more now.And while I liked DA2 overall, the combat itself was more dependent on cooldowns, I believe. I know I used Pause far more often in that game than now, and I still use it more often than most Players as a guess.


Glad you liked it, Elhanan. For me it was almost unplayable. I found the movement stiff, targeting awkward, companion AI useless, tactics and behaviours broken, and TacCam infuriating. It made the whole game an utterly miserable experience, and that's why I have no intention of playing it again. If I had my choice, I would take DA2 combat system with DAO's TacCam implementation and it would be perfect.
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#992
Cobwebmaster

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And based on my own gameplay, DAO took about 65+ hrs for a campaign w/ DLC; a tad more than what 'Professionals' ascribe. DAI takes me 250+ hrs per campaign thus; a lot more content overall.

Yet side-quests are not all fetch quests, like some would have us believe. The majority of these may be skipped is desired; XP can be made elsewhere. But some would rather complain about feeding refugees, and cannot understand that one may RP by helping or skipping such content.

 There is a point here in that 60 hours+ (but not too much plus) seems to be the benchmark for a thoroughly enjoyable, satisfying, and fulfilling experience in most games. I'm currently trying yet another different character/race skillset in DAI to see how much  rp scripts differ between races and classes. While I'm not doing absolutely everything I am doing most of the quests and the odd jobs (still don't bother to make up a mosaic, enter the horse race, or do the endless geological surveys). I keep coming out at around the 150 hours gameplay mark to finish.

The conclusion is an obvious one for a single player. Simple arithmetic tells me that for some unknown reason I seem to be spending only 40% of my time doing relevant stuff and the balance on trivia. This is not a good way to make me feel much more than relief at finally passing the finishing post

The OP therefore has the right of it

Or maybe as I mentioned elsewhere this should have been 2 games not 1 or 1 game with an expansion. BG2 was a great RPG . The TOB expansion and conclusion to the story made it for me the benchmark for all future RPG adventure/fantasy games despite the near illiteracy of Greenwood's scribblings about the Forgotten Realms 



#993
durengo

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Ok, Elhanan and durengo, this is getting even more ridiculous. I know you loved the game, but please, when there are facts presented before you, accept them, don't deflect them. Rawgrim was talking about how much time the MAIN STORY alone takes. And he is right that the sum of all main quests in DAO is a higher number than the number for DAI's main quest (at least two or three times more). You can't disprove that, it is a fact. Use a stopwatch for your next playthrough if you wish.

 

Yeah, a completionist run of DAI takes more time than DAO (for me personally it is roughly 170 vs 100 hours if I substract from the time the game tells me my afk sessions or modded content in DAO). But the problem of those raw numbers is that they are saying nothing about the quality of the content. They are only saying in which game there is more of it.

 

And quantity alone is not better than quality.

 

what for facts? did we got a proof from you ? or from rawgrimm? who presented us what?

 

don't call everything what you say a fact only because you say it.

 

quantity alone is none better than quality?  right!

 

talk about that with rawgrimm .. he is the one who talk all time about that dai has only main gameplay time 20 hours (it isnt true)  and that would be only 10 percent from ......and so on .. and so on.

 

and you talk now about that dao s main story playtime is higher then the one from dai....even if that would be true .. where is the proof?  and we shouldnt forget your own words :quantity alone is none better than quality

 

you wanna have facts ????

 

read:

 

http://www.forbes.co...tal-completion/

 

and dont try to tell me thats a lie because you say so.thats already a mistake from rawgrimm.you mean i should accept your word as fact? but you guys didn't accept this link as fact ? no way!



#994
Rawgrim

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what for facts? did we got a proof from you ? or from rawgrimm? who presented us what?

 

don't call everything what you say a fact only because you say it.

 

 

quantity alone is none better than quality?  right!

 

talk about that with rawgrimm .. he is the one who talk all time about that dai has only main gameplay time 20 hours (it isnt true)  and that would be only 10 percent from ......and so on .. and so on.

 

and you talk now about that dao s main story playtime is higher of the one from dai....even if that would be true .. where is the proof?  and we shouldnt forget your own words :quantity alone is none better than quality

 

I thought you were going to bed?



#995
Archerwarden

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I somewhat disagree; prefer DAI pacing in combat to both prior games, and like the combat itself more than DA2. While I would prefer Mages to have fewer bolts per cycle (with increased damage to keep DPS for relative balance), I enjoy the flow of combat more now.

And while I liked DA2 overall, the combat itself was more dependent on cooldowns, I believe. I know I used Pause far more often in that game than now, and I still use it more often than most Players as a guess.

that's true in DAI I don't need to use pause too much. I think I used it more in DAO always looking over the battlefield issuing orders, changing tactics que after battles. DA2 was quicker than DAO which was a lot of fun. DAI I played a mage to the end.
Will continue my favorite class the archer later tonight. Hoping it will be more fun.

#996
Archerwarden

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I'm currently trying yet another different character/race skillset in DAI to see how much  rp scripts differ between races and classes. While I'm not doing absolutely everything I am doing most of the quests and the odd jobs
The OP therefore has the right of it

Is there a difference in race? Say if you play a Qunari as compared to a human? I've only played a female elf 3 other humans. What can I say I like the Character Creator :)

#997
Dinkledorf

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Agree with you Dinkledorf. they need to pick what they want the next game to be and stick with it, Be it action or more tactical combat. Also if they go action it needs to be more smooth and fluid. I would like to be able to cast or shoot the bow while running and not come to a full stop the cast or release. And they need to let us pc people rebind the movement keys. Haven't played since end of Jan so hoping they have fixed it by now!

True enough, if action it is to be, the lack of binding options are a bit of a failure.  Then again, if I keep playing this game as is, I might end up knowing how to play the piano.


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#998
Dinkledorf

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what for facts? .....

There are no facts when speaking of perception.  While it may be true that the actual main quest related content (or whatever it is that is being measured) is the same across all of the DA games, it is not unreasonable to say that it is perceived to be less in DAI due to the sheer volume of the game, no?  I can see that and I am only about 20 hours in.  Suffice to say, that for some, including myself, the nature of a good number of quests presented in the game are on the frivolous side of the equation.  Maybe it picks up, I don't really know yet.

 

Totally get that you, Elhanan and others disagree, not a problem.  Problems start when people try to convince others that they are wrong to not liking this aspect of the game, that its great and there is something clearly wrong with them for not liking it.  

 

I like blue, you may like red; should we argue about which one of us is right?  I think not.

 

And now back to your regularly scheduled argument....!


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#999
Rawgrim

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what for facts? did we got a proof from you ? or from rawgrimm? who presented us what?

 

don't call everything what you say a fact only because you say it.

 

quantity alone is none better than quality?  right!

 

talk about that with rawgrimm .. he is the one who talk all time about that dai has only main gameplay time 20 hours (it isnt true)  and that would be only 10 percent from ......and so on .. and so on.

 

and you talk now about that dao s main story playtime is higher then the one from dai....even if that would be true .. where is the proof?  and we shouldnt forget your own words :quantity alone is none better than quality

 

you wanna have facts ????

 

read:

 

http://www.forbes.co...tal-completion/

 

and dont try to tell me thats a lie because you say so.thats already a mistake from rawgrimm.you mean i should accept your word as fact? but you guys didn't accept this link as fact ? no way!

 

And stop sending me those weird  private messages. Its just odd behavior, and they make no sense. Happy to talk to you when you sober up.


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#1000
Cobwebmaster

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Is there a difference in race? Say if you play a Qunari as compared to a human? I've only played a female elf 3 other humans. What can I say I like the Character Creator :)

 Still finding out! I have a theory that if I play a Dalish Mage (done a Rogue and 3 humans) then I might be better positioned for a DA4 war of the gods? (Maker preserve me!)

I'm having trouble with the concept of a Qunari being an Inquisitor in Thedas, the same for a dwarf too as well - sorry to disappoint. It's really that I baulk at the idea of either of them dancing at a ball in the Winter Palace with Duke Gaspar's sister or Josephine


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