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It's just ... boring. Why, BioWare? This isn't you.


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#1101
Jeffry

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Wait--explain, PLEASE.  You can stop, click on say Varric and talk to him in conversation mode with choices?????

 

If this is true, I have a bugged up game and will hate Bioware forevahh!

 

You can't do that. But for example if you have Cassandra and Varric in your party at the same time and you romance Cassandra, there are few banters when you can say one line of dialogue yourself (and choose what to say). If you are lucky and wasn't hit with the banter bug.



#1102
Zobert

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You can't do that. But for example if you have Cassandra and Varric in your party at the same time and you romance Cassandra, there are few banters when you can say one line of dialogue yourself (and choose what to say). If you are lucky and wasn't hit with the banter bug.

 

Yeh, so I'm not romancing her.  I have no dialogue with my peeps in game, only at skyhold.  Lame-o.



#1103
Jeffry

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And I see the Storm Coast as an area with:

* varied weather from the Hinterlands.

- instead of a dynamic weather we got one zone with a constant rain, such wow (there are 10 year old games with dynamic weather for crying out loud)

 

* varied topography with scenic views.

- if you are going this way then not that much varried, we basically got even more basalt rock formations

- but I give you the views, they were great, as in almost all of the zones, that is one of the few things the game managed to do well - graphics of the environment (FB3 engine is good for that)

 

* locals that may be allies or continued foes.

- if you mean the Blades of Hessarin side quest, then that one was good, too bad tho that there is zero interaction with them after you befriend them

 

* varied enemies (eg; Darkspawn, Red Templars, smugglers, varied critters, etc).

- seriously? they are the EXACTLY SAME ENEMIES as in the entire game

- with the exception of the dragon and the Blades there was no memorable group of enemies here, they were just randomly spawned generic groups that kept spawning

 

* possibly the most challenging Dragon in the game.

- if you had no idea how to get rid of his guard (for example shield bash, spirit blade or simply bursting through it)... challenge is pretty subjective though, but I would say the last dragon in Emprise du Lion was the most "challenging" one (highest HP pool, aoe fire attack, aoe stun, dragonling adds)... if you didn't instakill him with a tempest

 

* has a giant actually fighting said Dragon early in the game.

- that actually looked cool

 

* has ways to integrate at least three Companions (ie; Iron Bull, Varric, Blackwall).

- Varric and Blackwall? You mean it in the way you had to do their boring side quests here (find grey warden secrets, smash red lyrium) in order to befriend them? :D You can't possibly mean that in a good way...

- Iron Bull's side quest Demands of the Qun was hands down one of the best quests in the game. Its presentation was absolutely terrible (I was few meters away from a group of 5 meager mages I couldn't stop even though I have killed hundreds of them already), but its implications were really thought-provoking and I love that.

 

* Etc.

- there really wasn't anything else even remotely interesting, but honestly Storm Coast wasn't the worst zone, for me there were some way way worse (Forbidden Oasis, Fallow Mire and especially the fetch-quets-ridden Exalted Plains)

Simply do not get similar results here at all.

- you don't get the similar results as the majority of the posters here, for you everything is just super great no matter how badly and lazily designed it actually is... you can still like it but you can't deny the laziness and bad design decisions are here, no matter how much you like the game


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#1104
TEWR

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Not only does Inquisition bore me with its tedious amount of fetch quests that really aren't interesting, it annoys me because I've got a gaming rig that's certainly up to the task of playing the game and it lags. the framerate is awful and it's just a real pain in the ass to play without getting frustrated.

 

I literally have to fight to stay awake. I'm falling asleep at my laptop more then half the time because of it.


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#1105
Elhanan

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Wait--explain, PLEASE.  You can stop, click on say Varric and talk to him in conversation mode with choices?????
 
If this is true, I have a bugged up game and will hate Bioware forevahh!


No. While exploring, banter occurs and occasionally the dialogue includes responses from the Inq. But choose somewhat quickly, as the option may vanish; movement, time, etc?

#1106
cJohnOne

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Ha, ha I consider myself friends with Elhanan and Realmzmaster But DAI isn't my cup of tea while I enjoy a few areas I think it could be better but I did enjoy my first playthrough at 99 hours.  It seems silly to me to complain about a game that I enjoyed just because I don't like replaying the areas.  I haven't quite figured out what I would do differently but the game could improve.  Some areas are more fun for me than others.  The characters don't connect with me.  Replayability is bad for me.



#1107
Elhanan

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@ Jeffry

* Known before launch that weather was not dynamic; will be looked at for future projects. That said, Crestwood offered a change based on the story.

* I was thinking of the mountains and exploring them for terrain advantages and treasure. But the beach was also spectacular, offered a variety of caves, hidden trails, etc.

* Blades quest may have had a War Table mission or two depending on outcome, I believe; unconfirmed.

* Same foes, but with directed quests. First there are smugglers and renegades, then at some point the Darkspawn missions appear, followed by Red Templar involvements; not just spawned encounters. There is also some beast like a mutated bear; avoided them for the most part.

* My first Inq has two Dragons left to challenge, and these are the two including your mention. That said, this Inq has better Fire Resistance than Electrical (did not go for every Shard reward).

* That scripted event is one of my favorite.

* I did not have Varric or Blackwall with me, but their quests seemed integrated. Plus the latter appears to have some Grey Warden lore and storied info attached to him. And I only recruit IB, Blackwall, and Sera; stay benched for the most part for remainder of game.

* Forbidden Oasis offers some good rewards. That said, my Inq's ceased looking for Shards for the most part once the fate on Tranquils becomes known. And I personally enjoy the Mire and Exalted Plains areas and attached stories and quests. Again, I choose to leave some jumping stuff alone, but like the Freeman, Undead, Demonic encounters.

I do deny that laziness can be seen in this game. While I contend it could be better, I am content with the content.

#1108
Zobert

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No. While exploring, banter occurs and occasionally the dialogue includes responses from the Inq. But choose somewhat quickly, as the option may vanish; movement, time, etc?

 

Again, a little help here.  I've put in ((cough))hundreds of hours((cough)) into the game and have NEVER had an option with any character I made to talk to people in my group outside of haven or skyhold.

 

If you guys are getting that and I'm not Bioware sucks and writes buggy code.



#1109
Elhanan

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Again, a little help here.  I've put in ((cough))hundreds of hours((cough)) into the game and have NEVER had an option with any character I made to talk to people in my group outside of haven or skyhold.
 
If you guys are getting that and I'm not Bioware sucks and writes buggy code.


Or perhaps, the party is moving too quickly.

The first such opportunity happens in the tutorial after defeating three Shades in a small ruin. Varric will intercede with something while leaving this area; differs on race selection. I missed some of it on my first campaign as I was sprinting rather than stop & go search speed.

#1110
Dinkledorf

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Question, is there more to Exalted Plains than the ... you know... plains that happen to be exalted?  I just got there myself and so far its pretty well empty, not much stuff to pick up either.  



#1111
Realmzmaster

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Ha, ha I consider myself friends with Elhanan and Realmzmaster But DAI isn't my cup of tea while I enjoy a few areas I think it could be better but I did enjoy my first playthrough at 99 hours.  It seems silly to me to complain about a game that I enjoyed just because I don't like replaying the areas.  I haven't quite figured out what I would do differently but the game could improve.  Some areas are more fun for me than others.  The characters don't connect with me.  Replayability is bad for me.

 

I completely understand what you are saying. Every cRPG I have played i felt could use some improvement in certain areas. I simply look at the overall game and ask did I or am I having fun. If I can answer yes to that question then all is good to me.

 

Bioware (IMHO) has finally made a game that design wise in many ways (again IMHO) hearkens back to BG1. The game is not as linear as some of the other Bioware games which started getting more linear with BG2.

 

The OP made a post stating what was boring about DAI in OP's opinion. I wrote a post disagreeing with that assertion. Neither of us is wrong in our opinions because it is subjective and a matter of perspective.



#1112
Jeffry

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Question, is there more to Exalted Plains than the ... you know... plains that happen to be exalted?  I just got there myself and so far its pretty well empty, not much stuff to pick up either.  

 

Run if you can, seriously, it is by far the most fetch-quests-ridden location in the game with the most boring enemies (hordes of undead and you fight them in a maze of palisades). Go for Emerald Graves isntead (much better story, much better side quests). If you have not yet done Crestwood, visit that one first. Or ideally go for Emprise du Lion if you are a bit higher level, I'd say that it is the best location in the game.

 

After Emprise I would suggest Hissing Wastes, they might seem as a total wasteland, but their story is actually quite engaging and there is something serene about riding on your mount across sand dunes under the big white moon without being constantly bothered by respawning enemies or stuff to pick up.

 

Spoiler

(a spoiler about the final reward for Hissing Wastes follows)

 

EDIT: You know what you'll get for completing the final quest in Exalted Plains after storming the citadel fighting boring waves of weak undeads after first constructing a bridge in order to get in? Absolutely nothing. You'll get a thanks from some commander and believe it or not, instead of some reward for rescuing the soldiers you'll get an MMO-like quest for finding 10 crates of lost shipment spread around the entire river bank :D And what you'll get for completing this stupid quest? Some standard XP, influence and power, at the spot after looting the last crate. The commander won't even acknowledge it if you'll go back.


Modifié par Jeffry, 11 mars 2015 - 01:03 .

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#1113
Elhanan

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Question, is there more to Exalted Plains than the ... you know... plains that happen to be exalted?  I just got there myself and so far its pretty well empty, not much stuff to pick up either.


Dalish, tombs, graveyard, buried treasure, etc to the left; Orlesian, Freeman, Keep, Undead etc to the right. There are a couple of construction projects in the area; one leads to a storied area, and the other to Dragon, ruins, and other like locations. Also, there is another War Table area that will appear if all clues located, I believe. Solas has a personal quest attached to the area, too.

This, plus the other stuff like rifts, Shards, and the like.
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#1114
Jeffry

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(snip in order to avoid excessive spaming, but I will react to the post as a whole, not only the last sentence)

I do deny that laziness can be seen in this game. While I contend it could be better, I am content with the content.

 

Yeah... no. I will end it right here though, since this little discussion has become a complete waste of time. I admire your determination in trying to turn a turd into a gem, I really do. Especially when it sounds like you actually believe it with all your heart. They should hire you for some promos or community management job, so you could spread the word of how awesome everything is even further.

 

The problem here is that it seems you actually invented a little backstory for almost everything you could find in the game, every side quest, every note, every group of enemies and then you argue with us as if all those interesting backstories were in the game. They are not, it is just your fantasy (a good one though, I wish I could add all those stuff to my game and feel like they were there). You can't really praise a game for being so bland and dull you have to come up with a reason for why everything is the way it is in order to make it enjoyable for people who can invent meaning for the the various stuff in their heads. That is not a good design in non-sandbox games. That is a terribly lazy design. Even more lazy than what Bethesda are doing - releasing blank slate video games and letting us fill them with content we have to create ourselves in order to make those games great. Here we got a blank slate video game without the tools to create any new content.

 

A good design would be when those stories were already there and you could influence how they will play out. You can't do that in the vast majority of cases.

 

And again, you can be content with the content and like it, but you can't deny the fact and haven't denied it yet (because it can't be done), that the extra and filler content is almost always bland and dull in the form BW created it.


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#1115
In Exile

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Yeah... no. I will end it right here though, since this little discussion has become a complete waste of time. I admire your determination in trying to turn a turd into a gem, I really do. Especially when it sounds like you actually believe it with all your heart. They should hire you for some promos or community management job, so you could spread the word of how awesome everything is even further.

 

The problem here is that it seems you actually invented a little backstory for almost everything you could find in the game, every side quest, every note, every group of enemies and then you argue with us as if all those interesting backstories were in the game. They are not, it is just your fantasy (a good one though, I wish I could add all those stuff to my game and feel like they were there). You can't really praise a game for being so bland and dull you have to come up with a reason for why everything is the way it is in order to make it enjoyable for people who can invent meaning for the the various stuff in their heads. That is not a good design in non-sandbox games. That is a terribly lazy design. Even more lazy than what Bethesda are doing - releasing blank slate video games and letting us fill them with content we have to create ourselves in order to make those games great. Here we got a blank slate video game without the tools to create any new content.

 

A good design would be when those stories were already there and you could influence how they will play out. You can't do that in the vast majority of cases.

 

And again, you can be content with the content and like it, but you can't deny the fact and haven't denied it yet (because it can't be done), that the extra and filler content is almost always bland and dull in the form BW created it.

 

This is the way e.g. BG1 was designed. Bioware adopted the same approach here. It's not lazy - it's that they don't know how to design game that is more open in its design, so they went back to something from the just about the year 2000.  


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#1116
Elhanan

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I do deny it, and offer another 13 months delay on release to offer as evidence. There is also numerous reviews, awards, and praise offered from their peers.

All RPG's allow one to do just that; role-play a character. And I refuse to apologize for being rather adept at it as I have been playing such games since '75.

But sadly, some seem to mix opinion and fact; cannot help that, but am willing to counter such offerings with an opinion of my own.
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#1117
Jeffry

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This is the way e.g. BG1 was designed. Bioware adopted the same approach here. It's not lazy - it's that they don't know how to design game that is more open in its design, so they went back to something from the just about the year 2000.  

 

Even in BG1 it was done so much better and it made sense there, 16 years ago. And then came the awesome BG2.

 

 

I do deny it, and offer another 13 months delay on release to offer as evidence. There is also numerous reviews, awards, and praise offered from their peers.

All RPG's allow one to do just that; role-play a character. And I refuse to apologize for being rather adept at it as I have been playing such games since '75.

But sadly, some seem to mix opinion and fact; cannot help that, but am willing to counter such offerings with an opinion of my own.

 

An evidence of what? Of not releasing a completely unplayable buggy mess that not even AC:U could match? Wow, bravo EA :D They had to work with a completely new engine and they had to switch to it during the production, that takes time.

 

Dude, I even said your fantasy is good and I wish I could add all those stuff in my head to otherwise boring parts of the game, you should not at all apologize for that and I have not suggested that you should. But again, when you are required to do all this just to make the content interesting, that is saying something of the content... and in the case of DAI it is not something good. The point is, the content in the base game - without your great immagination and invented backstories - is dull. It was not even advertised as an RP style of content to provoke the players' fantasies.

 

Oh and reviews done by major sites and awards in today's state of the gaming industry means absolutely nothing. And you know that. Sure it can be used as PR on people who will still believe it, but the fact is, that gaming journalism is even more broken system than the gaming industry itself. Look at user reviews for DAI and compare them to DAO (0/10 troll posts and 10/10 without common sense posts will cancel each other out) and to the critics reviews (and then compare user reviews with critics reviews for DAO)... Or look at reviews done by people who are not part of said broken system. And let me tell you, DAI does not come out of this great, it comes out as slightly above average at best.



#1118
Il Divo

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Even in BG1 it was done so much better and it made sense there, 16 years ago. And then came the awesome BG2.

 

 

Made sense? I'll give it that. 

 

Done better? I still wouldn't say that. It's funny how much of BG can be covered by aimless wandering, one note side quests, and an emphasis on collecting XP to level. In that sense, I find DA:I to be very similar, only with much prettier 3D environments and a very different style of gameplay

 

In BG's defense, it also had more cities going on than DA:I. On the other hand, the game also didn't have a cast. And barely had a plot, so there's that. In general, I think Tales of the Sword Coast is far superior as Bioware design goes. 


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#1119
hoechlbear

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Question, is there more to Exalted Plains than the ... you know... plains that happen to be exalted?  I just got there myself and so far its pretty well empty, not much stuff to pick up either.  

 

 

It is pretty empty. A disappointment really, that map had so much potential (like everything in this game, tbh). There's a Dalish camp, but it's rather pathetic, it has like 5 elves and the quests you do for them are, surprise, fetch quests. It also has the most annoying quest in the entire game in my opinion, which is to fight mobs of undead in some annoying mazes. It will make you scream at your screen.


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#1120
wolfhowwl

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This is the way e.g. BG1 was designed. Bioware adopted the same approach here. It's not lazy - it's that they don't know how to design game that is more open in its design, so they went back to something from the just about the year 2000.  

 

Perhaps they should consider hiring people who do then.



#1121
Elhanan

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@ Jeffry - Read again: by their peers, like others in the industry that are not connected to them.

#1122
Dinkledorf

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It is pretty empty. A disappointment really, that map had so much potential (like everything in this game, tbh). There's a Dalish camp, but it's rather pathetic, it has like 5 elves and the quests you do for them are, surprise, fetch quests. It also has the most annoying quest in the entire game in my opinion, which is to fight mobs of undead in some annoying mazes. It will make you scream at your screen.

Found that, ironically I pretty well had all the stuff they needed already.  Found the golden Halla (?) not sure what do with it though, I'm thinking BBQ. :P  

 

@Jeffry - went to Emprise but, not high enough level yet, got spanked.



#1123
Jeffry

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In general, I think Tales of the Sword Coast is far superior as Bioware design goes. 

 

No argument there.

 

@ Jeffry - Read again: by their peers, like others in the industry that are not connected to them.

 

Ok, from anything I have said you have to point out that I forgot to comment on this one tiny insignificant detail, sigh... Yeah, other people from the same rotten industry who are now in it for the money and praise and who have often not even played the game. It is just mutual back-patting and congratulating on financial success / critical acclaim. Sometimes it could indeed be meant genuinely, but in this case the opinion of "peers" who have in fact played the game does not hold higher value than opinion of anybody who has played the game too. Is this a cynical view of the industry? You bet. Is it pulled out of my ass? No.



#1124
Jeffry

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Found that, ironically I pretty well had all the stuff they needed already.  Found the golden Halla (?) not sure what do with it though, I'm thinking BBQ. :P  

 

@Jeffry - went to Emprise but, not high enough level yet, got spanked.

 

Oh, that is too bad. But nevertheless, try to avoid Exalted Plains at all costs. Go anywhere else. Around the same level I would rate the zones this way Crestwood > Emerald Graves > Western Approach > Storm Coast > Fallow Mire > Forbidden Oasis (avoid as well and screw those shards, the reward for getting them is not worth it, if you wish, I can tell you what it is and why it is not worth it). I am basing the above on my enjoyment of the content, which means where was the more enjoyable quest arc and side quests and where there were fewer fetch quests.



#1125
Dinkledorf

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There is no denying that DAI has a level of achievement that by all appearances far surpassed anything else that was released in 2014, at least in a lot of people's eyes.  Glitz does sell and no one can deny that the art work in this game is superb.  Although there are clearly a number of people experiencing huge technical issues with the game on all platforms, I can only speak for myself when I say that this game (up to Patch 2 only in my case) is running flawlessly in a technical sense.  

 

Its like the asset building portion of the team was on steroids, creating varied areas with fantastic visual content while the other development teams severely lacked behind and never caught up hence the only possible avenues to take were, cut down the number of areas or forced gameplay content in the form of less than ideal story driven content.  Once the basic mechanics of questing is available in the engine, creating "fetch quests" is childs' play in game development terms.  

 

The sheer scope of the game in terms of land area alone pretty well guaranteed that it could not be filled with "meaningful and interesting" quests in any form of economical manner for a single game.  

 

Bio, and those players who agree with the OP, would have been better served to have received 50% or less of the current offering with a more focused sense of gameplay and story and receive the rest in multiple DLCs over the course of a pretty long period of time.  Too bad really because now that the cat is out of the bag, delivering DLC that takes place in an already disclosed area will simply not be as "sweet" as it could be if it was delivered as brand new.  You have to admit that Exalted Plains as a DLC with some meaningful "Bio of old" type content would be a big win for both Bio and fans, well at least those agreeing with the OP in this thread.  

 

And so it goes...


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