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It's just ... boring. Why, BioWare? This isn't you.


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#101
Ianamus

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Personally, I wasn't one to complain about the side missions here (although I find the complaints funny).. and your suggestion works well enough. 

 

But the main story isn't all that great either, relatively speaking. It isn't terrible. I just think they've done better in the past. I also think the Inquisitor is the poorest effort at a protagonist yet. I'm able to roleplay and fill in the blanks... but I expect more. Because Bioware has done better than this. 

 

As for sidequests, sure you can avoid them. But even then, the sidequests in past games were better too. More than often, you were worse off if you did avoid them. Not better off. They were more like other single player RPG quests. Here, it resembles MMO sidequests.

 

I don't think the side missions in previous games were any better. I still remember those god-awful Chanters board missions in Lothering.

 

"Go kill that bear in the field right next to the village".

 

Or the side missions in Orzammar. You could run around collecting nugs or run back and forth between NPC's relaying messages. Fun.


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#102
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The story isn't a bad one, but it does put the player in the passenger's seat and not in the driver's seat. Big no-no in an rpg.

 

You could be right, but I think I prefer that over an open approach. I want to be entertained.. not merely entertain myself with my own stories and creativity. Like I said above, this is a Bethesda approach to RPGs. Not traditionally a Bioware one.

 

However, I think DAO struck the best balance of the bunch. Both directed and open enough.


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#103
Rawgrim

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You could be right, but I think I prefer that over an open approach. I want to be entertained.. not merely entertain myself with my own stories and creativity. Like I said above, this is a Bethesda approach to RPGs. Not traditionally a Bioware one.

 

However, I think DAO struck the best balance of the bunch. Both directed and open enough.

 

The thing with DA2 is that you had zero input on the ending. Anders goes nuts no matter what you do. And you have to fight Meredith and Orsino even if you have agreed with them and worked with them for years. It is all out of the player's hands.



#104
ThePasserby

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I don't think the side missions in previous games were any better. I still remember those god-awful Chanters board missions in Lothering.

 

"Go kill that bear in the field right next to the village".

 

Or the side missions in Orzammar. You could run around collecting nugs or run back and forth between NPC's relaying messages. Fun.

 

Those were awful, weren't they? So unlike some of the ones that have stories behind them, as well as choices in how we want to complete them. 

 

And yet what do we have now in DA:I? Just about all the side quests are of the ones you mentioned. 


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#105
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The thing with DA2 is that you had zero input on the ending. Anders goes nuts no matter what you do. And you have to fight Meredith and Orsino even if you have agreed with them and worked with them for years. It is all out of the player's hands.

 

That much is true. But Meredith is awesome anyways. Great villain imo. 

 

The whole mage/templar thing is a great idea that never went anywhere in either game. It's one of the more intelligent subjects they've introduced, that has fueled many debates here on this board. But it never had a good climax in the games.


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#106
Rawgrim

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That much is true. But Meredith is awesome anyways. Great villain imo. 

 

The whole mage/templar thing is a great idea that never went anywhere in either game. It's one of the more intelligent subjects they've introduced, that has fueled many debates here on this boards. But it never had a good climax in the games.

 

Felt like the star wars prequels. The clone wars, really. We see the beginning and the end of it. And NO that lame cartoon does not count.



#107
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Felt like the star wars prequels. The clone wars, really. We see the beginning and the end of it. And NO that lame cartoon does not count.

 

lol.. I ended up watching that cartoon recently (the 3d series) and it was great. One of the better things I've seen of SW.. when I thought it was all dried up.



#108
Rawgrim

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lol.. I ended up watching that cartoon recently (the 3d series) and it was great. One of the better things I've seen of SW.. when I thought it was all dried up.

 

You must have been on drugs when you watched it.



#109
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You must have been on drugs when you watched it.

 

We're talking about the same thing, right? It's like a 6 season series. I couldn't possibly do that many drugs ;)

 

No really, it's like they wrote it for adults. There's a lot more intrigue and subtlety to it than I expected from SW.



#110
Ianamus

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Those were awful, weren't they? So unlike some of the ones that have stories behind them, as well as choices in how we want to complete them. 

 

And yet what do we have now in DA:I? Just about all the side quests are of the ones you mentioned.

 

The Crestwood questline had sotry, history, actions that significantly changed the environment, a moral discussion over the mayors actions and the choice in how to deal with him.

 

The only reason Inquisition seems worse is that there are an insanely higher number of side missions. If you took the actual overall number of missions that contain some degree of choice or story (Rescuing soldiers from the Fallow Mire, Crestwood, Imshael...) It's probably around the same number as Origins.



#111
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The Crestwood questline had sotry, history, actions that significantly changed the environment, a moral discussion over the mayors actions and the choice in how to deal with him.

 

That's hardly a sidequest. It's part of the main plot tied to the Wardens.. or a big thematic quest at least. But I agree, it was cool.



#112
Rawgrim

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The Crestwood questline had sotry, history, actions that significantly changed the environment, a moral discussion over the mayors actions and the choice in how to deal with him.

 

The Crestwood questline was pretty damn good. Not sure if our actions really changed the environment, though. It just ended up being daylight. I think that would have happened anyway. Many times over, in fact :)


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#113
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By sidequests, I'm measuring things like little dialogue based quests in DAO and DA2.. helping Slim Couldry, meeting Dagna, etc.. 

 

vs fetching rat meat.


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#114
DaemionMoadrin

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Fun Fact: You don't need to clear out every nook and cranny in order to advance the main story.

 

Why would you pay for a game and then not play the majority of the content?


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#115
Ianamus

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The Crestwood questline was pretty damn good. Not sure if our actions really changed the environment, though. It just ended up being daylight. I think that would have happened anyway. Many times over, in fact :)

 

I was talking more about draining the lake, which open up a lot of the map.

 

That's hardly a sidequest. It's part of the main plot tied to the Wardens.. or a big thematic quest at least. But I agree, it was cool.

 

I don't see why it doesn't count. It's no more essential to completeing the game than fetching Ram meat or collecting shards.



#116
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I was talking more about draining the lake, which open up a lot of the map.

 

 

I don't see why it doesn't count. It's no more essential to completeing the game than fetching Ram meat or collecting shards.

 

Crestwood is a huge hub. I'm surprised you don't make the distinction. 

 

Sidequests are little diversions contained in a hub. Not the hub itself. Like Denerim is a hub. But the sidequests in it are Slim Couldry or getting that scroll for the Chantry sister. While the main questline in Denerim is the Landsmeet and Anora stuff. And in the past, most of these sidequests had more amusing dialogue interaction as well. Here, you might get some dialogue, but you don't even get a camera focus on the NPCs. Its just a request and some lines or two. And little narrative or humor to their stories. This is more akin to MMO design.



#117
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Just to add, a sidequest in Crestwood would be that Chantry sister who wants to bury people. Or the ghost/spirit who wants you to kill the rage demon.

 

They're some of the good ones. I liked that Chantry character, even though we barely talk. I'm not all negative. 

 

I just thought I mention it to make a difference between Crestwood itself, and it's sidequests.



#118
Bayonet Hipshot

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As an Elder Scrolls fan, I agree with the OP statements. 

 

Bioware really should start innovating on their own terms instead of being tryhards and making their game feel like some other game in order to attract more audience for profits. 

 

The large Skyrim-esque design and questing ? Truly pointless in an tight storytelling. Those pointless quests in Elder Scrolls make sense because Elder Scrolls is all about roleplaying. Its about joining a guild or being one particular profession and if you want, perhaps do the main quest. In Skyrim, you could roleplay as a hunter or a thief or a wandering bard. In Inquisition, you are the Inquisitor with your own story. 

 

The Witcher 2 radar scanning ? Again, pointless. Plus, people who played Witcher 2 hated that game mechanic and Bioware saw fit to implement a hated RPG game mechanic ? LOL. What is the lore explanation for the scanning anyway ? 

 

The MMO combat and combat animations ? Makes no sense in this game. Ah, but Bioware had to make a dungeon crawler multiplayer that is a cheap Diablo ripoff, design the game to work with that model of dungeon crawling and then give us a semi-open world single player. Wonder why the player abilities have such weird radius and why we have wall abilities and such ? Because they work in a dungeon crawling setup, not an open world one. That is also why the tactical element of the game as well as friendly fire was tacked on as well. 

 

Dragon Age should be Dragon Age.

 

What happened here is that Bioware decided that they should be more business oriented as opposed to developer oriented. Quantity over quality. Hence why no new original ideas but rather cheap knockoffs and ripoffs from other game franchises. 

 

Bioware started going down this route since Mass Effect when they decided to Gears of War-ify it. I doubt they are going to change.

 

I will bet you anything when Witcher 3 The Wild Hunt comes out and makes a killing, Bioware will say that "We are looking aggressively at Witcher 3" and will try to make Dragon Age 4 a Witcher 3 knockoff. 

 

Perhaps that is what they will do with Mass Effect 5 as well when Cyberpunk 2077 comes out and kills it. 


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#119
Coyote X Starrk

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I find it very hard to enjoy Inquisition (and not for a lack of trying, trust me). There's just too much filler and aimless wandering.

*Snip*

 

Then the game simply is not for you. Others like myself loved every minute of their story. 

 

I enjoyed mine so much I played through 3 separate times. 

 

I hope you find what you are looking for. 



#120
Brevnau

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This is definitely not Bioware.   Bioware is long gone. Inquisition made me finally realize that.

 

I'm currently in a dispute with paypal and very close to getting a refund for this garbage of a game.



#121
Damdil

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I kinda agree with you. I just replayed DA: Origins because I felt quite disappointed by Inquisition. Someone here said that the side quests in Origins were boring and dull. In my opinion, this only is correct for less than a handful of quests. AND most of the side quests can be done alongside the main quest. There is no single grinding quest in Origins and most side quest come with a nice story.

 

As a player with not so much time, I often didn't even want to start Inquistion, because if you have around 1-2 hours to play, most will be wasted with boring running around through the huge maps and doing stupid grinding quests. I even skipped many of these "standard dialogues"(I never skipped any dialogue during the first playthrough in every other game) because they're boring and you just have to stare at your characters back. It's also so unimportant what they have to say, as you just have to run to the next quest marker. I also think that your Party-AI is really bad. Yeah and the group interaction was better in Origins. Inquisition may have more, but the quality is meh. I also hated it that it is marked with a big big heart what you have to say for getting someone laid. Where's the fun in the that? And then stupid quests like "get me some roses" and after that, you'll score instantly. 

 

And the changes to the combat system were also sooo.. uncalled-for.

 

Well, Bioware made a little nice game, but nothing more. Not a pearl like Origins or NWN. :wacko:


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#122
Rawgrim

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Didn't Crestwood have that Wyvern quest? That side quest was ok. Had some dialogue too.

 

There was also the side quest with that ghost. And the bit with the mayor in Crestwood having drowned people.

 

All in all, the Crestwood area was actually one of the better ones when it came to side quests.


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#123
Farangbaa

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The kind of content that pre-DA2 BioWare was always known and respected for.


Yeah. Like planet exploration in Mass Effect.

That was mega exciting!

... oh wait.

#124
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Didn't Crestwood have that Wyvern quest? That side quest was ok. Had some dialogue too.

 

There was also the side quest with that ghost. And the bit with the mayor in Crestwood having drowned people.

 

All in all, the Crestwood area was actually one of the better ones when it came to side quests.

 

Yeah, I'll concede on that.



#125
katokires

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Yeah. Like planet exploration in Mass Effect.

That was mega exciting!

... oh wait.

We are talking about RPGs, not shooters. Well you can include action games is a Inquisition forum after all.
Gears of War is as much RPG as Mass Effect. You have story. You have dialogue. You have choices. TADAAAAAAAA \o/
Game industry should release a list of what is RPG so that I understand people talking crazy about these games being RPGs.
When I try to follow the guidelines of this forums everything is RPG. I will read this book and you can choose where to go from here... oops... sorry this is RPG too.
I will play Street Fighter 3 and what? I can choose if I fight Sean or Elena? Let me correct, I will play RPG.
Then I'm gonna play GTA and WHAT? Different ways of finishing a quest? Choice? Story? Deffinetly RPG!