I will write a story right now, here goes:
There was a puppy. It walked down the sidewalk. It then sat down. *the next 299 pages are blank* The end.
Aren't I an awesome writer? Just use your imagination to make up the rest of the 300 page novel and pretend there's a multitude of twists and turns and interesting characters, mystery, drama, romance, action, imagine what you think is best and give me the credit for writing such an awesome book kthanx.
I do hope that you secured the rights to turn this into a movie, it really has the makings of a blockbuster.
is that a try to compare the content of your story with the content of the main story from dai or with the whole content from dai?
in dai you must use your imagination to be able to have a romance? in dai you can have only interesting characters if you use your imagination ? in dai you have only the feeling of drama or action and mystery if you use your imagination?
dai is only a blank page for you.. and you must fill it with your imagination?
aside the fact that it would be nice to use his imagination in general if you play a fantasy roleplay game...
do yourself a favor.. never ever touch a rpg in the future again.
the best would be that you look only movie...that ensure that you mustn't use your imagination or your brain.
For me personally it's just as I have explained above that in order to enjoy the game to a smiliar extent like I enjoyed both previous installments in the series, I woudl require much more imagination as I'd have to make up a whole lot more in terms of character interaction and background stories for the NPCs whom I talk to.
Which is not to say that the game does not have engaging elements at all. I did like eavesdropping on fugitives, when I came across them while exploring maps.
But their lines were limited in scope and I lacked the possiblity to interact with them if it were just to give them some copper or gold in this case.
Banter between my companions seemed stretched too thin, though that might just have given me the wrong impression as a result of the large maps. Nevertheless it felt lesser than in both previous games as well.
I also liked the companion quests, though I would have liked for them to intertwine with the main plot line a little more, especially have some impact on the story's outcome or at least their own page in the past-ending slide show.
These are all possibilities to get immersed in the storyline, mostly the same other DA games used as well, if i recall correctly.
My problem is that in DA:I there's far too little of them for me to enjoy the game like i did its predecessors. They get lost amidst the large zones and inbetween the long hours I spent simply walking, killing and collecting. Which is why I said, that in order for me to enjoy the game more I would have had to make up much more stuff myself and focus on different aspects than I did in other games of the series.
Since I appear to be lacking in imagination compared to some, this would be far too exhausting for me, which is why I'd like the series to develop back to its roots where this was not necessary for me to immerse myself in the game's world.
I would not even be complaining if DA:I were used to pilot a new franchise, but for me after DA:O and DA2 the series had already established an "identity" with certain features at its core (strong narrative, engaging quests, well written characters, choice and consequence, etc.), which I expected to find in DA:I as well, but either did not or to a much simpler extent. This is what disappoints me.
In my opinion, DA:I is no bad game in any way, but it does not feel like a Dragon Age game to me.
To get the devs to think hard about whether they wish to continues down this part for possible sequels is why I'm writing this. They would most likely not be making bad games, it's just I personally would not enjoy them, which would make me sad; since all criticism aside, I do like the Dragon Age series.