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It's just ... boring. Why, BioWare? This isn't you.


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#1276
Il Divo

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I think I could do KotOR in 12 if I stuck to the main quest.

 

That is a scary thought. 

 

Taris is a pretty in depth section by itself. 

Tatooine probably wouldn't take that long. Grab the Czerka pass and run on over through the Sand Dunes. 

Kashykk might take a bit longer, given that it's got a 3 layered dungeon (the Walkway, then the upper and lower shadowlands).

Manaan is probably about the same, given all the walking. 

And Korriban would depend I suppose on what side quests you decided to roll with. 

 

Still leaves Dantooine, Unknown Planet, Star Forge, and the Leviathan. I kinda want somebody to do this just as a point of comparison. 



#1277
Regan_Cousland

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That is a scary thought. 

 

Taris is a pretty in depth section by itself. 

Tatooine probably wouldn't take that long. Grab the Czerka pass and run on over through the Sand Dunes. 

Kashykk might take a bit longer, given that it's got a 3 layered dungeon (the Walkway, then the upper and lower shadowlands).

Manaan is probably about the same, given all the walking. 

And Korriban would depend I suppose on what side quests you decided to roll with. 

 

Still leaves Dantooine, Unknown Planet, Star Forge, and the Leviathan. I kinda want somebody to do this just as a point of comparison. 

 

And if you rushed through all of those locations as quickly as possible, you wouldn't really be getting the "main story" because the main story is revealed through lots and lots of interesting conversations with NPCs. You'd be getting a watered-down main story that barely makes sense. 


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#1278
Rawgrim

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I finished Kotor last week. Did a replay of it, and the game s still damn good. I think my playthrough clocked in at 17 hours. I did most of the missions and I didn't skip through conversations. It probably went faster because I had played through the game twice before, though.



#1279
AlanC9

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Mass Effect especially. The main campaign can be done in about 15-20 hours with companion conversations. For some, I've heard in even less time, closer to 12. 

 

I'll confirm that. I kept records for my current run, which I completed in approximately 18 hours 45 minutes. Of that, 335 minutes were sidequests, so the main quests, Normandy convos, and so forth took just a little over 12 hours.


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#1280
SwobyJ

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The main game is even shorter than that list makes it seem.

Meeting Mother Giselle isn't a mission at all. It's just a conversation after a generic battle.

 

Similarly, nothing happens in Val Royeaux. It's just a brief, cinematic encounter, like the hundreds of encounters we had in previous BioWare games. 

 

And closing the Breach is just a cutscene-prelude to the battle for Haven.

 

 

Ya.

 

-Intro

-Mage/Templar

-Haven

-Wardens+Fade

-Orlais

-Arbor

-End

 

And the composition of each makes it all shorter than maybe any main story of a Bioware game... maybe ever?

 

Usually Bioware has integrated 'less major' missions/quests that still must be done and still have a presentation that at least nearly equals the main missions/quests (ME2-ME3 were biggest on that IMO, but also DAO-DA2). DAI doesn't have that.

 

 

EDIT: I would have been much more pleased if DAI had even just 1-2 more main quests, tbh. We needed a 3rd thing, to be along with Wardens and Orlais. And a longer ending segment. OMG imagine a really cool final 'dungeon'?


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#1281
Saphiron123

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Am looking forward to the next game with such a setting; most likely in another series like ME4, but the solo MMO environs are great. Really enjoy having so much content, incredible VO variety, racial options, music, dialogue variations (best yet, IMO), and a loose thread sewing fest as a basis for unifying the entire series while moving forward.

Consider this as a discovered note of encouragement; cinematics not required.

Sorry Elhanon, but you're literally the only person I've ever encountered here who wants more fetch questing and fewer cinematics or story...

Cinematics are absolutely required. I'm here (I'd argue most of us are) for the story and the characters and the dialogue. Oh I want conflict, great combat, and some exploration, but I want to care.... can't bring myself to care about stupid quest fro +2 power that nobody has any lines for and I get from discarded papers on the ground. Can't get excited about bosses who don't get any kind of dialogue/cutscene into and who I don't even realize ARE bosses until they take too long to die.

Nah, Bioware does great personal feeling games, and any step away from that is a negative in my book. I want fetch quests with a shortage of personal story or cinematics, I'll play an MMO.


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#1282
Elhanan

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Sorry Elhanon, but you're literally the only person I've ever encountered here who wants more fetch questing and fewer cinematics or story...

Cinematics are absolutely required. I'm here (I'd argue most of us are) for the story and the characters and the dialogue. Oh I want conflict, great combat, and some exploration, but I want to care.... can't bring myself to care about stupid quest fro +2 power that nobody has any lines for and I get from discarded papers on the ground. Can't get excited about bosses who don't get any kind of dialogue/cutscene into and who I don't even realize ARE bosses until they take too long to die.

Nah, Bioware does great personal feeling games, and any step away from that is a negative in my book. I want fetch quests with a shortage of personal story or cinematics, I'll play an MMO.


Not fewer cinematics, but present methods are fine. And love the exploration, terrain advantages for tactics, and huge number of options as to what content is selected for play.

#1283
Jeffry

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Not fewer cinematics, but present methods are fine. And love the exploration, terrain advantages for tactics, and huge number of options as to what content is selected for play.

 

Seriously? :D I have seen many fans praising their previous games, hell I defended DA2 against haters back in 2011, I even defended ME3's ending to some degree in 2012 because of Indoctrination Theory. Yes, I was a fool. One thing is to praise the overall game, but another thing completely is taking the most boring, dull and failed aspects and praising them one by one. Never have I seen someone defending a game so desperately, this is exactly the same as if someone was arguing to the death that the copy-pasted locations in DA2 were awesome...


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#1284
TheRatPack55

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Seriously? :D I have seen many fans praising their previous games, hell I defended DA2 against haters back in 2011, I even defended ME3's ending to some degree in 2012 because of Indoctrination Theory. Yes, I was a fool. One thing is to praise the overall game, but another thing completely is taking the most boring, dull and failed aspects and praising them one by one. Never have I seen someone defending a game so desperately, this is exactly the same as if someone was arguing to the death that the copy-pasted locations in DA2 were awesome...

I... have just started a replay of DA2. I played that game to the death, back in the day, and I realize the character interactions were what carried me through it. Later, I noted how I wasn't really able to build my PC in any creative way or make the gameplay any different, and I lost interest.

 

Now, I have so many initiated Inquisition playtroughs, and yet I fire up a clunky DA2 game, because I can't stand the thought of herding that bloody Druffalo one more time, or stomach briskly jogging through miles of bear-infested terrain to establish another camp. 

 

And, oddly enough, I find I'm hearing dialogue I don't even recall from DA2 npcs and companions, although I played that game to completion at least ten times. Now, this may just be my poor memory in my old age, mind you, but I thought I had the dialogue memorized. I still find myself enjoying it, even as I futilely press L3 to search for loot and paw at a non-existent screencap button. For all its repetitiveness, it felt more alive to me than Inquisition ever could with its pretty environments (because let's face it, the animations are still awful). The characters in 2 are alive, and the story centers around them. Inquisition is just spread too thin over its vast environments for me.

 

I still hope the dlc will bring more substance, it did for DA2, so maybe..?


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#1285
ButterBreadBro

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Not fewer cinematics, but present methods are fine. And love the exploration, terrain advantages for tactics, and huge number of options as to what content is selected for play.

I personally only finished the game on normal difficulty and haven't gotten past arriving at Skyhold on my Nightmare Inq. Never in the 115 hours I have played so far have I found myself actively searching the surrounding terrain for advantages.

 

The only thing close to the sort I have done was deciding whether to walk around the respawning enemy camps/patrols and/or remind my ranged party members not to face enemies at a close range; nothing of which I found particularly enjoyable, especially the latter.

 

Now am I doing something wrong or is what I just described what you experience as "exploration, [and] terrain advantages"? If so I envy that great imagination of yours, which I seem to lack.



#1286
Archerwarden

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Jeez, I wouldn't even mind the ram meat fetch quest if you could actually see the anguished, starving look on the hunter's face. Or if there were an option to say, "I am only here to stop the war between mages and templars, you won't be able to eat if you're dead. Sorry broski." Then, maybe Varric says something like, "These guys are up **** creek and you don't have time to give them a paddle? Some Herald you are," and you get the option to reconsider or tell him to shut the *$#@ up and take orders.

Agree, something to give the quest giver a personality, something that differentiates him from other quest givers beside their looks would have been nice.

There is nothing but the animation & clothes between the rams meat quest giver, the potions for my mother and the farmer with the talking goat.

At least with the talking goat it could have been a mage that came in with Fiona. I wacky odd one that had been working on a talking goat for many years and worked with a demon/spirit. The mage would be upset and you urgently needed to get that goat back before the mage was found out. I don't know something like that would have been nice.

Like your Varric cut scene very much and it should have been in the game.
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#1287
Archerwarden

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Totally agree with the OP.
 
I remember all the War Table missions related with the Dwarves. If we had to play them, it'll be impressive. But no, we just have a piece of paper.
 
Other part like the last fights of the Warden under your odrer. If we had direct control and fight on the field, it'll be great too. But no, paper.
 
In exchange, we find letter, enter a lone house, find a small quantity of loot and search an unworthy treasure hidden under the all-the-maps-same-sand. Even the Desire demon of Emprise du Lion is tasteless.
 
Really a pity...

Agree, sometimes the activities on the war table seemed more interesting than the busy sterile quests we were given.

Agree. Its a sterile environment that you read about. Like the note in the crossroads house about the family who fled.
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#1288
hoechlbear

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Am looking forward to the next game with such a setting; most likely in another series like ME4, but the solo MMO environs are great. Really enjoy having so much content, incredible VO variety, racial options, music, dialogue variations (best yet, IMO), and a loose thread sewing fest as a basis for unifying the entire series while moving forward.

Consider this as a discovered note of encouragement; cinematics not required.

 

kd9vfb.gif


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#1289
Archerwarden

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Mass Effect had very interesting, intriguing, well thought out/written side content which complemented the main story.. DA:I, does not have that trait.. Or, are very few..


Yes! Do not understand how they could have done this when they had already done such great games: ME, DA, KOTOR, JE.
(I've been shaking my head in disbelief since 19 Nov)
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#1290
Elhanan

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I personally only finished the game on normal difficulty and haven't gotten past arriving at Skyhold on my Nightmare Inq. Never in the 115 hours I have played so far have I found myself actively searching the surrounding terrain for advantages.
 
The only thing close to the sort I have done was deciding whether to walk around the respawning enemy camps/patrols and/or remind my ranged party members not to face enemies at a close range; nothing of which I found particularly enjoyable, especially the latter.
 
Now am I doing something wrong or is what I just described what you experience as "exploration, [and] terrain advantages"? If so I envy that great imagination of yours, which I seem to lack.


Impressive. ain't it....

;)

As I play on Nightmare with all Floating text deactivated, I look for ways to take advantage over my foes beyond the possible combos I might score. Since I choose not to use certain MMO based abilities (eg; Grappling Hooks), I seek bonuses elsewhere like higher terrain for archers, and to delay opponent responses. Or I scout other paths to locations to get behind the enemy, use caverns as a way to bottleneck multiple opponents, utilize cover discovered by Tac-Cam, etc.

Nothing here that is not available to other Players, but is not always available in some prior games. I enjoy it, but I also enjoy other options and choices that others may ignore, skip, dislike, etc.

Options: Wider is better.

#1291
Jeffry

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I... have just started a replay of DA2. I played that game to the death, back in the day, and I realize the character interactions were what carried me through it. Later, I noted how I wasn't really able to build my PC in any creative way or make the gameplay any different, and I lost interest.

 

Now, I have so many initiated Inquisition playtroughs, and yet I fire up a clunky DA2 game, because I can't stand the thought of herding that bloody Druffalo one more time, or stomach briskly jogging through miles of bear-infested terrain to establish another camp. 

 

And, oddly enough, I find I'm hearing dialogue I don't even recall from DA2 npcs and companions, although I played that game to completion at least ten times. Now, this may just be my poor memory in my old age, mind you, but I thought I had the dialogue memorized. I still find myself enjoying it, even as I futilely press L3 to search for loot and paw at a non-existent screencap button. For all its repetitiveness, it felt more alive to me than Inquisition ever could with its pretty environments (because let's face it, the animations are still awful). The characters in 2 are alive, and the story centers around them. Inquisition is just spread too thin over its vast environments for me.

 

I still hope the dlc will bring more substance, it did for DA2, so maybe..?

 

I agree with you. For me DA2 is far better Dragon Age game than DAI. But even though I like the game and feel that it managed to do some things better than even DAO (combat, story, storytelling, Hawke), I can't overlook all the things it does poorly, since there are so many of them. They probably stem from the short dev cycle, but they are still there. It is a somewhat good game overall, especially because the core features are there and are well done unlike in DAI, where they were gutted or tossed away.

 

If DAI had better written and longer story (which wouldn't be gated to make it seem longer), more interesting protagonist and antagonist and not generic button-mashing combat, I would be less harsh towards it. I would still criticize the things it would do poorly, but I could say the game is somewhat good to. But when it fails at what made BW games great and why people fell in love with them in the first place and when it fails at what BW thought we would like from different games at the same time, then it is really hard to say anything nice about the game. It is not a complete failure, the production quality is still good, enviros look gorgeous, the music is great (if you get to hear it when it is not bugged) etc. etc., but that hardly qualifies as a good BW game or a DA game.

 

Well, I lost my hope for DAI to get better with DLCs since the things the game needs are beyond the scope of any DLC. I can now only hope DA4 will be better and that ME4 didn't get influence by anything DAI has done (except those enviro graphics, they looked nice).


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#1292
Elhanan

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Agree, something to give the quest giver a personality, something that differentiates him from other quest givers beside their looks would have been nice.

There is nothing but the animation & clothes between the rams meat quest giver, the potions for my mother and the farmer with the talking goat.

At least with the talking goat it could have been a mage that came in with Fiona. I wacky odd one that had been working on a talking goat for many years and worked with a demon/spirit. The mage would be upset and you urgently needed to get that goat back before the mage was found out. I don't know something like that would have been nice.

Like your Varric cut scene very much and it should have been in the game.


Someone else here pointed out the goat is possessed; Demon will appear under other choices of approaching that quest.

#1293
Archerwarden

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I... have just started a replay of DA2. I played that game to the death, back in the day, and I realize the character interactions were what carried me through it. Later, I noted how I wasn't really able to build my PC in any creative way or make the gameplay any different, and I lost interest.
 
Now, I have so many initiated Inquisition playtroughs, and yet I fire up a clunky DA2 game, because I can't stand the thought of herding that bloody Druffalo one more time, or stomach briskly jogging through miles of bear-infested terrain to establish another camp. 
 
And, oddly enough, I find I'm hearing dialogue I don't even recall from DA2 npcs and companions, although I played that game to completion at least ten times. Now, this may just be my poor memory in my old age, mind you, but I thought I had the dialogue memorized. I still find myself enjoying it, even as I futilely press L3 to search for loot and paw at a non-existent screencap button. For all its repetitiveness, it felt more alive to me than Inquisition ever could with its pretty environments (because let's face it, the animations are still awful). The characters in 2 are alive, and the story centers around them. Inquisition is just spread too thin over its vast environments for me.
 
I still hope the dlc will bring more substance, it did for DA2, so maybe..?

That's one of the reason I liked DA - the story was excellent and it drew me in. Pretty environments will get you only so far. A lot of games have pretty environments not many could make the player feel its her/his own world.

Kind of sad Bioware has made the decision to do a generic, dull, action-mmo hybrid.
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#1294
Archerwarden

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Someone else here pointed out the goat is possessed; Demon will appear under other choices of approaching that quest.


Really? Thanks for the info.

I didn't see that in the dialog choices. I thought it was some joke going back to the talking pig!

Still it should have been a mage - doesn't make sense with the farmer. Or should have been a cat - for Honnleath.

#1295
Jeffry

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Now am I doing something wrong or is what I just described what you experience as "exploration, [and] terrain advantages"? If so I envy that great imagination of yours, which I seem to lack.

 

You are not doing anything wrong. Not imagining things that aren't in the game is not wrong. If one's imagination is the only thing making a bad or mediocre game a good one, then I am glad at least they can enjoy it, but the game still remains bad or mediocre, since all those good things are only in said person's head. If the game was a moddable sandbox RPG, then it would be a different thing, but DAI is not a sandbox game.


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#1296
Jeffry

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Kind of sad Bioware has made the decision to do a generic, dull, action-mmo hybrid.

 

You know, they sell well... Unfortunatelly better than DAO or DA2, because "open world" is "in" right now and action games are easier to get into for more players.



#1297
ButterBreadBro

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Impressive. ain't it....

;)

As I play on Nightmare with all Floating text deactivated, I look for ways to take advantage over my foes beyond the possible combos I might score. Since I choose not to use certain MMO based abilities (eg; Grappling Hooks), I seek bonuses elsewhere like higher terrain for archers, and to delay opponent responses. Or I scout other paths to locations to get behind the enemy, use caverns as a way to bottleneck multiple opponents, utilize cover discovered by Tac-Cam, etc.

Nothing here that is not available to other Players, but is not always available in some prior games. I enjoy it, but I also enjoy other options and choices that others may ignore, skip, dislike, etc.

Options: Wider is better.

It really is, though I personally just can't do it.

I do seem to require the game to give me a lot more narrative for the things it asks me to do if I am to become emotionally invested in it than you do; which was what both previous DA games did for me and DA:i unfortunately just didn't. Which isn't to say i want more cutscenes and cinematics. I'd be just fine with more dialogue and choices for both questgiver and my Inq.

 

If that is what people criticize about games holding the player's hand and spoon-feeding them story and achievements, then I am sad to say that I have apparently become very casual, because I do hope they get back to it with possible sequels to the franchise. :unsure:


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#1298
Jeffry

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If that is what people criticize about games holding the player's hand and spoon-feeding them story and achievements, then I am sad to say that I have apparently become very casual, because I do hope they get back to it with possible sequels to the franchise. :unsure:

 

You should stop putting yourself down :) There is absolutely nothing wrong with wishing for more story, dialogues and choices in a game. It would be a little weird wanting to have that in FIFA, but it is not at all in a story driven RPG made by a studio famous for their excellently told stories. Heck it is the main reason people fell in love with their games :)


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#1299
Fizzie Panda

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I'm just so sad, guys.

 

I really, really hope that some writers/developers are reading this.

 

It kills me to feel bored by a Dragon Age game. I'm on my 2nd PT and haven't even touched it for a week. That's not normal for me. I keep putting it off, like bills or schoolwork, but I know I'll eventually try to slog through it just to get to those few and far between moments of actual roleplay.

 

I feel bad that they seem to have worked so hard on a lot of things with this game and yet I can't help but be bored with the vast majority of the experience.

 

I know it's been said before, but I just want to add my voice to the chorus: more cinematic cutscenes (not necessarily long ones either!) tied to the side-quests, and more morality choices within them = more incentive to explore the beautiful environments they created.

 

Jeez, I wouldn't even mind the ram meat fetch quest if you could actually see the anguished, starving look on the hunter's face. Or if there were an option to say, "I am only here to stop the war between mages and templars, you won't be able to eat if you're dead. Sorry broski." Then, maybe Varric says something like, "These guys are up **** creek and you don't have time to give them a paddle? Some Herald you are," and you get the option to reconsider or tell him to shut the *$#@ up and take orders.

 

A little flair goes a long way is what I'm saying.

Exactly!! I've never put off a Bioware game so much.


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#1300
ButterBreadBro

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You should stop putting yourself down :) There is absolutely nothing wrong with wishing for more story, dialogues and choices in a game. It would be a little weird wanting to have that in FIFA, but it is not at all in a story driven RPG made by a studio famous for their excellently told stories. Heck it is the main reason people fell in love with their games :)

It was not my intention to put myself down.

 

Enjoying DA:I in a way similar to how I enjoyed the previous BioWare titles I played appears to take a lot more imagination, if Elhanan is to be trusted. Something I and others disappointed by the way DA:I plays seem to lack.

I was expressing my hope for the developers to take the less imaginative crowd into consideration a bit more for possible future releases and go back to a more focused narrative. I apologize that I did not express myself clearly.

 

That said, on a different note, I also hope for the combat system to develop more into the direction of previous DA titles as well.