... investing all your money in South African cheese factories ...
So you're saying this is not a good thing then? Might have to rethink my retirement plans.
Nefla/Regan, awesome writing and ideas ladies! Well done indeed!
... investing all your money in South African cheese factories ...
So you're saying this is not a good thing then? Might have to rethink my retirement plans.
Nefla/Regan, awesome writing and ideas ladies! Well done indeed!
When you have 2 completely different choices(good & evil) & want to keep importing saves there has to be a very familiar storyline.You can't say go completely evil in DA:O & expect the sequel to accept it especially when the good guy is completely different from it as well.InFamous 2 chose Good ending as canon because they could not build off Good & Evil playthroughs.ok. Please bear with me, I'm not understanding what a sequel has to do with good/evil choice within dialog trees and roleplaying and I don't know anything about inFamous 1 or 2 so I won't address these issues for the moment.But I think you missed my point, DAO through dialog choices allows for a good/evil option, in some cases it allows for an in between. Within DAO some are clearly the more evil choices some are clearly the good choices. I am not saying if you pick them as the player you are evil but the character you are playing is choosing the evil choices in a dialog.For example using some of mine:Deal with the slaver in the Alienage and take the lifeforce of the slaves for your benefit. The dialog choices are free the Elven slaves or make the deal with the slaver. I think that's pretty cut and dry. You are first condoning slavery, sentencing innocent people to death, letting a slaver free to enslave again. If that is not enough you are agreeing to kill the slaves for power. If you are roleplaying a good character he/she would most probably pick free the slaves. If you were going for a more evil or bad character you would pick the other.Connor if you choose the dialog option with the desire demon, Connor will be possessed again in the future. You have just witnessed what the demon has done to him, his family and the people of Redcliffe seems if you take that option it is an evil/bad choice to put him in that situation again not to mention it will most probably cause more death and suffering. Again if you choose to deal with the demon it is a self serving purpose same as the slaver.Returning Zevran to the crows. If you talked with Zevran you will find he was a slave, the Crows want him dead. If you go into the fade you will see that Zevran has been tortured in the past. Knowing this and choosing the option to return him to the crows is not a good moral option.You can roleplay in your head that you are more Jorge Ancrath then Xena or Corwin, Amber Prince or more Johnboy Walton then Sauron if you want to but I'm talking about the choices in dialog. In other words you can roleplay in your head that your are really a good person and doing the best you can given the situation and if that works great. In the end though the game does give you good/evil choices to choose from and you know what your are choosing.
Those are pragmatic with a bit of egotistical or selfishness.It is the equivalent of shooting a hostage to kill the criminal but long term.You're conflating an honestly morally gray area - the execution of Loghain - with blatantly evil acts as defined and observed by extant reality.
Executing a traitor who quit the field and left his commander and comrades in arms to die - morally gray.
Murdering a bunch of slaves for their life force - really? Really that's morally gray? Do you honestly believe that or are you trying to make an argument? Because I can't think of any situation where murdering a bunch of slaves for their life force MAAAAAAAAAAAAAAAAAAAAY be okay because it... makes you... tougher. So you can do other horrible **** to people! And kill an archdemon so you also don't die in horrible agony.
In what way is it morally gray to cut a deal with a demon to eat a little kid for your own personal gain? It's pretty cut and dry evil. Yeah maybe your character can make some poor life choices s/he later regrets, but held up to any actual moral compass the "Sell a kids soul for a demonic tryst or an extra magic+1" swings south pretty solidly.
You may have something with the design, and that they had no idea where it would go with sequels because they hadn't planned any, but those actions, they are not the same as "Have a man duly tried for treason before a court of his peers."
I agree with this so much. This game had so much potential for so much story content, but it is severely lacking in story.
Exploring the world is boring, as it's mostly empty with quests that aren't even voiced and feel the same.
I've played every BioWare game countless times, except this one.
It's literally too bland and empty to replay.
Please don't do this to Mass Effect.
I developed a connection to my Shepard, the Warden, and even Hawke. But my Inquisitor has a general personality, and I feel as if he/she is more of a supporting character rather than a main protagonist.
I agree with this so much. This game had so much potential for so much story content, but it is severely lacking in story.
Exploring the world is boring, as it's mostly empty with quests that aren't even voiced and feel the same.
I've played every BioWare game countless times, except this one.
It's literally too bland and empty to replay.
Please don't do this to Mass Effect.
I developed a connection to my Shepard, the Warden, and even Hawke. But my Inquisitor has a general personality, and I feel as if he/she is more of a supporting character rather than a main protagonist.
Agreed.
I'm just so sad, guys.
I really, really hope that some writers/developers are reading this.
It kills me to feel bored by a Dragon Age game. I'm on my 2nd PT and haven't even touched it for a week. That's not normal for me. I keep putting it off, like bills or schoolwork, but I know I'll eventually try to slog through it just to get to those few and far between moments of actual roleplay.
I feel bad that they seem to have worked so hard on a lot of things with this game and yet I can't help but be bored with the vast majority of the experience.
I know it's been said before, but I just want to add my voice to the chorus: more cinematic cutscenes (not necessarily long ones either!) tied to the side-quests, and more morality choices within them = more incentive to explore the beautiful environments they created.
Jeez, I wouldn't even mind the ram meat fetch quest if you could actually see the anguished, starving look on the hunter's face. Or if there were an option to say, "I am only here to stop the war between mages and templars, you won't be able to eat if you're dead. Sorry broski." Then, maybe Varric says something like, "These guys are up **** creek and you don't have time to give them a paddle? Some Herald you are," and you get the option to reconsider or tell him to shut the *$#@ up and take orders.
A little flair goes a long way is what I'm saying.
A little flair goes a long way is what I'm saying.
Am looking forward to the next game with such a setting; most likely in another series like ME4, but the solo MMO environs are great. Really enjoy having so much content, incredible VO variety, racial options, music, dialogue variations (best yet, IMO), and a loose thread sewing fest as a basis for unifying the entire series while moving forward.
Consider this as a discovered note of encouragement; cinematics not required.
Maybe I'm misunderstanding you but our experiences concerning dialogue options seem to vary greatly. Playing Dragon Age Inquisition I more often than not get the feeling of being offered the choice of how to say something but cannot really influence what I'm saying for the most part. So in the end I can only choose whether I accept a given task voluntarily, am happy about it or don't really feel like it but do it anyway.
The real possibilities to make choices that leave a tangible change in Thedas seem few and far between, at least for me.
I'm just so sad, guys.
I really, really hope that some writers/developers are reading this.
It kills me to feel bored by a Dragon Age game. I'm on my 2nd PT and haven't even touched it for a week. That's not normal for me. I keep putting it off, like bills or schoolwork, but I know I'll eventually try to slog through it just to get to those few and far between moments of actual roleplay.
I feel bad that they seem to have worked so hard on a lot of things with this game and yet I can't help but be bored with the vast majority of the experience.
I know it's been said before, but I just want to add my voice to the chorus: more cinematic cutscenes (not necessarily long ones either!) tied to the side-quests, and more morality choices within them = more incentive to explore the beautiful environments they created.
Jeez, I wouldn't even mind the ram meat fetch quest if you could actually see the anguished, starving look on the hunter's face. Or if there were an option to say, "I am only here to stop the war between mages and templars, you won't be able to eat if you're dead. Sorry broski." Then, maybe Varric says something like, "These guys are up **** creek and you don't have time to give them a paddle? Some Herald you are," and you get the option to reconsider or tell him to shut the *$#@ up and take orders.
A little flair goes a long way is what I'm saying.
While I can agree that most of the actual questing outside the main quest and companion quests lacks flair; personally I do not really need cinematics to fix that. I'd gladly give up most if not all the cinematics for more and especially more meaningful dialogue options and ways to complete quests, since I feel that these are ways that I can really define my character with and thus immerse myself in both the game and its story.
Am looking forward to the next game with such a setting; most likely in another series like ME4, but the solo MMO environs are great. Really enjoy having so much content, incredible VO variety, racial options, music, dialogue variations (best yet, IMO), and a loose thread sewing fest as a basis for unifying the entire series while moving forward.
Consider this as a discovered note of encouragement; cinematics not required.

Not the greatest gif ever, but I already used Cersei in this thread.
Maybe I'm misunderstanding you but our experiences concerning dialogue options seem to vary greatly. Playing Dragon Age Inquisition I more often than not get the feeling of being offered the choice of how to say something but cannot really influence what I'm saying for the most part. So in the end I can only choose whether I accept a given task voluntarily, am happy about it or don't really feel like it but do it anyway.
The real possibilities to make choices that leave a tangible change in Thedas seem few and far between, at least for me.
While I can agree that most of the actual questing outside the main quest and companion quests lacks flair; personally I do not really need cinematics to fix that. I'd gladly give up most if not all the cinematics for more and especially more meaningful dialogue options and ways to complete quests, since I feel that these are ways that I can really define my character with and thus immerse myself in both the game and its story.
Totally agree with the OP.
I remember all the War Table missions related with the Dwarves. If we had to play them, it'll be impressive. But no, we just have a piece of paper.
Other part like the last fights of the Warden under your odrer. If we had direct control and fight on the field, it'll be great too. But no, paper.
In exchange, we find letter, enter a lone house, find a small quantity of loot and search an unworthy treasure hidden under the all-the-maps-same-sand. Even the Desire demon of Emprise du Lion is tasteless.
Really a pity...
Given KotOR, or Jade Empire, or Mass Effect, that seems like a fairly good bet, actually.who could have thought the main story in a BW game would be so short.
Given KotOR, or Jade Empire, or Mass Effect, that seems like a fairly good bet, actually.
Hmm, good point, they would probably be of similar length to DAI's main story. Then there is ofc the question of quality of those stories, their pacing, their protagonists and antagonists, the level of threat, etc. compared to DAI.
I probably should have said "BW cRPG" instead of a "BW game" tho. But not sure if that wouldn't have rendered the whole point moot, since DAI is not a cRPG.
Given KotOR, or Jade Empire, or Mass Effect, that seems like a fairly good bet, actually.
Mass Effect especially. The main campaign can be done in about 15-20 hours with companion conversations. For some, I've heard in even less time, closer to 12.
Mass Effect especially. The main campaign can be done in about 15-20 hours with companion conversations. For some, I've heard in even less time.
DAI's main story is just as short, it is just artificially prolonged by the requirement of having to get the power to progress further, for example by completing some fetch quests (and sometimes there are fetch quests in the main story as well - basically the whole Wicked Hearts quest).
But again, used to wrong term probably, comparing DAI directly to BG2, DAO and DA2 would have been the best way to make that point instead of comparing it to action console RPGs (excellent ones tho) as well.
DAI's main story is just as short, it is just artificially prolonged by the requirement of having to get the power to progress further, for example by completing some fetch quests (and sometimes there are fetch quests in the main story as well - basically the whole Wicked Hearts quest).
I wouldn't dispute DA:I's MQ length as being short. Whether it's as short as ME's main quest, I couldn't say as I haven't done a "main quest + companions" playthrough.
My Mass Effect playthrough with the main quest, companions dialogue (and their side quests) in full, and minimal exploration side quests completed took a bit less than 20 hours.
I wouldn't dispute DA:I's MQ length as being short. Whether it's as short as ME's main quest, I couldn't say as I haven't done a "main quest + companions" playthrough.
My Mass Effect playthrough with the main quest, companions dialogue (and their side quests) in full, and minimal exploration side quests completed took a bit less than 20 hours.
Well, what is the main quest of DAI?
Not so long, huh?
Like I said before: that's pretending, not roleplaying. If there's nothing in the game to back up your "role play" (and in fact the game actively contradicts it) then it's just pretend. I can pretend my inquisitor is an ancient elf from Arlathan who has unicorn blood, I can pretend Geralt of Rivia is just a really ugly woman and "she" and Iorveth are in love and will ride off into the sunset together, I can pretend that Clementine from TWD is really a cyborg and can synthesize a zombie cure with her advanced technology but none of those things are supported by the games. Choosing to do a task or not do a task is not role playing. What kind of character are you roleplaying? A courier vs...not a courier? That's not exactly a deep and memorable personality and the world does not react to that at all. I herded a Druffalo, collected 3 bear claws (because?), killed some bandits on the road, and found a missing scout: what kind of person am I? Is that character different from any other character who did those same things? Someone watching you play should be able to tell what kind of character you're playing as without you saying a single word to them. With DA:I's fetch quests that's impossible.
The game can't be praised for things you imagine in your head that are not actually in or supported by the game.
THANK you!!!
Been saying this, to this guy for awhile now! majority of his posts are his imagination, then claiming its part of the game...
Its nice to see someone able to enjoy the game, but most people lose imagination with adulthood. "Pretending" the game is good, and then encouraging others to purchase the game because he has a youthful, over active imagination, is just wrong.. I would personally feel bad, if i persuaded another to purchase a incomplete, overly rushed, boring, but pretty, game they regretted buying.. Escpecially in this gawd awful economy our terrible government has burdened us with!
My loyalties lie with the player, not the company which chose to cut corners, and shamefully sell incomplete crap!
Edit; Mass Effect had very interesting, intriguing, well thought out/written side content which complemented the main story.. DA:I, does not have that trait.. Or, are very few..
Well, what is the main quest of DAI?
Spoiler
Not so long, huh?
Funny that we're ignoring that I specified "main quest + companion interactions" in specifying my time played, which would be quite a bit of length attached on to Inquisition.
Mass Effect had, what, 6 companions? 3 companion side quests total, with minimal length. DA:I has 12 companion characters with cinematic side quests attached, not counting interactive conversations between cast members.
And I'm not sure what you think you're proving, given that I indicated DA:I does not have a long main quest.
Funny that we're ignoring that I specified "main quest + companion interactions" in specifying my time played, which would be quite a bit of length attached on to Inquisition.
Mass Effect had, what, 6 companions? 3 companion side quests total, with minimal length. DA:I has 12 companion characters with cinematic side quests attached, not counting interactive conversations between cast members.
And I'm not sure what you think you're proving, given that I indicated DA:I does not have a long main quest.
Huh? Were is the problem? I wanted to prove your assertion : DAI has not a lot of main quest.
Well, what is the main quest of DAI?
Spoiler
Not so long, huh?
The main game is even shorter than that list makes it seem.
Meeting Mother Giselle isn't a mission at all. It's just a conversation after a generic battle.
Similarly, nothing happens in Val Royeaux. It's just a brief, cinematic encounter, like the hundreds of encounters we had in previous BioWare games.
And closing the Breach is just a cutscene-prelude to the battle for Haven.
Huh? Were is the problem? I wanted to prove your assertion : DAI has not a lot of main quest.
Fair point. Sorry, I came off like an ass. My bad on that.
I think I could do KotOR in 12 if I stuck to the main quest.Mass Effect especially. The main campaign can be done in about 15-20 hours with companion conversations. For some, I've heard in even less time, closer to 12.
I would personally feel bad, if i persuaded another to purchase a incomplete, overly rushed, boring, but pretty, game they regretted buying.
I've said this before, too.
I've been bugging my cousin to play Mass Effect for years now, because ... how could anyone fail to realize that Mass Effect is awesome?
They just switch it on, play it for a while, and the awesomeness hits them in the face like a size thirty Krogan boot. lol
I could not, in good conscience, however, recommend DA:I to anybody. I'd feel bad for sentencing them to hours and hours of grindy boredom.