Oh and I agree on that. Both game's main quests are similar in length, but in DA:I you waste much more of it for things like traveling from one point to another (because of larger world) or on a grinding.
So if they both are equal in length there is only one logical conclusion. There is more meneingful content in DAO main quest than in DA:I.
I base it on my logical logical conclusion to given facts.
(just my theory - it is open for pointing flaws in it of course)
[MC] - Meaningful content
==== - Travel Time.
[GG] - Grinding
DAO Start: [MC]====[MC]====[MC]====[MC]====[MC]====[MC] : 41 hours
DAI Start: [MC]======[GG]======[MC]======[MC]======[GG] : 42 hours
For me vandering miles from one point to another to get another quest ... not to my liking.
Grinding mobs Is just no-no ( as in - no JRPGS for me). My fav game of all the time VTMB has like zero mobs grinding - there is no point in doing that cause you simply not getting any XP for killing them. All of the XPs comes from finishing the quest. Great game design.
Yeah, I completely agree. Meaningful content is imo more important than the sheer amount of content which is mainly comprised of filler. And in DAI it pisses me off that much more when looking at past BW story-driven games. If the filler was completely optional and I mean you wouldn't have to do even one silly FedEx quest in order to progress the main story further and the main story would be longer (and more interesting), I would have very little problem with the filler being in the game. Or just take the Bethesda way and give us a short story with huge moddable playground.
DAO had plenty of filler integrated into its main quests too, though. All those undead in the Brecilian Forest ruin, for instance.
There were not that many and it was not filler, they were simply your enemies there as they were during the Arl of Redcliffe quest for example. You can say parts of some main quests were not really interesting and could be done better, but they were not filler (especially when compared to the kind of filler DAI brought). The Fade section was questionable though, since it required a lot of backtracking, which is not fun if one is forced to it.





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