Party banter is great but for many of us it rarely fires and even when it does te interactive banter is extremely rare. Not to mention that banter was present in all DA games (even the DA:O awakening expansion) and non interactive banter has nothing to do with role playing. The side quests in DA:I don't allow you to role play and have no replay value. This makes the bulk of the game distinctly un-fun unless you're someone who either likes the DA:I combat or likes looking at the pretty scenery as doesn't care that there is nothing filling it. All DA had party banter but both of the previous games gave you a wider range of personality as well as deeper, interactive side quests. DA:I took both of these things out but what element of value did it add that wasn't already a part of the series? Do you actually like the side quests in DA:I? If so why?
Not quire correct....
Banter has a lot to do with telling stories, and relays information, esp about those characters. With Banter, we can discover their attitudes, humor and lack thereof, insights to their relationships, past histories, etc. In DAO, we have Alistair vs Morigan, Aveline vs Isabela in DA2, and Vivienne vs Solas in DAI. All are adversarial and full of humor. Such info makes the game more entertaining and helpful to RP, for myself at least.
Choosing side-quests can be a factor in RP; whether to aid others or not, disturbing graveyards or not, raising Demons, spirits, etc or not, etc. Whether to feed war torn troops may appear as menial labor to some, and may be an act of charity to others. Both responses can be used towards RP. Seems to be helpful in playing certain roles, IMO.
Of course, if one chooses not to RP such materials, that is their choice as the Player. Glad Bioware chose to make these tasks optional. And some may prefer cinematics to make such tasks more memorable, but others like myself believe that this lessens RP; only watching little movies.
I like options, choices, and the freedom to play the character. DAI offers this in abundance.