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It's just ... boring. Why, BioWare? This isn't you.


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#1126
Nefla

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I do deny it, and offer another 13 months delay on release to offer as evidence. There is also numerous reviews, awards, and praise offered from their peers.

All RPG's allow one to do just that; role-play a character. And I refuse to apologize for being rather adept at it as I have been playing such games since '75.

But sadly, some seem to mix opinion and fact; cannot help that, but am willing to counter such offerings with an opinion of my own.

I deny you. :P

Aveline.png

 

But seriously, we shouldn't have to make everything up in our heads in order for the game to be interesting or acceptable. It's like praising a book for being great but only one page in 20 is written and the rest are blank with the reader having to write the rest in themselves. If I have to do that, why am I playing a video game instead of writing my own novel?


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#1127
Elhanan

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Sure helped in Skyrim....

#1128
Jeffry

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Sure helped in Skyrim....

 

It did. But Skyrim is not a story-driven RPG. One knows exactly what he is getting into when buying a Bethesda game - a sandbox.


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#1129
Lilithor

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Now I can finally agree with Elhanan... if we imagine a super amazing adventure in our heads Inquisition is amazing!... but so is watching the rain, taking a shower, eating crackers or walking to the market...

You can make anything become interesting with your own fantasy, but if we talk about how hard it is I would say that making Inquisition become an interesting game through our own imagination is as hard as doing the same with being stabbed in the eye multiple times or being in coma.


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#1130
Elhanan

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Now I can finally agree with Elhanan... if we imagine a super amazing adventure in our heads Inquisition is amazing!... but so is watching the rain, taking a shower, eating crackers or walking to the market...
You can make anything become interesting with your own fantasy, but if we talk about how hard it is I would say that making Inquisition become an interesting game through our own imagination is as hard as doing the same with being stabbed in the eye multiple times or being in coma.


But one must use imagination; not tired, stale rhetoric coming from detractors.

#1131
Jeffry

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if we imagine a super amazing adventure in our heads Inquisition is amazing!... but so is walking to the market...

 

Walking to the market can be pretty epic indeed.

 


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#1132
Jeffry

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But one must use imagination; not tired, stale rhetoric coming from detractors.

 

imagination-just-to-make-things-convenie

 

Tired, stale rhetoric coming from detractors... Oh man :D :D :D


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#1133
Cobwebmaster

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DA:O I don't know maybe you rushed, or play better when me,miss some stuff, skip dialogues, don't know I completed DA:O in 63h 26min. And loved all of it and replayed 5 times.

I think my replay score in that game in full is about the same as yours or maybe more. Either way you raise an interesting point. Replayability, something which Bioware and other gamesellers have considered to be an important part of the product's appeal is for me sadly, a minor factor in DAI's appeal. For the fiurst time in any Bioware game I have started to think that I have not got value for the money I shelled out even though I waited to get a discount I sill paid more for this game than any other (presimable because of the design costs. Being able to replay a game more than once is a major endorsement of the product and your own decision to purchase it.  For me, in DAI, the huge amount of hours necessary to experience most of what the game offers is a daunting prospect. Now if this game was truly multiplayer then such a prospect would be part of the attraction, but it isn't. This  is a single player game or a minor co-op, which as I mentioned elsewhere for me labours under the weight of it's misguided ambitions.

In short not total fun!  



#1134
Cobwebmaster

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Now I can finally agree with Elhanan... if we imagine a super amazing adventure in our heads Inquisition is amazing!... but so is watching the rain, taking a shower, eating crackers or walking to the market...

You can make anything become interesting with your own fantasy, but if we talk about how hard it is I would say that making Inquisition become an interesting game through our own imagination is as hard as doing the same with being stabbed in the eye multiple times or being in coma.

 Interesting - one of the topics discussed in Skyrim forums I contribute to deals with attempts to role play in a game that has no real in depth immersive rpg between NPCs, or for that matter no moral polarity for example between say Paragon and Renegade PCs. The conclusion was similar to the one you make as try as you might it was really hard to do anything but be a neutral character by virtue of the way the game had been put together. I agree with that having played it many times and clocked up thousands of hours on the game (which I won't be doing on this one)


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#1135
Elhanan

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I think my replay score in that game in full is about the same as yours or maybe more. Either way you raise an interesting point. Replayability, something which Bioware and other gamesellers have considered to be an important part of the product's appeal is for me sadly, a minor factor in DAI's appeal. For the fiurst time in any Bioware game I have started to think that I have not got value for the money I shelled out even though I waited to get a discount I sill paid more for this game than any other (presimable because of the design costs. Being able to replay a game more than once is a major endorsement of the product and your own decision to purchase it.  For me, in DAI, the huge amount of hours necessary to experience most of what the game offers is a daunting prospect. Now if this game was truly multiplayer then such a prospect would be part of the attraction, but it isn't. This  is a single player game or a minor co-op, which as I mentioned elsewhere for me labours under the weight of it's misguided ambitions.

In short not total fun!


Personally, while I may have more replays in DAO, I may have more total hours (eventually) with DAI.
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#1136
Cobwebmaster

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But one must use imagination; not tired, stale rhetoric coming from detractors.

Why?? Unless your life is so empty that you need to cast yourself adrift in the middle of what should be a fun experience! Surelyyou have better things to do than try to imagine how much you SHOULD be getting more out of it! Just ask for a refund and try something else, or write it off to experience

I think I've posted enough on here


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#1137
Elhanan

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Why?? Unless your life is so empty that you need to cast yourself adrift in the middle of what should be a fun experience! Surelyyou have better things to do than try to imagine how much you SHOULD be getting more out of it! Just ask for a refund and try something else, or write it off to experience

I think I've posted enough on here


Well, already have more then 500 hrs on two sessions, and have not used a Qunari or Elf, nor any of the melee classes yet. And while some profess there is nothing new to find, my observations indicate otherwise.

#1138
Lilithor

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Well, already have more then 500 hrs on two sessions, and have not used a Qunari or Elf, nor any of the melee classes yet. And while some profess there is nothing new to find, my observations indicate otherwise.

Because you spend too much time enjoying the game. I do it all and fast because I know where to go, what to do, and how to do it, so I get rid of it FAST. Because it is boring. You probably enjoy the maps, NPCs talking and so on. Playing Inquisition for me is exactly like working on something I hate only to get money by the end of the month, I go there, do what I have to do and go home as fast as I can. Can't say Bioware didn't improve in this area, they never managed that before.
 



#1139
Xiolyrr Zoharei

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Unpopular opinion, but Skyrim is still a good game for what it is. If anything, it's what inspired DAI obviously and it's still probably the most modded game at this point.


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#1140
Innsmouth Dweller

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perhaps.

 

imho Skyrim is f..n boring and lifeless

 

"I used to be an adventurer like you..."

"I'VE JUST KILLED YOUR EMPEROR! MUAHAHAHA"

"...but then i took an arrow in the knee"

"really? no burning villages? no leveling this whole island?"

"..."

"i mean come on! you cannot let anyone to push you around, you're the f...n EMPIRE. at least insult me somehow? pretty please?"

*guard walks away*


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#1141
TheRatPack55

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perhaps.

 

imho Skyrim is f..n boring and lifeless

 

"I used to be an adventurer like you..."

"I'VE JUST KILLED YOUR EMPEROR! MUAHAHAHA"

"...but then i took an arrow in the knee"

"really? no burning villages? no leveling this whole island?"

"..."

"i mean come on! you cannot let anyone to push you around, you're the f...n EMPIRE. at least insult me somehow? pretty please?"

*guard walks away*

 

"would that I could..."

"laughter"

"I have other questions." - "Yes..?" - "Goodbye"



#1142
Elhanan

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Unpopular opinion, but Skyrim is still a good game for what it is. If anything, it's what inspired DAI obviously and it's still probably the most modded game at this point.


While it is my first sandbox game, it certainly is not my last. It was inspired; still play occasionally and try and keep my mods up to date. As for replay value, I have 2800+ hrs on it.

Still prefer story-driven games, but am also now a fan of this design.
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#1143
Dinkledorf

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Well, already have more then 500 hrs on two sessions, and have not used a Qunari or Elf, nor any of the melee classes yet. And while some profess there is nothing new to find, my observations indicate otherwise.

It would be tough to find absolutely everything in the vastness that is DAI.  I am sure one could spend countless hours and days looking for every single Spindleweed in the game.  When you do find them all, appreciate if you please come back and let us know the actual number that Bio placed in this game.

 

For those that have played different classes and races, are there significant differences in how the game presents itself and plays(i.e. more than a different set of LIs)?  I have switched characters during fights to see how the action is depending on the class and I am not going to say its a major difference, to me at least.  Not sure if that alone would be enough for me to do a replay.



#1144
Elhanan

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It would be tough to find absolutely everything in the vastness that is DAI.  I am sure one could spend countless hours and days looking for every single Spindleweed in the game.  When you do find them all, appreciate if you please come back and let us know the actual number that Bio placed in this game.
 
For those that have played different classes and races, are there significant differences in how the game presents itself and plays(i.e. more than a different set of LIs)?  I have switched characters during fights to see how the action is depending on the class and I am not going to say its a major difference, to me at least.  Not sure if that alone would be enough for me to do a replay.


My Dwarven Inq had many different dialogue choices and experiences, and only flirted with Scout Harding, but rather enjoyed the light friendship. My Human Mage added a couple of the Codex/ Dialogue perks, and was offered some added choices, quests, and dialogue paths, romanced Cassandra, and is trying to help her become the next Divine.

But I am not speaking of loot, resources, or even areas; I enjoy exploring the dialogue in Bioware games to some degree. While I still have not heard everything in DAO, I gave it a fair attempt. After playing Skyrim for 2800+ hrs, there are still some locations left unseen; some encounters I have chosen to skip. I figure DAI will offer much the same, but may have more writing to read and hear.

#1145
TevinterSupremacist

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It's always fun when someone points a bad aspect of the game like tedious/boring/shallow quests and the answer doesn't even try to deny it's bad, it just goes "well you can avoid it, so no problem". Yeah. No problem at all, horrible resource usage isn't a problem at all. Bad content is perfectly acceptable, it's the audience's job to skip it.


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#1146
Guest_john_sheparrd_*

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good to see many agree with the OP who couldn't be more right

hopefully Bioware will listen for DA4



#1147
Nefla

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Sure helped in Skyrim....

I'm all for headcanon, making up backstories for your character, giving them motivations and roleplaying them. I do it in most rpgs. The backstory only goes so far though, it's events that happened before the start of the game and for the personality and motivations to work there has to be something that reinforces it. If I'm playing a greedy scoundrel with a heart of gold for example I want to be able to pick dialogue that reflects that, take actions that reinforce it and build it up. If nothing you do in the game supports that then it's just pretending in which case, why am I playing a game and not writing my own book? I could be playing Mario and pretending that Mario is a biologist who wants to study turtles but that's not the same thing as roleplaying. 


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#1148
Elhanan

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I'm all for headcanon, making up backstories for your character, giving them motivations and roleplaying them. I do it in most rpgs. The backstory only goes so far though, it's events that happened before the start of the game and for the personality and motivations to work there has to be something that reinforces it. If I'm playing a greedy scoundrel with a heart of gold for example I want to be able to pick dialogue that reflects that, take actions that reinforce it and build it up. If nothing you do in the game supports that then it's just pretending in which case, why am I playing a game and not writing my own book? I could be playing Mario and pretending that Mario is a biologist who wants to study turtles but that's not the same thing as roleplaying.


In PnP, it is far easier, or when like in NWN1, one may write their own text in m/p. However, it is a bit more difficult in most cRPG's as noted due to limited dialogue choices.

What I do is use the choices as options of what to say in this situation. Some choices are proper, civil, diplomatic, etc; others are more visceral relies of anger, irritation, annoyance, or even just no coffee. And other answers listed may became 'What I want to say, but wish to keep the day job' imagined possibilities. One may choose them, but it is usually best to laugh at the thought, and choose something else. DAO was great for this, IMO.

And DAI allows more options than before; stoic, humorous, amorous, light, crass, etc. are all available at times. This helps me RP, as I generally can find the best response I desire, based on the context of the moment, scene, etc.

#1149
Nefla

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In PnP, it is far easier, or when like in NWN1, one may write their own text in m/p. However, it is a bit more difficult in most cRPG's as noted due to limited dialogue choices.What I do is use the choices as options of what to say in this situation. Some choices are proper, civil, diplomatic, etc; others are more visceral relies of anger, irritation, annoyance, or even just no coffee. And other answers listed may became 'What I want to say, but wish to keep the day job' imagined possibilities. One may choose them, but it is usually best to laugh at the thought, and choose something else. DAO was great for this, IMO.And DAI allows more options than before; stoic, humorous, amorous, light, crass, etc. are all available at times. This helps me RP, as I generally can find the best response I desire, based on the context of the moment, scene, etc.


Which is all well and good for the main plot, (though I generally find the range in tone to be limited to neutral/diplomatic/polite most of the time). My problem is that the majority of the game is made up of "side quests" that give you no such options. No choices, or dialogue or differing outcomes are included. :(

#1150
spoli

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Skyrim lol