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It's just ... boring. Why, BioWare? This isn't you.


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#1201
Nefla

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I noticed that in your avatar.

 

sorry couldn't resist.

Those attributes had to go somewhere! :wizard:


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#1202
Regan_Cousland

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Dragon Age: Inquisition -- reviewed by the cast of Dragon Age: Inquisition ... lol

Iron Bull: "Inquisition is MAGNIFICENT. There are thousands of monsters to slaughter. I just wish the game had more quick-time events! Maybe in DA4, eh?"

Solas: "I'm loath to say anything too critical about a game designed merely to amuse. That said ... playing Inquisition is more tedious than riding a sloth demon through a stubborn, self-aware, self-replicating labyrinth inside the deepest, darkest reaches of the Fade. And yes, I have done such a thing. It was so incredibly boring that I decided, upon a whim, to eat my own hair. And I succeeded."

 

Sera: "Dragon Age rules. I've been playing it for, like, twenty hours, now, I reckon. My Quiz is called Sera. I can't wait to see her in action. It's gonna be sweet. I just need to get her bleedin' nose right. It's buggin' me to death."

 

Cassandra: "I see what must be done, and I do it. I see no reason to run around in circles, like a dog chasing its tail. Which is why I ignored all filler content that I encountered in Inquisition and completed the main quest in fifteen hours. The experience was -- adequate."

 

Vivienne: "I'm sorry, but I can't bare to talk about that monstrosity of a game, my dear. I prize order in all things. Dragon Age: Inquisition has no respect for my time, making me contend with mere trivialities such as completing requisitions best left to the hired help; moreover, the combat system has as many ability slots as the Iron Bull has shirts. What use is that when you're playing as a mage? Unforgivable."

Varric: "I actually enjoy Inquisition. When I'm not killing things, I like nothing more than to read, and Inquisition's quests are almost entirely text-based."

 

Cole: "It goes on and on. Killing and hurting, but not feeling, not inspiring one to feel. It is beauty, but no soul. I want it to have a soul. I'd help it, if I could."

 

Dorian: "Dragon Age is delightful on so many levels. The characters practically leap off the screen, and I feel fully absorbed by what they have to say and by the dilemmas they face. It's a triumph! I only wish that Alistair were a gay romance option. Oh -- gracious me, I believe I played the wrong game. I do apologize."

(I joke, I joke. I just wrote this on a whim for my own silly amusement. :P)


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#1203
HerrComrade

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I will agree with the few sociopathic dialogue options but there is very few like that in Origins.

 

There are plenty. They're rarely taken because they end up with scenarios like "That stupid Orlesian ****** cries at you and leaves because you decided it would be awesome to defile a sacred site and murder a traveling companion when she gets angry about it" and lose Wynne and whatsherface or "The big golem who is pretty much awesome ends up getting killed because you decided to be an evil minded bastard" and lose Shale, and so on. Because, you know, consequences.

 

If you tiptoe along trying to be kinda-sorta evil and not reap horrible consequences for horrible actions then yeah, you minmax through it without ever making any major character-defining decisions like that and everyone ends up in one big hobbit orgy at the end.

 

I couldn't make an evil decision in DA:I anywhere. Even when I was trying to be a douche. The closest you can come to it is "Oh no! You're an atheist!"

 

Maybe Bioware was bought by the RNC.


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#1204
hoechlbear

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One may accept the task of helping refugees as compassionate or manipulative, and decline as apathetic or pragmatic. The motive is up to the Player.

One may escort the Druffalo for the farmer to aid local economics, possibly utilize the beast as a strategic resource against Demons from a rift, or decline it as too trivial to pursue. Each has varied motivations.

 

2cx35w.gif
 
Oh man, I'm sorry, but this is the best thing I ever read in these forums.

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#1205
Elhanan

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So much whine before bedtime warrants the reminder: Pls do not drink on drive....
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#1206
Nefla

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2cx35w.gif
 
Oh man, I'm sorry, but this is the best thing I ever read in these forums.

 

Hey now, DA:I deserves credit for masterfully weaving the complex, varied, and emotional tale that is: Druffy Come Home.

 

:lol: :lol: :lol:


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#1207
hoechlbear

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Hey now, DA:I deserves credit for masterfully weaving the complex, varied, and emotional tale that is: Druffy Come Home.

 

:lol: :lol: :lol:

 

Oh, I much preferred Shoe Alone: Lost in Thedas, the story of the poor shoe that was left behind. One may choose to show compassion and pick up the shoe and take it to its worried and sad owner or maybe choose to be ruthless and keep the shoe and later use it to slap demons in the face strategically.

 

(sorry, that was terrible, I tried lol)


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#1208
Lilithor

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Dragon Age: Inquisition -- reviewed by the cast of Dragon Age: Inquisition ... lol

Iron Bull: "Inquisition is MAGNIFICENT. There are thousands of monsters to slaughter. I just wish the game had more quick-time events! Maybe in DA4, eh?"

Solas: "I'm loath to say anything too critical about a game designed merely to amuse. That said ... playing Inquisition is more tedious than riding a sloth demon through a stubborn, self-aware, self-replicating labyrinth inside the deepest, darkest reaches of the Fade. And yes, I have done such a thing. It was so incredibly boring that I decided, upon a whim, to eat my own hair. And I succeeded."

 

Sera: "Dragon Age rules. I've been playing it for, like, twenty hours, now, I reckon. My Quiz is called Sera. I can't wait to see her in action. It's gonna be sweet. I just need to get her bleedin' nose right. It's buggin' me to death."

 

Cassandra: "I see what must be done, and I do it. I see no reason to run around in circles, like a dog chasing its tail. Which is why I ignored all filler content that I encountered in Inquisition and completed the main quest in fifteen hours. The experience was -- adequate."

 

Vivienne: "I'm sorry, but I can't bare to talk about that monstrosity of a game, my dear. I prize order in all things. Dragon Age: Inquisition has no respect for my time, making me contend with mere trivialities such as completing requisitions best left to the hired help; moreover, the combat system has as many ability slots as the Iron Bull has shirts. What use is that when you're playing as a mage? Unforgivable."

Varric: "I actually enjoy Inquisition. When I'm not killing things, I like nothing more than to read, and Inquisition's quests are almost entirely text-based."

 

Cole: "It goes on and on. Killing and hurting, but not feeling, not inspiring one to feel. It is beauty, but no soul. I want it to have a soul. I'd help it, if I could."

 

Dorian: "Dragon Age is delightful on so many levels. The characters practically leap off the screen, and I feel fully absorbed by what they have to say and by the dilemmas they face. It's a triumph! I only wish that Alistair were a gay romance option. Oh -- gracious me, I believe I played the wrong game. I do apologize."

(I joke, I joke. I just wrote this on a whim for my own silly amusement. :P)

It seems VERY accurrate except for Sera. She absolutely wouldn't be an Inquisitor, leadership + dealing with nobles + winter palace + all other things that make you "big people", no, she wouldn't. She barely takes you becoming a Champion (specialization)... Game doesn't allow you to be a troll, sera would be bored, I'm pretty sure that she would go around making funny faces to laugh at the Inquisitor character facial expressions and she would probably break the console/PC due to not reaching a chest or a shard saying  "this game is stupid let's do something fun"

Edit: "Hey Vivienne cast Winter's Grasp on me so that I can make that face, hurry, it needs to be while I'm inspired"



#1209
Regan_Cousland

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Hey now, DA:I deserves credit for masterfully weaving the complex, varied, and emotional tale that is: Druffy Come Home.

 

:lol: :lol: :lol:

 

That made me laugh out loud. Best -- quest -- ever. 

 

I especially liked the stirring speech that your inquisitor can give to Druffy before sending him off to battle demons.

Quizzy: "Do not go gentle into that good night. All proud druffalo should burn and rave at close of day; Rage, rage against the dying of the light."
 

Sera: "Bleedin' 'eck, Herald. He's a walking carpet. He didn't understand a word of that."

Druffy: "MOOoooOOO!"

Solas: "Druffy wishes to express his indignation, and he suggests that the skinny blonde elf lady not project her own intellectual inadequacies onto him."

Sera: "He did not say that ... Did he?"

(Only Elhanan, Nefla and I got this dialogue, apparently. lol)
 


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#1210
Regan_Cousland

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It seems VERY accurrate except for Sera. She absolutely wouldn't be an Inquisitor, leadership + dealing with nobles + winter palace + all other things that make you "big people", no, she wouldn't. She barely takes you becoming a Champion (specialization)... Game doesn't allow you to be a troll, sera would be bored, I'm pretty sure that she would go around making funny faces to laugh at the Inquisitor character facial expressions and she would probably break the console/PC due to not reaching a chest or a shard saying  "this game is stupid let's do something fun"

Edit: "Hey Vivienne cast Winter's Grasp on me so that I can make that face, hurry, it needs to be while I'm inspired"

 

lol. Yeah, I agree. The joke is kinda that Sera loves the game, but only because she hasn't gotten off the character creation screen yet. 



#1211
Nefla

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Oh, I much preferred Shoe Alone: Lost in Thedas, the story of the poor shoe that was left behind. One may choose to show compassion and pick up the shoe and take it to its worried and sad owner or maybe choose to be a ruthless person and keep the shoe and later use it to slap demons in the face strategically.

 

(sorry, that was terrible, I tried lol)

It's a tough call, though most (myself included of course!) agree that Shoe Alone: Lost in Thedas is a gripping journey of loss and self discovery, there is something to be said for its' down-to-earth, subtle yet heartwarming predecessor Shoe Untied: The Futility of Laziness which reminds us all of the most basic notion that we never really know what we have until it's gone. (for example fun side quests)

 

:D


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#1212
Nefla

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That made me laugh out loud. Best -- quest -- ever. 

 

I especially liked the stirring speech that your inquisitor can give to Druffy before sending him off to battle demons.

Quizzy: "Do not go gentle into that good night. All proud druffalo should burn and rave at close of day; Rage, rage against the dying of the light."
 

Sera: "Bleedin' 'eck, Herald. He's a walking carpet. He didn't understand a word of that."

Druffy: "MOOoooOOO!"

Solas: "Druffy wishes to express his indignation, and he suggests that the skinny blonde elf lady not project her own intellectual inadequacies onto him."

Sera: "He did not say that ... Did he?"

(Only Elhanan, Nefla and I got this dialogue, apparently. lol)
 

I think I just woke up the neighbors (and definitely the cat) squealing like a stuck pig :lol:


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#1213
Bioware-Critic

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Dragon Age: Inquisition -- reviewed by the cast of Dragon Age: Inquisition ... lol
Iron Bull: "Inquisition is MAGNIFICENT. There are thousands of monsters to slaughter. I just wish the game had more quick-time events! Maybe in DA4, eh?"
Solas: "I'm loath to say anything too critical about a game designed merely to amuse. That said ... playing Inquisition is more tedious than riding a sloth demon through a stubborn, self-aware, self-replicating labyrinth inside the deepest, darkest reaches of the Fade. And yes, I have done such a thing. It was so incredibly boring that I decided, upon a whim, to eat my own hair. And I succeeded."
 
Sera: "Dragon Age rules. I've been playing it for, like, twenty hours, now, I reckon. My Quiz is called Sera. I can't wait to see her in action. It's gonna be sweet. I just need to get her bleedin' nose right. It's buggin' me to death."
 
Cassandra: "I see what must be done, and I do it. I see no reason to run around in circles, like a dog chasing its tail. Which is why I ignored all filler content that I encountered in Inquisition and completed the main quest in fifteen hours. The experience was -- adequate."
 
Vivienne: "I'm sorry, but I can't bare to talk about that monstrosity of a game, my dear. I prize order in all things. Dragon Age: Inquisition has no respect for my time, making me contend with mere trivialities such as completing requisitions best left to the hired help; moreover, the combat system has as many ability slots as the Iron Bull has shirts. What use is that when you're playing as a mage? Unforgivable."
Varric: "I actually enjoy Inquisition. When I'm not killing things, I like nothing more than to read, and Inquisition's quests are almost entirely text-based."
 
Cole: "It goes on and on. Killing and hurting, but not feeling, not inspiring one to feel. It is beauty, but no soul. I want it to have a soul. I'd help it, if I could."
 
Dorian: "Dragon Age is delightful on so many levels. The characters practically leap off the screen, and I feel fully absorbed by what they have to say and by the dilemmas they face. It's a triumph! I only wish that Alistair were a gay romance option. Oh -- gracious me, I believe I played the wrong game. I do apologize."
(I joke, I joke. I just wrote this on a whim for my own silly amusement. :P)


(writing from a tablet here ... )

Bloody brilliant posting, Reagan!
Bloody brilliant!
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#1214
Elhanan

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Differences may be that RP for some is aided by making a personality assigned to the PC, then making choices along the way in accordance with that character.

Others like to take the options with the best rewards regardless of choice, and assign motive later. Or perhaps select the options that allow for the random attacks on merchants and NPC's; causing as much mayhem as possible, and entitling this as RP. Or perhaps watch a lengthy film with scattered options along the way to portray the character as a cinematic star.

Admit that I prefer the former methodology.

#1215
Jeffry

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It is cute how Elhanan still tries :D And funny how he is now just talking to people who have not yet told him that he is kinda delusional (and because of that they have not ended on his ignore list, for now) :D

 

 

Those attributes had to go somewhere! :wizard:

 

Well, I can't think of a better place they could have gone :D

 

 

Dragon Age: Inquisition -- reviewed by the cast of Dragon Age: Inquisition ... lol

(I joke, I joke. I just wrote this on a whim for my own silly amusement. :P)

 

You wrote this (and the Druffy conversation) on a whim? Seriously, it is better than half the dialogues and funnier than almost all the jokes / funny scenes in the game. You should find a talented artist (if you're not one yourself) and start a DA web comics :D


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#1216
Rawgrim

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Druffy was immortal so that the players couldn't screw up the quest. Handholding, really. No wonder its "tactical" to make use of an immortal creature to win a fight.



#1217
Hazegurl

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Differences may be that RP for some is aided by making a personality assigned to the PC, then making choices along the way in accordance with that character.

Others like to take the options with the best rewards regardless of choice, and assign motive later. Or perhaps select the options that allow for the random attacks on merchants and NPC's; causing as much mayhem as possible, and entitling this as RP. Or perhaps watch a lengthy film with scattered options along the way to portray the character as a cinematic star.

Admit that I prefer the former methodology.

Good-for-you.gif


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#1218
Nefla

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It is cute how Elhanan still tries :D And funny how he is now just talking to people who have not yet told him that he is kinda delusional (and because of that they have not ended on his ignore list, for now) :D

I get the feeling that he's desperately trying to cling to the notion that he's some kind of lofty intellectual and that we as poor, unwashed peons couldn't possibly understand. People that don't exactly find reading a note that says to take some herbs to a hole in the ground to be compelling storytelling are just dumb meany idiots who have no creativity and just want to watch movies and explosions.


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#1219
Rawgrim

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I get the feeling that he's desperately trying to cling to the notion that he's some kind of lofty intellectual and that we as poor, unwashed peons couldn't possibly understand. People that don't exactly find reading a note that says to take some herbs to a hole in the ground to be compelling storytelling are just dumb meany idiots who have no creativity and just want to watch movies and explosions.

 

He is paid to defend the game. He shows up like clockwork as soon as someone brings up something they didn't like.


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#1220
hoechlbear

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I get the feeling that he's desperately trying to cling to the notion that he's some kind of lofty intellectual and that we as poor, unwashed peons couldn't possibly understand. People that don't exactly find reading a note that says to take some herbs to a hole in the ground to be compelling storytelling are just dumb meany idiots who have no creativity and just want to watch movies and explosions.

 

It kind of reminds me of Melca here on the forums.

 

Fans: We want better sidequests. More choices. Dialogue. Different outcomes.

Melca: You're just a bunch of lazy people that hate change.

Fans:  :huh:

 

Not trying to offend anyone or anything, but... people sometimes... *sigh*

 

 

Anyway, let's get this topic on track before it gets closed. I'll help.

 

I was just replaying DAO the other day and something occurred to me. You remember those moments when you come across a book or other object and a cutscene would take place and you could see the text on the screen along with the cutscene? For example on Soldier's Peak, when you click on Avernus' experiment notes, you get a cutscene where you hear him writing the notes and it shows him doing some of the experiments and whatnot. If it was DAI, a text would pop up with all his notes and that was it. I think DAI could benefit a lot if they would just did that sometimes with the sidequests. Like if we would find a note on a dead body, you could hear the person reading the note and maybe show us how they died. I don't know, something! Instead of just a dull window popping up and a text to read.


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#1221
Sladeus

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I think in terms of satisfying my yearning for a continued story, the game did a great job. Of course the graphics and updated gameplay helped. I didn't find it boring, but the game could use more hands on instead of text based war room missions. I also liked that idea of more interactive note/codex reading that someone brought up.

#1222
Sladeus

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Dragon Age: Inquisition -- reviewed by the cast of Dragon Age: Inquisition ... lol

Iron Bull: "Inquisition is MAGNIFICENT. There are thousands of monsters to slaughter. I just wish the game had more quick-time events! Maybe in DA4, eh?"

Solas: "I'm loath to say anything too critical about a game designed merely to amuse. That said ... playing Inquisition is more tedious than riding a sloth demon through a stubborn, self-aware, self-replicating labyrinth inside the deepest, darkest reaches of the Fade. And yes, I have done such a thing. It was so incredibly boring that I decided, upon a whim, to eat my own hair. And I succeeded."
 
Sera: "Dragon Age rules. I've been playing it for, like, twenty hours, now, I reckon. My Quiz is called Sera. I can't wait to see her in action. It's gonna be sweet. I just need to get her bleedin' nose right. It's buggin' me to death."
 
Cassandra: "I see what must be done, and I do it. I see no reason to run around in circles, like a dog chasing its tail. Which is why I ignored all filler content that I encountered in Inquisition and completed the main quest in fifteen hours. The experience was -- adequate."
 
Vivienne: "I'm sorry, but I can't bare to talk about that monstrosity of a game, my dear. I prize order in all things. Dragon Age: Inquisition has no respect for my time, making me contend with mere trivialities such as completing requisitions best left to the hired help; moreover, the combat system has as many ability slots as the Iron Bull has shirts. What use is that when you're playing as a mage? Unforgivable."

Varric: "I actually enjoy Inquisition. When I'm not killing things, I like nothing more than to read, and Inquisition's quests are almost entirely text-based."
 
Cole: "It goes on and on. Killing and hurting, but not feeling, not inspiring one to feel. It is beauty, but no soul. I want it to have a soul. I'd help it, if I could."
 
Dorian: "Dragon Age is delightful on so many levels. The characters practically leap off the screen, and I feel fully absorbed by what they have to say and by the dilemmas they face. It's a triumph! I only wish that Alistair were a gay romance option. Oh -- gracious me, I believe I played the wrong game. I do apologize."

(I joke, I joke. I just wrote this on a whim for my own silly amusement. :P)


Taha. I heard them all in their voices. What about Leliana, Cullen and Josephina? Lol
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#1223
Nefla

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If it were me, I would have restructured the entire game and re-written a lot of it as well. For example after the tutorial section, your first main story task is to go to the Hinterlands and talk to mother Gisele and then grind 4 power because the grand clerics in Val Royeaux wont talk to you unless you've collected some blankets or established some campsites or collected some bear claws, etc...this doesn't make any sense and the reason for us being there is weak. Instead I would completely do away with the power requirements and would give a stronger reason for us to be in each area. So instead of "talk to random, low ranking chantry mother then grind 4 power" I would change the reasoning for being in the Hinterlands to:

 

The splinter group of templars has set up a blockade in the pass leading out of the area with the mages seizing the port. No one can get in or out (and the only reason you managed to get there is because you have soldiers and fighting skills the peasants lack and you came from a desolate mountain path leading to the secluded Haven).  They've been terrorizing the nearby settlements and have been raping and pillaging and fighting each other with the random citizens caught in between. People are injured, dying, and starving and you actually see it on screen rather than being told "hey this happened."  Here we should meet some memorable and fleshed out NPCs who are central to this conflict as well as random non-quest givers you can talk to just to get a better feel for the situation and to enhance the atmosphere.

 

Now our goal in coming here is simple: break the blockade by either defeating the mages or the templars to secure an exit and move on. However, if we do that our party will move through just fine but the villagers will now be at the mercy of the remaining faction who becomes even more brutal as they're the ones left in power. The main sidequest line would be to put an end to the second faction (which has made sure to fortify itself against you after you killed the other faction) and actually save and stabilize the area. You'd have to talk to people, look for clues, kill or arrest key figures of that faction and find its' weakness before finally breaking it down. Along the way small side quests would tie into the larger side quests. No more finding bear claws or what have you. Some examples:

 

-The villagers have been getting sick or going mad from drinking the well water but without wandering out onto the battlefield, fresh water is scarce. You go down the well and see that passages have recently been broken through at the bottom. There is a small "dungeon" there which contains a demon which is tainting the water supply and driving people mad. You either kill it and burn the body which purifies the well, or you let it stay in exchange for something it gives you but tell the villagers you solved their problem.

 

-A woman calls out to you after the village has been liberated and asks where her husband and daughter are. You can respond to her in different ways such as "I'm sorry but I don't know what you mean" or "get away crazy lady." She tells you that when the mages and templars took over her husband took their daughter and fled, saying his wife was a coward and the only way they'd be free was to join the Inquisition. If you help her look for them, you find the two holed up in a cave surrounded by enemies but are too late to save the father. You rescue the teenage daughter and she begs you to let her join the inquisition as her father wanted to. You can choose to bring her back home, recruit her, or leave her to fend for herself (she doesn't make it back and you can find her body later if you make this choice).

 

I would want almost every side quest to have a personality defining choice but if nothing else I want them to have personality defining dialogue options to let you roleplay. For example in SWtOR you can accept quests in different ways such as "don't worry, I'll help you" or "what's in it for me?" or "there's useless and then there's you people" or "fine, anything is better than this guilt trip!"


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#1224
Auztin

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exactly. You can choose your character to be evil because he/she can through the dialog choices:make a deal with the slaver in the Alienage to take the lifeforce of the slaves for your benefit and save the slavers life, make a deal with the desire demon to posses Connor for blood mage skill or a good time. You can give Zevran back to the Crows knowing full well what they will do to him. Not to mention using the murder knife on a number of people, killing your companions or not helping the elf in the forest get back to his camp to save his life or not help the soldier in the Korcari Wilds.

Those choices are morally grey.Next your going to say it is evil to execute Loghain,right?I could get more Role Playing out of inFamous 1 than Dragon Age:Origins.Only reason Dragon Age:Origins has any wildy different choices(not many by the way) is because it was made with no sequel in mind.Meaning they wanted it to sell well but if it didn't then no sequel would matter.Now that we are getting sequels.You can't pull a inFamous 2 & expect everything to be accounted for in a direct sequel with importing.

#1225
hoechlbear

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*marvelous post here*

 

Sigh... Sometimes when I go to sleep I like to imagine little stories that would fit so well in this game and then I make myself sad because DAI has so much potential and it was all thrown away for the sake of "open" and "pretty" worlds.


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