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It's just ... boring. Why, BioWare? This isn't you.


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#1151
Elhanan

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Which is all well and good for the main plot, (though I generally find the range in tone to be limited to neutral/diplomatic/polite most of the time). My problem is that the majority of the game is made up of "side quests" that give you no such options. No choices, or dialogue or differing outcomes are included. :(


Perhaps for active dialogues, but like in the previous games, there are banter points for the varied selections of Companions chosen for the party; also have the occasional inclusive dialogue choices, too. And like the previous games, this banter can make the game as memorable as cut-scenes.

#1152
Rizilliant

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And as long as you continue to offer opinion, i continue to point to the hundreds, possibly thousands of posts accross the internet of disheartened DA fans... Seeing new faces daily on this website alone of upset/very dissatisfied, and overly bored players.. Not just the same faces who do stick out.. Unlike the, "opposition"...


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#1153
cJohnOne

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When you travel somewhere there's nothing to fight except for a giant or two.



#1154
Jeffry

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When you travel somewhere there's nothing to fight except for a giant or two.

 

And respawning bears, hyenas and wolves (sometimes respawning before your very eyes, even when not a part of any quest). And sometimes a generic group of venatori / red templar enemies that spawns with their camp out of thin air.


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#1155
Nefla

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Perhaps for active dialogues, but like in the previous games, there are banter points for the varied selections of Companions chosen for the party; also have the occasional inclusive dialogue choices, too. And like the previous games, this banter can make the game as memorable as cut-scenes.


Party banter is great but for many of us it rarely fires and even when it does the interactive banter is extremely rare. Not to mention that banter was present in all DA games (even the DA:O awakening expansion) and non interactive banter has nothing to do with role playing. The side quests in DA:I don't allow you to role play and have no replay value. This makes the bulk of the game distinctly un-fun unless you're someone who either likes the DA:I combat or likes looking at the pretty scenery and doesn't care that there is nothing filling it. All DA had party banter but both of the previous games gave you a wider range of personality as well as deeper, interactive side quests. DA:I took both of these things out but what element of value did it add that wasn't already a part of the series? Do you actually like the side quests in DA:I? If so why?


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#1156
Regan_Cousland

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Party banter is great but for many of us it rarely fires and even when it does te interactive banter is extremely rare. Not to mention that banter was present in all DA games (even the DA:O awakening expansion) and non interactive banter has nothing to do with role playing. The side quests in DA:I don't allow you to role play and have no replay value. This makes the bulk of the game distinctly un-fun unless you're someone who either likes the DA:I combat or likes looking at the pretty scenery as doesn't care that there is nothing filling it. All DA had party banter but both of the previous games gave you a wider range of personality as well as deeper, interactive side quests. DA:I took both of these things out but what element of value did it add that wasn't already a part of the series? Do you actually like the side quests in DA:I? If so why?

 

You hit upon my greatest grievance with the game, Nefla. 

The side-quests don't allow you to roleplay. Ever. And since seventy percent or more of the game is comprised (rather bizarrely) of side content (or quests that feel like side content), you spend the vast majority of time in this RPG not roleplaying. Or, at least, not roleplaying in the fashion that BioWare fans expect to be able to roleplay.

Your choices are either: to ignore most of the game's "content", or to wander the wilderness -- wishing, praying, that someone -- anyone! -- even that intelligent-looking little nug who's been following you, will say or do something interesting, just so that you have a reason to exist. lol

 

And what's really sad is that Inquisition's world looks amazing. If the main story were a bit better, and if the vast open environments contained a healthy amount of Origins-quality content, and if BioWare hadn't tried so hard to make combat awesome-tacular for ACTION fans, then this could easily have been the best BioWare game ever.

 

But as things currently stand, Inquisition is instead the least engaging BioWare game ever ...

... in the honest and humble opinion of someone who loved KOTOR, loved Jade Empire, loved Mass Effect 1 and 2, loved DA: Origins, and liked DA2.


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#1157
Elhanan

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Party banter is great but for many of us it rarely fires and even when it does te interactive banter is extremely rare. Not to mention that banter was present in all DA games (even the DA:O awakening expansion) and non interactive banter has nothing to do with role playing. The side quests in DA:I don't allow you to role play and have no replay value. This makes the bulk of the game distinctly un-fun unless you're someone who either likes the DA:I combat or likes looking at the pretty scenery as doesn't care that there is nothing filling it. All DA had party banter but both of the previous games gave you a wider range of personality as well as deeper, interactive side quests. DA:I took both of these things out but what element of value did it add that wasn't already a part of the series? Do you actually like the side quests in DA:I? If so why?


Not quire correct....

Banter has a lot to do with telling stories, and relays information, esp about those characters. With Banter, we can discover their attitudes, humor and lack thereof, insights to their relationships, past histories, etc. In DAO, we have Alistair vs Morigan, Aveline vs Isabela in DA2, and Vivienne vs Solas in DAI. All are adversarial and full of humor. Such info makes the game more entertaining and helpful to RP, for myself at least.

Choosing side-quests can be a factor in RP; whether to aid others or not, disturbing graveyards or not, raising Demons, spirits, etc or not, etc. Whether to feed war torn troops may appear as menial labor to some, and may be an act of charity to others. Both responses can be used towards RP. Seems to be helpful in playing certain roles, IMO.

Of course, if one chooses not to RP such materials, that is their choice as the Player. Glad Bioware chose to make these tasks optional. And some may prefer cinematics to make such tasks more memorable, but others like myself believe that this lessens RP; only watching little movies.

I like options, choices, and the freedom to play the character. DAI offers this in abundance.

#1158
Rawgrim

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Not quire correct....

Banter has a lot to do with telling stories, and relays information, esp about those characters. With Banter, we can discover their attitudes, humor and lack thereof, insights to their relationships, past histories, etc. In DAO, we have Alistair vs Morigan, Aveline vs Isabela in DA2, and Vivienne vs Solas in DAI. All are adversarial and full of humor. Such info makes the game more entertaining and helpful to RP, for myself at least.

Choosing side-quests can be a factor in RP; whether to aid others or not, disturbing graveyards or not, raising Demons, spirits, etc or not, etc. Whether to feed war torn troops may appear as menial labor to some, and may be an act of charity to others. Both responses can be used towards RP. Seems to be helpful in playing certain roles, IMO.

Of course, if one chooses not to RP such materials, that is their choice as the Player. Glad Bioware chose to make these tasks optional. And some may prefer cinematics to make such tasks more memorable, but others like myself believe that this lessens RP; only watching little movies.

I like options, choices, and the freedom to play the character. DAI offers this in abundance.

 

The options you get is to pick race, gender, and 5 different ways to kill stuff in combat. You are forced to play as a goodguy in the game, and the game tends to make several choices for you via auto dialogue.

 

That is not an abundance of choices or options. Its a massive limit, nothing else.


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#1159
Jeffry

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Glad Bioware chose to make these tasks optional.

 

1316713879_castle_reaction.gif

 

Honestly, I have no words for such blind ignorance anymore, I am all out for today after I got to deal with that moron in the "action action action" thread.

 

BioWare chose to make these tasks optional by forcing us to do several of them for the one reason only - so we might not find out how short in reality the game's main story is because we would be too busy delivering FedEx packages or closing one of 80+ generic rifts while fending off respawning wolves / hyenas / bears manifesting out of thin air.


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#1160
Dinkledorf

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...

 

And what's really sad is that Inquisition's world looks amazing. If the main story were a bit better, and if the vast open environments contained a healthy amount of Origins-quality content, and if BioWare hadn't tried so hard to make combat awesome-tacular for ACTION fans, then this could easily have been the best BioWare game ever.

 

But as things currently stand, Inquisition is instead the least engaging BioWare game ever ...

... 

Pretty much this, a great opportunity not realized.  Shame.

 

Ok well, back to exalting the plains, lol.



#1161
Archerwarden

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But as things currently stand, Inquisition is instead the least engaging BioWare game ever ...

... in the honest and humble opinion of someone who loved KOTOR, loved Jade Empire, loved Mass Effect 1 and 2, loved DA: Origins, and liked DA2.


I keep trying to find reasons to do another PT. I like the CC so had some fun creating characters and they sit there waiting. I like the pretty environments. Even Varric's quest Well S$$$ which is a beauty, I would love to play again but I find I just can't force myself to slog through this boring game.

1 PT of DAI when I have multiple PTs of all the others you listed. Just sad.

I fear ME4 will more of the same.
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#1162
Archerwarden

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good to see many agree with the OP who couldn't be more right
hopefully Bioware will listen for DA4


One can only hope.

#1163
Nefla

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Not quire correct....

Banter has a lot to do with telling stories, and relays information, esp about those characters. With Banter, we can discover their attitudes, humor and lack thereof, insights to their relationships, past histories, etc. In DAO, we have Alistair vs Morigan, Aveline vs Isabela in DA2, and Vivienne vs Solas in DAI. All are adversarial and full of humor. Such info makes the game more entertaining and helpful to RP, for myself at least.

Choosing side-quests can be a factor in RP; whether to aid others or not, disturbing graveyards or not, raising Demons, spirits, etc or not, etc. Whether to feed war torn troops may appear as menial labor to some, and may be an act of charity to others. Both responses can be used towards RP. Seems to be helpful in playing certain roles, IMO.

Of course, if one chooses not to RP such materials, that is their choice as the Player. Glad Bioware chose to make these tasks optional. And some may prefer cinematics to make such tasks more memorable, but others like myself believe that this lessens RP; only watching little movies.

I like options, choices, and the freedom to play the character. DAI offers this in abundance.

Like I said before: that's pretending, not roleplaying. If there's nothing in the game to back up your "role play" (and in fact the game actively contradicts it) then it's just pretend. I can pretend my inquisitor is an ancient elf from Arlathan who has unicorn blood, I can pretend Geralt of Rivia is just a really ugly woman and "she" and Iorveth are in love and will ride off into the sunset together, I can pretend that Clementine from TWD is really a cyborg and can synthesize a zombie cure with her advanced technology but none of those things are supported by the games. Choosing to do a task or not do a task is not role playing. What kind of character are you roleplaying? A courier vs...not a courier? That's not exactly a deep and memorable personality and the world does not react to that at all. I herded a Druffalo, collected 3 bear claws (because?), killed some bandits on the road, and found a missing scout: what kind of person am I? Is that character different from any other character who did those same things? Someone watching you play should be able to tell what kind of character you're playing as without you saying a single word to them. With DA:I's fetch quests that's impossible.

 

The game can't be praised for things you imagine in your head that are not actually in or supported by the game.


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#1164
Nefla

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1316713879_castle_reaction.gif

 

Honestly, I have no words for such blind ignorance anymore, I am all out for today after I got to deal with that moron in the "action action action" thread.

 

BioWare chose to make these tasks optional by forcing us to do several of them for the one reason only - so we might not find out how short in reality the game's main story is because we would be too busy delivering FedEx packages or closing one of 80+ generic rifts while fending off respawning wolves / hyenas / bears manifesting out of thin air.

I want to like this twice, once for agreement with your post and once for Nathan Fillion <3



#1165
Jeffry

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I want to like this twice, once for agreement with your post and once for Nathan Fillion <3

 

There is never enough of the lovable rogue Nathan Fillion :D

 

 

The game can't be praised for things you imagine in your head that are not actually in or supported by the game.

 

This, this, so much this. I was trying to say something exactly like it, but couldn't find the right words. But I believe that even if I had found them, Elhanan would have still gone on and on about how all those side activities had meaning and everything was great because you could simply make them great in your head.


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#1166
Elhanan

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Like I said before: that's pretending, not roleplaying. If there's nothing in the game to back up your "role play" (and in fact the game actively contradicts it) then it's just pretend. I can pretend my inquisitor is an ancient elf from Arlathan who has unicorn blood, I can pretend Geralt of Rivia is just a really ugly woman and "she" and Iorveth are in love and will ride off into the sunset together, I can pretend that Clementine from TWD is really a cyborg and can synthesize a zombie cure with her advanced technology but none of those things are supported by the games. Choosing to do a task or not do a task is not role playing. What kind of character are you roleplaying? A courier vs...not a courier? That's not exactly a deep and memorable personality and the world does not react to that at all. I herded a Druffalo, collected 3 bear claws (because?), killed some bandits on the road, and found a missing scout: what kind of person am I? Is that character different from any other character who did those same things? Someone watching you play should be able to tell what kind of character you're playing as without you saying a single word to them. With DA:I's fetch quests that's impossible.
 
The game can't be praised for things you imagine in your head that are not actually in or supported by the game.


No; RP can go multiple ways. One may accept the task of helping refugees as compassionate or manipulative, and decline as apathetic or pragmatic. The motive is up to the Player.

One may escort the Druffalo for the farmer to aid local economics, possibly utilize the beast as a strategic resource against Demons from a rift, or decline it as too trivial to pursue. Each has varied motivations.

Personally, I chose to perform most of the helpful quests, but still have yet to raze the Dalish Graveyard, or raise dead Grandpa as they are counter to my RP for my current inquisitors. Others may choose to do them for their motives and RP purposes, or decline as they wish. Choices and options; all good.

And some may pretend these things are not extant....

#1167
Auztin

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Not my conversation but a game also can't & should never be praised because of it's modding ability going by that sentence since mods are not supported in game.(DA:O,Skyrim,& numerous others)Also,isn't that the point of a RPG?Role Playing.Essentially everything in your headcanon that can be applied without breaking lore or reason.

The game can't be praised for things you imagine in your head that are not actually in or supported by the game.



#1168
Rawgrim

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Not my conversation but a game also can't & should never be praised because of it's modding ability.(DA:O,Skyrim,& numerous others)Also,isn't that the point of a RPG?Role Playing.Essentially everything in your headcanon that can be applied without breaking lore or reason.

 

Is it possible to headcanon a villainous character in DA:I? Without the game completely contradicting it all the time.


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#1169
Nefla

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No; RP can go multiple ways. One may accept the task of helping refugees as compassionate or manipulative, and decline as apathetic or pragmatic. The motive is up to the Player.

One may escort the Druffalo for the farmer to aid local economics, possibly utilize the beast as a strategic resource against Demons from a rift, or decline it as too trivial to pursue. Each has varied motivations.

Personally, I chose to perform most of the helpful quests, but still have yet to raze the Dalish Graveyard, or raise dead Grandpa as they are counter to my RP for my current inquisitors. Others may choose to do them for their motives and RP purposes, or decline as they wish. Choices and options; all good.

And some may pretend these things are not extant....

At this point I honestly don't know if you're serious or in denial or just an amazing troll but really? If you're going to make everything up in your head then why play a video game? Why not just sit on the couch dreaming up stories in your head? Do you really see no difference between a scenario with multiple choices of dialogue, choices of 2 or more ways to complete the quest, interesting NPCs with distinct personalities, and a lot to say (and you know...names) and a DA:I side quest where the entirety of your interaction is as follows:

 

Random woman: "oh how could I be so clumsy as to lose this apron"

Inquisitor:

               -Tell me more

               -Goodbye

 

*the inquisitor goes to a quest marker in the middle of nowhere and picks up the apron off a dead bear*

Random woman: Thank you, here is 20 influence and a carrot.


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#1170
Nefla

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Not my conversation but a game also can't & should never be praised because of it's modding ability going by that sentence since mods are not supported in game.(DA:O,Skyrim,& numerous others)Also,isn't that the point of a RPG?Role Playing.Essentially everything in your headcanon that can be applied without breaking lore or reason.

I play on console and have never praised a game for having mods so I don't know where you get that idea.

 

Is it possible to headcanon a villainous character in DA:I? Without the game completely contradicting it all the time.

No it is not.



#1171
Auztin

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Is it possible to headcanon a villainous character in DA:I? Without the game completely contradicting it all the time.

You couldn't without breaking character in Origins nor Mass Effect 1.If they add a Evil Villain route there would be a canon option in a sequel look at inFamous 2 or KotOR or no sequel at all.

#1172
Nefla

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You couldn't without breaking character in Origins nor Mass Effect 1.If they add a Evil Villain route there would be a canon option in a sequel look at inFamous 2 or KotOR or no sequel at all.

In both DA:O and ME1 you could be ruthless and cruel without it affecting the goal of needing to stop the blight or needing to stop Saren and the Geth. In DA:I you don't even get the option to be more than mildly annoyed at any time. You're the neutral personality good-guy no matter what.


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#1173
Auztin

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In both DA:O and ME1 you could be ruthless and cruel without it affecting the goal of needing to stop the blight or needing to stop Saren and the Geth. In DA:I you don't even get the option to be more than mildly annoyed at any time. You're the neutral personality good-guy no matter what.

Ruthless/Cruel doesn't equal evil.Your are still a hero or chosen one at the end just a mildly different path.They changed it to neutral because people(forums) complained about it.

#1174
Archerwarden

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I can pretend Geralt of Rivia is just a really ugly woman and "she" and Iorveth are in love and will ride off into the sunset together

Hey, at one point I did think if only Geralt was a girl! That Iorveth. Such a great character. ;)

#1175
Jeffry

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Random woman: "oh how could I be so clumsy as to lose this apron"

Inquisitor:

               -Tell me more

               -Goodbye

 

*the inquisitor goes to a quest marker in the middle of nowhere and picks up the apron off a dead bear*

Random woman: Thank you, here is 20 influence and a carrot.

 

And that would be one of the better DAI's filler quests. Most of them don't even go that far as to place a boring NPC at the beggining or at the end of the quest. You just pick up a note, go somewhere, finish the quest, done.

 

 

Not my conversation but a game also can't & should never be praised because of it's modding ability

 

It very well should be praised for this aspect since among AAA games there are so few of them. What on the other hand should be pointed out is that releasing a buggy game and then just waiting for the players to fix your game for you and for free is just wrong. But just the act of giving the players the tools to mod the game is always good.